1*c8dee2aaSAndroid Build Coastguard Worker // Copyright 2020 Google LLC.
2*c8dee2aaSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fiddle/examples.h"
4*c8dee2aaSAndroid Build Coastguard Worker REG_FIDDLE_ANIMATED(Turtle, 256, 256, false, 0, 2) {
5*c8dee2aaSAndroid Build Coastguard Worker // Simple turtle based graphics. The turtle starts out at 128, 128, looking North, pen down.
6*c8dee2aaSAndroid Build Coastguard Worker // The input string is read left to right (but see 'r' below). Commands are a single character,
7*c8dee2aaSAndroid Build Coastguard Worker // sometimes followed by additional arguments:
8*c8dee2aaSAndroid Build Coastguard Worker //
9*c8dee2aaSAndroid Build Coastguard Worker // u : Raises the pen
10*c8dee2aaSAndroid Build Coastguard Worker // d : Lowers the pen
11*c8dee2aaSAndroid Build Coastguard Worker // + : Reads integer N, rotates turtle N degrees clockwise
12*c8dee2aaSAndroid Build Coastguard Worker // - : Reads integer N, rotates turtle N degrees counterclockwise
13*c8dee2aaSAndroid Build Coastguard Worker // f : Reads integer N, moves turtle forwards N units
14*c8dee2aaSAndroid Build Coastguard Worker // r : Reads integer N, then separator character C. C should be some non-digit, non-command
15*c8dee2aaSAndroid Build Coastguard Worker // character. Repeats all commands after C until the next instance of C, N times. Can be
16*c8dee2aaSAndroid Build Coastguard Worker // nested.
17*c8dee2aaSAndroid Build Coastguard Worker //const char* input = "r2[r3(f50+90f50+90f50+90f50(+45uf50d[";
18*c8dee2aaSAndroid Build Coastguard Worker //const char* input = "r360|f1+1|";
19*c8dee2aaSAndroid Build Coastguard Worker const char* input = "uf100+91dr180|f3+2|+89uf60+90r2$f20-90dr60|f1+6|u-90f20$-90f50-90f30d+180f60uf1000";
20*c8dee2aaSAndroid Build Coastguard Worker
21*c8dee2aaSAndroid Build Coastguard Worker struct Turtle { float x; float y; float h; bool p; } t;
22*c8dee2aaSAndroid Build Coastguard Worker
p()23*c8dee2aaSAndroid Build Coastguard Worker const SkPaint& p() {
24*c8dee2aaSAndroid Build Coastguard Worker static SkPaint paint;
25*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorBLACK);
26*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true);
27*c8dee2aaSAndroid Build Coastguard Worker paint.setStyle(SkPaint::kStroke_Style);
28*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeWidth(0);
29*c8dee2aaSAndroid Build Coastguard Worker return paint;
30*c8dee2aaSAndroid Build Coastguard Worker }
31*c8dee2aaSAndroid Build Coastguard Worker
eval(SkCanvas * canvas,const char * s,char e,float & dist,float & l,bool pt)32*c8dee2aaSAndroid Build Coastguard Worker const char* eval(SkCanvas* canvas, const char* s, char e, float& dist, float& l, bool pt) {
33*c8dee2aaSAndroid Build Coastguard Worker while (*s != e) {
34*c8dee2aaSAndroid Build Coastguard Worker switch(*s++) {
35*c8dee2aaSAndroid Build Coastguard Worker case 'u': t.p = false; break;
36*c8dee2aaSAndroid Build Coastguard Worker case 'd': t.p = true; break;
37*c8dee2aaSAndroid Build Coastguard Worker case '+': t.h += atoi(s); break;
38*c8dee2aaSAndroid Build Coastguard Worker case '-': t.h -= atoi(s); break;
39*c8dee2aaSAndroid Build Coastguard Worker case 'f': {
40*c8dee2aaSAndroid Build Coastguard Worker float d = atoi(s);
41*c8dee2aaSAndroid Build Coastguard Worker d = std::min(d, l);
42*c8dee2aaSAndroid Build Coastguard Worker dist += d; l -= d;
43*c8dee2aaSAndroid Build Coastguard Worker float r = t.h * 0.01745329f;
44*c8dee2aaSAndroid Build Coastguard Worker Turtle nt = { t.x + sinf(r) * d, t.y - cosf(r) * d, t.h, t.p };
45*c8dee2aaSAndroid Build Coastguard Worker if (pt && t.p) canvas->drawLine(t.x, t.y, nt.x, nt.y, p());
46*c8dee2aaSAndroid Build Coastguard Worker t = nt;
47*c8dee2aaSAndroid Build Coastguard Worker break;
48*c8dee2aaSAndroid Build Coastguard Worker }
49*c8dee2aaSAndroid Build Coastguard Worker case 'r': {
50*c8dee2aaSAndroid Build Coastguard Worker int c = atoi(s);
51*c8dee2aaSAndroid Build Coastguard Worker while (*s >= '0' && *s <= '9') { ++s; }
52*c8dee2aaSAndroid Build Coastguard Worker auto n = s+1;
53*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < c; ++i) { n = eval(canvas, s+1, *s, dist, l, pt); }
54*c8dee2aaSAndroid Build Coastguard Worker s = n;
55*c8dee2aaSAndroid Build Coastguard Worker }
56*c8dee2aaSAndroid Build Coastguard Worker }
57*c8dee2aaSAndroid Build Coastguard Worker }
58*c8dee2aaSAndroid Build Coastguard Worker return s+1;
59*c8dee2aaSAndroid Build Coastguard Worker }
60*c8dee2aaSAndroid Build Coastguard Worker
draw(SkCanvas * canvas)61*c8dee2aaSAndroid Build Coastguard Worker void draw(SkCanvas* canvas) {
62*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(SK_ColorWHITE);
63*c8dee2aaSAndroid Build Coastguard Worker
64*c8dee2aaSAndroid Build Coastguard Worker t = { 128, 128, 0, true };
65*c8dee2aaSAndroid Build Coastguard Worker float totalDist = 0;
66*c8dee2aaSAndroid Build Coastguard Worker float l = 1E9f;
67*c8dee2aaSAndroid Build Coastguard Worker eval(canvas, input, 0, totalDist, l, false);
68*c8dee2aaSAndroid Build Coastguard Worker
69*c8dee2aaSAndroid Build Coastguard Worker l = frame * totalDist;
70*c8dee2aaSAndroid Build Coastguard Worker t = { 128, 128, 0, true };
71*c8dee2aaSAndroid Build Coastguard Worker eval(canvas, input, 0, totalDist, l, true);
72*c8dee2aaSAndroid Build Coastguard Worker }
73*c8dee2aaSAndroid Build Coastguard Worker } // END FIDDLE
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