Searched refs:bindingReqs (Results 1 – 9 of 9) sorted by relevance
/aosp_15_r20/external/skia/src/gpu/graphite/ |
H A D | ShaderInfo.cpp | 295 std::string get_node_texture_samplers(const ResourceBindingRequirements& bindingReqs, in get_node_texture_samplers() argument 329 result += EmitSamplerLayout(bindingReqs, binding); in get_node_texture_samplers() 335 result += get_node_texture_samplers(bindingReqs, child, binding, outDescs); in get_node_texture_samplers() 340 std::string emit_textures_and_samplers(const ResourceBindingRequirements& bindingReqs, in emit_textures_and_samplers() argument 346 result += get_node_texture_samplers(bindingReqs, n, binding, outDescs); in emit_textures_and_samplers() 630 const ResourceBindingRequirements& bindingReqs = caps->resourceBindingRequirements(); in generateFragmentSkSL() local 631 preamble += emit_intrinsic_uniforms(bindingReqs.fIntrinsicBufferBinding, in generateFragmentSkSL() 632 bindingReqs.fUniformBufferLayout); in generateFragmentSkSL() 635 preamble += emit_render_step_storage_buffer(bindingReqs.fRenderStepBufferBinding, in generateFragmentSkSL() 638 preamble += emit_render_step_uniforms(bindingReqs.fRenderStepBufferBinding, in generateFragmentSkSL() [all …]
|
H A D | ContextUtils.cpp | 118 std::string EmitSamplerLayout(const ResourceBindingRequirements& bindingReqs, int* binding) { in EmitSamplerLayout() argument 124 const char* distinctIndexRange = bindingReqs.fDistinctIndexRanges ? "" : "set=1, "; in EmitSamplerLayout() 126 if (bindingReqs.fSeparateTextureAndSamplerBinding) { in EmitSamplerLayout() 161 const auto& bindingReqs = caps->resourceBindingRequirements(); in BuildComputeSkSL() local 162 bool distinctRanges = bindingReqs.fDistinctIndexRanges; in BuildComputeSkSL() 163 bool separateSampler = bindingReqs.fSeparateTextureAndSamplerBinding; in BuildComputeSkSL()
|
H A D | DrawPass.cpp | 458 const ResourceBindingRequirements& bindingReqs = in Make() local 461 useStorageBuffers ? bindingReqs.fStorageBufferLayout : bindingReqs.fUniformBufferLayout; in Make()
|
/aosp_15_r20/external/skia/src/gpu/graphite/render/ |
H A D | AnalyticBlurRenderStep.cpp | 65 const ResourceBindingRequirements& bindingReqs, int* nextBindingIndex) const { in texturesAndSamplersSkSL() argument 66 return EmitSamplerLayout(bindingReqs, nextBindingIndex) + " sampler2D s;"; in texturesAndSamplersSkSL()
|
H A D | SDFTextRenderStep.cpp | 100 const ResourceBindingRequirements& bindingReqs, int* nextBindingIndex) const { in texturesAndSamplersSkSL() argument 104 result += EmitSamplerLayout(bindingReqs, nextBindingIndex); in texturesAndSamplersSkSL()
|
H A D | SDFTextLCDRenderStep.cpp | 99 const ResourceBindingRequirements& bindingReqs, int* nextBindingIndex) const { in texturesAndSamplersSkSL() argument 103 result += EmitSamplerLayout(bindingReqs, nextBindingIndex); in texturesAndSamplersSkSL()
|
H A D | BitmapTextRenderStep.cpp | 124 const ResourceBindingRequirements& bindingReqs, int* nextBindingIndex) const { in texturesAndSamplersSkSL() argument 128 result += EmitSamplerLayout(bindingReqs, nextBindingIndex); in texturesAndSamplersSkSL()
|
H A D | CoverageMaskRenderStep.cpp | 109 const ResourceBindingRequirements& bindingReqs, int* nextBindingIndex) const { in texturesAndSamplersSkSL() argument 110 return EmitSamplerLayout(bindingReqs, nextBindingIndex) + " sampler2D pathAtlas;"; in texturesAndSamplersSkSL()
|
/aosp_15_r20/external/skia/src/gpu/graphite/compute/ |
H A D | DispatchGroup.cpp | 140 const auto& bindingReqs = fRecorder->priv().caps()->resourceBindingRequirements(); in appendStepInternal() local 141 bool distinctRanges = bindingReqs.fDistinctIndexRanges; in appendStepInternal() 142 bool separateSampler = bindingReqs.fSeparateTextureAndSamplerBinding; in appendStepInternal()
|