1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_task_RenderPassTask_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_task_RenderPassTask_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/CommandBuffer.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/RenderPassDesc.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/task/Task.h" 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker class DrawPass; 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker /** 20*c8dee2aaSAndroid Build Coastguard Worker * RenderPassTask handles preparing and recording DrawLists into a single render pass within a 21*c8dee2aaSAndroid Build Coastguard Worker * command buffer. If the backend supports subpasses, and the DrawLists/surfaces are compatible, a 22*c8dee2aaSAndroid Build Coastguard Worker * RenderPassTask can execute multiple DrawLists across different surfaces as subpasses nested 23*c8dee2aaSAndroid Build Coastguard Worker * within a single render pass. If there is no such support, a RenderPassTask is one-to-one with a 24*c8dee2aaSAndroid Build Coastguard Worker * "render pass" to specific surface. 25*c8dee2aaSAndroid Build Coastguard Worker */ 26*c8dee2aaSAndroid Build Coastguard Worker class RenderPassTask final : public Task { 27*c8dee2aaSAndroid Build Coastguard Worker public: 28*c8dee2aaSAndroid Build Coastguard Worker using DrawPassList = skia_private::STArray<1, std::unique_ptr<DrawPass>>; 29*c8dee2aaSAndroid Build Coastguard Worker 30*c8dee2aaSAndroid Build Coastguard Worker // dstCopy should only be provided if the draw passes require a texture copy 31*c8dee2aaSAndroid Build Coastguard Worker // for dst reads and must cover the union of all `DrawPass::dstCopyBounds()` values in the 32*c8dee2aaSAndroid Build Coastguard Worker // render pass. It is assumed that the copy's (0,0) texel matches the top-left corner of the 33*c8dee2aaSAndroid Build Coastguard Worker // pass's dst copy bounds. The copy can be larger than the required bounds. 34*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<RenderPassTask> Make(DrawPassList, 35*c8dee2aaSAndroid Build Coastguard Worker const RenderPassDesc&, 36*c8dee2aaSAndroid Build Coastguard Worker sk_sp<TextureProxy> target, 37*c8dee2aaSAndroid Build Coastguard Worker sk_sp<TextureProxy> dstCopy, 38*c8dee2aaSAndroid Build Coastguard Worker SkIRect dstCopyBounds); 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker ~RenderPassTask() override; 41*c8dee2aaSAndroid Build Coastguard Worker 42*c8dee2aaSAndroid Build Coastguard Worker Status prepareResources(ResourceProvider*, 43*c8dee2aaSAndroid Build Coastguard Worker ScratchResourceManager*, 44*c8dee2aaSAndroid Build Coastguard Worker const RuntimeEffectDictionary*) override; 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Worker Status addCommands(Context*, CommandBuffer*, ReplayTargetData) override; 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker private: 49*c8dee2aaSAndroid Build Coastguard Worker RenderPassTask(DrawPassList, 50*c8dee2aaSAndroid Build Coastguard Worker const RenderPassDesc&, 51*c8dee2aaSAndroid Build Coastguard Worker sk_sp<TextureProxy> target, 52*c8dee2aaSAndroid Build Coastguard Worker sk_sp<TextureProxy> dstCopy, 53*c8dee2aaSAndroid Build Coastguard Worker SkIRect dstCopyBounds); 54*c8dee2aaSAndroid Build Coastguard Worker 55*c8dee2aaSAndroid Build Coastguard Worker DrawPassList fDrawPasses; 56*c8dee2aaSAndroid Build Coastguard Worker RenderPassDesc fRenderPassDesc; 57*c8dee2aaSAndroid Build Coastguard Worker sk_sp<TextureProxy> fTarget; 58*c8dee2aaSAndroid Build Coastguard Worker 59*c8dee2aaSAndroid Build Coastguard Worker sk_sp<TextureProxy> fDstCopy; 60*c8dee2aaSAndroid Build Coastguard Worker SkIRect fDstCopyBounds; 61*c8dee2aaSAndroid Build Coastguard Worker }; 62*c8dee2aaSAndroid Build Coastguard Worker 63*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 64*c8dee2aaSAndroid Build Coastguard Worker 65*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_task_RenderPassTask_DEFINED 66