xref: /aosp_15_r20/frameworks/wilhelm/tests/examples/slesTestEqOutputPath.cpp (revision bebae9c0e76121f8312ccb50385c080b3a0b023c)
1*bebae9c0SAndroid Build Coastguard Worker /*
2*bebae9c0SAndroid Build Coastguard Worker  * Copyright (C) 2010 The Android Open Source Project
3*bebae9c0SAndroid Build Coastguard Worker  *
4*bebae9c0SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*bebae9c0SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*bebae9c0SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*bebae9c0SAndroid Build Coastguard Worker  *
8*bebae9c0SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*bebae9c0SAndroid Build Coastguard Worker  *
10*bebae9c0SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*bebae9c0SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*bebae9c0SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*bebae9c0SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*bebae9c0SAndroid Build Coastguard Worker  * limitations under the License.
15*bebae9c0SAndroid Build Coastguard Worker  */
16*bebae9c0SAndroid Build Coastguard Worker 
17*bebae9c0SAndroid Build Coastguard Worker #include <stdlib.h>
18*bebae9c0SAndroid Build Coastguard Worker #include <stdio.h>
19*bebae9c0SAndroid Build Coastguard Worker #include <string.h>
20*bebae9c0SAndroid Build Coastguard Worker #include <unistd.h>
21*bebae9c0SAndroid Build Coastguard Worker #include <sys/time.h>
22*bebae9c0SAndroid Build Coastguard Worker #include <fcntl.h>
23*bebae9c0SAndroid Build Coastguard Worker 
24*bebae9c0SAndroid Build Coastguard Worker #include <SLES/OpenSLES.h>
25*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
26*bebae9c0SAndroid Build Coastguard Worker #include <SLES/OpenSLES_Android.h>
27*bebae9c0SAndroid Build Coastguard Worker #endif
28*bebae9c0SAndroid Build Coastguard Worker 
29*bebae9c0SAndroid Build Coastguard Worker 
30*bebae9c0SAndroid Build Coastguard Worker #define MAX_NUMBER_INTERFACES 3
31*bebae9c0SAndroid Build Coastguard Worker 
32*bebae9c0SAndroid Build Coastguard Worker #define TIME_S_BETWEEN_EQ_ON_OFF 3
33*bebae9c0SAndroid Build Coastguard Worker 
34*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
35*bebae9c0SAndroid Build Coastguard Worker /* Exits the application if an error is encountered */
36*bebae9c0SAndroid Build Coastguard Worker #define ExitOnError(x) ExitOnErrorFunc(x,__LINE__)
37*bebae9c0SAndroid Build Coastguard Worker 
ExitOnErrorFunc(SLresult result,int line)38*bebae9c0SAndroid Build Coastguard Worker void ExitOnErrorFunc( SLresult result , int line)
39*bebae9c0SAndroid Build Coastguard Worker {
40*bebae9c0SAndroid Build Coastguard Worker     if (SL_RESULT_SUCCESS != result) {
41*bebae9c0SAndroid Build Coastguard Worker         fprintf(stderr, "%u error code encountered at line %d, exiting\n", result, line);
42*bebae9c0SAndroid Build Coastguard Worker         exit(EXIT_FAILURE);
43*bebae9c0SAndroid Build Coastguard Worker     }
44*bebae9c0SAndroid Build Coastguard Worker }
45*bebae9c0SAndroid Build Coastguard Worker 
46*bebae9c0SAndroid Build Coastguard Worker 
47*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
48*bebae9c0SAndroid Build Coastguard Worker 
49*bebae9c0SAndroid Build Coastguard Worker /* Play an audio path by opening a file descriptor on that path  */
TestEQPathFromFD(SLObjectItf sl,const char * path,SLAint64 offset,SLAint64 size,bool alwaysOn)50*bebae9c0SAndroid Build Coastguard Worker void TestEQPathFromFD( SLObjectItf sl, const char* path
51*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
52*bebae9c0SAndroid Build Coastguard Worker     , SLAint64 offset, SLAint64 size
53*bebae9c0SAndroid Build Coastguard Worker #endif
54*bebae9c0SAndroid Build Coastguard Worker     , bool alwaysOn
55*bebae9c0SAndroid Build Coastguard Worker     )
56*bebae9c0SAndroid Build Coastguard Worker {
57*bebae9c0SAndroid Build Coastguard Worker     SLresult  result;
58*bebae9c0SAndroid Build Coastguard Worker     SLEngineItf EngineItf;
59*bebae9c0SAndroid Build Coastguard Worker 
60*bebae9c0SAndroid Build Coastguard Worker     /* Objects this application uses: one player and an ouput mix */
61*bebae9c0SAndroid Build Coastguard Worker     SLObjectItf  player, outputMix;
62*bebae9c0SAndroid Build Coastguard Worker 
63*bebae9c0SAndroid Build Coastguard Worker     /* Source of audio data to play */
64*bebae9c0SAndroid Build Coastguard Worker     SLDataSource            audioSource;
65*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
66*bebae9c0SAndroid Build Coastguard Worker     SLDataLocator_AndroidFD locatorFd;
67*bebae9c0SAndroid Build Coastguard Worker #else
68*bebae9c0SAndroid Build Coastguard Worker     SLDataLocator_URI       locatorUri;
69*bebae9c0SAndroid Build Coastguard Worker #endif
70*bebae9c0SAndroid Build Coastguard Worker     SLDataFormat_MIME       mime;
71*bebae9c0SAndroid Build Coastguard Worker 
72*bebae9c0SAndroid Build Coastguard Worker     /* Data sinks for the audio player */
73*bebae9c0SAndroid Build Coastguard Worker     SLDataSink               audioSink;
74*bebae9c0SAndroid Build Coastguard Worker     SLDataLocator_OutputMix  locator_outputmix;
75*bebae9c0SAndroid Build Coastguard Worker 
76*bebae9c0SAndroid Build Coastguard Worker     /* Play and PrefetchStatus interfaces for the audio player */
77*bebae9c0SAndroid Build Coastguard Worker     SLPlayItf              playItf;
78*bebae9c0SAndroid Build Coastguard Worker     SLPrefetchStatusItf    prefetchItf;
79*bebae9c0SAndroid Build Coastguard Worker 
80*bebae9c0SAndroid Build Coastguard Worker     /* Effect interface for the output mix */
81*bebae9c0SAndroid Build Coastguard Worker     SLEqualizerItf         eqOutputItf;
82*bebae9c0SAndroid Build Coastguard Worker 
83*bebae9c0SAndroid Build Coastguard Worker     SLboolean required[MAX_NUMBER_INTERFACES];
84*bebae9c0SAndroid Build Coastguard Worker     SLInterfaceID iidArray[MAX_NUMBER_INTERFACES];
85*bebae9c0SAndroid Build Coastguard Worker 
86*bebae9c0SAndroid Build Coastguard Worker     /* Get the SL Engine Interface which is implicit */
87*bebae9c0SAndroid Build Coastguard Worker     result = (*sl)->GetInterface(sl, SL_IID_ENGINE, (void*)&EngineItf);
88*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
89*bebae9c0SAndroid Build Coastguard Worker 
90*bebae9c0SAndroid Build Coastguard Worker     /* Initialize arrays required[] and iidArray[] */
91*bebae9c0SAndroid Build Coastguard Worker     for (int i=0 ; i < MAX_NUMBER_INTERFACES ; i++) {
92*bebae9c0SAndroid Build Coastguard Worker         required[i] = SL_BOOLEAN_FALSE;
93*bebae9c0SAndroid Build Coastguard Worker         iidArray[i] = SL_IID_NULL;
94*bebae9c0SAndroid Build Coastguard Worker     }
95*bebae9c0SAndroid Build Coastguard Worker 
96*bebae9c0SAndroid Build Coastguard Worker     /* ------------------------------------------------------ */
97*bebae9c0SAndroid Build Coastguard Worker     /* Configuration of the output mix  */
98*bebae9c0SAndroid Build Coastguard Worker 
99*bebae9c0SAndroid Build Coastguard Worker     /* Set arrays required[] and iidArray[] for SLEqualizerItf interface */
100*bebae9c0SAndroid Build Coastguard Worker     required[0] = SL_BOOLEAN_TRUE;
101*bebae9c0SAndroid Build Coastguard Worker     iidArray[0] = SL_IID_EQUALIZER;
102*bebae9c0SAndroid Build Coastguard Worker 
103*bebae9c0SAndroid Build Coastguard Worker     /* Create Output Mix object to be used by the player */
104*bebae9c0SAndroid Build Coastguard Worker      result = (*EngineItf)->CreateOutputMix(EngineItf, &outputMix, 1, iidArray, required);
105*bebae9c0SAndroid Build Coastguard Worker      ExitOnError(result);
106*bebae9c0SAndroid Build Coastguard Worker 
107*bebae9c0SAndroid Build Coastguard Worker     /* Realize the Output Mix object in synchronous mode */
108*bebae9c0SAndroid Build Coastguard Worker     result = (*outputMix)->Realize(outputMix, SL_BOOLEAN_FALSE);
109*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
110*bebae9c0SAndroid Build Coastguard Worker 
111*bebae9c0SAndroid Build Coastguard Worker     /* Get the SLEqualizerItf interface */
112*bebae9c0SAndroid Build Coastguard Worker     result = (*outputMix)->GetInterface(outputMix, SL_IID_EQUALIZER, (void*)&eqOutputItf);
113*bebae9c0SAndroid Build Coastguard Worker 
114*bebae9c0SAndroid Build Coastguard Worker     /* Setup the data sink structure */
115*bebae9c0SAndroid Build Coastguard Worker     locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
116*bebae9c0SAndroid Build Coastguard Worker     locator_outputmix.outputMix   = outputMix;
117*bebae9c0SAndroid Build Coastguard Worker     audioSink.pLocator            = (void*)&locator_outputmix;
118*bebae9c0SAndroid Build Coastguard Worker     audioSink.pFormat             = NULL;
119*bebae9c0SAndroid Build Coastguard Worker 
120*bebae9c0SAndroid Build Coastguard Worker     /* ------------------------------------------------------ */
121*bebae9c0SAndroid Build Coastguard Worker     /* Configuration of the player  */
122*bebae9c0SAndroid Build Coastguard Worker 
123*bebae9c0SAndroid Build Coastguard Worker     /* Set arrays required[] and iidArray[] for SLPrefetchStatusItf interfaces */
124*bebae9c0SAndroid Build Coastguard Worker     /*  (SLPlayItf is implicit) */
125*bebae9c0SAndroid Build Coastguard Worker     required[0] = SL_BOOLEAN_TRUE;
126*bebae9c0SAndroid Build Coastguard Worker     iidArray[0] = SL_IID_PREFETCHSTATUS;
127*bebae9c0SAndroid Build Coastguard Worker 
128*bebae9c0SAndroid Build Coastguard Worker     /* Setup the data source structure for the URI */
129*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
130*bebae9c0SAndroid Build Coastguard Worker     locatorFd.locatorType = SL_DATALOCATOR_ANDROIDFD;
131*bebae9c0SAndroid Build Coastguard Worker     int fd = open(path, O_RDONLY);
132*bebae9c0SAndroid Build Coastguard Worker     if (fd == -1) {
133*bebae9c0SAndroid Build Coastguard Worker         ExitOnError(SL_RESULT_RESOURCE_ERROR);
134*bebae9c0SAndroid Build Coastguard Worker     }
135*bebae9c0SAndroid Build Coastguard Worker     locatorFd.fd = (SLint32) fd;
136*bebae9c0SAndroid Build Coastguard Worker     locatorFd.length = size;
137*bebae9c0SAndroid Build Coastguard Worker     locatorFd.offset = offset;
138*bebae9c0SAndroid Build Coastguard Worker #else
139*bebae9c0SAndroid Build Coastguard Worker     locatorUri.locatorType = SL_DATALOCATOR_URI;
140*bebae9c0SAndroid Build Coastguard Worker     locatorUri.URI = (SLchar *) path;
141*bebae9c0SAndroid Build Coastguard Worker #endif
142*bebae9c0SAndroid Build Coastguard Worker 
143*bebae9c0SAndroid Build Coastguard Worker     mime.formatType = SL_DATAFORMAT_MIME;
144*bebae9c0SAndroid Build Coastguard Worker     /*     this is how ignored mime information is specified, according to OpenSL ES spec
145*bebae9c0SAndroid Build Coastguard Worker      *     in 9.1.6 SLDataFormat_MIME and 8.23 SLMetadataTraversalItf GetChildInfo */
146*bebae9c0SAndroid Build Coastguard Worker     mime.mimeType      = (SLchar*)NULL;
147*bebae9c0SAndroid Build Coastguard Worker     mime.containerType = SL_CONTAINERTYPE_UNSPECIFIED;
148*bebae9c0SAndroid Build Coastguard Worker 
149*bebae9c0SAndroid Build Coastguard Worker     audioSource.pFormat  = (void*)&mime;
150*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
151*bebae9c0SAndroid Build Coastguard Worker     audioSource.pLocator = (void*)&locatorFd;
152*bebae9c0SAndroid Build Coastguard Worker #else
153*bebae9c0SAndroid Build Coastguard Worker     audioSource.pLocator = (void*)&locatorUri;
154*bebae9c0SAndroid Build Coastguard Worker #endif
155*bebae9c0SAndroid Build Coastguard Worker 
156*bebae9c0SAndroid Build Coastguard Worker     /* Create the audio player */
157*bebae9c0SAndroid Build Coastguard Worker     result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 1,
158*bebae9c0SAndroid Build Coastguard Worker             iidArray, required);
159*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
160*bebae9c0SAndroid Build Coastguard Worker 
161*bebae9c0SAndroid Build Coastguard Worker     /* Realize the player in synchronous mode. */
162*bebae9c0SAndroid Build Coastguard Worker     result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result);
163*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "URI example: after Realize\n");
164*bebae9c0SAndroid Build Coastguard Worker 
165*bebae9c0SAndroid Build Coastguard Worker     /* Get the SLPlayItf, SLPrefetchStatusItf and SLAndroidStreamTypeItf interfaces for the player*/
166*bebae9c0SAndroid Build Coastguard Worker     result = (*player)->GetInterface(player, SL_IID_PLAY, (void*)&playItf);
167*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
168*bebae9c0SAndroid Build Coastguard Worker 
169*bebae9c0SAndroid Build Coastguard Worker     result = (*player)->GetInterface(player, SL_IID_PREFETCHSTATUS, (void*)&prefetchItf);
170*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
171*bebae9c0SAndroid Build Coastguard Worker 
172*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "Player configured\n");
173*bebae9c0SAndroid Build Coastguard Worker 
174*bebae9c0SAndroid Build Coastguard Worker     /* ------------------------------------------------------ */
175*bebae9c0SAndroid Build Coastguard Worker     /* Playback and test */
176*bebae9c0SAndroid Build Coastguard Worker 
177*bebae9c0SAndroid Build Coastguard Worker     /* Start the data prefetching by setting the player to the paused state */
178*bebae9c0SAndroid Build Coastguard Worker     result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
179*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
180*bebae9c0SAndroid Build Coastguard Worker 
181*bebae9c0SAndroid Build Coastguard Worker     /* Wait until there's data to play */
182*bebae9c0SAndroid Build Coastguard Worker     SLuint32 prefetchStatus = SL_PREFETCHSTATUS_UNDERFLOW;
183*bebae9c0SAndroid Build Coastguard Worker     while (prefetchStatus != SL_PREFETCHSTATUS_SUFFICIENTDATA) {
184*bebae9c0SAndroid Build Coastguard Worker         usleep(100 * 1000);
185*bebae9c0SAndroid Build Coastguard Worker         (*prefetchItf)->GetPrefetchStatus(prefetchItf, &prefetchStatus);
186*bebae9c0SAndroid Build Coastguard Worker         ExitOnError(result);
187*bebae9c0SAndroid Build Coastguard Worker     }
188*bebae9c0SAndroid Build Coastguard Worker 
189*bebae9c0SAndroid Build Coastguard Worker     /* Get duration */
190*bebae9c0SAndroid Build Coastguard Worker     SLmillisecond durationInMsec = SL_TIME_UNKNOWN;
191*bebae9c0SAndroid Build Coastguard Worker     result = (*playItf)->GetDuration(playItf, &durationInMsec);
192*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
193*bebae9c0SAndroid Build Coastguard Worker     if (durationInMsec == SL_TIME_UNKNOWN) {
194*bebae9c0SAndroid Build Coastguard Worker         durationInMsec = 5000;
195*bebae9c0SAndroid Build Coastguard Worker     }
196*bebae9c0SAndroid Build Coastguard Worker 
197*bebae9c0SAndroid Build Coastguard Worker     /* Start playback */
198*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "Starting to play\n");
199*bebae9c0SAndroid Build Coastguard Worker     result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING );
200*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
201*bebae9c0SAndroid Build Coastguard Worker 
202*bebae9c0SAndroid Build Coastguard Worker     /* Configure EQ */
203*bebae9c0SAndroid Build Coastguard Worker     SLuint16 nbPresets, preset, nbBands = 0;
204*bebae9c0SAndroid Build Coastguard Worker     result = (*eqOutputItf)->GetNumberOfBands(eqOutputItf, &nbBands);
205*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
206*bebae9c0SAndroid Build Coastguard Worker     result = (*eqOutputItf)->GetNumberOfPresets(eqOutputItf, &nbPresets);
207*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
208*bebae9c0SAndroid Build Coastguard Worker     /*    Start from a preset  */
209*bebae9c0SAndroid Build Coastguard Worker     preset = nbPresets > 2 ?  2 : 0;
210*bebae9c0SAndroid Build Coastguard Worker     result = (*eqOutputItf)->UsePreset(eqOutputItf, preset);
211*bebae9c0SAndroid Build Coastguard Worker 
212*bebae9c0SAndroid Build Coastguard Worker     preset = 1977;
213*bebae9c0SAndroid Build Coastguard Worker     result = (*eqOutputItf)->GetCurrentPreset(eqOutputItf, &preset);
214*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
215*bebae9c0SAndroid Build Coastguard Worker     if (SL_EQUALIZER_UNDEFINED == preset) {
216*bebae9c0SAndroid Build Coastguard Worker         fprintf(stderr, "Using SL_EQUALIZER_UNDEFINED preset, unexpected here!\n");
217*bebae9c0SAndroid Build Coastguard Worker     } else {
218*bebae9c0SAndroid Build Coastguard Worker         fprintf(stdout, "Using preset %d\n", preset);
219*bebae9c0SAndroid Build Coastguard Worker     }
220*bebae9c0SAndroid Build Coastguard Worker 
221*bebae9c0SAndroid Build Coastguard Worker     /*    Tweak it so it's obvious it gets turned on/off later */
222*bebae9c0SAndroid Build Coastguard Worker     SLmillibel minLevel, maxLevel = 0;
223*bebae9c0SAndroid Build Coastguard Worker     result = (*eqOutputItf)->GetBandLevelRange(eqOutputItf, &minLevel, &maxLevel);
224*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
225*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "Band level range = %dmB to %dmB\n", minLevel, maxLevel);
226*bebae9c0SAndroid Build Coastguard Worker 
227*bebae9c0SAndroid Build Coastguard Worker     SLuint16 b = 0;
228*bebae9c0SAndroid Build Coastguard Worker     for(b = 0 ; b < nbBands/2 ; b++) {
229*bebae9c0SAndroid Build Coastguard Worker         result = (*eqOutputItf)->SetBandLevel(eqOutputItf, b, minLevel);
230*bebae9c0SAndroid Build Coastguard Worker         ExitOnError(result);
231*bebae9c0SAndroid Build Coastguard Worker     }
232*bebae9c0SAndroid Build Coastguard Worker     for(b = nbBands/2 ; b < nbBands ; b++) {
233*bebae9c0SAndroid Build Coastguard Worker         result = (*eqOutputItf)->SetBandLevel(eqOutputItf, b, maxLevel);
234*bebae9c0SAndroid Build Coastguard Worker         ExitOnError(result);
235*bebae9c0SAndroid Build Coastguard Worker     }
236*bebae9c0SAndroid Build Coastguard Worker 
237*bebae9c0SAndroid Build Coastguard Worker     SLmillibel level = 0;
238*bebae9c0SAndroid Build Coastguard Worker     for(b = 0 ; b < nbBands ; b++) {
239*bebae9c0SAndroid Build Coastguard Worker         result = (*eqOutputItf)->GetBandLevel(eqOutputItf, b, &level);
240*bebae9c0SAndroid Build Coastguard Worker         ExitOnError(result);
241*bebae9c0SAndroid Build Coastguard Worker         fprintf(stdout, "Band %d level = %dmB\n", b, level);
242*bebae9c0SAndroid Build Coastguard Worker     }
243*bebae9c0SAndroid Build Coastguard Worker 
244*bebae9c0SAndroid Build Coastguard Worker     /* Switch EQ on/off every TIME_S_BETWEEN_EQ_ON_OFF seconds unless always on */
245*bebae9c0SAndroid Build Coastguard Worker     SLboolean previousEnabled = SL_BOOLEAN_FALSE;
246*bebae9c0SAndroid Build Coastguard Worker     for(unsigned int j=0 ; j<(durationInMsec/(1000*TIME_S_BETWEEN_EQ_ON_OFF)) ; j++) {
247*bebae9c0SAndroid Build Coastguard Worker         SLboolean enabled;
248*bebae9c0SAndroid Build Coastguard Worker         result = (*eqOutputItf)->IsEnabled(eqOutputItf, &enabled);
249*bebae9c0SAndroid Build Coastguard Worker         ExitOnError(result);
250*bebae9c0SAndroid Build Coastguard Worker         enabled = alwaysOn || !enabled;
251*bebae9c0SAndroid Build Coastguard Worker         if (enabled != previousEnabled) {
252*bebae9c0SAndroid Build Coastguard Worker             result = (*eqOutputItf)->SetEnabled(eqOutputItf, enabled);
253*bebae9c0SAndroid Build Coastguard Worker             ExitOnError(result);
254*bebae9c0SAndroid Build Coastguard Worker             previousEnabled = enabled;
255*bebae9c0SAndroid Build Coastguard Worker             if (SL_BOOLEAN_TRUE == enabled) {
256*bebae9c0SAndroid Build Coastguard Worker                 fprintf(stdout, "EQ on\n");
257*bebae9c0SAndroid Build Coastguard Worker             } else {
258*bebae9c0SAndroid Build Coastguard Worker                 fprintf(stdout, "EQ off\n");
259*bebae9c0SAndroid Build Coastguard Worker             }
260*bebae9c0SAndroid Build Coastguard Worker         }
261*bebae9c0SAndroid Build Coastguard Worker         usleep(TIME_S_BETWEEN_EQ_ON_OFF * 1000 * 1000);
262*bebae9c0SAndroid Build Coastguard Worker     }
263*bebae9c0SAndroid Build Coastguard Worker 
264*bebae9c0SAndroid Build Coastguard Worker     /* Make sure player is stopped */
265*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "Stopping playback\n");
266*bebae9c0SAndroid Build Coastguard Worker     result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
267*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
268*bebae9c0SAndroid Build Coastguard Worker 
269*bebae9c0SAndroid Build Coastguard Worker     /* Destroy the player */
270*bebae9c0SAndroid Build Coastguard Worker     (*player)->Destroy(player);
271*bebae9c0SAndroid Build Coastguard Worker 
272*bebae9c0SAndroid Build Coastguard Worker     /* Destroy Output Mix object */
273*bebae9c0SAndroid Build Coastguard Worker     (*outputMix)->Destroy(outputMix);
274*bebae9c0SAndroid Build Coastguard Worker 
275*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
276*bebae9c0SAndroid Build Coastguard Worker     close(fd);
277*bebae9c0SAndroid Build Coastguard Worker #endif
278*bebae9c0SAndroid Build Coastguard Worker }
279*bebae9c0SAndroid Build Coastguard Worker 
280*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
main(int argc,char * const argv[])281*bebae9c0SAndroid Build Coastguard Worker int main(int argc, char* const argv[])
282*bebae9c0SAndroid Build Coastguard Worker {
283*bebae9c0SAndroid Build Coastguard Worker     const char *programName = argv[0];
284*bebae9c0SAndroid Build Coastguard Worker     SLresult    result;
285*bebae9c0SAndroid Build Coastguard Worker     SLObjectItf sl;
286*bebae9c0SAndroid Build Coastguard Worker 
287*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "OpenSL ES test %s: exercises SLEqualizerItf ", programName);
288*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "on an OutputMix object\n");
289*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "Plays the sound file designated by the given path, ");
290*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "starting at the specified offset, and using the specified length.\n");
291*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "Omit the length of the file for it to be computed by the system.\n");
292*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "Every %d seconds, the EQ will be turned on and off,\n",
293*bebae9c0SAndroid Build Coastguard Worker             TIME_S_BETWEEN_EQ_ON_OFF);
294*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "unless the --always-on option is specified before the path.\n");
295*bebae9c0SAndroid Build Coastguard Worker 
296*bebae9c0SAndroid Build Coastguard Worker     bool alwaysOn = false;
297*bebae9c0SAndroid Build Coastguard Worker     if (argc >= 2 && !strcmp(argv[1], "--always-on")) {
298*bebae9c0SAndroid Build Coastguard Worker         alwaysOn = true;
299*bebae9c0SAndroid Build Coastguard Worker         --argc;
300*bebae9c0SAndroid Build Coastguard Worker         ++argv;
301*bebae9c0SAndroid Build Coastguard Worker     }
302*bebae9c0SAndroid Build Coastguard Worker 
303*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
304*bebae9c0SAndroid Build Coastguard Worker     if (argc < 3) {
305*bebae9c0SAndroid Build Coastguard Worker         fprintf(stdout, "Usage: \t%s [--always-on] path offsetInBytes [sizeInBytes]\n",
306*bebae9c0SAndroid Build Coastguard Worker                 programName);
307*bebae9c0SAndroid Build Coastguard Worker         fprintf(stdout, "Example: \"%s /sdcard/my.mp3 0 344460\" \n", programName);
308*bebae9c0SAndroid Build Coastguard Worker         exit(EXIT_FAILURE);
309*bebae9c0SAndroid Build Coastguard Worker     }
310*bebae9c0SAndroid Build Coastguard Worker #endif
311*bebae9c0SAndroid Build Coastguard Worker 
312*bebae9c0SAndroid Build Coastguard Worker     SLEngineOption EngineOption[] = {
313*bebae9c0SAndroid Build Coastguard Worker             {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE}
314*bebae9c0SAndroid Build Coastguard Worker     };
315*bebae9c0SAndroid Build Coastguard Worker 
316*bebae9c0SAndroid Build Coastguard Worker     result = slCreateEngine( &sl, 1, EngineOption, 0, NULL, NULL);
317*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
318*bebae9c0SAndroid Build Coastguard Worker 
319*bebae9c0SAndroid Build Coastguard Worker     /* Realizing the SL Engine in synchronous mode. */
320*bebae9c0SAndroid Build Coastguard Worker     result = (*sl)->Realize(sl, SL_BOOLEAN_FALSE);
321*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
322*bebae9c0SAndroid Build Coastguard Worker 
323*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
324*bebae9c0SAndroid Build Coastguard Worker     if (argc == 3) {
325*bebae9c0SAndroid Build Coastguard Worker         fprintf(stdout, "\nno file size given, using SL_DATALOCATOR_ANDROIDFD_USE_FILE_SIZE\n\n");
326*bebae9c0SAndroid Build Coastguard Worker         TestEQPathFromFD(sl, argv[1], (SLAint64)atoi(argv[2]),
327*bebae9c0SAndroid Build Coastguard Worker                 SL_DATALOCATOR_ANDROIDFD_USE_FILE_SIZE, alwaysOn);
328*bebae9c0SAndroid Build Coastguard Worker     } else {
329*bebae9c0SAndroid Build Coastguard Worker         TestEQPathFromFD(sl, argv[1], (SLAint64)atoi(argv[2]), (SLAint64)atoi(argv[3]), alwaysOn);
330*bebae9c0SAndroid Build Coastguard Worker     }
331*bebae9c0SAndroid Build Coastguard Worker #else
332*bebae9c0SAndroid Build Coastguard Worker     TestEQPathFromFD(sl, argv[1], alwaysOn);
333*bebae9c0SAndroid Build Coastguard Worker #endif
334*bebae9c0SAndroid Build Coastguard Worker 
335*bebae9c0SAndroid Build Coastguard Worker     /* Shutdown OpenSL ES */
336*bebae9c0SAndroid Build Coastguard Worker     (*sl)->Destroy(sl);
337*bebae9c0SAndroid Build Coastguard Worker 
338*bebae9c0SAndroid Build Coastguard Worker     return EXIT_SUCCESS;
339*bebae9c0SAndroid Build Coastguard Worker }
340