xref: /aosp_15_r20/external/skia/src/gpu/ganesh/PathRendererChain.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/PathRendererChain.h"
8*c8dee2aaSAndroid Build Coastguard Worker 
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRecordingContextPriv.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrStyle.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/geometry/GrStyledShape.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/AAConvexPathRenderer.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/AAHairLinePathRenderer.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/AALinearizingConvexPathRenderer.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/AtlasPathRenderer.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/DashLinePathRenderer.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/DefaultPathRenderer.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/SmallPathRenderer.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/TessellationPathRenderer.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/TriangulatingPathRenderer.h"
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker class GrCaps;
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh {
28*c8dee2aaSAndroid Build Coastguard Worker 
PathRendererChain(GrRecordingContext * context,const Options & options)29*c8dee2aaSAndroid Build Coastguard Worker PathRendererChain::PathRendererChain(GrRecordingContext* context, const Options& options) {
30*c8dee2aaSAndroid Build Coastguard Worker     const GrCaps& caps = *context->priv().caps();
31*c8dee2aaSAndroid Build Coastguard Worker     if (options.fGpuPathRenderers & GpuPathRenderers::kDashLine) {
32*c8dee2aaSAndroid Build Coastguard Worker         fChain.push_back(sk_make_sp<ganesh::DashLinePathRenderer>());
33*c8dee2aaSAndroid Build Coastguard Worker     }
34*c8dee2aaSAndroid Build Coastguard Worker     if (options.fGpuPathRenderers & GpuPathRenderers::kAAConvex) {
35*c8dee2aaSAndroid Build Coastguard Worker         fChain.push_back(sk_make_sp<AAConvexPathRenderer>());
36*c8dee2aaSAndroid Build Coastguard Worker     }
37*c8dee2aaSAndroid Build Coastguard Worker     if (options.fGpuPathRenderers & GpuPathRenderers::kAAHairline) {
38*c8dee2aaSAndroid Build Coastguard Worker         fChain.push_back(sk_make_sp<AAHairLinePathRenderer>());
39*c8dee2aaSAndroid Build Coastguard Worker     }
40*c8dee2aaSAndroid Build Coastguard Worker     if (options.fGpuPathRenderers & GpuPathRenderers::kAALinearizing) {
41*c8dee2aaSAndroid Build Coastguard Worker         fChain.push_back(sk_make_sp<AALinearizingConvexPathRenderer>());
42*c8dee2aaSAndroid Build Coastguard Worker     }
43*c8dee2aaSAndroid Build Coastguard Worker     if (options.fGpuPathRenderers & GpuPathRenderers::kAtlas) {
44*c8dee2aaSAndroid Build Coastguard Worker         if (auto atlasPathRenderer = AtlasPathRenderer::Make(context)) {
45*c8dee2aaSAndroid Build Coastguard Worker             fAtlasPathRenderer = atlasPathRenderer.get();
46*c8dee2aaSAndroid Build Coastguard Worker             context->priv().addOnFlushCallbackObject(atlasPathRenderer.get());
47*c8dee2aaSAndroid Build Coastguard Worker             fChain.push_back(std::move(atlasPathRenderer));
48*c8dee2aaSAndroid Build Coastguard Worker         }
49*c8dee2aaSAndroid Build Coastguard Worker     }
50*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_ENABLE_OPTIMIZE_SIZE)
51*c8dee2aaSAndroid Build Coastguard Worker     if (options.fGpuPathRenderers & GpuPathRenderers::kSmall) {
52*c8dee2aaSAndroid Build Coastguard Worker         fChain.push_back(sk_make_sp<SmallPathRenderer>());
53*c8dee2aaSAndroid Build Coastguard Worker     }
54*c8dee2aaSAndroid Build Coastguard Worker     if (options.fGpuPathRenderers & GpuPathRenderers::kTriangulating) {
55*c8dee2aaSAndroid Build Coastguard Worker         fChain.push_back(sk_make_sp<TriangulatingPathRenderer>());
56*c8dee2aaSAndroid Build Coastguard Worker     }
57*c8dee2aaSAndroid Build Coastguard Worker #endif
58*c8dee2aaSAndroid Build Coastguard Worker     if (options.fGpuPathRenderers & GpuPathRenderers::kTessellation) {
59*c8dee2aaSAndroid Build Coastguard Worker         if (TessellationPathRenderer::IsSupported(caps)) {
60*c8dee2aaSAndroid Build Coastguard Worker             auto tess = sk_make_sp<TessellationPathRenderer>();
61*c8dee2aaSAndroid Build Coastguard Worker             fTessellationPathRenderer = tess.get();
62*c8dee2aaSAndroid Build Coastguard Worker             fChain.push_back(std::move(tess));
63*c8dee2aaSAndroid Build Coastguard Worker         }
64*c8dee2aaSAndroid Build Coastguard Worker     }
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker     // We always include the default path renderer (as well as SW), so we can draw any path
67*c8dee2aaSAndroid Build Coastguard Worker     fChain.push_back(sk_make_sp<DefaultPathRenderer>());
68*c8dee2aaSAndroid Build Coastguard Worker }
69*c8dee2aaSAndroid Build Coastguard Worker 
getPathRenderer(const PathRenderer::CanDrawPathArgs & args,DrawType drawType,PathRenderer::StencilSupport * stencilSupport)70*c8dee2aaSAndroid Build Coastguard Worker PathRenderer* PathRendererChain::getPathRenderer(const PathRenderer::CanDrawPathArgs& args,
71*c8dee2aaSAndroid Build Coastguard Worker                                                  DrawType drawType,
72*c8dee2aaSAndroid Build Coastguard Worker                                                  PathRenderer::StencilSupport* stencilSupport) {
73*c8dee2aaSAndroid Build Coastguard Worker     static_assert(PathRenderer::kNoSupport_StencilSupport <
74*c8dee2aaSAndroid Build Coastguard Worker                   PathRenderer::kStencilOnly_StencilSupport);
75*c8dee2aaSAndroid Build Coastguard Worker     static_assert(PathRenderer::kStencilOnly_StencilSupport <
76*c8dee2aaSAndroid Build Coastguard Worker                   PathRenderer::kNoRestriction_StencilSupport);
77*c8dee2aaSAndroid Build Coastguard Worker     PathRenderer::StencilSupport minStencilSupport;
78*c8dee2aaSAndroid Build Coastguard Worker     if (DrawType::kStencil == drawType) {
79*c8dee2aaSAndroid Build Coastguard Worker         minStencilSupport = PathRenderer::kStencilOnly_StencilSupport;
80*c8dee2aaSAndroid Build Coastguard Worker     } else if (DrawType::kStencilAndColor == drawType) {
81*c8dee2aaSAndroid Build Coastguard Worker         minStencilSupport = PathRenderer::kNoRestriction_StencilSupport;
82*c8dee2aaSAndroid Build Coastguard Worker     } else {
83*c8dee2aaSAndroid Build Coastguard Worker         minStencilSupport = PathRenderer::kNoSupport_StencilSupport;
84*c8dee2aaSAndroid Build Coastguard Worker     }
85*c8dee2aaSAndroid Build Coastguard Worker     if (minStencilSupport != PathRenderer::kNoSupport_StencilSupport) {
86*c8dee2aaSAndroid Build Coastguard Worker         // We don't support (and shouldn't need) stenciling of non-fill paths.
87*c8dee2aaSAndroid Build Coastguard Worker         if (!args.fShape->style().isSimpleFill()) {
88*c8dee2aaSAndroid Build Coastguard Worker             return nullptr;
89*c8dee2aaSAndroid Build Coastguard Worker         }
90*c8dee2aaSAndroid Build Coastguard Worker     }
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker     PathRenderer* bestPathRenderer = nullptr;
93*c8dee2aaSAndroid Build Coastguard Worker     for (const sk_sp<PathRenderer>& pr : fChain) {
94*c8dee2aaSAndroid Build Coastguard Worker         PathRenderer::StencilSupport support = PathRenderer::kNoSupport_StencilSupport;
95*c8dee2aaSAndroid Build Coastguard Worker         if (PathRenderer::kNoSupport_StencilSupport != minStencilSupport) {
96*c8dee2aaSAndroid Build Coastguard Worker             support = pr->getStencilSupport(*args.fShape);
97*c8dee2aaSAndroid Build Coastguard Worker             if (support < minStencilSupport) {
98*c8dee2aaSAndroid Build Coastguard Worker                 continue;
99*c8dee2aaSAndroid Build Coastguard Worker             }
100*c8dee2aaSAndroid Build Coastguard Worker         }
101*c8dee2aaSAndroid Build Coastguard Worker         PathRenderer::CanDrawPath canDrawPath = pr->canDrawPath(args);
102*c8dee2aaSAndroid Build Coastguard Worker         if (PathRenderer::CanDrawPath::kNo == canDrawPath) {
103*c8dee2aaSAndroid Build Coastguard Worker             continue;
104*c8dee2aaSAndroid Build Coastguard Worker         }
105*c8dee2aaSAndroid Build Coastguard Worker         if (PathRenderer::CanDrawPath::kAsBackup == canDrawPath && bestPathRenderer) {
106*c8dee2aaSAndroid Build Coastguard Worker             continue;
107*c8dee2aaSAndroid Build Coastguard Worker         }
108*c8dee2aaSAndroid Build Coastguard Worker         if (stencilSupport) {
109*c8dee2aaSAndroid Build Coastguard Worker             *stencilSupport = support;
110*c8dee2aaSAndroid Build Coastguard Worker         }
111*c8dee2aaSAndroid Build Coastguard Worker         bestPathRenderer = pr.get();
112*c8dee2aaSAndroid Build Coastguard Worker         if (PathRenderer::CanDrawPath::kYes == canDrawPath) {
113*c8dee2aaSAndroid Build Coastguard Worker             break;
114*c8dee2aaSAndroid Build Coastguard Worker         }
115*c8dee2aaSAndroid Build Coastguard Worker     }
116*c8dee2aaSAndroid Build Coastguard Worker     return bestPathRenderer;
117*c8dee2aaSAndroid Build Coastguard Worker }
118*c8dee2aaSAndroid Build Coastguard Worker 
119*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu::ganesh
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