1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_task_ComputeTask_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_task_ComputeTask_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/task/Task.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/task/TaskList.h" 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker #include <memory> 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker class DispatchGroup; 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker /** 22*c8dee2aaSAndroid Build Coastguard Worker * ComputeTask handles preparing and recording DispatchGroups into a series of compute dispatches 23*c8dee2aaSAndroid Build Coastguard Worker * within a command buffer. It is guaranteed that dispatches within a DispatchGroup will be executed 24*c8dee2aaSAndroid Build Coastguard Worker * sequentially. 25*c8dee2aaSAndroid Build Coastguard Worker */ 26*c8dee2aaSAndroid Build Coastguard Worker class ComputeTask final : public Task { 27*c8dee2aaSAndroid Build Coastguard Worker public: 28*c8dee2aaSAndroid Build Coastguard Worker using DispatchGroupList = skia_private::STArray<1, std::unique_ptr<DispatchGroup>>; 29*c8dee2aaSAndroid Build Coastguard Worker 30*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<ComputeTask> Make(DispatchGroupList dispatchGroups); 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Worker ~ComputeTask() override; 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker Status prepareResources(ResourceProvider*, 35*c8dee2aaSAndroid Build Coastguard Worker ScratchResourceManager*, 36*c8dee2aaSAndroid Build Coastguard Worker const RuntimeEffectDictionary*) override; 37*c8dee2aaSAndroid Build Coastguard Worker Status addCommands(Context*, CommandBuffer*, ReplayTargetData) override; 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Worker private: 40*c8dee2aaSAndroid Build Coastguard Worker explicit ComputeTask(DispatchGroupList dispatchGroups); 41*c8dee2aaSAndroid Build Coastguard Worker 42*c8dee2aaSAndroid Build Coastguard Worker DispatchGroupList fDispatchGroups; 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Worker // Every element of this list is a task that must execute before the DispatchGroup stored at the 45*c8dee2aaSAndroid Build Coastguard Worker // same array index. Child tasks are allowed to be a nullptr to represent NOP (i.e. the 46*c8dee2aaSAndroid Build Coastguard Worker // corresponding DispatchGroup doesn't have any pre-tasks). 47*c8dee2aaSAndroid Build Coastguard Worker skia_private::TArray<sk_sp<Task>> fChildTasks; 48*c8dee2aaSAndroid Build Coastguard Worker }; 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 51*c8dee2aaSAndroid Build Coastguard Worker 52*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_task_ComputeTask_DEFINED 53