1*4d7e907cSAndroid Build Coastguard Worker /* 2*4d7e907cSAndroid Build Coastguard Worker * Copyright (C) 2018 The Android Open Source Project 3*4d7e907cSAndroid Build Coastguard Worker * 4*4d7e907cSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*4d7e907cSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*4d7e907cSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*4d7e907cSAndroid Build Coastguard Worker * 8*4d7e907cSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*4d7e907cSAndroid Build Coastguard Worker * 10*4d7e907cSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*4d7e907cSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*4d7e907cSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*4d7e907cSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*4d7e907cSAndroid Build Coastguard Worker * limitations under the License. 15*4d7e907cSAndroid Build Coastguard Worker */ 16*4d7e907cSAndroid Build Coastguard Worker 17*4d7e907cSAndroid Build Coastguard Worker #ifndef ANDROID_HARDWARE_RENDERSCRIPT_V1_0_DEVICE_H 18*4d7e907cSAndroid Build Coastguard Worker #define ANDROID_HARDWARE_RENDERSCRIPT_V1_0_DEVICE_H 19*4d7e907cSAndroid Build Coastguard Worker 20*4d7e907cSAndroid Build Coastguard Worker #include "cpp/rsDispatch.h" 21*4d7e907cSAndroid Build Coastguard Worker #include "dlfcn.h" 22*4d7e907cSAndroid Build Coastguard Worker #include <android/hardware/renderscript/1.0/IDevice.h> 23*4d7e907cSAndroid Build Coastguard Worker #include <hidl/MQDescriptor.h> 24*4d7e907cSAndroid Build Coastguard Worker #include <hidl/Status.h> 25*4d7e907cSAndroid Build Coastguard Worker 26*4d7e907cSAndroid Build Coastguard Worker namespace android { 27*4d7e907cSAndroid Build Coastguard Worker namespace hardware { 28*4d7e907cSAndroid Build Coastguard Worker namespace renderscript { 29*4d7e907cSAndroid Build Coastguard Worker namespace V1_0 { 30*4d7e907cSAndroid Build Coastguard Worker namespace implementation { 31*4d7e907cSAndroid Build Coastguard Worker 32*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::renderscript::V1_0::ContextType; 33*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::renderscript::V1_0::IContext; 34*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::renderscript::V1_0::IDevice; 35*4d7e907cSAndroid Build Coastguard Worker using ::android::hidl::base::V1_0::IBase; 36*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::Return; 37*4d7e907cSAndroid Build Coastguard Worker using ::android::sp; 38*4d7e907cSAndroid Build Coastguard Worker 39*4d7e907cSAndroid Build Coastguard Worker struct Device : public IDevice { 40*4d7e907cSAndroid Build Coastguard Worker Device(); 41*4d7e907cSAndroid Build Coastguard Worker static dispatchTable& getHal(); 42*4d7e907cSAndroid Build Coastguard Worker 43*4d7e907cSAndroid Build Coastguard Worker // Methods from ::android::hardware::renderscript::V1_0::IDevice follow. 44*4d7e907cSAndroid Build Coastguard Worker Return<sp<IContext>> contextCreate(uint32_t sdkVersion, ContextType ct, int32_t flags) override; 45*4d7e907cSAndroid Build Coastguard Worker 46*4d7e907cSAndroid Build Coastguard Worker // Methods from ::android::hidl::base::V1_0::IBase follow. 47*4d7e907cSAndroid Build Coastguard Worker 48*4d7e907cSAndroid Build Coastguard Worker private: 49*4d7e907cSAndroid Build Coastguard Worker static dispatchTable mDispatchHal; 50*4d7e907cSAndroid Build Coastguard Worker }; 51*4d7e907cSAndroid Build Coastguard Worker 52*4d7e907cSAndroid Build Coastguard Worker extern "C" IDevice* HIDL_FETCH_IDevice(const char* name); 53*4d7e907cSAndroid Build Coastguard Worker 54*4d7e907cSAndroid Build Coastguard Worker } // namespace implementation 55*4d7e907cSAndroid Build Coastguard Worker } // namespace V1_0 56*4d7e907cSAndroid Build Coastguard Worker } // namespace renderscript 57*4d7e907cSAndroid Build Coastguard Worker } // namespace hardware 58*4d7e907cSAndroid Build Coastguard Worker } // namespace android 59*4d7e907cSAndroid Build Coastguard Worker 60*4d7e907cSAndroid Build Coastguard Worker #endif // ANDROID_HARDWARE_RENDERSCRIPT_V1_0_DEVICE_H 61