1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_task_CopyTask_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_task_CopyTask_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/task/Task.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker class Buffer; 18*c8dee2aaSAndroid Build Coastguard Worker class Texture; 19*c8dee2aaSAndroid Build Coastguard Worker class TextureProxy; 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker class CopyBufferToBufferTask final : public Task { 22*c8dee2aaSAndroid Build Coastguard Worker public: 23*c8dee2aaSAndroid Build Coastguard Worker // The srcBuffer for this Task is always a transfer buffer which is owned by the 24*c8dee2aaSAndroid Build Coastguard Worker // UploadBufferManager. Thus we don't have to take a ref to it as the UploadBufferManager will 25*c8dee2aaSAndroid Build Coastguard Worker // handle its refs and passing them to the Recording. 26*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<CopyBufferToBufferTask> Make(const Buffer* srcBuffer, 27*c8dee2aaSAndroid Build Coastguard Worker size_t srcOffset, 28*c8dee2aaSAndroid Build Coastguard Worker sk_sp<Buffer> dstBuffer, 29*c8dee2aaSAndroid Build Coastguard Worker size_t dstOffset, 30*c8dee2aaSAndroid Build Coastguard Worker size_t size); 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Worker ~CopyBufferToBufferTask() override; 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker Status prepareResources(ResourceProvider*, 35*c8dee2aaSAndroid Build Coastguard Worker ScratchResourceManager*, 36*c8dee2aaSAndroid Build Coastguard Worker const RuntimeEffectDictionary*) override; 37*c8dee2aaSAndroid Build Coastguard Worker 38*c8dee2aaSAndroid Build Coastguard Worker Status addCommands(Context*, CommandBuffer*, ReplayTargetData) override; 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker private: 41*c8dee2aaSAndroid Build Coastguard Worker CopyBufferToBufferTask(const Buffer* srcBuffer, 42*c8dee2aaSAndroid Build Coastguard Worker size_t srcOffset, 43*c8dee2aaSAndroid Build Coastguard Worker sk_sp<Buffer> dstBuffer, 44*c8dee2aaSAndroid Build Coastguard Worker size_t dstOffset, 45*c8dee2aaSAndroid Build Coastguard Worker size_t size); 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Worker const Buffer* fSrcBuffer; 48*c8dee2aaSAndroid Build Coastguard Worker size_t fSrcOffset; 49*c8dee2aaSAndroid Build Coastguard Worker sk_sp<Buffer> fDstBuffer; 50*c8dee2aaSAndroid Build Coastguard Worker size_t fDstOffset; 51*c8dee2aaSAndroid Build Coastguard Worker size_t fSize; 52*c8dee2aaSAndroid Build Coastguard Worker }; 53*c8dee2aaSAndroid Build Coastguard Worker 54*c8dee2aaSAndroid Build Coastguard Worker class CopyTextureToBufferTask final : public Task { 55*c8dee2aaSAndroid Build Coastguard Worker public: 56*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<CopyTextureToBufferTask> Make(sk_sp<TextureProxy>, 57*c8dee2aaSAndroid Build Coastguard Worker SkIRect srcRect, 58*c8dee2aaSAndroid Build Coastguard Worker sk_sp<Buffer>, 59*c8dee2aaSAndroid Build Coastguard Worker size_t bufferOffset, 60*c8dee2aaSAndroid Build Coastguard Worker size_t bufferRowBytes); 61*c8dee2aaSAndroid Build Coastguard Worker 62*c8dee2aaSAndroid Build Coastguard Worker ~CopyTextureToBufferTask() override; 63*c8dee2aaSAndroid Build Coastguard Worker 64*c8dee2aaSAndroid Build Coastguard Worker Status prepareResources(ResourceProvider*, 65*c8dee2aaSAndroid Build Coastguard Worker ScratchResourceManager*, 66*c8dee2aaSAndroid Build Coastguard Worker const RuntimeEffectDictionary*) override; 67*c8dee2aaSAndroid Build Coastguard Worker 68*c8dee2aaSAndroid Build Coastguard Worker Status addCommands(Context*, CommandBuffer*, ReplayTargetData) override; 69*c8dee2aaSAndroid Build Coastguard Worker 70*c8dee2aaSAndroid Build Coastguard Worker private: 71*c8dee2aaSAndroid Build Coastguard Worker CopyTextureToBufferTask(sk_sp<TextureProxy>, 72*c8dee2aaSAndroid Build Coastguard Worker SkIRect srcRect, 73*c8dee2aaSAndroid Build Coastguard Worker sk_sp<Buffer>, 74*c8dee2aaSAndroid Build Coastguard Worker size_t bufferOffset, 75*c8dee2aaSAndroid Build Coastguard Worker size_t bufferRowBytes); 76*c8dee2aaSAndroid Build Coastguard Worker 77*c8dee2aaSAndroid Build Coastguard Worker sk_sp<TextureProxy> fTextureProxy; 78*c8dee2aaSAndroid Build Coastguard Worker SkIRect fSrcRect; 79*c8dee2aaSAndroid Build Coastguard Worker sk_sp<Buffer> fBuffer; 80*c8dee2aaSAndroid Build Coastguard Worker size_t fBufferOffset; 81*c8dee2aaSAndroid Build Coastguard Worker size_t fBufferRowBytes; 82*c8dee2aaSAndroid Build Coastguard Worker }; 83*c8dee2aaSAndroid Build Coastguard Worker 84*c8dee2aaSAndroid Build Coastguard Worker class CopyTextureToTextureTask final : public Task { 85*c8dee2aaSAndroid Build Coastguard Worker public: 86*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<CopyTextureToTextureTask> Make(sk_sp<TextureProxy> srcProxy, 87*c8dee2aaSAndroid Build Coastguard Worker SkIRect srcRect, 88*c8dee2aaSAndroid Build Coastguard Worker sk_sp<TextureProxy> dstProxy, 89*c8dee2aaSAndroid Build Coastguard Worker SkIPoint dstPoint, 90*c8dee2aaSAndroid Build Coastguard Worker int dstLevel = 0); 91*c8dee2aaSAndroid Build Coastguard Worker 92*c8dee2aaSAndroid Build Coastguard Worker ~CopyTextureToTextureTask() override; 93*c8dee2aaSAndroid Build Coastguard Worker 94*c8dee2aaSAndroid Build Coastguard Worker Status prepareResources(ResourceProvider*, 95*c8dee2aaSAndroid Build Coastguard Worker ScratchResourceManager*, 96*c8dee2aaSAndroid Build Coastguard Worker const RuntimeEffectDictionary*) override; 97*c8dee2aaSAndroid Build Coastguard Worker 98*c8dee2aaSAndroid Build Coastguard Worker Status addCommands(Context*, CommandBuffer*, ReplayTargetData) override; 99*c8dee2aaSAndroid Build Coastguard Worker 100*c8dee2aaSAndroid Build Coastguard Worker private: 101*c8dee2aaSAndroid Build Coastguard Worker CopyTextureToTextureTask(sk_sp<TextureProxy> srcProxy, 102*c8dee2aaSAndroid Build Coastguard Worker SkIRect srcRect, 103*c8dee2aaSAndroid Build Coastguard Worker sk_sp<TextureProxy> dstProxy, 104*c8dee2aaSAndroid Build Coastguard Worker SkIPoint dstPoint, 105*c8dee2aaSAndroid Build Coastguard Worker int dstLevel); 106*c8dee2aaSAndroid Build Coastguard Worker 107*c8dee2aaSAndroid Build Coastguard Worker sk_sp<TextureProxy> fSrcProxy; 108*c8dee2aaSAndroid Build Coastguard Worker SkIRect fSrcRect; 109*c8dee2aaSAndroid Build Coastguard Worker sk_sp<TextureProxy> fDstProxy; 110*c8dee2aaSAndroid Build Coastguard Worker SkIPoint fDstPoint; 111*c8dee2aaSAndroid Build Coastguard Worker int fDstLevel; 112*c8dee2aaSAndroid Build Coastguard Worker }; 113*c8dee2aaSAndroid Build Coastguard Worker 114*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 115*c8dee2aaSAndroid Build Coastguard Worker 116*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_task_CopyTask_DEFINED 117