xref: /aosp_15_r20/external/skia/src/gpu/graphite/Texture.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Texture.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTraceMemoryDump.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/MutableTextureState.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/RefCntedCallback.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Caps.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/SharedContext.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/TextureUtils.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
18*c8dee2aaSAndroid Build Coastguard Worker 
Texture(const SharedContext * sharedContext,SkISize dimensions,const TextureInfo & info,sk_sp<MutableTextureState> mutableState,Ownership ownership,skgpu::Budgeted budgeted)19*c8dee2aaSAndroid Build Coastguard Worker Texture::Texture(const SharedContext* sharedContext,
20*c8dee2aaSAndroid Build Coastguard Worker                  SkISize dimensions,
21*c8dee2aaSAndroid Build Coastguard Worker                  const TextureInfo& info,
22*c8dee2aaSAndroid Build Coastguard Worker                  sk_sp<MutableTextureState> mutableState,
23*c8dee2aaSAndroid Build Coastguard Worker                  Ownership ownership,
24*c8dee2aaSAndroid Build Coastguard Worker                  skgpu::Budgeted budgeted)
25*c8dee2aaSAndroid Build Coastguard Worker         : Resource(sharedContext, ownership, budgeted, ComputeSize(dimensions, info))
26*c8dee2aaSAndroid Build Coastguard Worker         , fDimensions(dimensions)
27*c8dee2aaSAndroid Build Coastguard Worker         , fInfo(info)
28*c8dee2aaSAndroid Build Coastguard Worker         , fMutableState(std::move(mutableState)) {}
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker Texture::~Texture() = default;
31*c8dee2aaSAndroid Build Coastguard Worker 
setReleaseCallback(sk_sp<RefCntedCallback> releaseCallback)32*c8dee2aaSAndroid Build Coastguard Worker void Texture::setReleaseCallback(sk_sp<RefCntedCallback> releaseCallback) {
33*c8dee2aaSAndroid Build Coastguard Worker     fReleaseCallback = std::move(releaseCallback);
34*c8dee2aaSAndroid Build Coastguard Worker }
35*c8dee2aaSAndroid Build Coastguard Worker 
invokeReleaseProc()36*c8dee2aaSAndroid Build Coastguard Worker void Texture::invokeReleaseProc() {
37*c8dee2aaSAndroid Build Coastguard Worker     if (fReleaseCallback) {
38*c8dee2aaSAndroid Build Coastguard Worker         // Depending on the ref count of fReleaseCallback this may or may not actually trigger
39*c8dee2aaSAndroid Build Coastguard Worker         // the ReleaseProc to be called.
40*c8dee2aaSAndroid Build Coastguard Worker         fReleaseCallback.reset();
41*c8dee2aaSAndroid Build Coastguard Worker     }
42*c8dee2aaSAndroid Build Coastguard Worker }
43*c8dee2aaSAndroid Build Coastguard Worker 
mutableState() const44*c8dee2aaSAndroid Build Coastguard Worker MutableTextureState* Texture::mutableState() const { return fMutableState.get(); }
45*c8dee2aaSAndroid Build Coastguard Worker 
onDumpMemoryStatistics(SkTraceMemoryDump * traceMemoryDump,const char * dumpName) const46*c8dee2aaSAndroid Build Coastguard Worker void Texture::onDumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump,
47*c8dee2aaSAndroid Build Coastguard Worker                                      const char* dumpName) const {
48*c8dee2aaSAndroid Build Coastguard Worker     SkString dimensionsStr;
49*c8dee2aaSAndroid Build Coastguard Worker     dimensionsStr.printf("(%dx%d)", fDimensions.width(), fDimensions.height());
50*c8dee2aaSAndroid Build Coastguard Worker     traceMemoryDump->dumpStringValue(dumpName, "dimensions", dimensionsStr.c_str());
51*c8dee2aaSAndroid Build Coastguard Worker     traceMemoryDump->dumpStringValue(dumpName, "textureInfo", fInfo.toString().c_str());
52*c8dee2aaSAndroid Build Coastguard Worker }
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
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