1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_BUILD_FOR_ANDROID) && __ANDROID_API__ >= 26
11*c8dee2aaSAndroid Build Coastguard Worker
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrAHardwareBufferImageGenerator.h"
13*c8dee2aaSAndroid Build Coastguard Worker
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/android/AHardwareBufferUtils.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/android/GrAHardwareBufferUtils.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLTypes.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkMessageBus.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProxyProvider.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRecordingContextPriv.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrResourceCache.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrResourceProvider.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrResourceProviderPriv.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTexture.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTextureProxy.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SkGr.h"
32*c8dee2aaSAndroid Build Coastguard Worker
33*c8dee2aaSAndroid Build Coastguard Worker #include <android/hardware_buffer.h>
34*c8dee2aaSAndroid Build Coastguard Worker
Make(AHardwareBuffer * graphicBuffer,SkAlphaType alphaType,sk_sp<SkColorSpace> colorSpace,GrSurfaceOrigin surfaceOrigin)35*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SkImageGenerator> GrAHardwareBufferImageGenerator::Make(
36*c8dee2aaSAndroid Build Coastguard Worker AHardwareBuffer* graphicBuffer, SkAlphaType alphaType, sk_sp<SkColorSpace> colorSpace,
37*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceOrigin surfaceOrigin) {
38*c8dee2aaSAndroid Build Coastguard Worker AHardwareBuffer_Desc bufferDesc;
39*c8dee2aaSAndroid Build Coastguard Worker AHardwareBuffer_describe(graphicBuffer, &bufferDesc);
40*c8dee2aaSAndroid Build Coastguard Worker
41*c8dee2aaSAndroid Build Coastguard Worker SkColorType colorType =
42*c8dee2aaSAndroid Build Coastguard Worker AHardwareBufferUtils::GetSkColorTypeFromBufferFormat(bufferDesc.format);
43*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo info = SkImageInfo::Make(bufferDesc.width, bufferDesc.height, colorType,
44*c8dee2aaSAndroid Build Coastguard Worker alphaType, std::move(colorSpace));
45*c8dee2aaSAndroid Build Coastguard Worker
46*c8dee2aaSAndroid Build Coastguard Worker bool createProtectedImage = 0 != (bufferDesc.usage & AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT);
47*c8dee2aaSAndroid Build Coastguard Worker return std::unique_ptr<SkImageGenerator>(new GrAHardwareBufferImageGenerator(
48*c8dee2aaSAndroid Build Coastguard Worker info, graphicBuffer, alphaType, createProtectedImage,
49*c8dee2aaSAndroid Build Coastguard Worker bufferDesc.format, surfaceOrigin));
50*c8dee2aaSAndroid Build Coastguard Worker }
51*c8dee2aaSAndroid Build Coastguard Worker
GrAHardwareBufferImageGenerator(const SkImageInfo & info,AHardwareBuffer * hardwareBuffer,SkAlphaType alphaType,bool isProtectedContent,uint32_t bufferFormat,GrSurfaceOrigin surfaceOrigin)52*c8dee2aaSAndroid Build Coastguard Worker GrAHardwareBufferImageGenerator::GrAHardwareBufferImageGenerator(const SkImageInfo& info,
53*c8dee2aaSAndroid Build Coastguard Worker AHardwareBuffer* hardwareBuffer, SkAlphaType alphaType, bool isProtectedContent,
54*c8dee2aaSAndroid Build Coastguard Worker uint32_t bufferFormat, GrSurfaceOrigin surfaceOrigin)
55*c8dee2aaSAndroid Build Coastguard Worker : GrTextureGenerator(info)
56*c8dee2aaSAndroid Build Coastguard Worker , fHardwareBuffer(hardwareBuffer)
57*c8dee2aaSAndroid Build Coastguard Worker , fBufferFormat(bufferFormat)
58*c8dee2aaSAndroid Build Coastguard Worker , fIsProtectedContent(isProtectedContent)
59*c8dee2aaSAndroid Build Coastguard Worker , fSurfaceOrigin(surfaceOrigin) {
60*c8dee2aaSAndroid Build Coastguard Worker AHardwareBuffer_acquire(fHardwareBuffer);
61*c8dee2aaSAndroid Build Coastguard Worker }
62*c8dee2aaSAndroid Build Coastguard Worker
~GrAHardwareBufferImageGenerator()63*c8dee2aaSAndroid Build Coastguard Worker GrAHardwareBufferImageGenerator::~GrAHardwareBufferImageGenerator() {
64*c8dee2aaSAndroid Build Coastguard Worker AHardwareBuffer_release(fHardwareBuffer);
65*c8dee2aaSAndroid Build Coastguard Worker }
66*c8dee2aaSAndroid Build Coastguard Worker
67*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////////////////////////
68*c8dee2aaSAndroid Build Coastguard Worker
makeView(GrRecordingContext * context)69*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView GrAHardwareBufferImageGenerator::makeView(GrRecordingContext* context) {
70*c8dee2aaSAndroid Build Coastguard Worker if (context->abandoned()) {
71*c8dee2aaSAndroid Build Coastguard Worker return {};
72*c8dee2aaSAndroid Build Coastguard Worker }
73*c8dee2aaSAndroid Build Coastguard Worker
74*c8dee2aaSAndroid Build Coastguard Worker auto direct = context->asDirectContext();
75*c8dee2aaSAndroid Build Coastguard Worker if (!direct) {
76*c8dee2aaSAndroid Build Coastguard Worker return {};
77*c8dee2aaSAndroid Build Coastguard Worker }
78*c8dee2aaSAndroid Build Coastguard Worker
79*c8dee2aaSAndroid Build Coastguard Worker GrBackendFormat backendFormat = GrAHardwareBufferUtils::GetBackendFormat(direct,
80*c8dee2aaSAndroid Build Coastguard Worker fHardwareBuffer,
81*c8dee2aaSAndroid Build Coastguard Worker fBufferFormat,
82*c8dee2aaSAndroid Build Coastguard Worker false);
83*c8dee2aaSAndroid Build Coastguard Worker
84*c8dee2aaSAndroid Build Coastguard Worker GrColorType grColorType = SkColorTypeToGrColorType(this->getInfo().colorType());
85*c8dee2aaSAndroid Build Coastguard Worker
86*c8dee2aaSAndroid Build Coastguard Worker int width = this->getInfo().width();
87*c8dee2aaSAndroid Build Coastguard Worker int height = this->getInfo().height();
88*c8dee2aaSAndroid Build Coastguard Worker
89*c8dee2aaSAndroid Build Coastguard Worker auto proxyProvider = context->priv().proxyProvider();
90*c8dee2aaSAndroid Build Coastguard Worker
91*c8dee2aaSAndroid Build Coastguard Worker AHardwareBuffer* hardwareBuffer = fHardwareBuffer;
92*c8dee2aaSAndroid Build Coastguard Worker AHardwareBuffer_acquire(hardwareBuffer);
93*c8dee2aaSAndroid Build Coastguard Worker
94*c8dee2aaSAndroid Build Coastguard Worker class AutoAHBRelease {
95*c8dee2aaSAndroid Build Coastguard Worker public:
96*c8dee2aaSAndroid Build Coastguard Worker AutoAHBRelease(AHardwareBuffer* ahb) : fAhb(ahb) {}
97*c8dee2aaSAndroid Build Coastguard Worker // std::function() must be CopyConstructible, but ours should never actually be copied.
98*c8dee2aaSAndroid Build Coastguard Worker AutoAHBRelease(const AutoAHBRelease&) { SkASSERT(0); }
99*c8dee2aaSAndroid Build Coastguard Worker AutoAHBRelease(AutoAHBRelease&& that) : fAhb(that.fAhb) { that.fAhb = nullptr; }
100*c8dee2aaSAndroid Build Coastguard Worker ~AutoAHBRelease() { fAhb ? AHardwareBuffer_release(fAhb) : void(); }
101*c8dee2aaSAndroid Build Coastguard Worker
102*c8dee2aaSAndroid Build Coastguard Worker AutoAHBRelease& operator=(AutoAHBRelease&& that) {
103*c8dee2aaSAndroid Build Coastguard Worker fAhb = std::exchange(that.fAhb, nullptr);
104*c8dee2aaSAndroid Build Coastguard Worker return *this;
105*c8dee2aaSAndroid Build Coastguard Worker }
106*c8dee2aaSAndroid Build Coastguard Worker AutoAHBRelease& operator=(const AutoAHBRelease&) = delete;
107*c8dee2aaSAndroid Build Coastguard Worker
108*c8dee2aaSAndroid Build Coastguard Worker AHardwareBuffer* get() const { return fAhb; }
109*c8dee2aaSAndroid Build Coastguard Worker
110*c8dee2aaSAndroid Build Coastguard Worker private:
111*c8dee2aaSAndroid Build Coastguard Worker AHardwareBuffer* fAhb;
112*c8dee2aaSAndroid Build Coastguard Worker };
113*c8dee2aaSAndroid Build Coastguard Worker
114*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrTextureProxy> texProxy = proxyProvider->createLazyProxy(
115*c8dee2aaSAndroid Build Coastguard Worker [direct, buffer = AutoAHBRelease(hardwareBuffer)](
116*c8dee2aaSAndroid Build Coastguard Worker GrResourceProvider* resourceProvider,
117*c8dee2aaSAndroid Build Coastguard Worker const GrSurfaceProxy::LazySurfaceDesc& desc)
118*c8dee2aaSAndroid Build Coastguard Worker -> GrSurfaceProxy::LazyCallbackResult {
119*c8dee2aaSAndroid Build Coastguard Worker GrAHardwareBufferUtils::DeleteImageProc deleteImageProc = nullptr;
120*c8dee2aaSAndroid Build Coastguard Worker GrAHardwareBufferUtils::UpdateImageProc updateImageProc = nullptr;
121*c8dee2aaSAndroid Build Coastguard Worker GrAHardwareBufferUtils::TexImageCtx texImageCtx = nullptr;
122*c8dee2aaSAndroid Build Coastguard Worker
123*c8dee2aaSAndroid Build Coastguard Worker bool isProtected = desc.fProtected == GrProtected::kYes;
124*c8dee2aaSAndroid Build Coastguard Worker GrBackendTexture backendTex =
125*c8dee2aaSAndroid Build Coastguard Worker GrAHardwareBufferUtils::MakeBackendTexture(direct,
126*c8dee2aaSAndroid Build Coastguard Worker buffer.get(),
127*c8dee2aaSAndroid Build Coastguard Worker desc.fDimensions.width(),
128*c8dee2aaSAndroid Build Coastguard Worker desc.fDimensions.height(),
129*c8dee2aaSAndroid Build Coastguard Worker &deleteImageProc,
130*c8dee2aaSAndroid Build Coastguard Worker &updateImageProc,
131*c8dee2aaSAndroid Build Coastguard Worker &texImageCtx,
132*c8dee2aaSAndroid Build Coastguard Worker isProtected,
133*c8dee2aaSAndroid Build Coastguard Worker desc.fFormat,
134*c8dee2aaSAndroid Build Coastguard Worker false);
135*c8dee2aaSAndroid Build Coastguard Worker if (!backendTex.isValid()) {
136*c8dee2aaSAndroid Build Coastguard Worker return {};
137*c8dee2aaSAndroid Build Coastguard Worker }
138*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(deleteImageProc && texImageCtx);
139*c8dee2aaSAndroid Build Coastguard Worker
140*c8dee2aaSAndroid Build Coastguard Worker // We make this texture cacheable to avoid recreating a GrTexture every time this
141*c8dee2aaSAndroid Build Coastguard Worker // is invoked. We know the owning SkImage will send an invalidation message when the
142*c8dee2aaSAndroid Build Coastguard Worker // image is destroyed, so the texture will be removed at that time. Note that the
143*c8dee2aaSAndroid Build Coastguard Worker // proxy will be keyed in GrProxyProvider but that cache just allows extant proxies
144*c8dee2aaSAndroid Build Coastguard Worker // to be reused. It does not retain them. After a flush the proxy will be deleted
145*c8dee2aaSAndroid Build Coastguard Worker // and a subsequent use of the image will recreate a new proxy around the GrTexture
146*c8dee2aaSAndroid Build Coastguard Worker // found in the GrResourceCache.
147*c8dee2aaSAndroid Build Coastguard Worker // This is the last use of GrWrapCacheable::kYes so if we actually cached the proxy
148*c8dee2aaSAndroid Build Coastguard Worker // we could remove wrapped GrGpuResource caching.
149*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrTexture> tex = resourceProvider->wrapBackendTexture(
150*c8dee2aaSAndroid Build Coastguard Worker backendTex, kBorrow_GrWrapOwnership, GrWrapCacheable::kYes, kRead_GrIOType);
151*c8dee2aaSAndroid Build Coastguard Worker if (!tex) {
152*c8dee2aaSAndroid Build Coastguard Worker deleteImageProc(texImageCtx);
153*c8dee2aaSAndroid Build Coastguard Worker return {};
154*c8dee2aaSAndroid Build Coastguard Worker }
155*c8dee2aaSAndroid Build Coastguard Worker
156*c8dee2aaSAndroid Build Coastguard Worker if (deleteImageProc) {
157*c8dee2aaSAndroid Build Coastguard Worker tex->setRelease(deleteImageProc, texImageCtx);
158*c8dee2aaSAndroid Build Coastguard Worker }
159*c8dee2aaSAndroid Build Coastguard Worker
160*c8dee2aaSAndroid Build Coastguard Worker return tex;
161*c8dee2aaSAndroid Build Coastguard Worker },
162*c8dee2aaSAndroid Build Coastguard Worker backendFormat,
163*c8dee2aaSAndroid Build Coastguard Worker {width, height},
164*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped::kNo,
165*c8dee2aaSAndroid Build Coastguard Worker GrMipmapStatus::kNotAllocated,
166*c8dee2aaSAndroid Build Coastguard Worker GrInternalSurfaceFlags::kReadOnly,
167*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit::kExact,
168*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted::kNo,
169*c8dee2aaSAndroid Build Coastguard Worker GrProtected(fIsProtectedContent),
170*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxy::UseAllocator::kYes,
171*c8dee2aaSAndroid Build Coastguard Worker "AHardwareBufferImageGenerator_MakeView");
172*c8dee2aaSAndroid Build Coastguard Worker
173*c8dee2aaSAndroid Build Coastguard Worker skgpu::Swizzle readSwizzle = context->priv().caps()->getReadSwizzle(backendFormat, grColorType);
174*c8dee2aaSAndroid Build Coastguard Worker
175*c8dee2aaSAndroid Build Coastguard Worker return GrSurfaceProxyView(std::move(texProxy), fSurfaceOrigin, readSwizzle);
176*c8dee2aaSAndroid Build Coastguard Worker }
177*c8dee2aaSAndroid Build Coastguard Worker
onGenerateTexture(GrRecordingContext * context,const SkImageInfo & info,skgpu::Mipmapped mipmapped,GrImageTexGenPolicy texGenPolicy)178*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView GrAHardwareBufferImageGenerator::onGenerateTexture(
179*c8dee2aaSAndroid Build Coastguard Worker GrRecordingContext* context,
180*c8dee2aaSAndroid Build Coastguard Worker const SkImageInfo& info,
181*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped mipmapped,
182*c8dee2aaSAndroid Build Coastguard Worker GrImageTexGenPolicy texGenPolicy) {
183*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView texProxyView = this->makeView(context);
184*c8dee2aaSAndroid Build Coastguard Worker if (!texProxyView.proxy()) {
185*c8dee2aaSAndroid Build Coastguard Worker return {};
186*c8dee2aaSAndroid Build Coastguard Worker }
187*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(texProxyView.asTextureProxy());
188*c8dee2aaSAndroid Build Coastguard Worker
189*c8dee2aaSAndroid Build Coastguard Worker if (texGenPolicy == GrImageTexGenPolicy::kDraw && mipmapped == skgpu::Mipmapped::kNo) {
190*c8dee2aaSAndroid Build Coastguard Worker // If we have the correct mip support, we're done
191*c8dee2aaSAndroid Build Coastguard Worker return texProxyView;
192*c8dee2aaSAndroid Build Coastguard Worker }
193*c8dee2aaSAndroid Build Coastguard Worker
194*c8dee2aaSAndroid Build Coastguard Worker // Otherwise, make a copy for the requested MIP map setting.
195*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted budgeted = texGenPolicy == GrImageTexGenPolicy::kNew_Uncached_Unbudgeted
196*c8dee2aaSAndroid Build Coastguard Worker ? skgpu::Budgeted::kNo
197*c8dee2aaSAndroid Build Coastguard Worker : skgpu::Budgeted::kYes;
198*c8dee2aaSAndroid Build Coastguard Worker
199*c8dee2aaSAndroid Build Coastguard Worker return GrSurfaceProxyView::Copy(context,
200*c8dee2aaSAndroid Build Coastguard Worker std::move(texProxyView),
201*c8dee2aaSAndroid Build Coastguard Worker mipmapped,
202*c8dee2aaSAndroid Build Coastguard Worker SkIRect::MakeWH(info.width(), info.height()),
203*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit::kExact,
204*c8dee2aaSAndroid Build Coastguard Worker budgeted,
205*c8dee2aaSAndroid Build Coastguard Worker /*label=*/"AHardwareBufferImageGenerator_GenerateTexture");
206*c8dee2aaSAndroid Build Coastguard Worker }
207*c8dee2aaSAndroid Build Coastguard Worker
onIsValid(GrRecordingContext * context) const208*c8dee2aaSAndroid Build Coastguard Worker bool GrAHardwareBufferImageGenerator::onIsValid(GrRecordingContext* context) const {
209*c8dee2aaSAndroid Build Coastguard Worker if (nullptr == context) {
210*c8dee2aaSAndroid Build Coastguard Worker return false; //CPU backend is not supported, because hardware buffer can be swizzled
211*c8dee2aaSAndroid Build Coastguard Worker }
212*c8dee2aaSAndroid Build Coastguard Worker return GrBackendApi::kOpenGL == context->backend() ||
213*c8dee2aaSAndroid Build Coastguard Worker GrBackendApi::kVulkan == context->backend();
214*c8dee2aaSAndroid Build Coastguard Worker }
215*c8dee2aaSAndroid Build Coastguard Worker
216*c8dee2aaSAndroid Build Coastguard Worker #endif //SK_BUILD_FOR_ANDROID_FRAMEWORK
217