xref: /aosp_15_r20/hardware/interfaces/renderscript/1.0/default/Device.h (revision 4d7e907c777eeecc4c5bd7cf640a754fac206ff7)
1*4d7e907cSAndroid Build Coastguard Worker /*
2*4d7e907cSAndroid Build Coastguard Worker  * Copyright (C) 2018 The Android Open Source Project
3*4d7e907cSAndroid Build Coastguard Worker  *
4*4d7e907cSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*4d7e907cSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*4d7e907cSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*4d7e907cSAndroid Build Coastguard Worker  *
8*4d7e907cSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*4d7e907cSAndroid Build Coastguard Worker  *
10*4d7e907cSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*4d7e907cSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*4d7e907cSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*4d7e907cSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*4d7e907cSAndroid Build Coastguard Worker  * limitations under the License.
15*4d7e907cSAndroid Build Coastguard Worker  */
16*4d7e907cSAndroid Build Coastguard Worker 
17*4d7e907cSAndroid Build Coastguard Worker #ifndef ANDROID_HARDWARE_RENDERSCRIPT_V1_0_DEVICE_H
18*4d7e907cSAndroid Build Coastguard Worker #define ANDROID_HARDWARE_RENDERSCRIPT_V1_0_DEVICE_H
19*4d7e907cSAndroid Build Coastguard Worker 
20*4d7e907cSAndroid Build Coastguard Worker #include "cpp/rsDispatch.h"
21*4d7e907cSAndroid Build Coastguard Worker #include "dlfcn.h"
22*4d7e907cSAndroid Build Coastguard Worker #include <android/hardware/renderscript/1.0/IDevice.h>
23*4d7e907cSAndroid Build Coastguard Worker #include <hidl/MQDescriptor.h>
24*4d7e907cSAndroid Build Coastguard Worker #include <hidl/Status.h>
25*4d7e907cSAndroid Build Coastguard Worker 
26*4d7e907cSAndroid Build Coastguard Worker namespace android {
27*4d7e907cSAndroid Build Coastguard Worker namespace hardware {
28*4d7e907cSAndroid Build Coastguard Worker namespace renderscript {
29*4d7e907cSAndroid Build Coastguard Worker namespace V1_0 {
30*4d7e907cSAndroid Build Coastguard Worker namespace implementation {
31*4d7e907cSAndroid Build Coastguard Worker 
32*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::renderscript::V1_0::ContextType;
33*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::renderscript::V1_0::IContext;
34*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::renderscript::V1_0::IDevice;
35*4d7e907cSAndroid Build Coastguard Worker using ::android::hidl::base::V1_0::IBase;
36*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::Return;
37*4d7e907cSAndroid Build Coastguard Worker using ::android::sp;
38*4d7e907cSAndroid Build Coastguard Worker 
39*4d7e907cSAndroid Build Coastguard Worker struct Device : public IDevice {
40*4d7e907cSAndroid Build Coastguard Worker     Device();
41*4d7e907cSAndroid Build Coastguard Worker     static dispatchTable& getHal();
42*4d7e907cSAndroid Build Coastguard Worker 
43*4d7e907cSAndroid Build Coastguard Worker     // Methods from ::android::hardware::renderscript::V1_0::IDevice follow.
44*4d7e907cSAndroid Build Coastguard Worker     Return<sp<IContext>> contextCreate(uint32_t sdkVersion, ContextType ct, int32_t flags) override;
45*4d7e907cSAndroid Build Coastguard Worker 
46*4d7e907cSAndroid Build Coastguard Worker     // Methods from ::android::hidl::base::V1_0::IBase follow.
47*4d7e907cSAndroid Build Coastguard Worker 
48*4d7e907cSAndroid Build Coastguard Worker  private:
49*4d7e907cSAndroid Build Coastguard Worker     static dispatchTable mDispatchHal;
50*4d7e907cSAndroid Build Coastguard Worker };
51*4d7e907cSAndroid Build Coastguard Worker 
52*4d7e907cSAndroid Build Coastguard Worker extern "C" IDevice* HIDL_FETCH_IDevice(const char* name);
53*4d7e907cSAndroid Build Coastguard Worker 
54*4d7e907cSAndroid Build Coastguard Worker }  // namespace implementation
55*4d7e907cSAndroid Build Coastguard Worker }  // namespace V1_0
56*4d7e907cSAndroid Build Coastguard Worker }  // namespace renderscript
57*4d7e907cSAndroid Build Coastguard Worker }  // namespace hardware
58*4d7e907cSAndroid Build Coastguard Worker }  // namespace android
59*4d7e907cSAndroid Build Coastguard Worker 
60*4d7e907cSAndroid Build Coastguard Worker #endif  // ANDROID_HARDWARE_RENDERSCRIPT_V1_0_DEVICE_H
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