xref: /aosp_15_r20/external/skia/src/gpu/graphite/task/DrawTask.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2024 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_task_DrawTask_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_task_DrawTask_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/ScratchResourceManager.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/task/Task.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/task/TaskList.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker class TextureProxy;
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker /**
20*c8dee2aaSAndroid Build Coastguard Worker  * DrawTask is a collection of subtasks that are executed in order to produce some intended
21*c8dee2aaSAndroid Build Coastguard Worker  * image in the DrawTask's target. As such, at least one of its subtasks will either be a
22*c8dee2aaSAndroid Build Coastguard Worker  * RenderPassTask, ComputeTask or CopyXToTextureTask that directly modify the target.
23*c8dee2aaSAndroid Build Coastguard Worker */
24*c8dee2aaSAndroid Build Coastguard Worker class DrawTask final : public Task, private ScratchResourceManager::PendingUseListener {
25*c8dee2aaSAndroid Build Coastguard Worker public:
26*c8dee2aaSAndroid Build Coastguard Worker     explicit DrawTask(sk_sp<TextureProxy> target);
27*c8dee2aaSAndroid Build Coastguard Worker     ~DrawTask() override;
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker     Status prepareResources(ResourceProvider*,
30*c8dee2aaSAndroid Build Coastguard Worker                             ScratchResourceManager*,
31*c8dee2aaSAndroid Build Coastguard Worker                             const RuntimeEffectDictionary*) override;
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker     Status addCommands(Context*, CommandBuffer*, ReplayTargetData) override;
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker private:
36*c8dee2aaSAndroid Build Coastguard Worker     friend class DrawContext; // for "addTask"
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker     // DrawTask is modified directly by DrawContext for efficiency, but its task list will be
39*c8dee2aaSAndroid Build Coastguard Worker     // fixed once DrawContext snaps the task.
addTask(sk_sp<Task> task)40*c8dee2aaSAndroid Build Coastguard Worker     void addTask(sk_sp<Task> task) { fChildTasks.add(std::move(task)); }
hasTasks()41*c8dee2aaSAndroid Build Coastguard Worker     bool hasTasks() const { return fChildTasks.hasTasks(); }
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker     void onUseCompleted(ScratchResourceManager*) override;
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<TextureProxy> fTarget;
46*c8dee2aaSAndroid Build Coastguard Worker     TaskList fChildTasks;
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker     // Once there is one DrawTask for a scratch device, whether or not the target is instantaited
49*c8dee2aaSAndroid Build Coastguard Worker     // will be equivalent to whether or not prepareResources() has been called already if the task
50*c8dee2aaSAndroid Build Coastguard Worker     // is referenced multiple times in a Recording. Right now, however, a scratch device can still
51*c8dee2aaSAndroid Build Coastguard Worker     // produce several DrawTasks (in which case they will see an instantiated proxy so should still
52*c8dee2aaSAndroid Build Coastguard Worker     // prepare their own resources instead of discarding themselves).
53*c8dee2aaSAndroid Build Coastguard Worker     bool fPrepared = false;
54*c8dee2aaSAndroid Build Coastguard Worker };
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_task_DrawTask_DEFINED
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