xref: /aosp_15_r20/frameworks/base/libs/androidfw/tests/BenchmarkHelpers.cpp (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2017 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker 
17*d57664e9SAndroid Build Coastguard Worker #include "BenchmarkHelpers.h"
18*d57664e9SAndroid Build Coastguard Worker 
19*d57664e9SAndroid Build Coastguard Worker #include "android-base/stringprintf.h"
20*d57664e9SAndroid Build Coastguard Worker #include "androidfw/AssetManager.h"
21*d57664e9SAndroid Build Coastguard Worker #include "androidfw/AssetManager2.h"
22*d57664e9SAndroid Build Coastguard Worker 
23*d57664e9SAndroid Build Coastguard Worker namespace android {
24*d57664e9SAndroid Build Coastguard Worker 
GetResourceBenchmarkOld(const std::vector<std::string> & paths,const ResTable_config * config,uint32_t resid,benchmark::State & state)25*d57664e9SAndroid Build Coastguard Worker void GetResourceBenchmarkOld(const std::vector<std::string>& paths, const ResTable_config* config,
26*d57664e9SAndroid Build Coastguard Worker                              uint32_t resid, benchmark::State& state) {
27*d57664e9SAndroid Build Coastguard Worker   AssetManager assetmanager;
28*d57664e9SAndroid Build Coastguard Worker   for (const std::string& path : paths) {
29*d57664e9SAndroid Build Coastguard Worker     if (!assetmanager.addAssetPath(String8(path.c_str()), nullptr /* cookie */,
30*d57664e9SAndroid Build Coastguard Worker                                    false /* appAsLib */, false /* isSystemAssets */)) {
31*d57664e9SAndroid Build Coastguard Worker       state.SkipWithError(base::StringPrintf("Failed to old-load assets %s", path.c_str()).c_str());
32*d57664e9SAndroid Build Coastguard Worker       return;
33*d57664e9SAndroid Build Coastguard Worker     }
34*d57664e9SAndroid Build Coastguard Worker   }
35*d57664e9SAndroid Build Coastguard Worker 
36*d57664e9SAndroid Build Coastguard Worker   // Make sure to force creation of the ResTable first, or else the configuration doesn't get set.
37*d57664e9SAndroid Build Coastguard Worker   const ResTable& table = assetmanager.getResources(true);
38*d57664e9SAndroid Build Coastguard Worker   if (config != nullptr) {
39*d57664e9SAndroid Build Coastguard Worker     assetmanager.setConfiguration(*config);
40*d57664e9SAndroid Build Coastguard Worker   }
41*d57664e9SAndroid Build Coastguard Worker 
42*d57664e9SAndroid Build Coastguard Worker   Res_value value;
43*d57664e9SAndroid Build Coastguard Worker   ResTable_config selected_config;
44*d57664e9SAndroid Build Coastguard Worker   uint32_t flags;
45*d57664e9SAndroid Build Coastguard Worker   uint32_t last_ref = 0u;
46*d57664e9SAndroid Build Coastguard Worker 
47*d57664e9SAndroid Build Coastguard Worker   while (state.KeepRunning()) {
48*d57664e9SAndroid Build Coastguard Worker     ssize_t block = table.getResource(resid, &value, false /*may_be_bag*/, 0u /*density*/, &flags,
49*d57664e9SAndroid Build Coastguard Worker                                       &selected_config);
50*d57664e9SAndroid Build Coastguard Worker     table.resolveReference(&value, block, &last_ref, &flags, &selected_config);
51*d57664e9SAndroid Build Coastguard Worker   }
52*d57664e9SAndroid Build Coastguard Worker }
53*d57664e9SAndroid Build Coastguard Worker 
GetResourceBenchmark(const std::vector<std::string> & paths,const ResTable_config * config,uint32_t resid,benchmark::State & state)54*d57664e9SAndroid Build Coastguard Worker void GetResourceBenchmark(const std::vector<std::string>& paths, const ResTable_config* config,
55*d57664e9SAndroid Build Coastguard Worker                           uint32_t resid, benchmark::State& state) {
56*d57664e9SAndroid Build Coastguard Worker   std::vector<AssetManager2::ApkAssetsPtr> apk_assets;
57*d57664e9SAndroid Build Coastguard Worker   for (const std::string& path : paths) {
58*d57664e9SAndroid Build Coastguard Worker     auto apk = ApkAssets::Load(path);
59*d57664e9SAndroid Build Coastguard Worker     if (apk == nullptr) {
60*d57664e9SAndroid Build Coastguard Worker       state.SkipWithError(base::StringPrintf("Failed to new-load assets %s", path.c_str()).c_str());
61*d57664e9SAndroid Build Coastguard Worker       return;
62*d57664e9SAndroid Build Coastguard Worker     }
63*d57664e9SAndroid Build Coastguard Worker     apk_assets.push_back(std::move(apk));
64*d57664e9SAndroid Build Coastguard Worker   }
65*d57664e9SAndroid Build Coastguard Worker 
66*d57664e9SAndroid Build Coastguard Worker   AssetManager2 assetmanager;
67*d57664e9SAndroid Build Coastguard Worker   assetmanager.SetApkAssets(apk_assets);
68*d57664e9SAndroid Build Coastguard Worker   if (config != nullptr) {
69*d57664e9SAndroid Build Coastguard Worker     assetmanager.SetConfigurations({{{*config}}});
70*d57664e9SAndroid Build Coastguard Worker   }
71*d57664e9SAndroid Build Coastguard Worker 
72*d57664e9SAndroid Build Coastguard Worker   while (state.KeepRunning()) {
73*d57664e9SAndroid Build Coastguard Worker     auto value = assetmanager.GetResource(resid);
74*d57664e9SAndroid Build Coastguard Worker     assetmanager.ResolveReference(*value);
75*d57664e9SAndroid Build Coastguard Worker   }
76*d57664e9SAndroid Build Coastguard Worker }
77*d57664e9SAndroid Build Coastguard Worker 
78*d57664e9SAndroid Build Coastguard Worker }  // namespace android
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