xref: /aosp_15_r20/external/skia/src/gpu/graphite/task/RenderPassTask.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_task_RenderPassTask_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_task_RenderPassTask_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/CommandBuffer.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/RenderPassDesc.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/task/Task.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker class DrawPass;
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker /**
20*c8dee2aaSAndroid Build Coastguard Worker  * RenderPassTask handles preparing and recording DrawLists into a single render pass within a
21*c8dee2aaSAndroid Build Coastguard Worker  * command buffer. If the backend supports subpasses, and the DrawLists/surfaces are compatible, a
22*c8dee2aaSAndroid Build Coastguard Worker  * RenderPassTask can execute multiple DrawLists across different surfaces as subpasses nested
23*c8dee2aaSAndroid Build Coastguard Worker  * within a single render pass. If there is no such support, a RenderPassTask is one-to-one with a
24*c8dee2aaSAndroid Build Coastguard Worker  * "render pass" to specific surface.
25*c8dee2aaSAndroid Build Coastguard Worker  */
26*c8dee2aaSAndroid Build Coastguard Worker class RenderPassTask final : public Task {
27*c8dee2aaSAndroid Build Coastguard Worker public:
28*c8dee2aaSAndroid Build Coastguard Worker     using DrawPassList = skia_private::STArray<1, std::unique_ptr<DrawPass>>;
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker     // dstCopy should only be provided if the draw passes require a texture copy
31*c8dee2aaSAndroid Build Coastguard Worker     // for dst reads and must cover the union of all `DrawPass::dstCopyBounds()` values in the
32*c8dee2aaSAndroid Build Coastguard Worker     // render pass. It is assumed that the copy's (0,0) texel matches the top-left corner of the
33*c8dee2aaSAndroid Build Coastguard Worker     // pass's dst copy bounds. The copy can be larger than the required bounds.
34*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<RenderPassTask> Make(DrawPassList,
35*c8dee2aaSAndroid Build Coastguard Worker                                       const RenderPassDesc&,
36*c8dee2aaSAndroid Build Coastguard Worker                                       sk_sp<TextureProxy> target,
37*c8dee2aaSAndroid Build Coastguard Worker                                       sk_sp<TextureProxy> dstCopy,
38*c8dee2aaSAndroid Build Coastguard Worker                                       SkIRect dstCopyBounds);
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker     ~RenderPassTask() override;
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker     Status prepareResources(ResourceProvider*,
43*c8dee2aaSAndroid Build Coastguard Worker                             ScratchResourceManager*,
44*c8dee2aaSAndroid Build Coastguard Worker                             const RuntimeEffectDictionary*) override;
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker     Status addCommands(Context*, CommandBuffer*, ReplayTargetData) override;
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker private:
49*c8dee2aaSAndroid Build Coastguard Worker     RenderPassTask(DrawPassList,
50*c8dee2aaSAndroid Build Coastguard Worker                    const RenderPassDesc&,
51*c8dee2aaSAndroid Build Coastguard Worker                    sk_sp<TextureProxy> target,
52*c8dee2aaSAndroid Build Coastguard Worker                    sk_sp<TextureProxy> dstCopy,
53*c8dee2aaSAndroid Build Coastguard Worker                    SkIRect dstCopyBounds);
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker     DrawPassList fDrawPasses;
56*c8dee2aaSAndroid Build Coastguard Worker     RenderPassDesc fRenderPassDesc;
57*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<TextureProxy> fTarget;
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<TextureProxy> fDstCopy;
60*c8dee2aaSAndroid Build Coastguard Worker     SkIRect fDstCopyBounds;
61*c8dee2aaSAndroid Build Coastguard Worker };
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_task_RenderPassTask_DEFINED
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