1*eb293b8fSAndroid Build Coastguard Worker /*
2*eb293b8fSAndroid Build Coastguard Worker * Copyright (C) 2017 The Android Open Source Project
3*eb293b8fSAndroid Build Coastguard Worker *
4*eb293b8fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*eb293b8fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*eb293b8fSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*eb293b8fSAndroid Build Coastguard Worker *
8*eb293b8fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*eb293b8fSAndroid Build Coastguard Worker *
10*eb293b8fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*eb293b8fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*eb293b8fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*eb293b8fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*eb293b8fSAndroid Build Coastguard Worker * limitations under the License.
15*eb293b8fSAndroid Build Coastguard Worker */
16*eb293b8fSAndroid Build Coastguard Worker
17*eb293b8fSAndroid Build Coastguard Worker #include <stdint.h>
18*eb293b8fSAndroid Build Coastguard Worker #include <sys/mman.h>
19*eb293b8fSAndroid Build Coastguard Worker #include <sys/types.h>
20*eb293b8fSAndroid Build Coastguard Worker #include <unistd.h>
21*eb293b8fSAndroid Build Coastguard Worker
22*eb293b8fSAndroid Build Coastguard Worker #include <memory>
23*eb293b8fSAndroid Build Coastguard Worker #include <mutex>
24*eb293b8fSAndroid Build Coastguard Worker #include <string>
25*eb293b8fSAndroid Build Coastguard Worker
26*eb293b8fSAndroid Build Coastguard Worker #include <android-base/strings.h>
27*eb293b8fSAndroid Build Coastguard Worker
28*eb293b8fSAndroid Build Coastguard Worker #include <unwindstack/Elf.h>
29*eb293b8fSAndroid Build Coastguard Worker #include <unwindstack/MapInfo.h>
30*eb293b8fSAndroid Build Coastguard Worker #include <unwindstack/Maps.h>
31*eb293b8fSAndroid Build Coastguard Worker #include <unwindstack/Memory.h>
32*eb293b8fSAndroid Build Coastguard Worker
33*eb293b8fSAndroid Build Coastguard Worker #include "MemoryFileAtOffset.h"
34*eb293b8fSAndroid Build Coastguard Worker #include "MemoryRange.h"
35*eb293b8fSAndroid Build Coastguard Worker
36*eb293b8fSAndroid Build Coastguard Worker namespace unwindstack {
37*eb293b8fSAndroid Build Coastguard Worker
ElfFileNotReadable()38*eb293b8fSAndroid Build Coastguard Worker bool MapInfo::ElfFileNotReadable() {
39*eb293b8fSAndroid Build Coastguard Worker const std::string& map_name = name();
40*eb293b8fSAndroid Build Coastguard Worker return memory_backed_elf() && !map_name.empty() && map_name[0] != '[' &&
41*eb293b8fSAndroid Build Coastguard Worker !android::base::StartsWith(map_name, "/memfd:");
42*eb293b8fSAndroid Build Coastguard Worker }
43*eb293b8fSAndroid Build Coastguard Worker
GetPrevRealMap()44*eb293b8fSAndroid Build Coastguard Worker std::shared_ptr<MapInfo> MapInfo::GetPrevRealMap() {
45*eb293b8fSAndroid Build Coastguard Worker if (name().empty()) {
46*eb293b8fSAndroid Build Coastguard Worker return nullptr;
47*eb293b8fSAndroid Build Coastguard Worker }
48*eb293b8fSAndroid Build Coastguard Worker
49*eb293b8fSAndroid Build Coastguard Worker for (auto prev = prev_map(); prev != nullptr; prev = prev->prev_map()) {
50*eb293b8fSAndroid Build Coastguard Worker if (!prev->IsBlank()) {
51*eb293b8fSAndroid Build Coastguard Worker if (prev->name() == name()) {
52*eb293b8fSAndroid Build Coastguard Worker return prev;
53*eb293b8fSAndroid Build Coastguard Worker }
54*eb293b8fSAndroid Build Coastguard Worker return nullptr;
55*eb293b8fSAndroid Build Coastguard Worker }
56*eb293b8fSAndroid Build Coastguard Worker }
57*eb293b8fSAndroid Build Coastguard Worker return nullptr;
58*eb293b8fSAndroid Build Coastguard Worker }
59*eb293b8fSAndroid Build Coastguard Worker
GetNextRealMap()60*eb293b8fSAndroid Build Coastguard Worker std::shared_ptr<MapInfo> MapInfo::GetNextRealMap() {
61*eb293b8fSAndroid Build Coastguard Worker if (name().empty()) {
62*eb293b8fSAndroid Build Coastguard Worker return nullptr;
63*eb293b8fSAndroid Build Coastguard Worker }
64*eb293b8fSAndroid Build Coastguard Worker
65*eb293b8fSAndroid Build Coastguard Worker for (auto next = next_map(); next != nullptr; next = next->next_map()) {
66*eb293b8fSAndroid Build Coastguard Worker if (!next->IsBlank()) {
67*eb293b8fSAndroid Build Coastguard Worker if (next->name() == name()) {
68*eb293b8fSAndroid Build Coastguard Worker return next;
69*eb293b8fSAndroid Build Coastguard Worker }
70*eb293b8fSAndroid Build Coastguard Worker return nullptr;
71*eb293b8fSAndroid Build Coastguard Worker }
72*eb293b8fSAndroid Build Coastguard Worker }
73*eb293b8fSAndroid Build Coastguard Worker return nullptr;
74*eb293b8fSAndroid Build Coastguard Worker }
75*eb293b8fSAndroid Build Coastguard Worker
InitFileMemoryFromPreviousReadOnlyMap(MemoryFileAtOffset * memory)76*eb293b8fSAndroid Build Coastguard Worker bool MapInfo::InitFileMemoryFromPreviousReadOnlyMap(MemoryFileAtOffset* memory) {
77*eb293b8fSAndroid Build Coastguard Worker // One last attempt, see if the previous map is read-only with the
78*eb293b8fSAndroid Build Coastguard Worker // same name and stretches across this map.
79*eb293b8fSAndroid Build Coastguard Worker auto prev_real_map = GetPrevRealMap();
80*eb293b8fSAndroid Build Coastguard Worker if (prev_real_map == nullptr || prev_real_map->flags() != PROT_READ ||
81*eb293b8fSAndroid Build Coastguard Worker prev_real_map->offset() >= offset()) {
82*eb293b8fSAndroid Build Coastguard Worker return false;
83*eb293b8fSAndroid Build Coastguard Worker }
84*eb293b8fSAndroid Build Coastguard Worker
85*eb293b8fSAndroid Build Coastguard Worker uint64_t map_size = end() - prev_real_map->end();
86*eb293b8fSAndroid Build Coastguard Worker if (!memory->Init(name(), prev_real_map->offset(), map_size)) {
87*eb293b8fSAndroid Build Coastguard Worker return false;
88*eb293b8fSAndroid Build Coastguard Worker }
89*eb293b8fSAndroid Build Coastguard Worker
90*eb293b8fSAndroid Build Coastguard Worker uint64_t max_size;
91*eb293b8fSAndroid Build Coastguard Worker if (!Elf::GetInfo(memory, &max_size) || max_size < map_size) {
92*eb293b8fSAndroid Build Coastguard Worker return false;
93*eb293b8fSAndroid Build Coastguard Worker }
94*eb293b8fSAndroid Build Coastguard Worker
95*eb293b8fSAndroid Build Coastguard Worker if (!memory->Init(name(), prev_real_map->offset(), max_size)) {
96*eb293b8fSAndroid Build Coastguard Worker return false;
97*eb293b8fSAndroid Build Coastguard Worker }
98*eb293b8fSAndroid Build Coastguard Worker
99*eb293b8fSAndroid Build Coastguard Worker set_elf_offset(offset() - prev_real_map->offset());
100*eb293b8fSAndroid Build Coastguard Worker set_elf_start_offset(prev_real_map->offset());
101*eb293b8fSAndroid Build Coastguard Worker return true;
102*eb293b8fSAndroid Build Coastguard Worker }
103*eb293b8fSAndroid Build Coastguard Worker
CreateFileMemory()104*eb293b8fSAndroid Build Coastguard Worker std::shared_ptr<Memory> MapInfo::CreateFileMemory() {
105*eb293b8fSAndroid Build Coastguard Worker // Fail on device maps.
106*eb293b8fSAndroid Build Coastguard Worker if (flags() & MAPS_FLAGS_DEVICE_MAP) {
107*eb293b8fSAndroid Build Coastguard Worker return nullptr;
108*eb293b8fSAndroid Build Coastguard Worker }
109*eb293b8fSAndroid Build Coastguard Worker
110*eb293b8fSAndroid Build Coastguard Worker auto file_memory = std::make_shared<MemoryFileAtOffset>();
111*eb293b8fSAndroid Build Coastguard Worker if (offset() == 0) {
112*eb293b8fSAndroid Build Coastguard Worker if (file_memory->Init(name(), 0)) {
113*eb293b8fSAndroid Build Coastguard Worker return file_memory;
114*eb293b8fSAndroid Build Coastguard Worker }
115*eb293b8fSAndroid Build Coastguard Worker return nullptr;
116*eb293b8fSAndroid Build Coastguard Worker }
117*eb293b8fSAndroid Build Coastguard Worker
118*eb293b8fSAndroid Build Coastguard Worker // These are the possibilities when the offset is non-zero.
119*eb293b8fSAndroid Build Coastguard Worker // - There is an elf file embedded in a file, and the offset is the
120*eb293b8fSAndroid Build Coastguard Worker // the start of the elf in the file.
121*eb293b8fSAndroid Build Coastguard Worker // - There is an elf file embedded in a file, and the offset is the
122*eb293b8fSAndroid Build Coastguard Worker // the start of the executable part of the file. The actual start
123*eb293b8fSAndroid Build Coastguard Worker // of the elf is in the read-only segment preceeding this map.
124*eb293b8fSAndroid Build Coastguard Worker // - The whole file is an elf file, and the offset needs to be saved.
125*eb293b8fSAndroid Build Coastguard Worker //
126*eb293b8fSAndroid Build Coastguard Worker // Map in just the part of the file for the map. If this is not
127*eb293b8fSAndroid Build Coastguard Worker // a valid elf, then reinit as if the whole file is an elf file.
128*eb293b8fSAndroid Build Coastguard Worker // If the offset is a valid elf, then determine the size of the map
129*eb293b8fSAndroid Build Coastguard Worker // and reinit to that size. This is needed because the dynamic linker
130*eb293b8fSAndroid Build Coastguard Worker // only maps in a portion of the original elf, and never the symbol
131*eb293b8fSAndroid Build Coastguard Worker // file data.
132*eb293b8fSAndroid Build Coastguard Worker //
133*eb293b8fSAndroid Build Coastguard Worker // For maps with MAPS_FLAGS_JIT_SYMFILE_MAP, the map range is for a JIT function,
134*eb293b8fSAndroid Build Coastguard Worker // which can be smaller than elf header size. So make sure map_size is large enough
135*eb293b8fSAndroid Build Coastguard Worker // to read elf header.
136*eb293b8fSAndroid Build Coastguard Worker uint64_t map_size = std::max<uint64_t>(end() - start(), sizeof(ElfTypes64::Ehdr));
137*eb293b8fSAndroid Build Coastguard Worker if (!file_memory->Init(name(), offset(), map_size)) {
138*eb293b8fSAndroid Build Coastguard Worker return nullptr;
139*eb293b8fSAndroid Build Coastguard Worker }
140*eb293b8fSAndroid Build Coastguard Worker
141*eb293b8fSAndroid Build Coastguard Worker // Check if the start of this map is an embedded elf.
142*eb293b8fSAndroid Build Coastguard Worker uint64_t max_size = 0;
143*eb293b8fSAndroid Build Coastguard Worker if (Elf::GetInfo(file_memory.get(), &max_size)) {
144*eb293b8fSAndroid Build Coastguard Worker set_elf_start_offset(offset());
145*eb293b8fSAndroid Build Coastguard Worker if (max_size > map_size) {
146*eb293b8fSAndroid Build Coastguard Worker if (file_memory->Init(name(), offset(), max_size)) {
147*eb293b8fSAndroid Build Coastguard Worker return file_memory;
148*eb293b8fSAndroid Build Coastguard Worker }
149*eb293b8fSAndroid Build Coastguard Worker // Try to reinit using the default map_size.
150*eb293b8fSAndroid Build Coastguard Worker if (file_memory->Init(name(), offset(), map_size)) {
151*eb293b8fSAndroid Build Coastguard Worker return file_memory;
152*eb293b8fSAndroid Build Coastguard Worker }
153*eb293b8fSAndroid Build Coastguard Worker set_elf_start_offset(0);
154*eb293b8fSAndroid Build Coastguard Worker return nullptr;
155*eb293b8fSAndroid Build Coastguard Worker }
156*eb293b8fSAndroid Build Coastguard Worker return file_memory;
157*eb293b8fSAndroid Build Coastguard Worker }
158*eb293b8fSAndroid Build Coastguard Worker
159*eb293b8fSAndroid Build Coastguard Worker // No elf at offset, try to init as if the whole file is an elf.
160*eb293b8fSAndroid Build Coastguard Worker if (file_memory->Init(name(), 0) && Elf::IsValidElf(file_memory.get())) {
161*eb293b8fSAndroid Build Coastguard Worker set_elf_offset(offset());
162*eb293b8fSAndroid Build Coastguard Worker return file_memory;
163*eb293b8fSAndroid Build Coastguard Worker }
164*eb293b8fSAndroid Build Coastguard Worker
165*eb293b8fSAndroid Build Coastguard Worker // See if the map previous to this one contains a read-only map
166*eb293b8fSAndroid Build Coastguard Worker // that represents the real start of the elf data.
167*eb293b8fSAndroid Build Coastguard Worker if (InitFileMemoryFromPreviousReadOnlyMap(file_memory.get())) {
168*eb293b8fSAndroid Build Coastguard Worker return file_memory;
169*eb293b8fSAndroid Build Coastguard Worker }
170*eb293b8fSAndroid Build Coastguard Worker
171*eb293b8fSAndroid Build Coastguard Worker // Failed to find elf at start of file or at read-only map, return
172*eb293b8fSAndroid Build Coastguard Worker // file object from the current map.
173*eb293b8fSAndroid Build Coastguard Worker if (file_memory->Init(name(), offset(), map_size)) {
174*eb293b8fSAndroid Build Coastguard Worker return file_memory;
175*eb293b8fSAndroid Build Coastguard Worker }
176*eb293b8fSAndroid Build Coastguard Worker return nullptr;
177*eb293b8fSAndroid Build Coastguard Worker }
178*eb293b8fSAndroid Build Coastguard Worker
CreateMemory(const std::shared_ptr<Memory> & process_memory)179*eb293b8fSAndroid Build Coastguard Worker std::shared_ptr<Memory> MapInfo::CreateMemory(const std::shared_ptr<Memory>& process_memory) {
180*eb293b8fSAndroid Build Coastguard Worker if (end() <= start()) {
181*eb293b8fSAndroid Build Coastguard Worker return nullptr;
182*eb293b8fSAndroid Build Coastguard Worker }
183*eb293b8fSAndroid Build Coastguard Worker
184*eb293b8fSAndroid Build Coastguard Worker set_elf_offset(0);
185*eb293b8fSAndroid Build Coastguard Worker
186*eb293b8fSAndroid Build Coastguard Worker // Fail on device maps.
187*eb293b8fSAndroid Build Coastguard Worker if (flags() & MAPS_FLAGS_DEVICE_MAP) {
188*eb293b8fSAndroid Build Coastguard Worker return nullptr;
189*eb293b8fSAndroid Build Coastguard Worker }
190*eb293b8fSAndroid Build Coastguard Worker
191*eb293b8fSAndroid Build Coastguard Worker // First try and use the file associated with the info.
192*eb293b8fSAndroid Build Coastguard Worker if (!name().empty()) {
193*eb293b8fSAndroid Build Coastguard Worker auto memory = CreateFileMemory();
194*eb293b8fSAndroid Build Coastguard Worker if (memory != nullptr) {
195*eb293b8fSAndroid Build Coastguard Worker return memory;
196*eb293b8fSAndroid Build Coastguard Worker }
197*eb293b8fSAndroid Build Coastguard Worker }
198*eb293b8fSAndroid Build Coastguard Worker
199*eb293b8fSAndroid Build Coastguard Worker if (process_memory == nullptr) {
200*eb293b8fSAndroid Build Coastguard Worker return nullptr;
201*eb293b8fSAndroid Build Coastguard Worker }
202*eb293b8fSAndroid Build Coastguard Worker
203*eb293b8fSAndroid Build Coastguard Worker set_memory_backed_elf(true);
204*eb293b8fSAndroid Build Coastguard Worker
205*eb293b8fSAndroid Build Coastguard Worker // Need to verify that this elf is valid. It's possible that
206*eb293b8fSAndroid Build Coastguard Worker // only part of the elf file to be mapped into memory is in the executable
207*eb293b8fSAndroid Build Coastguard Worker // map. In this case, there will be another read-only map that includes the
208*eb293b8fSAndroid Build Coastguard Worker // first part of the elf file. This is done if the linker rosegment
209*eb293b8fSAndroid Build Coastguard Worker // option is used.
210*eb293b8fSAndroid Build Coastguard Worker std::shared_ptr<Memory> memory_range(
211*eb293b8fSAndroid Build Coastguard Worker new MemoryRange(process_memory, start(), end() - start(), 0));
212*eb293b8fSAndroid Build Coastguard Worker if (Elf::IsValidElf(memory_range.get())) {
213*eb293b8fSAndroid Build Coastguard Worker set_elf_start_offset(offset());
214*eb293b8fSAndroid Build Coastguard Worker
215*eb293b8fSAndroid Build Coastguard Worker auto next_real_map = GetNextRealMap();
216*eb293b8fSAndroid Build Coastguard Worker
217*eb293b8fSAndroid Build Coastguard Worker // Might need to peek at the next map to create a memory object that
218*eb293b8fSAndroid Build Coastguard Worker // includes that map too.
219*eb293b8fSAndroid Build Coastguard Worker if (offset() != 0 || next_real_map == nullptr || offset() >= next_real_map->offset()) {
220*eb293b8fSAndroid Build Coastguard Worker return memory_range;
221*eb293b8fSAndroid Build Coastguard Worker }
222*eb293b8fSAndroid Build Coastguard Worker
223*eb293b8fSAndroid Build Coastguard Worker // There is a possibility that the elf object has already been created
224*eb293b8fSAndroid Build Coastguard Worker // in the next map. Since this should be a very uncommon path, just
225*eb293b8fSAndroid Build Coastguard Worker // redo the work. If this happens, the elf for this map will eventually
226*eb293b8fSAndroid Build Coastguard Worker // be discarded.
227*eb293b8fSAndroid Build Coastguard Worker MemoryRanges* ranges = new MemoryRanges;
228*eb293b8fSAndroid Build Coastguard Worker std::shared_ptr<Memory> memory_ranges(ranges);
229*eb293b8fSAndroid Build Coastguard Worker ranges->Insert(new MemoryRange(process_memory, start(), end() - start(), 0));
230*eb293b8fSAndroid Build Coastguard Worker ranges->Insert(new MemoryRange(process_memory, next_real_map->start(),
231*eb293b8fSAndroid Build Coastguard Worker next_real_map->end() - next_real_map->start(),
232*eb293b8fSAndroid Build Coastguard Worker next_real_map->offset() - offset()));
233*eb293b8fSAndroid Build Coastguard Worker
234*eb293b8fSAndroid Build Coastguard Worker return memory_ranges;
235*eb293b8fSAndroid Build Coastguard Worker }
236*eb293b8fSAndroid Build Coastguard Worker
237*eb293b8fSAndroid Build Coastguard Worker auto prev_real_map = GetPrevRealMap();
238*eb293b8fSAndroid Build Coastguard Worker
239*eb293b8fSAndroid Build Coastguard Worker // Find the read-only map by looking at the previous map. The linker
240*eb293b8fSAndroid Build Coastguard Worker // doesn't guarantee that this invariant will always be true. However,
241*eb293b8fSAndroid Build Coastguard Worker // if that changes, there is likely something else that will change and
242*eb293b8fSAndroid Build Coastguard Worker // break something.
243*eb293b8fSAndroid Build Coastguard Worker if (offset() == 0 || prev_real_map == nullptr || prev_real_map->offset() >= offset()) {
244*eb293b8fSAndroid Build Coastguard Worker set_memory_backed_elf(false);
245*eb293b8fSAndroid Build Coastguard Worker return nullptr;
246*eb293b8fSAndroid Build Coastguard Worker }
247*eb293b8fSAndroid Build Coastguard Worker
248*eb293b8fSAndroid Build Coastguard Worker // Make sure that relative pc values are corrected properly.
249*eb293b8fSAndroid Build Coastguard Worker set_elf_offset(offset() - prev_real_map->offset());
250*eb293b8fSAndroid Build Coastguard Worker // Use this as the elf start offset, otherwise, you always get offsets into
251*eb293b8fSAndroid Build Coastguard Worker // the r-x section, which is not quite the right information.
252*eb293b8fSAndroid Build Coastguard Worker set_elf_start_offset(prev_real_map->offset());
253*eb293b8fSAndroid Build Coastguard Worker
254*eb293b8fSAndroid Build Coastguard Worker MemoryRanges* ranges = new MemoryRanges;
255*eb293b8fSAndroid Build Coastguard Worker std::shared_ptr<Memory> memory_ranges(ranges);
256*eb293b8fSAndroid Build Coastguard Worker if (!ranges->Insert(new MemoryRange(process_memory, prev_real_map->start(),
257*eb293b8fSAndroid Build Coastguard Worker prev_real_map->end() - prev_real_map->start(), 0))) {
258*eb293b8fSAndroid Build Coastguard Worker return nullptr;
259*eb293b8fSAndroid Build Coastguard Worker }
260*eb293b8fSAndroid Build Coastguard Worker if (!ranges->Insert(new MemoryRange(process_memory, start(), end() - start(), elf_offset()))) {
261*eb293b8fSAndroid Build Coastguard Worker return nullptr;
262*eb293b8fSAndroid Build Coastguard Worker }
263*eb293b8fSAndroid Build Coastguard Worker return memory_ranges;
264*eb293b8fSAndroid Build Coastguard Worker }
265*eb293b8fSAndroid Build Coastguard Worker
266*eb293b8fSAndroid Build Coastguard Worker class ScopedElfCacheLock {
267*eb293b8fSAndroid Build Coastguard Worker public:
ScopedElfCacheLock()268*eb293b8fSAndroid Build Coastguard Worker ScopedElfCacheLock() {
269*eb293b8fSAndroid Build Coastguard Worker if (Elf::CachingEnabled()) Elf::CacheLock();
270*eb293b8fSAndroid Build Coastguard Worker }
~ScopedElfCacheLock()271*eb293b8fSAndroid Build Coastguard Worker ~ScopedElfCacheLock() {
272*eb293b8fSAndroid Build Coastguard Worker if (Elf::CachingEnabled()) Elf::CacheUnlock();
273*eb293b8fSAndroid Build Coastguard Worker }
274*eb293b8fSAndroid Build Coastguard Worker };
275*eb293b8fSAndroid Build Coastguard Worker
GetElf(const std::shared_ptr<Memory> & process_memory,ArchEnum expected_arch)276*eb293b8fSAndroid Build Coastguard Worker Elf* MapInfo::GetElf(const std::shared_ptr<Memory>& process_memory, ArchEnum expected_arch) {
277*eb293b8fSAndroid Build Coastguard Worker // Make sure no other thread is trying to add the elf to this map.
278*eb293b8fSAndroid Build Coastguard Worker std::lock_guard<std::mutex> guard(elf_mutex());
279*eb293b8fSAndroid Build Coastguard Worker
280*eb293b8fSAndroid Build Coastguard Worker if (elf().get() != nullptr) {
281*eb293b8fSAndroid Build Coastguard Worker return elf().get();
282*eb293b8fSAndroid Build Coastguard Worker }
283*eb293b8fSAndroid Build Coastguard Worker
284*eb293b8fSAndroid Build Coastguard Worker ScopedElfCacheLock elf_cache_lock;
285*eb293b8fSAndroid Build Coastguard Worker if (Elf::CachingEnabled() && !name().empty()) {
286*eb293b8fSAndroid Build Coastguard Worker if (Elf::CacheGet(this)) {
287*eb293b8fSAndroid Build Coastguard Worker return elf().get();
288*eb293b8fSAndroid Build Coastguard Worker }
289*eb293b8fSAndroid Build Coastguard Worker }
290*eb293b8fSAndroid Build Coastguard Worker
291*eb293b8fSAndroid Build Coastguard Worker auto elf_memory = CreateMemory(process_memory);
292*eb293b8fSAndroid Build Coastguard Worker elf().reset(new Elf(elf_memory));
293*eb293b8fSAndroid Build Coastguard Worker // If the init fails, keep the elf around as an invalid object so we
294*eb293b8fSAndroid Build Coastguard Worker // don't try to reinit the object.
295*eb293b8fSAndroid Build Coastguard Worker elf()->Init();
296*eb293b8fSAndroid Build Coastguard Worker if (elf()->valid() && expected_arch != elf()->arch()) {
297*eb293b8fSAndroid Build Coastguard Worker // Make the elf invalid, mismatch between arch and expected arch.
298*eb293b8fSAndroid Build Coastguard Worker elf()->Invalidate();
299*eb293b8fSAndroid Build Coastguard Worker }
300*eb293b8fSAndroid Build Coastguard Worker
301*eb293b8fSAndroid Build Coastguard Worker if (!elf()->valid()) {
302*eb293b8fSAndroid Build Coastguard Worker set_elf_start_offset(offset());
303*eb293b8fSAndroid Build Coastguard Worker } else if (auto prev_real_map = GetPrevRealMap(); prev_real_map != nullptr &&
304*eb293b8fSAndroid Build Coastguard Worker prev_real_map->flags() == PROT_READ &&
305*eb293b8fSAndroid Build Coastguard Worker prev_real_map->offset() < offset()) {
306*eb293b8fSAndroid Build Coastguard Worker // If there is a read-only map then a read-execute map that represents the
307*eb293b8fSAndroid Build Coastguard Worker // same elf object, make sure the previous map is using the same elf
308*eb293b8fSAndroid Build Coastguard Worker // object if it hasn't already been set. Locking this should not result
309*eb293b8fSAndroid Build Coastguard Worker // in a deadlock as long as the invariant that the code only ever tries
310*eb293b8fSAndroid Build Coastguard Worker // to lock the previous real map holds true.
311*eb293b8fSAndroid Build Coastguard Worker std::lock_guard<std::mutex> guard(prev_real_map->elf_mutex());
312*eb293b8fSAndroid Build Coastguard Worker if (prev_real_map->elf() == nullptr) {
313*eb293b8fSAndroid Build Coastguard Worker // Need to verify if the map is the previous read-only map.
314*eb293b8fSAndroid Build Coastguard Worker prev_real_map->set_elf(elf());
315*eb293b8fSAndroid Build Coastguard Worker prev_real_map->set_memory_backed_elf(memory_backed_elf());
316*eb293b8fSAndroid Build Coastguard Worker prev_real_map->set_elf_start_offset(elf_start_offset());
317*eb293b8fSAndroid Build Coastguard Worker prev_real_map->set_elf_offset(prev_real_map->offset() - elf_start_offset());
318*eb293b8fSAndroid Build Coastguard Worker } else if (prev_real_map->elf_start_offset() == elf_start_offset()) {
319*eb293b8fSAndroid Build Coastguard Worker // Discard this elf, and use the elf from the previous map instead.
320*eb293b8fSAndroid Build Coastguard Worker set_elf(prev_real_map->elf());
321*eb293b8fSAndroid Build Coastguard Worker }
322*eb293b8fSAndroid Build Coastguard Worker }
323*eb293b8fSAndroid Build Coastguard Worker
324*eb293b8fSAndroid Build Coastguard Worker // Cache the elf only after all of the above checks since we might
325*eb293b8fSAndroid Build Coastguard Worker // discard the original elf we created.
326*eb293b8fSAndroid Build Coastguard Worker if (Elf::CachingEnabled()) {
327*eb293b8fSAndroid Build Coastguard Worker Elf::CacheAdd(this);
328*eb293b8fSAndroid Build Coastguard Worker }
329*eb293b8fSAndroid Build Coastguard Worker return elf().get();
330*eb293b8fSAndroid Build Coastguard Worker }
331*eb293b8fSAndroid Build Coastguard Worker
GetFunctionName(uint64_t addr,SharedString * name,uint64_t * func_offset)332*eb293b8fSAndroid Build Coastguard Worker bool MapInfo::GetFunctionName(uint64_t addr, SharedString* name, uint64_t* func_offset) {
333*eb293b8fSAndroid Build Coastguard Worker {
334*eb293b8fSAndroid Build Coastguard Worker // Make sure no other thread is trying to update this elf object.
335*eb293b8fSAndroid Build Coastguard Worker std::lock_guard<std::mutex> guard(elf_mutex());
336*eb293b8fSAndroid Build Coastguard Worker if (elf() == nullptr) {
337*eb293b8fSAndroid Build Coastguard Worker return false;
338*eb293b8fSAndroid Build Coastguard Worker }
339*eb293b8fSAndroid Build Coastguard Worker }
340*eb293b8fSAndroid Build Coastguard Worker // No longer need the lock, once the elf object is created, it is not deleted
341*eb293b8fSAndroid Build Coastguard Worker // until this object is deleted.
342*eb293b8fSAndroid Build Coastguard Worker return elf()->GetFunctionName(addr, name, func_offset);
343*eb293b8fSAndroid Build Coastguard Worker }
344*eb293b8fSAndroid Build Coastguard Worker
GetLoadBias()345*eb293b8fSAndroid Build Coastguard Worker uint64_t MapInfo::GetLoadBias() {
346*eb293b8fSAndroid Build Coastguard Worker uint64_t cur_load_bias = load_bias().load();
347*eb293b8fSAndroid Build Coastguard Worker if (cur_load_bias != UINT64_MAX) {
348*eb293b8fSAndroid Build Coastguard Worker return cur_load_bias;
349*eb293b8fSAndroid Build Coastguard Worker }
350*eb293b8fSAndroid Build Coastguard Worker
351*eb293b8fSAndroid Build Coastguard Worker Elf* elf_obj = GetElfObj();
352*eb293b8fSAndroid Build Coastguard Worker if (elf_obj == nullptr) {
353*eb293b8fSAndroid Build Coastguard Worker return UINT64_MAX;
354*eb293b8fSAndroid Build Coastguard Worker }
355*eb293b8fSAndroid Build Coastguard Worker
356*eb293b8fSAndroid Build Coastguard Worker if (elf_obj->valid()) {
357*eb293b8fSAndroid Build Coastguard Worker cur_load_bias = elf_obj->GetLoadBias();
358*eb293b8fSAndroid Build Coastguard Worker set_load_bias(cur_load_bias);
359*eb293b8fSAndroid Build Coastguard Worker return cur_load_bias;
360*eb293b8fSAndroid Build Coastguard Worker }
361*eb293b8fSAndroid Build Coastguard Worker
362*eb293b8fSAndroid Build Coastguard Worker set_load_bias(0);
363*eb293b8fSAndroid Build Coastguard Worker return 0;
364*eb293b8fSAndroid Build Coastguard Worker }
365*eb293b8fSAndroid Build Coastguard Worker
GetLoadBias(const std::shared_ptr<Memory> & process_memory)366*eb293b8fSAndroid Build Coastguard Worker uint64_t MapInfo::GetLoadBias(const std::shared_ptr<Memory>& process_memory) {
367*eb293b8fSAndroid Build Coastguard Worker uint64_t cur_load_bias = GetLoadBias();
368*eb293b8fSAndroid Build Coastguard Worker if (cur_load_bias != UINT64_MAX) {
369*eb293b8fSAndroid Build Coastguard Worker return cur_load_bias;
370*eb293b8fSAndroid Build Coastguard Worker }
371*eb293b8fSAndroid Build Coastguard Worker
372*eb293b8fSAndroid Build Coastguard Worker // Call lightweight static function that will only read enough of the
373*eb293b8fSAndroid Build Coastguard Worker // elf data to get the load bias.
374*eb293b8fSAndroid Build Coastguard Worker auto memory = CreateMemory(process_memory);
375*eb293b8fSAndroid Build Coastguard Worker cur_load_bias = Elf::GetLoadBias(memory.get());
376*eb293b8fSAndroid Build Coastguard Worker set_load_bias(cur_load_bias);
377*eb293b8fSAndroid Build Coastguard Worker return cur_load_bias;
378*eb293b8fSAndroid Build Coastguard Worker }
379*eb293b8fSAndroid Build Coastguard Worker
~MapInfo()380*eb293b8fSAndroid Build Coastguard Worker MapInfo::~MapInfo() {
381*eb293b8fSAndroid Build Coastguard Worker ElfFields* elf_fields = elf_fields_.load();
382*eb293b8fSAndroid Build Coastguard Worker if (elf_fields != nullptr) {
383*eb293b8fSAndroid Build Coastguard Worker delete elf_fields->build_id_.load();
384*eb293b8fSAndroid Build Coastguard Worker delete elf_fields;
385*eb293b8fSAndroid Build Coastguard Worker }
386*eb293b8fSAndroid Build Coastguard Worker }
387*eb293b8fSAndroid Build Coastguard Worker
GetFullName()388*eb293b8fSAndroid Build Coastguard Worker std::string MapInfo::GetFullName() {
389*eb293b8fSAndroid Build Coastguard Worker Elf* elf_obj = GetElfObj();
390*eb293b8fSAndroid Build Coastguard Worker if (elf_obj == nullptr || elf_start_offset() == 0 || name().empty()) {
391*eb293b8fSAndroid Build Coastguard Worker return name();
392*eb293b8fSAndroid Build Coastguard Worker }
393*eb293b8fSAndroid Build Coastguard Worker
394*eb293b8fSAndroid Build Coastguard Worker std::string soname = elf_obj->GetSoname();
395*eb293b8fSAndroid Build Coastguard Worker if (soname.empty()) {
396*eb293b8fSAndroid Build Coastguard Worker return name();
397*eb293b8fSAndroid Build Coastguard Worker }
398*eb293b8fSAndroid Build Coastguard Worker
399*eb293b8fSAndroid Build Coastguard Worker std::string full_name(name());
400*eb293b8fSAndroid Build Coastguard Worker full_name += '!';
401*eb293b8fSAndroid Build Coastguard Worker full_name += soname;
402*eb293b8fSAndroid Build Coastguard Worker return full_name;
403*eb293b8fSAndroid Build Coastguard Worker }
404*eb293b8fSAndroid Build Coastguard Worker
GetBuildID()405*eb293b8fSAndroid Build Coastguard Worker SharedString MapInfo::GetBuildID() {
406*eb293b8fSAndroid Build Coastguard Worker SharedString* id = build_id().load();
407*eb293b8fSAndroid Build Coastguard Worker if (id != nullptr) {
408*eb293b8fSAndroid Build Coastguard Worker return *id;
409*eb293b8fSAndroid Build Coastguard Worker }
410*eb293b8fSAndroid Build Coastguard Worker
411*eb293b8fSAndroid Build Coastguard Worker // No need to lock, at worst if multiple threads do this at the same
412*eb293b8fSAndroid Build Coastguard Worker // time it should be detected and only one thread should win and
413*eb293b8fSAndroid Build Coastguard Worker // save the data.
414*eb293b8fSAndroid Build Coastguard Worker
415*eb293b8fSAndroid Build Coastguard Worker std::string result;
416*eb293b8fSAndroid Build Coastguard Worker Elf* elf_obj = GetElfObj();
417*eb293b8fSAndroid Build Coastguard Worker if (elf_obj != nullptr) {
418*eb293b8fSAndroid Build Coastguard Worker result = elf_obj->GetBuildID();
419*eb293b8fSAndroid Build Coastguard Worker } else {
420*eb293b8fSAndroid Build Coastguard Worker // This will only work if we can get the file associated with this memory.
421*eb293b8fSAndroid Build Coastguard Worker // If this is only available in memory, then the section name information
422*eb293b8fSAndroid Build Coastguard Worker // is not present and we will not be able to find the build id info.
423*eb293b8fSAndroid Build Coastguard Worker auto file_memory = CreateFileMemory();
424*eb293b8fSAndroid Build Coastguard Worker if (file_memory != nullptr) {
425*eb293b8fSAndroid Build Coastguard Worker result = Elf::GetBuildID(file_memory.get());
426*eb293b8fSAndroid Build Coastguard Worker }
427*eb293b8fSAndroid Build Coastguard Worker }
428*eb293b8fSAndroid Build Coastguard Worker return SetBuildID(std::move(result));
429*eb293b8fSAndroid Build Coastguard Worker }
430*eb293b8fSAndroid Build Coastguard Worker
SetBuildID(std::string && new_build_id)431*eb293b8fSAndroid Build Coastguard Worker SharedString MapInfo::SetBuildID(std::string&& new_build_id) {
432*eb293b8fSAndroid Build Coastguard Worker std::unique_ptr<SharedString> new_build_id_ptr(new SharedString(std::move(new_build_id)));
433*eb293b8fSAndroid Build Coastguard Worker SharedString* expected_id = nullptr;
434*eb293b8fSAndroid Build Coastguard Worker // Strong version since we need to reliably return the stored pointer.
435*eb293b8fSAndroid Build Coastguard Worker if (build_id().compare_exchange_strong(expected_id, new_build_id_ptr.get())) {
436*eb293b8fSAndroid Build Coastguard Worker // Value saved, so make sure the memory is not freed.
437*eb293b8fSAndroid Build Coastguard Worker return *new_build_id_ptr.release();
438*eb293b8fSAndroid Build Coastguard Worker } else {
439*eb293b8fSAndroid Build Coastguard Worker // The expected value is set to the stored value on failure.
440*eb293b8fSAndroid Build Coastguard Worker return *expected_id;
441*eb293b8fSAndroid Build Coastguard Worker }
442*eb293b8fSAndroid Build Coastguard Worker }
443*eb293b8fSAndroid Build Coastguard Worker
GetElfFields()444*eb293b8fSAndroid Build Coastguard Worker MapInfo::ElfFields& MapInfo::GetElfFields() {
445*eb293b8fSAndroid Build Coastguard Worker ElfFields* elf_fields = elf_fields_.load(std::memory_order_acquire);
446*eb293b8fSAndroid Build Coastguard Worker if (elf_fields != nullptr) {
447*eb293b8fSAndroid Build Coastguard Worker return *elf_fields;
448*eb293b8fSAndroid Build Coastguard Worker }
449*eb293b8fSAndroid Build Coastguard Worker // Allocate and initialize the field in thread-safe way.
450*eb293b8fSAndroid Build Coastguard Worker std::unique_ptr<ElfFields> desired(new ElfFields());
451*eb293b8fSAndroid Build Coastguard Worker ElfFields* expected = nullptr;
452*eb293b8fSAndroid Build Coastguard Worker // Strong version is reliable. Weak version might randomly return false.
453*eb293b8fSAndroid Build Coastguard Worker if (elf_fields_.compare_exchange_strong(expected, desired.get())) {
454*eb293b8fSAndroid Build Coastguard Worker return *desired.release(); // Success: we transferred the pointer ownership to the field.
455*eb293b8fSAndroid Build Coastguard Worker } else {
456*eb293b8fSAndroid Build Coastguard Worker return *expected; // Failure: 'expected' is updated to the value set by the other thread.
457*eb293b8fSAndroid Build Coastguard Worker }
458*eb293b8fSAndroid Build Coastguard Worker }
459*eb293b8fSAndroid Build Coastguard Worker
GetPrintableBuildID()460*eb293b8fSAndroid Build Coastguard Worker std::string MapInfo::GetPrintableBuildID() {
461*eb293b8fSAndroid Build Coastguard Worker std::string raw_build_id = GetBuildID();
462*eb293b8fSAndroid Build Coastguard Worker return Elf::GetPrintableBuildID(raw_build_id);
463*eb293b8fSAndroid Build Coastguard Worker }
464*eb293b8fSAndroid Build Coastguard Worker
465*eb293b8fSAndroid Build Coastguard Worker } // namespace unwindstack
466