1// Copyright 2011 The Go Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style 3// license that can be found in the LICENSE file. 4 5package syntax 6 7import "unicode" 8 9// A patchList is a list of instruction pointers that need to be filled in (patched). 10// Because the pointers haven't been filled in yet, we can reuse their storage 11// to hold the list. It's kind of sleazy, but works well in practice. 12// See https://swtch.com/~rsc/regexp/regexp1.html for inspiration. 13// 14// These aren't really pointers: they're integers, so we can reinterpret them 15// this way without using package unsafe. A value l.head denotes 16// p.inst[l.head>>1].Out (l.head&1==0) or .Arg (l.head&1==1). 17// head == 0 denotes the empty list, okay because we start every program 18// with a fail instruction, so we'll never want to point at its output link. 19type patchList struct { 20 head, tail uint32 21} 22 23func makePatchList(n uint32) patchList { 24 return patchList{n, n} 25} 26 27func (l patchList) patch(p *Prog, val uint32) { 28 head := l.head 29 for head != 0 { 30 i := &p.Inst[head>>1] 31 if head&1 == 0 { 32 head = i.Out 33 i.Out = val 34 } else { 35 head = i.Arg 36 i.Arg = val 37 } 38 } 39} 40 41func (l1 patchList) append(p *Prog, l2 patchList) patchList { 42 if l1.head == 0 { 43 return l2 44 } 45 if l2.head == 0 { 46 return l1 47 } 48 49 i := &p.Inst[l1.tail>>1] 50 if l1.tail&1 == 0 { 51 i.Out = l2.head 52 } else { 53 i.Arg = l2.head 54 } 55 return patchList{l1.head, l2.tail} 56} 57 58// A frag represents a compiled program fragment. 59type frag struct { 60 i uint32 // index of first instruction 61 out patchList // where to record end instruction 62 nullable bool // whether fragment can match empty string 63} 64 65type compiler struct { 66 p *Prog 67} 68 69// Compile compiles the regexp into a program to be executed. 70// The regexp should have been simplified already (returned from re.Simplify). 71func Compile(re *Regexp) (*Prog, error) { 72 var c compiler 73 c.init() 74 f := c.compile(re) 75 f.out.patch(c.p, c.inst(InstMatch).i) 76 c.p.Start = int(f.i) 77 return c.p, nil 78} 79 80func (c *compiler) init() { 81 c.p = new(Prog) 82 c.p.NumCap = 2 // implicit ( and ) for whole match $0 83 c.inst(InstFail) 84} 85 86var anyRuneNotNL = []rune{0, '\n' - 1, '\n' + 1, unicode.MaxRune} 87var anyRune = []rune{0, unicode.MaxRune} 88 89func (c *compiler) compile(re *Regexp) frag { 90 switch re.Op { 91 case OpNoMatch: 92 return c.fail() 93 case OpEmptyMatch: 94 return c.nop() 95 case OpLiteral: 96 if len(re.Rune) == 0 { 97 return c.nop() 98 } 99 var f frag 100 for j := range re.Rune { 101 f1 := c.rune(re.Rune[j:j+1], re.Flags) 102 if j == 0 { 103 f = f1 104 } else { 105 f = c.cat(f, f1) 106 } 107 } 108 return f 109 case OpCharClass: 110 return c.rune(re.Rune, re.Flags) 111 case OpAnyCharNotNL: 112 return c.rune(anyRuneNotNL, 0) 113 case OpAnyChar: 114 return c.rune(anyRune, 0) 115 case OpBeginLine: 116 return c.empty(EmptyBeginLine) 117 case OpEndLine: 118 return c.empty(EmptyEndLine) 119 case OpBeginText: 120 return c.empty(EmptyBeginText) 121 case OpEndText: 122 return c.empty(EmptyEndText) 123 case OpWordBoundary: 124 return c.empty(EmptyWordBoundary) 125 case OpNoWordBoundary: 126 return c.empty(EmptyNoWordBoundary) 127 case OpCapture: 128 bra := c.cap(uint32(re.Cap << 1)) 129 sub := c.compile(re.Sub[0]) 130 ket := c.cap(uint32(re.Cap<<1 | 1)) 131 return c.cat(c.cat(bra, sub), ket) 132 case OpStar: 133 return c.star(c.compile(re.Sub[0]), re.Flags&NonGreedy != 0) 134 case OpPlus: 135 return c.plus(c.compile(re.Sub[0]), re.Flags&NonGreedy != 0) 136 case OpQuest: 137 return c.quest(c.compile(re.Sub[0]), re.Flags&NonGreedy != 0) 138 case OpConcat: 139 if len(re.Sub) == 0 { 140 return c.nop() 141 } 142 var f frag 143 for i, sub := range re.Sub { 144 if i == 0 { 145 f = c.compile(sub) 146 } else { 147 f = c.cat(f, c.compile(sub)) 148 } 149 } 150 return f 151 case OpAlternate: 152 var f frag 153 for _, sub := range re.Sub { 154 f = c.alt(f, c.compile(sub)) 155 } 156 return f 157 } 158 panic("regexp: unhandled case in compile") 159} 160 161func (c *compiler) inst(op InstOp) frag { 162 // TODO: impose length limit 163 f := frag{i: uint32(len(c.p.Inst)), nullable: true} 164 c.p.Inst = append(c.p.Inst, Inst{Op: op}) 165 return f 166} 167 168func (c *compiler) nop() frag { 169 f := c.inst(InstNop) 170 f.out = makePatchList(f.i << 1) 171 return f 172} 173 174func (c *compiler) fail() frag { 175 return frag{} 176} 177 178func (c *compiler) cap(arg uint32) frag { 179 f := c.inst(InstCapture) 180 f.out = makePatchList(f.i << 1) 181 c.p.Inst[f.i].Arg = arg 182 183 if c.p.NumCap < int(arg)+1 { 184 c.p.NumCap = int(arg) + 1 185 } 186 return f 187} 188 189func (c *compiler) cat(f1, f2 frag) frag { 190 // concat of failure is failure 191 if f1.i == 0 || f2.i == 0 { 192 return frag{} 193 } 194 195 // TODO: elide nop 196 197 f1.out.patch(c.p, f2.i) 198 return frag{f1.i, f2.out, f1.nullable && f2.nullable} 199} 200 201func (c *compiler) alt(f1, f2 frag) frag { 202 // alt of failure is other 203 if f1.i == 0 { 204 return f2 205 } 206 if f2.i == 0 { 207 return f1 208 } 209 210 f := c.inst(InstAlt) 211 i := &c.p.Inst[f.i] 212 i.Out = f1.i 213 i.Arg = f2.i 214 f.out = f1.out.append(c.p, f2.out) 215 f.nullable = f1.nullable || f2.nullable 216 return f 217} 218 219func (c *compiler) quest(f1 frag, nongreedy bool) frag { 220 f := c.inst(InstAlt) 221 i := &c.p.Inst[f.i] 222 if nongreedy { 223 i.Arg = f1.i 224 f.out = makePatchList(f.i << 1) 225 } else { 226 i.Out = f1.i 227 f.out = makePatchList(f.i<<1 | 1) 228 } 229 f.out = f.out.append(c.p, f1.out) 230 return f 231} 232 233// loop returns the fragment for the main loop of a plus or star. 234// For plus, it can be used after changing the entry to f1.i. 235// For star, it can be used directly when f1 can't match an empty string. 236// (When f1 can match an empty string, f1* must be implemented as (f1+)? 237// to get the priority match order correct.) 238func (c *compiler) loop(f1 frag, nongreedy bool) frag { 239 f := c.inst(InstAlt) 240 i := &c.p.Inst[f.i] 241 if nongreedy { 242 i.Arg = f1.i 243 f.out = makePatchList(f.i << 1) 244 } else { 245 i.Out = f1.i 246 f.out = makePatchList(f.i<<1 | 1) 247 } 248 f1.out.patch(c.p, f.i) 249 return f 250} 251 252func (c *compiler) star(f1 frag, nongreedy bool) frag { 253 if f1.nullable { 254 // Use (f1+)? to get priority match order correct. 255 // See golang.org/issue/46123. 256 return c.quest(c.plus(f1, nongreedy), nongreedy) 257 } 258 return c.loop(f1, nongreedy) 259} 260 261func (c *compiler) plus(f1 frag, nongreedy bool) frag { 262 return frag{f1.i, c.loop(f1, nongreedy).out, f1.nullable} 263} 264 265func (c *compiler) empty(op EmptyOp) frag { 266 f := c.inst(InstEmptyWidth) 267 c.p.Inst[f.i].Arg = uint32(op) 268 f.out = makePatchList(f.i << 1) 269 return f 270} 271 272func (c *compiler) rune(r []rune, flags Flags) frag { 273 f := c.inst(InstRune) 274 f.nullable = false 275 i := &c.p.Inst[f.i] 276 i.Rune = r 277 flags &= FoldCase // only relevant flag is FoldCase 278 if len(r) != 1 || unicode.SimpleFold(r[0]) == r[0] { 279 // and sometimes not even that 280 flags &^= FoldCase 281 } 282 i.Arg = uint32(flags) 283 f.out = makePatchList(f.i << 1) 284 285 // Special cases for exec machine. 286 switch { 287 case flags&FoldCase == 0 && (len(r) == 1 || len(r) == 2 && r[0] == r[1]): 288 i.Op = InstRune1 289 case len(r) == 2 && r[0] == 0 && r[1] == unicode.MaxRune: 290 i.Op = InstRuneAny 291 case len(r) == 4 && r[0] == 0 && r[1] == '\n'-1 && r[2] == '\n'+1 && r[3] == unicode.MaxRune: 292 i.Op = InstRuneAnyNotNL 293 } 294 295 return f 296} 297