1*e1eccf28SAndroid Build Coastguard Worker /*
2*e1eccf28SAndroid Build Coastguard Worker * Copyright (C) 2012 The Android Open Source Project
3*e1eccf28SAndroid Build Coastguard Worker *
4*e1eccf28SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*e1eccf28SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*e1eccf28SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*e1eccf28SAndroid Build Coastguard Worker *
8*e1eccf28SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*e1eccf28SAndroid Build Coastguard Worker *
10*e1eccf28SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*e1eccf28SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*e1eccf28SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*e1eccf28SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*e1eccf28SAndroid Build Coastguard Worker * limitations under the License.
15*e1eccf28SAndroid Build Coastguard Worker */
16*e1eccf28SAndroid Build Coastguard Worker
17*e1eccf28SAndroid Build Coastguard Worker #include <math.h>
18*e1eccf28SAndroid Build Coastguard Worker
19*e1eccf28SAndroid Build Coastguard Worker #include <cstdint>
20*e1eccf28SAndroid Build Coastguard Worker
21*e1eccf28SAndroid Build Coastguard Worker #include "RenderScriptToolkit.h"
22*e1eccf28SAndroid Build Coastguard Worker #include "TaskProcessor.h"
23*e1eccf28SAndroid Build Coastguard Worker #include "Utils.h"
24*e1eccf28SAndroid Build Coastguard Worker
25*e1eccf28SAndroid Build Coastguard Worker namespace android {
26*e1eccf28SAndroid Build Coastguard Worker namespace renderscript {
27*e1eccf28SAndroid Build Coastguard Worker
28*e1eccf28SAndroid Build Coastguard Worker #define LOG_TAG "renderscript.toolkit.Blur"
29*e1eccf28SAndroid Build Coastguard Worker
30*e1eccf28SAndroid Build Coastguard Worker /**
31*e1eccf28SAndroid Build Coastguard Worker * Blurs an image or a section of an image.
32*e1eccf28SAndroid Build Coastguard Worker *
33*e1eccf28SAndroid Build Coastguard Worker * Our algorithm does two passes: a vertical blur followed by an horizontal blur.
34*e1eccf28SAndroid Build Coastguard Worker */
35*e1eccf28SAndroid Build Coastguard Worker class BlurTask : public Task {
36*e1eccf28SAndroid Build Coastguard Worker // The image we're blurring.
37*e1eccf28SAndroid Build Coastguard Worker const uchar* mIn;
38*e1eccf28SAndroid Build Coastguard Worker // Where we store the blurred image.
39*e1eccf28SAndroid Build Coastguard Worker uchar* outArray;
40*e1eccf28SAndroid Build Coastguard Worker // The size of the kernel radius is limited to 25 in ScriptIntrinsicBlur.java.
41*e1eccf28SAndroid Build Coastguard Worker // So, the max kernel size is 51 (= 2 * 25 + 1).
42*e1eccf28SAndroid Build Coastguard Worker // Considering SSSE3 case, which requires the size is multiple of 4,
43*e1eccf28SAndroid Build Coastguard Worker // at least 52 words are necessary. Values outside of the kernel should be 0.
44*e1eccf28SAndroid Build Coastguard Worker float mFp[104];
45*e1eccf28SAndroid Build Coastguard Worker uint16_t mIp[104];
46*e1eccf28SAndroid Build Coastguard Worker
47*e1eccf28SAndroid Build Coastguard Worker // Working area to store the result of the vertical blur, to be used by the horizontal pass.
48*e1eccf28SAndroid Build Coastguard Worker // There's one area per thread. Since the needed working area may be too large to put on the
49*e1eccf28SAndroid Build Coastguard Worker // stack, we are allocating it from the heap. To avoid paying the allocation cost for each
50*e1eccf28SAndroid Build Coastguard Worker // tile, we cache the scratch area here.
51*e1eccf28SAndroid Build Coastguard Worker std::vector<void*> mScratch; // Pointers to the scratch areas, one per thread.
52*e1eccf28SAndroid Build Coastguard Worker std::vector<size_t> mScratchSize; // The size in bytes of the scratch areas, one per thread.
53*e1eccf28SAndroid Build Coastguard Worker
54*e1eccf28SAndroid Build Coastguard Worker // The radius of the blur, in floating point and integer format.
55*e1eccf28SAndroid Build Coastguard Worker float mRadius;
56*e1eccf28SAndroid Build Coastguard Worker int mIradius;
57*e1eccf28SAndroid Build Coastguard Worker
58*e1eccf28SAndroid Build Coastguard Worker void kernelU4(void* outPtr, uint32_t xstart, uint32_t xend, uint32_t currentY,
59*e1eccf28SAndroid Build Coastguard Worker uint32_t threadIndex);
60*e1eccf28SAndroid Build Coastguard Worker void kernelU1(void* outPtr, uint32_t xstart, uint32_t xend, uint32_t currentY);
61*e1eccf28SAndroid Build Coastguard Worker void ComputeGaussianWeights();
62*e1eccf28SAndroid Build Coastguard Worker
63*e1eccf28SAndroid Build Coastguard Worker // Process a 2D tile of the overall work. threadIndex identifies which thread does the work.
64*e1eccf28SAndroid Build Coastguard Worker virtual void processData(int threadIndex, size_t startX, size_t startY, size_t endX,
65*e1eccf28SAndroid Build Coastguard Worker size_t endY) override;
66*e1eccf28SAndroid Build Coastguard Worker
67*e1eccf28SAndroid Build Coastguard Worker public:
BlurTask(const uint8_t * in,uint8_t * out,size_t sizeX,size_t sizeY,size_t vectorSize,uint32_t threadCount,float radius,const Restriction * restriction)68*e1eccf28SAndroid Build Coastguard Worker BlurTask(const uint8_t* in, uint8_t* out, size_t sizeX, size_t sizeY, size_t vectorSize,
69*e1eccf28SAndroid Build Coastguard Worker uint32_t threadCount, float radius, const Restriction* restriction)
70*e1eccf28SAndroid Build Coastguard Worker : Task{sizeX, sizeY, vectorSize, false, restriction},
71*e1eccf28SAndroid Build Coastguard Worker mIn{in},
72*e1eccf28SAndroid Build Coastguard Worker outArray{out},
73*e1eccf28SAndroid Build Coastguard Worker mScratch{threadCount},
74*e1eccf28SAndroid Build Coastguard Worker mScratchSize{threadCount},
75*e1eccf28SAndroid Build Coastguard Worker mRadius{std::min(25.0f, radius)} {
76*e1eccf28SAndroid Build Coastguard Worker ComputeGaussianWeights();
77*e1eccf28SAndroid Build Coastguard Worker }
78*e1eccf28SAndroid Build Coastguard Worker
~BlurTask()79*e1eccf28SAndroid Build Coastguard Worker ~BlurTask() {
80*e1eccf28SAndroid Build Coastguard Worker for (size_t i = 0; i < mScratch.size(); i++) {
81*e1eccf28SAndroid Build Coastguard Worker if (mScratch[i]) {
82*e1eccf28SAndroid Build Coastguard Worker free(mScratch[i]);
83*e1eccf28SAndroid Build Coastguard Worker }
84*e1eccf28SAndroid Build Coastguard Worker }
85*e1eccf28SAndroid Build Coastguard Worker }
86*e1eccf28SAndroid Build Coastguard Worker };
87*e1eccf28SAndroid Build Coastguard Worker
ComputeGaussianWeights()88*e1eccf28SAndroid Build Coastguard Worker void BlurTask::ComputeGaussianWeights() {
89*e1eccf28SAndroid Build Coastguard Worker memset(mFp, 0, sizeof(mFp));
90*e1eccf28SAndroid Build Coastguard Worker memset(mIp, 0, sizeof(mIp));
91*e1eccf28SAndroid Build Coastguard Worker
92*e1eccf28SAndroid Build Coastguard Worker // Compute gaussian weights for the blur
93*e1eccf28SAndroid Build Coastguard Worker // e is the euler's number
94*e1eccf28SAndroid Build Coastguard Worker float e = 2.718281828459045f;
95*e1eccf28SAndroid Build Coastguard Worker float pi = 3.1415926535897932f;
96*e1eccf28SAndroid Build Coastguard Worker // g(x) = (1 / (sqrt(2 * pi) * sigma)) * e ^ (-x^2 / (2 * sigma^2))
97*e1eccf28SAndroid Build Coastguard Worker // x is of the form [-radius .. 0 .. radius]
98*e1eccf28SAndroid Build Coastguard Worker // and sigma varies with the radius.
99*e1eccf28SAndroid Build Coastguard Worker // Based on some experimental radius values and sigmas,
100*e1eccf28SAndroid Build Coastguard Worker // we approximately fit sigma = f(radius) as
101*e1eccf28SAndroid Build Coastguard Worker // sigma = radius * 0.4 + 0.6
102*e1eccf28SAndroid Build Coastguard Worker // The larger the radius gets, the more our gaussian blur
103*e1eccf28SAndroid Build Coastguard Worker // will resemble a box blur since with large sigma
104*e1eccf28SAndroid Build Coastguard Worker // the gaussian curve begins to lose its shape
105*e1eccf28SAndroid Build Coastguard Worker float sigma = 0.4f * mRadius + 0.6f;
106*e1eccf28SAndroid Build Coastguard Worker
107*e1eccf28SAndroid Build Coastguard Worker // Now compute the coefficients. We will store some redundant values to save
108*e1eccf28SAndroid Build Coastguard Worker // some math during the blur calculations precompute some values
109*e1eccf28SAndroid Build Coastguard Worker float coeff1 = 1.0f / (sqrtf(2.0f * pi) * sigma);
110*e1eccf28SAndroid Build Coastguard Worker float coeff2 = - 1.0f / (2.0f * sigma * sigma);
111*e1eccf28SAndroid Build Coastguard Worker
112*e1eccf28SAndroid Build Coastguard Worker float normalizeFactor = 0.0f;
113*e1eccf28SAndroid Build Coastguard Worker float floatR = 0.0f;
114*e1eccf28SAndroid Build Coastguard Worker int r;
115*e1eccf28SAndroid Build Coastguard Worker mIradius = (float)ceil(mRadius) + 0.5f;
116*e1eccf28SAndroid Build Coastguard Worker for (r = -mIradius; r <= mIradius; r ++) {
117*e1eccf28SAndroid Build Coastguard Worker floatR = (float)r;
118*e1eccf28SAndroid Build Coastguard Worker mFp[r + mIradius] = coeff1 * powf(e, floatR * floatR * coeff2);
119*e1eccf28SAndroid Build Coastguard Worker normalizeFactor += mFp[r + mIradius];
120*e1eccf28SAndroid Build Coastguard Worker }
121*e1eccf28SAndroid Build Coastguard Worker
122*e1eccf28SAndroid Build Coastguard Worker // Now we need to normalize the weights because all our coefficients need to add up to one
123*e1eccf28SAndroid Build Coastguard Worker normalizeFactor = 1.0f / normalizeFactor;
124*e1eccf28SAndroid Build Coastguard Worker for (r = -mIradius; r <= mIradius; r ++) {
125*e1eccf28SAndroid Build Coastguard Worker mFp[r + mIradius] *= normalizeFactor;
126*e1eccf28SAndroid Build Coastguard Worker mIp[r + mIradius] = (uint16_t)(mFp[r + mIradius] * 65536.0f + 0.5f);
127*e1eccf28SAndroid Build Coastguard Worker }
128*e1eccf28SAndroid Build Coastguard Worker }
129*e1eccf28SAndroid Build Coastguard Worker
130*e1eccf28SAndroid Build Coastguard Worker /**
131*e1eccf28SAndroid Build Coastguard Worker * Vertical blur of a uchar4 line.
132*e1eccf28SAndroid Build Coastguard Worker *
133*e1eccf28SAndroid Build Coastguard Worker * @param sizeY Number of cells of the input array in the vertical direction.
134*e1eccf28SAndroid Build Coastguard Worker * @param out Where to place the computed value.
135*e1eccf28SAndroid Build Coastguard Worker * @param x Coordinate of the point we're blurring.
136*e1eccf28SAndroid Build Coastguard Worker * @param y Coordinate of the point we're blurring.
137*e1eccf28SAndroid Build Coastguard Worker * @param ptrIn Start of the input array.
138*e1eccf28SAndroid Build Coastguard Worker * @param iStride The size in byte of a row of the input array.
139*e1eccf28SAndroid Build Coastguard Worker * @param gPtr The gaussian coefficients.
140*e1eccf28SAndroid Build Coastguard Worker * @param iradius The radius of the blur.
141*e1eccf28SAndroid Build Coastguard Worker */
OneVU4(uint32_t sizeY,float4 * out,int32_t x,int32_t y,const uchar * ptrIn,int iStride,const float * gPtr,int iradius)142*e1eccf28SAndroid Build Coastguard Worker static void OneVU4(uint32_t sizeY, float4* out, int32_t x, int32_t y, const uchar* ptrIn,
143*e1eccf28SAndroid Build Coastguard Worker int iStride, const float* gPtr, int iradius) {
144*e1eccf28SAndroid Build Coastguard Worker const uchar *pi = ptrIn + x*4;
145*e1eccf28SAndroid Build Coastguard Worker
146*e1eccf28SAndroid Build Coastguard Worker float4 blurredPixel = 0;
147*e1eccf28SAndroid Build Coastguard Worker for (int r = -iradius; r <= iradius; r ++) {
148*e1eccf28SAndroid Build Coastguard Worker int validY = std::max((y + r), 0);
149*e1eccf28SAndroid Build Coastguard Worker validY = std::min(validY, (int)(sizeY - 1));
150*e1eccf28SAndroid Build Coastguard Worker const uchar4 *pvy = (const uchar4 *)&pi[validY * iStride];
151*e1eccf28SAndroid Build Coastguard Worker float4 pf = convert<float4>(pvy[0]);
152*e1eccf28SAndroid Build Coastguard Worker blurredPixel += pf * gPtr[0];
153*e1eccf28SAndroid Build Coastguard Worker gPtr++;
154*e1eccf28SAndroid Build Coastguard Worker }
155*e1eccf28SAndroid Build Coastguard Worker
156*e1eccf28SAndroid Build Coastguard Worker out[0] = blurredPixel;
157*e1eccf28SAndroid Build Coastguard Worker }
158*e1eccf28SAndroid Build Coastguard Worker
159*e1eccf28SAndroid Build Coastguard Worker /**
160*e1eccf28SAndroid Build Coastguard Worker * Vertical blur of a uchar1 line.
161*e1eccf28SAndroid Build Coastguard Worker *
162*e1eccf28SAndroid Build Coastguard Worker * @param sizeY Number of cells of the input array in the vertical direction.
163*e1eccf28SAndroid Build Coastguard Worker * @param out Where to place the computed value.
164*e1eccf28SAndroid Build Coastguard Worker * @param x Coordinate of the point we're blurring.
165*e1eccf28SAndroid Build Coastguard Worker * @param y Coordinate of the point we're blurring.
166*e1eccf28SAndroid Build Coastguard Worker * @param ptrIn Start of the input array.
167*e1eccf28SAndroid Build Coastguard Worker * @param iStride The size in byte of a row of the input array.
168*e1eccf28SAndroid Build Coastguard Worker * @param gPtr The gaussian coefficients.
169*e1eccf28SAndroid Build Coastguard Worker * @param iradius The radius of the blur.
170*e1eccf28SAndroid Build Coastguard Worker */
OneVU1(uint32_t sizeY,float * out,int32_t x,int32_t y,const uchar * ptrIn,int iStride,const float * gPtr,int iradius)171*e1eccf28SAndroid Build Coastguard Worker static void OneVU1(uint32_t sizeY, float *out, int32_t x, int32_t y,
172*e1eccf28SAndroid Build Coastguard Worker const uchar *ptrIn, int iStride, const float* gPtr, int iradius) {
173*e1eccf28SAndroid Build Coastguard Worker
174*e1eccf28SAndroid Build Coastguard Worker const uchar *pi = ptrIn + x;
175*e1eccf28SAndroid Build Coastguard Worker
176*e1eccf28SAndroid Build Coastguard Worker float blurredPixel = 0;
177*e1eccf28SAndroid Build Coastguard Worker for (int r = -iradius; r <= iradius; r ++) {
178*e1eccf28SAndroid Build Coastguard Worker int validY = std::max((y + r), 0);
179*e1eccf28SAndroid Build Coastguard Worker validY = std::min(validY, (int)(sizeY - 1));
180*e1eccf28SAndroid Build Coastguard Worker float pf = (float)pi[validY * iStride];
181*e1eccf28SAndroid Build Coastguard Worker blurredPixel += pf * gPtr[0];
182*e1eccf28SAndroid Build Coastguard Worker gPtr++;
183*e1eccf28SAndroid Build Coastguard Worker }
184*e1eccf28SAndroid Build Coastguard Worker
185*e1eccf28SAndroid Build Coastguard Worker out[0] = blurredPixel;
186*e1eccf28SAndroid Build Coastguard Worker }
187*e1eccf28SAndroid Build Coastguard Worker
188*e1eccf28SAndroid Build Coastguard Worker
189*e1eccf28SAndroid Build Coastguard Worker extern "C" void rsdIntrinsicBlurU1_K(uchar *out, uchar const *in, size_t w, size_t h,
190*e1eccf28SAndroid Build Coastguard Worker size_t p, size_t x, size_t y, size_t count, size_t r, uint16_t const *tab);
191*e1eccf28SAndroid Build Coastguard Worker extern "C" void rsdIntrinsicBlurU4_K(uchar4 *out, uchar4 const *in, size_t w, size_t h,
192*e1eccf28SAndroid Build Coastguard Worker size_t p, size_t x, size_t y, size_t count, size_t r, uint16_t const *tab);
193*e1eccf28SAndroid Build Coastguard Worker
194*e1eccf28SAndroid Build Coastguard Worker #if defined(ARCH_X86_HAVE_SSSE3)
195*e1eccf28SAndroid Build Coastguard Worker extern void rsdIntrinsicBlurVFU4_K(void *dst, const void *pin, int stride, const void *gptr,
196*e1eccf28SAndroid Build Coastguard Worker int rct, int x1, int ct);
197*e1eccf28SAndroid Build Coastguard Worker extern void rsdIntrinsicBlurHFU4_K(void *dst, const void *pin, const void *gptr, int rct, int x1,
198*e1eccf28SAndroid Build Coastguard Worker int ct);
199*e1eccf28SAndroid Build Coastguard Worker extern void rsdIntrinsicBlurHFU1_K(void *dst, const void *pin, const void *gptr, int rct, int x1,
200*e1eccf28SAndroid Build Coastguard Worker int ct);
201*e1eccf28SAndroid Build Coastguard Worker #endif
202*e1eccf28SAndroid Build Coastguard Worker
203*e1eccf28SAndroid Build Coastguard Worker /**
204*e1eccf28SAndroid Build Coastguard Worker * Vertical blur of a line of RGBA, knowing that there's enough rows above and below us to avoid
205*e1eccf28SAndroid Build Coastguard Worker * dealing with boundary conditions.
206*e1eccf28SAndroid Build Coastguard Worker *
207*e1eccf28SAndroid Build Coastguard Worker * @param out Where to store the results. This is the input to the horizontal blur.
208*e1eccf28SAndroid Build Coastguard Worker * @param ptrIn The input data for this line.
209*e1eccf28SAndroid Build Coastguard Worker * @param iStride The width of the input.
210*e1eccf28SAndroid Build Coastguard Worker * @param gPtr The gaussian coefficients.
211*e1eccf28SAndroid Build Coastguard Worker * @param ct The diameter of the blur.
212*e1eccf28SAndroid Build Coastguard Worker * @param len How many cells to blur.
213*e1eccf28SAndroid Build Coastguard Worker * @param usesSimd Whether this processor supports SIMD.
214*e1eccf28SAndroid Build Coastguard Worker */
OneVFU4(float4 * out,const uchar * ptrIn,int iStride,const float * gPtr,int ct,int x2,bool usesSimd)215*e1eccf28SAndroid Build Coastguard Worker static void OneVFU4(float4 *out, const uchar *ptrIn, int iStride, const float* gPtr, int ct,
216*e1eccf28SAndroid Build Coastguard Worker int x2, bool usesSimd) {
217*e1eccf28SAndroid Build Coastguard Worker int x1 = 0;
218*e1eccf28SAndroid Build Coastguard Worker #if defined(ARCH_X86_HAVE_SSSE3)
219*e1eccf28SAndroid Build Coastguard Worker if (usesSimd) {
220*e1eccf28SAndroid Build Coastguard Worker int t = (x2 - x1);
221*e1eccf28SAndroid Build Coastguard Worker t &= ~1;
222*e1eccf28SAndroid Build Coastguard Worker if (t) {
223*e1eccf28SAndroid Build Coastguard Worker rsdIntrinsicBlurVFU4_K(out, ptrIn, iStride, gPtr, ct, x1, x1 + t);
224*e1eccf28SAndroid Build Coastguard Worker }
225*e1eccf28SAndroid Build Coastguard Worker x1 += t;
226*e1eccf28SAndroid Build Coastguard Worker out += t;
227*e1eccf28SAndroid Build Coastguard Worker ptrIn += t << 2;
228*e1eccf28SAndroid Build Coastguard Worker }
229*e1eccf28SAndroid Build Coastguard Worker #else
230*e1eccf28SAndroid Build Coastguard Worker (void) usesSimd; // Avoid unused parameter warning.
231*e1eccf28SAndroid Build Coastguard Worker #endif
232*e1eccf28SAndroid Build Coastguard Worker while(x2 > x1) {
233*e1eccf28SAndroid Build Coastguard Worker const uchar *pi = ptrIn;
234*e1eccf28SAndroid Build Coastguard Worker float4 blurredPixel = 0;
235*e1eccf28SAndroid Build Coastguard Worker const float* gp = gPtr;
236*e1eccf28SAndroid Build Coastguard Worker
237*e1eccf28SAndroid Build Coastguard Worker for (int r = 0; r < ct; r++) {
238*e1eccf28SAndroid Build Coastguard Worker float4 pf = convert<float4>(((const uchar4 *)pi)[0]);
239*e1eccf28SAndroid Build Coastguard Worker blurredPixel += pf * gp[0];
240*e1eccf28SAndroid Build Coastguard Worker pi += iStride;
241*e1eccf28SAndroid Build Coastguard Worker gp++;
242*e1eccf28SAndroid Build Coastguard Worker }
243*e1eccf28SAndroid Build Coastguard Worker out->xyzw = blurredPixel;
244*e1eccf28SAndroid Build Coastguard Worker x1++;
245*e1eccf28SAndroid Build Coastguard Worker out++;
246*e1eccf28SAndroid Build Coastguard Worker ptrIn+=4;
247*e1eccf28SAndroid Build Coastguard Worker }
248*e1eccf28SAndroid Build Coastguard Worker }
249*e1eccf28SAndroid Build Coastguard Worker
250*e1eccf28SAndroid Build Coastguard Worker /**
251*e1eccf28SAndroid Build Coastguard Worker * Vertical blur of a line of U_8, knowing that there's enough rows above and below us to avoid
252*e1eccf28SAndroid Build Coastguard Worker * dealing with boundary conditions.
253*e1eccf28SAndroid Build Coastguard Worker *
254*e1eccf28SAndroid Build Coastguard Worker * @param out Where to store the results. This is the input to the horizontal blur.
255*e1eccf28SAndroid Build Coastguard Worker * @param ptrIn The input data for this line.
256*e1eccf28SAndroid Build Coastguard Worker * @param iStride The width of the input.
257*e1eccf28SAndroid Build Coastguard Worker * @param gPtr The gaussian coefficients.
258*e1eccf28SAndroid Build Coastguard Worker * @param ct The diameter of the blur.
259*e1eccf28SAndroid Build Coastguard Worker * @param len How many cells to blur.
260*e1eccf28SAndroid Build Coastguard Worker * @param usesSimd Whether this processor supports SIMD.
261*e1eccf28SAndroid Build Coastguard Worker */
OneVFU1(float * out,const uchar * ptrIn,int iStride,const float * gPtr,int ct,int len,bool usesSimd)262*e1eccf28SAndroid Build Coastguard Worker static void OneVFU1(float* out, const uchar* ptrIn, int iStride, const float* gPtr, int ct, int len,
263*e1eccf28SAndroid Build Coastguard Worker bool usesSimd) {
264*e1eccf28SAndroid Build Coastguard Worker int x1 = 0;
265*e1eccf28SAndroid Build Coastguard Worker
266*e1eccf28SAndroid Build Coastguard Worker while((len > x1) && (((uintptr_t)ptrIn) & 0x3)) {
267*e1eccf28SAndroid Build Coastguard Worker const uchar *pi = ptrIn;
268*e1eccf28SAndroid Build Coastguard Worker float blurredPixel = 0;
269*e1eccf28SAndroid Build Coastguard Worker const float* gp = gPtr;
270*e1eccf28SAndroid Build Coastguard Worker
271*e1eccf28SAndroid Build Coastguard Worker for (int r = 0; r < ct; r++) {
272*e1eccf28SAndroid Build Coastguard Worker float pf = (float)pi[0];
273*e1eccf28SAndroid Build Coastguard Worker blurredPixel += pf * gp[0];
274*e1eccf28SAndroid Build Coastguard Worker pi += iStride;
275*e1eccf28SAndroid Build Coastguard Worker gp++;
276*e1eccf28SAndroid Build Coastguard Worker }
277*e1eccf28SAndroid Build Coastguard Worker out[0] = blurredPixel;
278*e1eccf28SAndroid Build Coastguard Worker x1++;
279*e1eccf28SAndroid Build Coastguard Worker out++;
280*e1eccf28SAndroid Build Coastguard Worker ptrIn++;
281*e1eccf28SAndroid Build Coastguard Worker len--;
282*e1eccf28SAndroid Build Coastguard Worker }
283*e1eccf28SAndroid Build Coastguard Worker #if defined(ARCH_X86_HAVE_SSSE3)
284*e1eccf28SAndroid Build Coastguard Worker if (usesSimd && (len > x1)) {
285*e1eccf28SAndroid Build Coastguard Worker int t = (len - x1) >> 2;
286*e1eccf28SAndroid Build Coastguard Worker t &= ~1;
287*e1eccf28SAndroid Build Coastguard Worker if (t) {
288*e1eccf28SAndroid Build Coastguard Worker rsdIntrinsicBlurVFU4_K(out, ptrIn, iStride, gPtr, ct, 0, t );
289*e1eccf28SAndroid Build Coastguard Worker len -= t << 2;
290*e1eccf28SAndroid Build Coastguard Worker ptrIn += t << 2;
291*e1eccf28SAndroid Build Coastguard Worker out += t << 2;
292*e1eccf28SAndroid Build Coastguard Worker }
293*e1eccf28SAndroid Build Coastguard Worker }
294*e1eccf28SAndroid Build Coastguard Worker #else
295*e1eccf28SAndroid Build Coastguard Worker (void) usesSimd; // Avoid unused parameter warning.
296*e1eccf28SAndroid Build Coastguard Worker #endif
297*e1eccf28SAndroid Build Coastguard Worker while(len > 0) {
298*e1eccf28SAndroid Build Coastguard Worker const uchar *pi = ptrIn;
299*e1eccf28SAndroid Build Coastguard Worker float blurredPixel = 0;
300*e1eccf28SAndroid Build Coastguard Worker const float* gp = gPtr;
301*e1eccf28SAndroid Build Coastguard Worker
302*e1eccf28SAndroid Build Coastguard Worker for (int r = 0; r < ct; r++) {
303*e1eccf28SAndroid Build Coastguard Worker float pf = (float)pi[0];
304*e1eccf28SAndroid Build Coastguard Worker blurredPixel += pf * gp[0];
305*e1eccf28SAndroid Build Coastguard Worker pi += iStride;
306*e1eccf28SAndroid Build Coastguard Worker gp++;
307*e1eccf28SAndroid Build Coastguard Worker }
308*e1eccf28SAndroid Build Coastguard Worker out[0] = blurredPixel;
309*e1eccf28SAndroid Build Coastguard Worker len--;
310*e1eccf28SAndroid Build Coastguard Worker out++;
311*e1eccf28SAndroid Build Coastguard Worker ptrIn++;
312*e1eccf28SAndroid Build Coastguard Worker }
313*e1eccf28SAndroid Build Coastguard Worker }
314*e1eccf28SAndroid Build Coastguard Worker
315*e1eccf28SAndroid Build Coastguard Worker /**
316*e1eccf28SAndroid Build Coastguard Worker * Horizontal blur of a uchar4 line.
317*e1eccf28SAndroid Build Coastguard Worker *
318*e1eccf28SAndroid Build Coastguard Worker * @param sizeX Number of cells of the input array in the horizontal direction.
319*e1eccf28SAndroid Build Coastguard Worker * @param out Where to place the computed value.
320*e1eccf28SAndroid Build Coastguard Worker * @param x Coordinate of the point we're blurring.
321*e1eccf28SAndroid Build Coastguard Worker * @param ptrIn The start of the input row from which we're indexing x.
322*e1eccf28SAndroid Build Coastguard Worker * @param gPtr The gaussian coefficients.
323*e1eccf28SAndroid Build Coastguard Worker * @param iradius The radius of the blur.
324*e1eccf28SAndroid Build Coastguard Worker */
OneHU4(uint32_t sizeX,uchar4 * out,int32_t x,const float4 * ptrIn,const float * gPtr,int iradius)325*e1eccf28SAndroid Build Coastguard Worker static void OneHU4(uint32_t sizeX, uchar4* out, int32_t x, const float4* ptrIn, const float* gPtr,
326*e1eccf28SAndroid Build Coastguard Worker int iradius) {
327*e1eccf28SAndroid Build Coastguard Worker float4 blurredPixel = 0;
328*e1eccf28SAndroid Build Coastguard Worker for (int r = -iradius; r <= iradius; r ++) {
329*e1eccf28SAndroid Build Coastguard Worker int validX = std::max((x + r), 0);
330*e1eccf28SAndroid Build Coastguard Worker validX = std::min(validX, (int)(sizeX - 1));
331*e1eccf28SAndroid Build Coastguard Worker float4 pf = ptrIn[validX];
332*e1eccf28SAndroid Build Coastguard Worker blurredPixel += pf * gPtr[0];
333*e1eccf28SAndroid Build Coastguard Worker gPtr++;
334*e1eccf28SAndroid Build Coastguard Worker }
335*e1eccf28SAndroid Build Coastguard Worker
336*e1eccf28SAndroid Build Coastguard Worker out->xyzw = convert<uchar4>(blurredPixel);
337*e1eccf28SAndroid Build Coastguard Worker }
338*e1eccf28SAndroid Build Coastguard Worker
339*e1eccf28SAndroid Build Coastguard Worker /**
340*e1eccf28SAndroid Build Coastguard Worker * Horizontal blur of a uchar line.
341*e1eccf28SAndroid Build Coastguard Worker *
342*e1eccf28SAndroid Build Coastguard Worker * @param sizeX Number of cells of the input array in the horizontal direction.
343*e1eccf28SAndroid Build Coastguard Worker * @param out Where to place the computed value.
344*e1eccf28SAndroid Build Coastguard Worker * @param x Coordinate of the point we're blurring.
345*e1eccf28SAndroid Build Coastguard Worker * @param ptrIn The start of the input row from which we're indexing x.
346*e1eccf28SAndroid Build Coastguard Worker * @param gPtr The gaussian coefficients.
347*e1eccf28SAndroid Build Coastguard Worker * @param iradius The radius of the blur.
348*e1eccf28SAndroid Build Coastguard Worker */
OneHU1(uint32_t sizeX,uchar * out,int32_t x,const float * ptrIn,const float * gPtr,int iradius)349*e1eccf28SAndroid Build Coastguard Worker static void OneHU1(uint32_t sizeX, uchar* out, int32_t x, const float* ptrIn, const float* gPtr,
350*e1eccf28SAndroid Build Coastguard Worker int iradius) {
351*e1eccf28SAndroid Build Coastguard Worker float blurredPixel = 0;
352*e1eccf28SAndroid Build Coastguard Worker for (int r = -iradius; r <= iradius; r ++) {
353*e1eccf28SAndroid Build Coastguard Worker int validX = std::max((x + r), 0);
354*e1eccf28SAndroid Build Coastguard Worker validX = std::min(validX, (int)(sizeX - 1));
355*e1eccf28SAndroid Build Coastguard Worker float pf = ptrIn[validX];
356*e1eccf28SAndroid Build Coastguard Worker blurredPixel += pf * gPtr[0];
357*e1eccf28SAndroid Build Coastguard Worker gPtr++;
358*e1eccf28SAndroid Build Coastguard Worker }
359*e1eccf28SAndroid Build Coastguard Worker
360*e1eccf28SAndroid Build Coastguard Worker out[0] = (uchar)blurredPixel;
361*e1eccf28SAndroid Build Coastguard Worker }
362*e1eccf28SAndroid Build Coastguard Worker
363*e1eccf28SAndroid Build Coastguard Worker /**
364*e1eccf28SAndroid Build Coastguard Worker * Full blur of a line of RGBA data.
365*e1eccf28SAndroid Build Coastguard Worker *
366*e1eccf28SAndroid Build Coastguard Worker * @param outPtr Where to store the results
367*e1eccf28SAndroid Build Coastguard Worker * @param xstart The index of the section we're starting to blur.
368*e1eccf28SAndroid Build Coastguard Worker * @param xend The end index of the section.
369*e1eccf28SAndroid Build Coastguard Worker * @param currentY The index of the line we're blurring.
370*e1eccf28SAndroid Build Coastguard Worker * @param usesSimd Whether this processor supports SIMD.
371*e1eccf28SAndroid Build Coastguard Worker */
kernelU4(void * outPtr,uint32_t xstart,uint32_t xend,uint32_t currentY,uint32_t threadIndex)372*e1eccf28SAndroid Build Coastguard Worker void BlurTask::kernelU4(void *outPtr, uint32_t xstart, uint32_t xend, uint32_t currentY,
373*e1eccf28SAndroid Build Coastguard Worker uint32_t threadIndex) {
374*e1eccf28SAndroid Build Coastguard Worker float4 stackbuf[2048];
375*e1eccf28SAndroid Build Coastguard Worker float4 *buf = &stackbuf[0];
376*e1eccf28SAndroid Build Coastguard Worker const uint32_t stride = mSizeX * mVectorSize;
377*e1eccf28SAndroid Build Coastguard Worker
378*e1eccf28SAndroid Build Coastguard Worker uchar4 *out = (uchar4 *)outPtr;
379*e1eccf28SAndroid Build Coastguard Worker uint32_t x1 = xstart;
380*e1eccf28SAndroid Build Coastguard Worker uint32_t x2 = xend;
381*e1eccf28SAndroid Build Coastguard Worker
382*e1eccf28SAndroid Build Coastguard Worker #if defined(ARCH_ARM_USE_INTRINSICS)
383*e1eccf28SAndroid Build Coastguard Worker if (mUsesSimd && mSizeX >= 4) {
384*e1eccf28SAndroid Build Coastguard Worker rsdIntrinsicBlurU4_K(out, (uchar4 const *)(mIn + stride * currentY),
385*e1eccf28SAndroid Build Coastguard Worker mSizeX, mSizeY,
386*e1eccf28SAndroid Build Coastguard Worker stride, x1, currentY, x2 - x1, mIradius, mIp + mIradius);
387*e1eccf28SAndroid Build Coastguard Worker return;
388*e1eccf28SAndroid Build Coastguard Worker }
389*e1eccf28SAndroid Build Coastguard Worker #endif
390*e1eccf28SAndroid Build Coastguard Worker
391*e1eccf28SAndroid Build Coastguard Worker if (mSizeX > 2048) {
392*e1eccf28SAndroid Build Coastguard Worker if ((mSizeX > mScratchSize[threadIndex]) || !mScratch[threadIndex]) {
393*e1eccf28SAndroid Build Coastguard Worker // Pad the side of the allocation by one unit to allow alignment later
394*e1eccf28SAndroid Build Coastguard Worker mScratch[threadIndex] = realloc(mScratch[threadIndex], (mSizeX + 1) * 16);
395*e1eccf28SAndroid Build Coastguard Worker mScratchSize[threadIndex] = mSizeX;
396*e1eccf28SAndroid Build Coastguard Worker }
397*e1eccf28SAndroid Build Coastguard Worker // realloc only aligns to 8 bytes so we manually align to 16.
398*e1eccf28SAndroid Build Coastguard Worker buf = (float4 *) ((((intptr_t)mScratch[threadIndex]) + 15) & ~0xf);
399*e1eccf28SAndroid Build Coastguard Worker }
400*e1eccf28SAndroid Build Coastguard Worker float4 *fout = (float4 *)buf;
401*e1eccf28SAndroid Build Coastguard Worker int y = currentY;
402*e1eccf28SAndroid Build Coastguard Worker if ((y > mIradius) && (y < ((int)mSizeY - mIradius))) {
403*e1eccf28SAndroid Build Coastguard Worker const uchar *pi = mIn + (y - mIradius) * stride;
404*e1eccf28SAndroid Build Coastguard Worker OneVFU4(fout, pi, stride, mFp, mIradius * 2 + 1, mSizeX, mUsesSimd);
405*e1eccf28SAndroid Build Coastguard Worker } else {
406*e1eccf28SAndroid Build Coastguard Worker x1 = 0;
407*e1eccf28SAndroid Build Coastguard Worker while(mSizeX > x1) {
408*e1eccf28SAndroid Build Coastguard Worker OneVU4(mSizeY, fout, x1, y, mIn, stride, mFp, mIradius);
409*e1eccf28SAndroid Build Coastguard Worker fout++;
410*e1eccf28SAndroid Build Coastguard Worker x1++;
411*e1eccf28SAndroid Build Coastguard Worker }
412*e1eccf28SAndroid Build Coastguard Worker }
413*e1eccf28SAndroid Build Coastguard Worker
414*e1eccf28SAndroid Build Coastguard Worker x1 = xstart;
415*e1eccf28SAndroid Build Coastguard Worker while ((x1 < (uint32_t)mIradius) && (x1 < x2)) {
416*e1eccf28SAndroid Build Coastguard Worker OneHU4(mSizeX, out, x1, buf, mFp, mIradius);
417*e1eccf28SAndroid Build Coastguard Worker out++;
418*e1eccf28SAndroid Build Coastguard Worker x1++;
419*e1eccf28SAndroid Build Coastguard Worker }
420*e1eccf28SAndroid Build Coastguard Worker #if defined(ARCH_X86_HAVE_SSSE3)
421*e1eccf28SAndroid Build Coastguard Worker if (mUsesSimd) {
422*e1eccf28SAndroid Build Coastguard Worker if ((x1 + mIradius) < x2) {
423*e1eccf28SAndroid Build Coastguard Worker rsdIntrinsicBlurHFU4_K(out, buf - mIradius, mFp,
424*e1eccf28SAndroid Build Coastguard Worker mIradius * 2 + 1, x1, x2 - mIradius);
425*e1eccf28SAndroid Build Coastguard Worker out += (x2 - mIradius) - x1;
426*e1eccf28SAndroid Build Coastguard Worker x1 = x2 - mIradius;
427*e1eccf28SAndroid Build Coastguard Worker }
428*e1eccf28SAndroid Build Coastguard Worker }
429*e1eccf28SAndroid Build Coastguard Worker #endif
430*e1eccf28SAndroid Build Coastguard Worker while(x2 > x1) {
431*e1eccf28SAndroid Build Coastguard Worker OneHU4(mSizeX, out, x1, buf, mFp, mIradius);
432*e1eccf28SAndroid Build Coastguard Worker out++;
433*e1eccf28SAndroid Build Coastguard Worker x1++;
434*e1eccf28SAndroid Build Coastguard Worker }
435*e1eccf28SAndroid Build Coastguard Worker }
436*e1eccf28SAndroid Build Coastguard Worker
437*e1eccf28SAndroid Build Coastguard Worker /**
438*e1eccf28SAndroid Build Coastguard Worker * Full blur of a line of U_8 data.
439*e1eccf28SAndroid Build Coastguard Worker *
440*e1eccf28SAndroid Build Coastguard Worker * @param outPtr Where to store the results
441*e1eccf28SAndroid Build Coastguard Worker * @param xstart The index of the section we're starting to blur.
442*e1eccf28SAndroid Build Coastguard Worker * @param xend The end index of the section.
443*e1eccf28SAndroid Build Coastguard Worker * @param currentY The index of the line we're blurring.
444*e1eccf28SAndroid Build Coastguard Worker */
kernelU1(void * outPtr,uint32_t xstart,uint32_t xend,uint32_t currentY)445*e1eccf28SAndroid Build Coastguard Worker void BlurTask::kernelU1(void *outPtr, uint32_t xstart, uint32_t xend, uint32_t currentY) {
446*e1eccf28SAndroid Build Coastguard Worker float buf[4 * 2048];
447*e1eccf28SAndroid Build Coastguard Worker const uint32_t stride = mSizeX * mVectorSize;
448*e1eccf28SAndroid Build Coastguard Worker
449*e1eccf28SAndroid Build Coastguard Worker uchar *out = (uchar *)outPtr;
450*e1eccf28SAndroid Build Coastguard Worker uint32_t x1 = xstart;
451*e1eccf28SAndroid Build Coastguard Worker uint32_t x2 = xend;
452*e1eccf28SAndroid Build Coastguard Worker
453*e1eccf28SAndroid Build Coastguard Worker #if defined(ARCH_ARM_USE_INTRINSICS)
454*e1eccf28SAndroid Build Coastguard Worker if (mUsesSimd && mSizeX >= 16) {
455*e1eccf28SAndroid Build Coastguard Worker // The specialisation for r<=8 has an awkward prefill case, which is
456*e1eccf28SAndroid Build Coastguard Worker // fiddly to resolve, where starting close to the right edge can cause
457*e1eccf28SAndroid Build Coastguard Worker // a read beyond the end of input. So avoid that case here.
458*e1eccf28SAndroid Build Coastguard Worker if (mIradius > 8 || (mSizeX - std::max(0, (int32_t)x1 - 8)) >= 16) {
459*e1eccf28SAndroid Build Coastguard Worker rsdIntrinsicBlurU1_K(out, mIn + stride * currentY, mSizeX, mSizeY,
460*e1eccf28SAndroid Build Coastguard Worker stride, x1, currentY, x2 - x1, mIradius, mIp + mIradius);
461*e1eccf28SAndroid Build Coastguard Worker return;
462*e1eccf28SAndroid Build Coastguard Worker }
463*e1eccf28SAndroid Build Coastguard Worker }
464*e1eccf28SAndroid Build Coastguard Worker #endif
465*e1eccf28SAndroid Build Coastguard Worker
466*e1eccf28SAndroid Build Coastguard Worker float *fout = (float *)buf;
467*e1eccf28SAndroid Build Coastguard Worker int y = currentY;
468*e1eccf28SAndroid Build Coastguard Worker if ((y > mIradius) && (y < ((int)mSizeY - mIradius -1))) {
469*e1eccf28SAndroid Build Coastguard Worker const uchar *pi = mIn + (y - mIradius) * stride;
470*e1eccf28SAndroid Build Coastguard Worker OneVFU1(fout, pi, stride, mFp, mIradius * 2 + 1, mSizeX, mUsesSimd);
471*e1eccf28SAndroid Build Coastguard Worker } else {
472*e1eccf28SAndroid Build Coastguard Worker x1 = 0;
473*e1eccf28SAndroid Build Coastguard Worker while(mSizeX > x1) {
474*e1eccf28SAndroid Build Coastguard Worker OneVU1(mSizeY, fout, x1, y, mIn, stride, mFp, mIradius);
475*e1eccf28SAndroid Build Coastguard Worker fout++;
476*e1eccf28SAndroid Build Coastguard Worker x1++;
477*e1eccf28SAndroid Build Coastguard Worker }
478*e1eccf28SAndroid Build Coastguard Worker }
479*e1eccf28SAndroid Build Coastguard Worker
480*e1eccf28SAndroid Build Coastguard Worker x1 = xstart;
481*e1eccf28SAndroid Build Coastguard Worker while ((x1 < x2) &&
482*e1eccf28SAndroid Build Coastguard Worker ((x1 < (uint32_t)mIradius) || (((uintptr_t)out) & 0x3))) {
483*e1eccf28SAndroid Build Coastguard Worker OneHU1(mSizeX, out, x1, buf, mFp, mIradius);
484*e1eccf28SAndroid Build Coastguard Worker out++;
485*e1eccf28SAndroid Build Coastguard Worker x1++;
486*e1eccf28SAndroid Build Coastguard Worker }
487*e1eccf28SAndroid Build Coastguard Worker #if defined(ARCH_X86_HAVE_SSSE3)
488*e1eccf28SAndroid Build Coastguard Worker if (mUsesSimd) {
489*e1eccf28SAndroid Build Coastguard Worker if ((x1 + mIradius) < x2) {
490*e1eccf28SAndroid Build Coastguard Worker uint32_t len = x2 - (x1 + mIradius);
491*e1eccf28SAndroid Build Coastguard Worker len &= ~3;
492*e1eccf28SAndroid Build Coastguard Worker
493*e1eccf28SAndroid Build Coastguard Worker // rsdIntrinsicBlurHFU1_K() processes each four float values in |buf| at once, so it
494*e1eccf28SAndroid Build Coastguard Worker // nees to ensure four more values can be accessed in order to avoid accessing
495*e1eccf28SAndroid Build Coastguard Worker // uninitialized buffer.
496*e1eccf28SAndroid Build Coastguard Worker if (len > 4) {
497*e1eccf28SAndroid Build Coastguard Worker len -= 4;
498*e1eccf28SAndroid Build Coastguard Worker rsdIntrinsicBlurHFU1_K(out, ((float *)buf) - mIradius, mFp,
499*e1eccf28SAndroid Build Coastguard Worker mIradius * 2 + 1, x1, x1 + len);
500*e1eccf28SAndroid Build Coastguard Worker out += len;
501*e1eccf28SAndroid Build Coastguard Worker x1 += len;
502*e1eccf28SAndroid Build Coastguard Worker }
503*e1eccf28SAndroid Build Coastguard Worker }
504*e1eccf28SAndroid Build Coastguard Worker }
505*e1eccf28SAndroid Build Coastguard Worker #endif
506*e1eccf28SAndroid Build Coastguard Worker while(x2 > x1) {
507*e1eccf28SAndroid Build Coastguard Worker OneHU1(mSizeX, out, x1, buf, mFp, mIradius);
508*e1eccf28SAndroid Build Coastguard Worker out++;
509*e1eccf28SAndroid Build Coastguard Worker x1++;
510*e1eccf28SAndroid Build Coastguard Worker }
511*e1eccf28SAndroid Build Coastguard Worker }
512*e1eccf28SAndroid Build Coastguard Worker
processData(int threadIndex,size_t startX,size_t startY,size_t endX,size_t endY)513*e1eccf28SAndroid Build Coastguard Worker void BlurTask::processData(int threadIndex, size_t startX, size_t startY, size_t endX,
514*e1eccf28SAndroid Build Coastguard Worker size_t endY) {
515*e1eccf28SAndroid Build Coastguard Worker for (size_t y = startY; y < endY; y++) {
516*e1eccf28SAndroid Build Coastguard Worker void* outPtr = outArray + (mSizeX * y + startX) * mVectorSize;
517*e1eccf28SAndroid Build Coastguard Worker if (mVectorSize == 4) {
518*e1eccf28SAndroid Build Coastguard Worker kernelU4(outPtr, startX, endX, y, threadIndex);
519*e1eccf28SAndroid Build Coastguard Worker } else {
520*e1eccf28SAndroid Build Coastguard Worker kernelU1(outPtr, startX, endX, y);
521*e1eccf28SAndroid Build Coastguard Worker }
522*e1eccf28SAndroid Build Coastguard Worker }
523*e1eccf28SAndroid Build Coastguard Worker }
524*e1eccf28SAndroid Build Coastguard Worker
blur(const uint8_t * in,uint8_t * out,size_t sizeX,size_t sizeY,size_t vectorSize,int radius,const Restriction * restriction)525*e1eccf28SAndroid Build Coastguard Worker void RenderScriptToolkit::blur(const uint8_t* in, uint8_t* out, size_t sizeX, size_t sizeY,
526*e1eccf28SAndroid Build Coastguard Worker size_t vectorSize, int radius, const Restriction* restriction) {
527*e1eccf28SAndroid Build Coastguard Worker #ifdef ANDROID_RENDERSCRIPT_TOOLKIT_VALIDATE
528*e1eccf28SAndroid Build Coastguard Worker if (!validRestriction(LOG_TAG, sizeX, sizeY, restriction)) {
529*e1eccf28SAndroid Build Coastguard Worker return;
530*e1eccf28SAndroid Build Coastguard Worker }
531*e1eccf28SAndroid Build Coastguard Worker if (radius <= 0 || radius > 25) {
532*e1eccf28SAndroid Build Coastguard Worker ALOGE("The radius should be between 1 and 25. %d provided.", radius);
533*e1eccf28SAndroid Build Coastguard Worker }
534*e1eccf28SAndroid Build Coastguard Worker if (vectorSize != 1 && vectorSize != 4) {
535*e1eccf28SAndroid Build Coastguard Worker ALOGE("The vectorSize should be 1 or 4. %zu provided.", vectorSize);
536*e1eccf28SAndroid Build Coastguard Worker }
537*e1eccf28SAndroid Build Coastguard Worker #endif
538*e1eccf28SAndroid Build Coastguard Worker
539*e1eccf28SAndroid Build Coastguard Worker BlurTask task(in, out, sizeX, sizeY, vectorSize, processor->getNumberOfThreads(), radius,
540*e1eccf28SAndroid Build Coastguard Worker restriction);
541*e1eccf28SAndroid Build Coastguard Worker processor->doTask(&task);
542*e1eccf28SAndroid Build Coastguard Worker }
543*e1eccf28SAndroid Build Coastguard Worker
544*e1eccf28SAndroid Build Coastguard Worker } // namespace renderscript
545*e1eccf28SAndroid Build Coastguard Worker } // namespace android
546