1*c8dee2aaSAndroid Build Coastguard Worker // Copyright 2019 Google LLC. 2*c8dee2aaSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. 3*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fiddle/examples.h" 4*c8dee2aaSAndroid Build Coastguard Worker REG_FIDDLE(Surface_WrapBackendTexture, 256, 256, false, 3) { draw(SkCanvas * canvas)5*c8dee2aaSAndroid Build Coastguard Worker void draw(SkCanvas * canvas) { 6*c8dee2aaSAndroid Build Coastguard Worker SkFont font(fontMgr->matchFamilyStyle(nullptr, {}), 32); 7*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Worker GrRecordingContext* context = canvas->recordingContext(); 10*c8dee2aaSAndroid Build Coastguard Worker if (!context) { 11*c8dee2aaSAndroid Build Coastguard Worker canvas->drawString("GPU only!", 20, 40, font, paint); 12*c8dee2aaSAndroid Build Coastguard Worker return; 13*c8dee2aaSAndroid Build Coastguard Worker } 14*c8dee2aaSAndroid Build Coastguard Worker GrDirectContext* direct = context->asDirectContext(); 15*c8dee2aaSAndroid Build Coastguard Worker if (!direct) { 16*c8dee2aaSAndroid Build Coastguard Worker canvas->drawString("Direct Context only!", 20, 40, font, paint); 17*c8dee2aaSAndroid Build Coastguard Worker return; 18*c8dee2aaSAndroid Build Coastguard Worker } 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> gpuSurface = SkSurfaces::WrapBackendTexture(direct, 21*c8dee2aaSAndroid Build Coastguard Worker backEndTexture, 22*c8dee2aaSAndroid Build Coastguard Worker kTopLeft_GrSurfaceOrigin, 23*c8dee2aaSAndroid Build Coastguard Worker 0, 24*c8dee2aaSAndroid Build Coastguard Worker kRGBA_8888_SkColorType, 25*c8dee2aaSAndroid Build Coastguard Worker nullptr, 26*c8dee2aaSAndroid Build Coastguard Worker nullptr, 27*c8dee2aaSAndroid Build Coastguard Worker nullptr); 28*c8dee2aaSAndroid Build Coastguard Worker auto surfaceCanvas = gpuSurface->getCanvas(); 29*c8dee2aaSAndroid Build Coastguard Worker surfaceCanvas->drawString("GPU rocks!", 20, 40, font, paint); 30*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> image(gpuSurface->makeImageSnapshot()); 31*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(image, 0, 0); 32*c8dee2aaSAndroid Build Coastguard Worker } 33*c8dee2aaSAndroid Build Coastguard Worker } // END FIDDLE 34