1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2024 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_task_DrawTask_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_task_DrawTask_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/ScratchResourceManager.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/task/Task.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/task/TaskList.h" 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker class TextureProxy; 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker /** 20*c8dee2aaSAndroid Build Coastguard Worker * DrawTask is a collection of subtasks that are executed in order to produce some intended 21*c8dee2aaSAndroid Build Coastguard Worker * image in the DrawTask's target. As such, at least one of its subtasks will either be a 22*c8dee2aaSAndroid Build Coastguard Worker * RenderPassTask, ComputeTask or CopyXToTextureTask that directly modify the target. 23*c8dee2aaSAndroid Build Coastguard Worker */ 24*c8dee2aaSAndroid Build Coastguard Worker class DrawTask final : public Task, private ScratchResourceManager::PendingUseListener { 25*c8dee2aaSAndroid Build Coastguard Worker public: 26*c8dee2aaSAndroid Build Coastguard Worker explicit DrawTask(sk_sp<TextureProxy> target); 27*c8dee2aaSAndroid Build Coastguard Worker ~DrawTask() override; 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Worker Status prepareResources(ResourceProvider*, 30*c8dee2aaSAndroid Build Coastguard Worker ScratchResourceManager*, 31*c8dee2aaSAndroid Build Coastguard Worker const RuntimeEffectDictionary*) override; 32*c8dee2aaSAndroid Build Coastguard Worker 33*c8dee2aaSAndroid Build Coastguard Worker Status addCommands(Context*, CommandBuffer*, ReplayTargetData) override; 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Worker private: 36*c8dee2aaSAndroid Build Coastguard Worker friend class DrawContext; // for "addTask" 37*c8dee2aaSAndroid Build Coastguard Worker 38*c8dee2aaSAndroid Build Coastguard Worker // DrawTask is modified directly by DrawContext for efficiency, but its task list will be 39*c8dee2aaSAndroid Build Coastguard Worker // fixed once DrawContext snaps the task. addTask(sk_sp<Task> task)40*c8dee2aaSAndroid Build Coastguard Worker void addTask(sk_sp<Task> task) { fChildTasks.add(std::move(task)); } hasTasks()41*c8dee2aaSAndroid Build Coastguard Worker bool hasTasks() const { return fChildTasks.hasTasks(); } 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker void onUseCompleted(ScratchResourceManager*) override; 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker sk_sp<TextureProxy> fTarget; 46*c8dee2aaSAndroid Build Coastguard Worker TaskList fChildTasks; 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker // Once there is one DrawTask for a scratch device, whether or not the target is instantaited 49*c8dee2aaSAndroid Build Coastguard Worker // will be equivalent to whether or not prepareResources() has been called already if the task 50*c8dee2aaSAndroid Build Coastguard Worker // is referenced multiple times in a Recording. Right now, however, a scratch device can still 51*c8dee2aaSAndroid Build Coastguard Worker // produce several DrawTasks (in which case they will see an instantiated proxy so should still 52*c8dee2aaSAndroid Build Coastguard Worker // prepare their own resources instead of discarding themselves). 53*c8dee2aaSAndroid Build Coastguard Worker bool fPrepared = false; 54*c8dee2aaSAndroid Build Coastguard Worker }; 55*c8dee2aaSAndroid Build Coastguard Worker 56*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 57*c8dee2aaSAndroid Build Coastguard Worker 58*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_task_DrawTask_DEFINED 59