1*4d7e907cSAndroid Build Coastguard Worker /*
2*4d7e907cSAndroid Build Coastguard Worker * Copyright (C) 2018 The Android Open Source Project
3*4d7e907cSAndroid Build Coastguard Worker *
4*4d7e907cSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*4d7e907cSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*4d7e907cSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*4d7e907cSAndroid Build Coastguard Worker *
8*4d7e907cSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*4d7e907cSAndroid Build Coastguard Worker *
10*4d7e907cSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*4d7e907cSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*4d7e907cSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*4d7e907cSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*4d7e907cSAndroid Build Coastguard Worker * limitations under the License.
15*4d7e907cSAndroid Build Coastguard Worker */
16*4d7e907cSAndroid Build Coastguard Worker
17*4d7e907cSAndroid Build Coastguard Worker #define LOG_TAG "EnvReverb_HAL"
18*4d7e907cSAndroid Build Coastguard Worker #include <android/log.h>
19*4d7e907cSAndroid Build Coastguard Worker
20*4d7e907cSAndroid Build Coastguard Worker #include "EnvironmentalReverbEffect.h"
21*4d7e907cSAndroid Build Coastguard Worker
22*4d7e907cSAndroid Build Coastguard Worker #include <android/log.h>
23*4d7e907cSAndroid Build Coastguard Worker
24*4d7e907cSAndroid Build Coastguard Worker #include "VersionUtils.h"
25*4d7e907cSAndroid Build Coastguard Worker
26*4d7e907cSAndroid Build Coastguard Worker namespace android {
27*4d7e907cSAndroid Build Coastguard Worker namespace hardware {
28*4d7e907cSAndroid Build Coastguard Worker namespace audio {
29*4d7e907cSAndroid Build Coastguard Worker namespace effect {
30*4d7e907cSAndroid Build Coastguard Worker namespace CPP_VERSION {
31*4d7e907cSAndroid Build Coastguard Worker namespace implementation {
32*4d7e907cSAndroid Build Coastguard Worker
EnvironmentalReverbEffect(effect_handle_t handle)33*4d7e907cSAndroid Build Coastguard Worker EnvironmentalReverbEffect::EnvironmentalReverbEffect(effect_handle_t handle)
34*4d7e907cSAndroid Build Coastguard Worker : mEffect(new Effect(false /*isInput*/, handle)) {}
35*4d7e907cSAndroid Build Coastguard Worker
propertiesFromHal(const t_reverb_settings & halProperties,IEnvironmentalReverbEffect::AllProperties * properties)36*4d7e907cSAndroid Build Coastguard Worker void EnvironmentalReverbEffect::propertiesFromHal(
37*4d7e907cSAndroid Build Coastguard Worker const t_reverb_settings& halProperties, IEnvironmentalReverbEffect::AllProperties* properties) {
38*4d7e907cSAndroid Build Coastguard Worker properties->roomLevel = halProperties.roomLevel;
39*4d7e907cSAndroid Build Coastguard Worker properties->roomHfLevel = halProperties.roomHFLevel;
40*4d7e907cSAndroid Build Coastguard Worker properties->decayTime = halProperties.decayTime;
41*4d7e907cSAndroid Build Coastguard Worker properties->decayHfRatio = halProperties.decayHFRatio;
42*4d7e907cSAndroid Build Coastguard Worker properties->reflectionsLevel = halProperties.reflectionsLevel;
43*4d7e907cSAndroid Build Coastguard Worker properties->reflectionsDelay = halProperties.reflectionsDelay;
44*4d7e907cSAndroid Build Coastguard Worker properties->reverbLevel = halProperties.reverbLevel;
45*4d7e907cSAndroid Build Coastguard Worker properties->reverbDelay = halProperties.reverbDelay;
46*4d7e907cSAndroid Build Coastguard Worker properties->diffusion = halProperties.diffusion;
47*4d7e907cSAndroid Build Coastguard Worker properties->density = halProperties.density;
48*4d7e907cSAndroid Build Coastguard Worker }
49*4d7e907cSAndroid Build Coastguard Worker
propertiesToHal(const IEnvironmentalReverbEffect::AllProperties & properties,t_reverb_settings * halProperties)50*4d7e907cSAndroid Build Coastguard Worker void EnvironmentalReverbEffect::propertiesToHal(
51*4d7e907cSAndroid Build Coastguard Worker const IEnvironmentalReverbEffect::AllProperties& properties, t_reverb_settings* halProperties) {
52*4d7e907cSAndroid Build Coastguard Worker halProperties->roomLevel = properties.roomLevel;
53*4d7e907cSAndroid Build Coastguard Worker halProperties->roomHFLevel = properties.roomHfLevel;
54*4d7e907cSAndroid Build Coastguard Worker halProperties->decayTime = properties.decayTime;
55*4d7e907cSAndroid Build Coastguard Worker halProperties->decayHFRatio = properties.decayHfRatio;
56*4d7e907cSAndroid Build Coastguard Worker halProperties->reflectionsLevel = properties.reflectionsLevel;
57*4d7e907cSAndroid Build Coastguard Worker halProperties->reflectionsDelay = properties.reflectionsDelay;
58*4d7e907cSAndroid Build Coastguard Worker halProperties->reverbLevel = properties.reverbLevel;
59*4d7e907cSAndroid Build Coastguard Worker halProperties->reverbDelay = properties.reverbDelay;
60*4d7e907cSAndroid Build Coastguard Worker halProperties->diffusion = properties.diffusion;
61*4d7e907cSAndroid Build Coastguard Worker halProperties->density = properties.density;
62*4d7e907cSAndroid Build Coastguard Worker }
63*4d7e907cSAndroid Build Coastguard Worker
64*4d7e907cSAndroid Build Coastguard Worker // Methods from ::android::hardware::audio::effect::CPP_VERSION::IEffect follow.
init()65*4d7e907cSAndroid Build Coastguard Worker Return<Result> EnvironmentalReverbEffect::init() {
66*4d7e907cSAndroid Build Coastguard Worker return mEffect->init();
67*4d7e907cSAndroid Build Coastguard Worker }
68*4d7e907cSAndroid Build Coastguard Worker
setConfig(const EffectConfig & config,const sp<IEffectBufferProviderCallback> & inputBufferProvider,const sp<IEffectBufferProviderCallback> & outputBufferProvider)69*4d7e907cSAndroid Build Coastguard Worker Return<Result> EnvironmentalReverbEffect::setConfig(
70*4d7e907cSAndroid Build Coastguard Worker const EffectConfig& config, const sp<IEffectBufferProviderCallback>& inputBufferProvider,
71*4d7e907cSAndroid Build Coastguard Worker const sp<IEffectBufferProviderCallback>& outputBufferProvider) {
72*4d7e907cSAndroid Build Coastguard Worker return mEffect->setConfig(config, inputBufferProvider, outputBufferProvider);
73*4d7e907cSAndroid Build Coastguard Worker }
74*4d7e907cSAndroid Build Coastguard Worker
reset()75*4d7e907cSAndroid Build Coastguard Worker Return<Result> EnvironmentalReverbEffect::reset() {
76*4d7e907cSAndroid Build Coastguard Worker return mEffect->reset();
77*4d7e907cSAndroid Build Coastguard Worker }
78*4d7e907cSAndroid Build Coastguard Worker
enable()79*4d7e907cSAndroid Build Coastguard Worker Return<Result> EnvironmentalReverbEffect::enable() {
80*4d7e907cSAndroid Build Coastguard Worker return mEffect->enable();
81*4d7e907cSAndroid Build Coastguard Worker }
82*4d7e907cSAndroid Build Coastguard Worker
disable()83*4d7e907cSAndroid Build Coastguard Worker Return<Result> EnvironmentalReverbEffect::disable() {
84*4d7e907cSAndroid Build Coastguard Worker return mEffect->disable();
85*4d7e907cSAndroid Build Coastguard Worker }
86*4d7e907cSAndroid Build Coastguard Worker
87*4d7e907cSAndroid Build Coastguard Worker #if MAJOR_VERSION <= 6
setAudioSource(AudioSource source)88*4d7e907cSAndroid Build Coastguard Worker Return<Result> EnvironmentalReverbEffect::setAudioSource(AudioSource source) {
89*4d7e907cSAndroid Build Coastguard Worker return mEffect->setAudioSource(source);
90*4d7e907cSAndroid Build Coastguard Worker }
91*4d7e907cSAndroid Build Coastguard Worker
setDevice(AudioDeviceBitfield device)92*4d7e907cSAndroid Build Coastguard Worker Return<Result> EnvironmentalReverbEffect::setDevice(AudioDeviceBitfield device) {
93*4d7e907cSAndroid Build Coastguard Worker return mEffect->setDevice(device);
94*4d7e907cSAndroid Build Coastguard Worker }
95*4d7e907cSAndroid Build Coastguard Worker
setInputDevice(AudioDeviceBitfield device)96*4d7e907cSAndroid Build Coastguard Worker Return<Result> EnvironmentalReverbEffect::setInputDevice(AudioDeviceBitfield device) {
97*4d7e907cSAndroid Build Coastguard Worker return mEffect->setInputDevice(device);
98*4d7e907cSAndroid Build Coastguard Worker }
99*4d7e907cSAndroid Build Coastguard Worker #else
setAudioSource(const AudioSource & source)100*4d7e907cSAndroid Build Coastguard Worker Return<Result> EnvironmentalReverbEffect::setAudioSource(const AudioSource& source) {
101*4d7e907cSAndroid Build Coastguard Worker return mEffect->setAudioSource(source);
102*4d7e907cSAndroid Build Coastguard Worker }
103*4d7e907cSAndroid Build Coastguard Worker
setDevice(const DeviceAddress & device)104*4d7e907cSAndroid Build Coastguard Worker Return<Result> EnvironmentalReverbEffect::setDevice(const DeviceAddress& device) {
105*4d7e907cSAndroid Build Coastguard Worker return mEffect->setDevice(device);
106*4d7e907cSAndroid Build Coastguard Worker }
107*4d7e907cSAndroid Build Coastguard Worker
setInputDevice(const DeviceAddress & device)108*4d7e907cSAndroid Build Coastguard Worker Return<Result> EnvironmentalReverbEffect::setInputDevice(const DeviceAddress& device) {
109*4d7e907cSAndroid Build Coastguard Worker return mEffect->setInputDevice(device);
110*4d7e907cSAndroid Build Coastguard Worker }
111*4d7e907cSAndroid Build Coastguard Worker #endif
112*4d7e907cSAndroid Build Coastguard Worker
setAndGetVolume(const hidl_vec<uint32_t> & volumes,setAndGetVolume_cb _hidl_cb)113*4d7e907cSAndroid Build Coastguard Worker Return<void> EnvironmentalReverbEffect::setAndGetVolume(const hidl_vec<uint32_t>& volumes,
114*4d7e907cSAndroid Build Coastguard Worker setAndGetVolume_cb _hidl_cb) {
115*4d7e907cSAndroid Build Coastguard Worker return mEffect->setAndGetVolume(volumes, _hidl_cb);
116*4d7e907cSAndroid Build Coastguard Worker }
117*4d7e907cSAndroid Build Coastguard Worker
volumeChangeNotification(const hidl_vec<uint32_t> & volumes)118*4d7e907cSAndroid Build Coastguard Worker Return<Result> EnvironmentalReverbEffect::volumeChangeNotification(
119*4d7e907cSAndroid Build Coastguard Worker const hidl_vec<uint32_t>& volumes) {
120*4d7e907cSAndroid Build Coastguard Worker return mEffect->volumeChangeNotification(volumes);
121*4d7e907cSAndroid Build Coastguard Worker }
122*4d7e907cSAndroid Build Coastguard Worker
setAudioMode(AudioMode mode)123*4d7e907cSAndroid Build Coastguard Worker Return<Result> EnvironmentalReverbEffect::setAudioMode(AudioMode mode) {
124*4d7e907cSAndroid Build Coastguard Worker return mEffect->setAudioMode(mode);
125*4d7e907cSAndroid Build Coastguard Worker }
126*4d7e907cSAndroid Build Coastguard Worker
setConfigReverse(const EffectConfig & config,const sp<IEffectBufferProviderCallback> & inputBufferProvider,const sp<IEffectBufferProviderCallback> & outputBufferProvider)127*4d7e907cSAndroid Build Coastguard Worker Return<Result> EnvironmentalReverbEffect::setConfigReverse(
128*4d7e907cSAndroid Build Coastguard Worker const EffectConfig& config, const sp<IEffectBufferProviderCallback>& inputBufferProvider,
129*4d7e907cSAndroid Build Coastguard Worker const sp<IEffectBufferProviderCallback>& outputBufferProvider) {
130*4d7e907cSAndroid Build Coastguard Worker return mEffect->setConfigReverse(config, inputBufferProvider, outputBufferProvider);
131*4d7e907cSAndroid Build Coastguard Worker }
132*4d7e907cSAndroid Build Coastguard Worker
getConfig(getConfig_cb _hidl_cb)133*4d7e907cSAndroid Build Coastguard Worker Return<void> EnvironmentalReverbEffect::getConfig(getConfig_cb _hidl_cb) {
134*4d7e907cSAndroid Build Coastguard Worker return mEffect->getConfig(_hidl_cb);
135*4d7e907cSAndroid Build Coastguard Worker }
136*4d7e907cSAndroid Build Coastguard Worker
getConfigReverse(getConfigReverse_cb _hidl_cb)137*4d7e907cSAndroid Build Coastguard Worker Return<void> EnvironmentalReverbEffect::getConfigReverse(getConfigReverse_cb _hidl_cb) {
138*4d7e907cSAndroid Build Coastguard Worker return mEffect->getConfigReverse(_hidl_cb);
139*4d7e907cSAndroid Build Coastguard Worker }
140*4d7e907cSAndroid Build Coastguard Worker
getSupportedAuxChannelsConfigs(uint32_t maxConfigs,getSupportedAuxChannelsConfigs_cb _hidl_cb)141*4d7e907cSAndroid Build Coastguard Worker Return<void> EnvironmentalReverbEffect::getSupportedAuxChannelsConfigs(
142*4d7e907cSAndroid Build Coastguard Worker uint32_t maxConfigs, getSupportedAuxChannelsConfigs_cb _hidl_cb) {
143*4d7e907cSAndroid Build Coastguard Worker return mEffect->getSupportedAuxChannelsConfigs(maxConfigs, _hidl_cb);
144*4d7e907cSAndroid Build Coastguard Worker }
145*4d7e907cSAndroid Build Coastguard Worker
getAuxChannelsConfig(getAuxChannelsConfig_cb _hidl_cb)146*4d7e907cSAndroid Build Coastguard Worker Return<void> EnvironmentalReverbEffect::getAuxChannelsConfig(getAuxChannelsConfig_cb _hidl_cb) {
147*4d7e907cSAndroid Build Coastguard Worker return mEffect->getAuxChannelsConfig(_hidl_cb);
148*4d7e907cSAndroid Build Coastguard Worker }
149*4d7e907cSAndroid Build Coastguard Worker
setAuxChannelsConfig(const EffectAuxChannelsConfig & config)150*4d7e907cSAndroid Build Coastguard Worker Return<Result> EnvironmentalReverbEffect::setAuxChannelsConfig(
151*4d7e907cSAndroid Build Coastguard Worker const EffectAuxChannelsConfig& config) {
152*4d7e907cSAndroid Build Coastguard Worker return mEffect->setAuxChannelsConfig(config);
153*4d7e907cSAndroid Build Coastguard Worker }
154*4d7e907cSAndroid Build Coastguard Worker
offload(const EffectOffloadParameter & param)155*4d7e907cSAndroid Build Coastguard Worker Return<Result> EnvironmentalReverbEffect::offload(const EffectOffloadParameter& param) {
156*4d7e907cSAndroid Build Coastguard Worker return mEffect->offload(param);
157*4d7e907cSAndroid Build Coastguard Worker }
158*4d7e907cSAndroid Build Coastguard Worker
getDescriptor(getDescriptor_cb _hidl_cb)159*4d7e907cSAndroid Build Coastguard Worker Return<void> EnvironmentalReverbEffect::getDescriptor(getDescriptor_cb _hidl_cb) {
160*4d7e907cSAndroid Build Coastguard Worker return mEffect->getDescriptor(_hidl_cb);
161*4d7e907cSAndroid Build Coastguard Worker }
162*4d7e907cSAndroid Build Coastguard Worker
prepareForProcessing(prepareForProcessing_cb _hidl_cb)163*4d7e907cSAndroid Build Coastguard Worker Return<void> EnvironmentalReverbEffect::prepareForProcessing(prepareForProcessing_cb _hidl_cb) {
164*4d7e907cSAndroid Build Coastguard Worker return mEffect->prepareForProcessing(_hidl_cb);
165*4d7e907cSAndroid Build Coastguard Worker }
166*4d7e907cSAndroid Build Coastguard Worker
setProcessBuffers(const AudioBuffer & inBuffer,const AudioBuffer & outBuffer)167*4d7e907cSAndroid Build Coastguard Worker Return<Result> EnvironmentalReverbEffect::setProcessBuffers(const AudioBuffer& inBuffer,
168*4d7e907cSAndroid Build Coastguard Worker const AudioBuffer& outBuffer) {
169*4d7e907cSAndroid Build Coastguard Worker return mEffect->setProcessBuffers(inBuffer, outBuffer);
170*4d7e907cSAndroid Build Coastguard Worker }
171*4d7e907cSAndroid Build Coastguard Worker
command(uint32_t commandId,const hidl_vec<uint8_t> & data,uint32_t resultMaxSize,command_cb _hidl_cb)172*4d7e907cSAndroid Build Coastguard Worker Return<void> EnvironmentalReverbEffect::command(uint32_t commandId, const hidl_vec<uint8_t>& data,
173*4d7e907cSAndroid Build Coastguard Worker uint32_t resultMaxSize, command_cb _hidl_cb) {
174*4d7e907cSAndroid Build Coastguard Worker return mEffect->command(commandId, data, resultMaxSize, _hidl_cb);
175*4d7e907cSAndroid Build Coastguard Worker }
176*4d7e907cSAndroid Build Coastguard Worker
setParameter(const hidl_vec<uint8_t> & parameter,const hidl_vec<uint8_t> & value)177*4d7e907cSAndroid Build Coastguard Worker Return<Result> EnvironmentalReverbEffect::setParameter(const hidl_vec<uint8_t>& parameter,
178*4d7e907cSAndroid Build Coastguard Worker const hidl_vec<uint8_t>& value) {
179*4d7e907cSAndroid Build Coastguard Worker return mEffect->setParameter(parameter, value);
180*4d7e907cSAndroid Build Coastguard Worker }
181*4d7e907cSAndroid Build Coastguard Worker
getParameter(const hidl_vec<uint8_t> & parameter,uint32_t valueMaxSize,getParameter_cb _hidl_cb)182*4d7e907cSAndroid Build Coastguard Worker Return<void> EnvironmentalReverbEffect::getParameter(const hidl_vec<uint8_t>& parameter,
183*4d7e907cSAndroid Build Coastguard Worker uint32_t valueMaxSize,
184*4d7e907cSAndroid Build Coastguard Worker getParameter_cb _hidl_cb) {
185*4d7e907cSAndroid Build Coastguard Worker return mEffect->getParameter(parameter, valueMaxSize, _hidl_cb);
186*4d7e907cSAndroid Build Coastguard Worker }
187*4d7e907cSAndroid Build Coastguard Worker
getSupportedConfigsForFeature(uint32_t featureId,uint32_t maxConfigs,uint32_t configSize,getSupportedConfigsForFeature_cb _hidl_cb)188*4d7e907cSAndroid Build Coastguard Worker Return<void> EnvironmentalReverbEffect::getSupportedConfigsForFeature(
189*4d7e907cSAndroid Build Coastguard Worker uint32_t featureId, uint32_t maxConfigs, uint32_t configSize,
190*4d7e907cSAndroid Build Coastguard Worker getSupportedConfigsForFeature_cb _hidl_cb) {
191*4d7e907cSAndroid Build Coastguard Worker return mEffect->getSupportedConfigsForFeature(featureId, maxConfigs, configSize, _hidl_cb);
192*4d7e907cSAndroid Build Coastguard Worker }
193*4d7e907cSAndroid Build Coastguard Worker
getCurrentConfigForFeature(uint32_t featureId,uint32_t configSize,getCurrentConfigForFeature_cb _hidl_cb)194*4d7e907cSAndroid Build Coastguard Worker Return<void> EnvironmentalReverbEffect::getCurrentConfigForFeature(
195*4d7e907cSAndroid Build Coastguard Worker uint32_t featureId, uint32_t configSize, getCurrentConfigForFeature_cb _hidl_cb) {
196*4d7e907cSAndroid Build Coastguard Worker return mEffect->getCurrentConfigForFeature(featureId, configSize, _hidl_cb);
197*4d7e907cSAndroid Build Coastguard Worker }
198*4d7e907cSAndroid Build Coastguard Worker
setCurrentConfigForFeature(uint32_t featureId,const hidl_vec<uint8_t> & configData)199*4d7e907cSAndroid Build Coastguard Worker Return<Result> EnvironmentalReverbEffect::setCurrentConfigForFeature(
200*4d7e907cSAndroid Build Coastguard Worker uint32_t featureId, const hidl_vec<uint8_t>& configData) {
201*4d7e907cSAndroid Build Coastguard Worker return mEffect->setCurrentConfigForFeature(featureId, configData);
202*4d7e907cSAndroid Build Coastguard Worker }
203*4d7e907cSAndroid Build Coastguard Worker
close()204*4d7e907cSAndroid Build Coastguard Worker Return<Result> EnvironmentalReverbEffect::close() {
205*4d7e907cSAndroid Build Coastguard Worker return mEffect->close();
206*4d7e907cSAndroid Build Coastguard Worker }
207*4d7e907cSAndroid Build Coastguard Worker
debug(const hidl_handle & fd,const hidl_vec<hidl_string> & options)208*4d7e907cSAndroid Build Coastguard Worker Return<void> EnvironmentalReverbEffect::debug(const hidl_handle& fd,
209*4d7e907cSAndroid Build Coastguard Worker const hidl_vec<hidl_string>& options) {
210*4d7e907cSAndroid Build Coastguard Worker return mEffect->debug(fd, options);
211*4d7e907cSAndroid Build Coastguard Worker }
212*4d7e907cSAndroid Build Coastguard Worker
213*4d7e907cSAndroid Build Coastguard Worker // Methods from ::android::hardware::audio::effect::CPP_VERSION::IEnvironmentalReverbEffect
214*4d7e907cSAndroid Build Coastguard Worker // follow.
setBypass(bool bypass)215*4d7e907cSAndroid Build Coastguard Worker Return<Result> EnvironmentalReverbEffect::setBypass(bool bypass) {
216*4d7e907cSAndroid Build Coastguard Worker return mEffect->setParam(REVERB_PARAM_BYPASS, bypass);
217*4d7e907cSAndroid Build Coastguard Worker }
218*4d7e907cSAndroid Build Coastguard Worker
getBypass(getBypass_cb _hidl_cb)219*4d7e907cSAndroid Build Coastguard Worker Return<void> EnvironmentalReverbEffect::getBypass(getBypass_cb _hidl_cb) {
220*4d7e907cSAndroid Build Coastguard Worker return mEffect->getIntegerParam(REVERB_PARAM_BYPASS, _hidl_cb);
221*4d7e907cSAndroid Build Coastguard Worker }
222*4d7e907cSAndroid Build Coastguard Worker
setRoomLevel(int16_t roomLevel)223*4d7e907cSAndroid Build Coastguard Worker Return<Result> EnvironmentalReverbEffect::setRoomLevel(int16_t roomLevel) {
224*4d7e907cSAndroid Build Coastguard Worker return mEffect->setParam(REVERB_PARAM_ROOM_LEVEL, roomLevel);
225*4d7e907cSAndroid Build Coastguard Worker }
226*4d7e907cSAndroid Build Coastguard Worker
getRoomLevel(getRoomLevel_cb _hidl_cb)227*4d7e907cSAndroid Build Coastguard Worker Return<void> EnvironmentalReverbEffect::getRoomLevel(getRoomLevel_cb _hidl_cb) {
228*4d7e907cSAndroid Build Coastguard Worker return mEffect->getIntegerParam(REVERB_PARAM_ROOM_LEVEL, _hidl_cb);
229*4d7e907cSAndroid Build Coastguard Worker }
230*4d7e907cSAndroid Build Coastguard Worker
setRoomHfLevel(int16_t roomHfLevel)231*4d7e907cSAndroid Build Coastguard Worker Return<Result> EnvironmentalReverbEffect::setRoomHfLevel(int16_t roomHfLevel) {
232*4d7e907cSAndroid Build Coastguard Worker return mEffect->setParam(REVERB_PARAM_ROOM_HF_LEVEL, roomHfLevel);
233*4d7e907cSAndroid Build Coastguard Worker }
234*4d7e907cSAndroid Build Coastguard Worker
getRoomHfLevel(getRoomHfLevel_cb _hidl_cb)235*4d7e907cSAndroid Build Coastguard Worker Return<void> EnvironmentalReverbEffect::getRoomHfLevel(getRoomHfLevel_cb _hidl_cb) {
236*4d7e907cSAndroid Build Coastguard Worker return mEffect->getIntegerParam(REVERB_PARAM_ROOM_HF_LEVEL, _hidl_cb);
237*4d7e907cSAndroid Build Coastguard Worker }
238*4d7e907cSAndroid Build Coastguard Worker
setDecayTime(uint32_t decayTime)239*4d7e907cSAndroid Build Coastguard Worker Return<Result> EnvironmentalReverbEffect::setDecayTime(uint32_t decayTime) {
240*4d7e907cSAndroid Build Coastguard Worker return mEffect->setParam(REVERB_PARAM_DECAY_TIME, decayTime);
241*4d7e907cSAndroid Build Coastguard Worker }
242*4d7e907cSAndroid Build Coastguard Worker
getDecayTime(getDecayTime_cb _hidl_cb)243*4d7e907cSAndroid Build Coastguard Worker Return<void> EnvironmentalReverbEffect::getDecayTime(getDecayTime_cb _hidl_cb) {
244*4d7e907cSAndroid Build Coastguard Worker return mEffect->getIntegerParam(REVERB_PARAM_DECAY_TIME, _hidl_cb);
245*4d7e907cSAndroid Build Coastguard Worker }
246*4d7e907cSAndroid Build Coastguard Worker
setDecayHfRatio(int16_t decayHfRatio)247*4d7e907cSAndroid Build Coastguard Worker Return<Result> EnvironmentalReverbEffect::setDecayHfRatio(int16_t decayHfRatio) {
248*4d7e907cSAndroid Build Coastguard Worker return mEffect->setParam(REVERB_PARAM_DECAY_HF_RATIO, decayHfRatio);
249*4d7e907cSAndroid Build Coastguard Worker }
250*4d7e907cSAndroid Build Coastguard Worker
getDecayHfRatio(getDecayHfRatio_cb _hidl_cb)251*4d7e907cSAndroid Build Coastguard Worker Return<void> EnvironmentalReverbEffect::getDecayHfRatio(getDecayHfRatio_cb _hidl_cb) {
252*4d7e907cSAndroid Build Coastguard Worker return mEffect->getIntegerParam(REVERB_PARAM_DECAY_HF_RATIO, _hidl_cb);
253*4d7e907cSAndroid Build Coastguard Worker }
254*4d7e907cSAndroid Build Coastguard Worker
setReflectionsLevel(int16_t reflectionsLevel)255*4d7e907cSAndroid Build Coastguard Worker Return<Result> EnvironmentalReverbEffect::setReflectionsLevel(int16_t reflectionsLevel) {
256*4d7e907cSAndroid Build Coastguard Worker return mEffect->setParam(REVERB_PARAM_REFLECTIONS_LEVEL, reflectionsLevel);
257*4d7e907cSAndroid Build Coastguard Worker }
258*4d7e907cSAndroid Build Coastguard Worker
getReflectionsLevel(getReflectionsLevel_cb _hidl_cb)259*4d7e907cSAndroid Build Coastguard Worker Return<void> EnvironmentalReverbEffect::getReflectionsLevel(getReflectionsLevel_cb _hidl_cb) {
260*4d7e907cSAndroid Build Coastguard Worker return mEffect->getIntegerParam(REVERB_PARAM_REFLECTIONS_LEVEL, _hidl_cb);
261*4d7e907cSAndroid Build Coastguard Worker }
262*4d7e907cSAndroid Build Coastguard Worker
setReflectionsDelay(uint32_t reflectionsDelay)263*4d7e907cSAndroid Build Coastguard Worker Return<Result> EnvironmentalReverbEffect::setReflectionsDelay(uint32_t reflectionsDelay) {
264*4d7e907cSAndroid Build Coastguard Worker return mEffect->setParam(REVERB_PARAM_REFLECTIONS_DELAY, reflectionsDelay);
265*4d7e907cSAndroid Build Coastguard Worker }
266*4d7e907cSAndroid Build Coastguard Worker
getReflectionsDelay(getReflectionsDelay_cb _hidl_cb)267*4d7e907cSAndroid Build Coastguard Worker Return<void> EnvironmentalReverbEffect::getReflectionsDelay(getReflectionsDelay_cb _hidl_cb) {
268*4d7e907cSAndroid Build Coastguard Worker return mEffect->getIntegerParam(REVERB_PARAM_REFLECTIONS_DELAY, _hidl_cb);
269*4d7e907cSAndroid Build Coastguard Worker }
270*4d7e907cSAndroid Build Coastguard Worker
setReverbLevel(int16_t reverbLevel)271*4d7e907cSAndroid Build Coastguard Worker Return<Result> EnvironmentalReverbEffect::setReverbLevel(int16_t reverbLevel) {
272*4d7e907cSAndroid Build Coastguard Worker return mEffect->setParam(REVERB_PARAM_REVERB_LEVEL, reverbLevel);
273*4d7e907cSAndroid Build Coastguard Worker }
274*4d7e907cSAndroid Build Coastguard Worker
getReverbLevel(getReverbLevel_cb _hidl_cb)275*4d7e907cSAndroid Build Coastguard Worker Return<void> EnvironmentalReverbEffect::getReverbLevel(getReverbLevel_cb _hidl_cb) {
276*4d7e907cSAndroid Build Coastguard Worker return mEffect->getIntegerParam(REVERB_PARAM_REVERB_LEVEL, _hidl_cb);
277*4d7e907cSAndroid Build Coastguard Worker }
278*4d7e907cSAndroid Build Coastguard Worker
setReverbDelay(uint32_t reverbDelay)279*4d7e907cSAndroid Build Coastguard Worker Return<Result> EnvironmentalReverbEffect::setReverbDelay(uint32_t reverbDelay) {
280*4d7e907cSAndroid Build Coastguard Worker return mEffect->setParam(REVERB_PARAM_REVERB_DELAY, reverbDelay);
281*4d7e907cSAndroid Build Coastguard Worker }
282*4d7e907cSAndroid Build Coastguard Worker
getReverbDelay(getReverbDelay_cb _hidl_cb)283*4d7e907cSAndroid Build Coastguard Worker Return<void> EnvironmentalReverbEffect::getReverbDelay(getReverbDelay_cb _hidl_cb) {
284*4d7e907cSAndroid Build Coastguard Worker return mEffect->getIntegerParam(REVERB_PARAM_REVERB_DELAY, _hidl_cb);
285*4d7e907cSAndroid Build Coastguard Worker }
286*4d7e907cSAndroid Build Coastguard Worker
setDiffusion(int16_t diffusion)287*4d7e907cSAndroid Build Coastguard Worker Return<Result> EnvironmentalReverbEffect::setDiffusion(int16_t diffusion) {
288*4d7e907cSAndroid Build Coastguard Worker return mEffect->setParam(REVERB_PARAM_DIFFUSION, diffusion);
289*4d7e907cSAndroid Build Coastguard Worker }
290*4d7e907cSAndroid Build Coastguard Worker
getDiffusion(getDiffusion_cb _hidl_cb)291*4d7e907cSAndroid Build Coastguard Worker Return<void> EnvironmentalReverbEffect::getDiffusion(getDiffusion_cb _hidl_cb) {
292*4d7e907cSAndroid Build Coastguard Worker return mEffect->getIntegerParam(REVERB_PARAM_DIFFUSION, _hidl_cb);
293*4d7e907cSAndroid Build Coastguard Worker }
294*4d7e907cSAndroid Build Coastguard Worker
setDensity(int16_t density)295*4d7e907cSAndroid Build Coastguard Worker Return<Result> EnvironmentalReverbEffect::setDensity(int16_t density) {
296*4d7e907cSAndroid Build Coastguard Worker return mEffect->setParam(REVERB_PARAM_DENSITY, density);
297*4d7e907cSAndroid Build Coastguard Worker }
298*4d7e907cSAndroid Build Coastguard Worker
getDensity(getDensity_cb _hidl_cb)299*4d7e907cSAndroid Build Coastguard Worker Return<void> EnvironmentalReverbEffect::getDensity(getDensity_cb _hidl_cb) {
300*4d7e907cSAndroid Build Coastguard Worker return mEffect->getIntegerParam(REVERB_PARAM_DENSITY, _hidl_cb);
301*4d7e907cSAndroid Build Coastguard Worker }
302*4d7e907cSAndroid Build Coastguard Worker
setAllProperties(const IEnvironmentalReverbEffect::AllProperties & properties)303*4d7e907cSAndroid Build Coastguard Worker Return<Result> EnvironmentalReverbEffect::setAllProperties(
304*4d7e907cSAndroid Build Coastguard Worker const IEnvironmentalReverbEffect::AllProperties& properties) {
305*4d7e907cSAndroid Build Coastguard Worker t_reverb_settings halProperties;
306*4d7e907cSAndroid Build Coastguard Worker propertiesToHal(properties, &halProperties);
307*4d7e907cSAndroid Build Coastguard Worker return mEffect->setParam(REVERB_PARAM_PROPERTIES, halProperties);
308*4d7e907cSAndroid Build Coastguard Worker }
309*4d7e907cSAndroid Build Coastguard Worker
getAllProperties(getAllProperties_cb _hidl_cb)310*4d7e907cSAndroid Build Coastguard Worker Return<void> EnvironmentalReverbEffect::getAllProperties(getAllProperties_cb _hidl_cb) {
311*4d7e907cSAndroid Build Coastguard Worker t_reverb_settings halProperties;
312*4d7e907cSAndroid Build Coastguard Worker Result retval = mEffect->getParam(REVERB_PARAM_PROPERTIES, halProperties);
313*4d7e907cSAndroid Build Coastguard Worker AllProperties properties;
314*4d7e907cSAndroid Build Coastguard Worker propertiesFromHal(halProperties, &properties);
315*4d7e907cSAndroid Build Coastguard Worker _hidl_cb(retval, properties);
316*4d7e907cSAndroid Build Coastguard Worker return Void();
317*4d7e907cSAndroid Build Coastguard Worker }
318*4d7e907cSAndroid Build Coastguard Worker
319*4d7e907cSAndroid Build Coastguard Worker } // namespace implementation
320*4d7e907cSAndroid Build Coastguard Worker } // namespace CPP_VERSION
321*4d7e907cSAndroid Build Coastguard Worker } // namespace effect
322*4d7e907cSAndroid Build Coastguard Worker } // namespace audio
323*4d7e907cSAndroid Build Coastguard Worker } // namespace hardware
324*4d7e907cSAndroid Build Coastguard Worker } // namespace android
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