1*c8dee2aaSAndroid Build Coastguard Worker // Copyright 2019 Google LLC.
2*c8dee2aaSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fiddle/examples.h"
4*c8dee2aaSAndroid Build Coastguard Worker REG_FIDDLE(Shader_Methods_b, 256, 256, false, 0) {
draw(SkCanvas * canvas)5*c8dee2aaSAndroid Build Coastguard Worker void draw(SkCanvas* canvas) {
6*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
7*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bitmap;
8*c8dee2aaSAndroid Build Coastguard Worker bitmap.setInfo(SkImageInfo::MakeA8(5, 1), 5); // bitmap only contains alpha
9*c8dee2aaSAndroid Build Coastguard Worker uint8_t pixels[5] = { 0x22, 0x55, 0x88, 0xBB, 0xFF };
10*c8dee2aaSAndroid Build Coastguard Worker bitmap.setPixels(pixels);
11*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(bitmap.makeShader(SkTileMode::kMirror, SkTileMode::kMirror,
12*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions()));
13*c8dee2aaSAndroid Build Coastguard Worker for (SkColor c : { SK_ColorRED, SK_ColorBLUE, SK_ColorGREEN } ) {
14*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(c); // all components in color affect shader
15*c8dee2aaSAndroid Build Coastguard Worker canvas->drawCircle(50, 50, 50, paint);
16*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(70, 70);
17*c8dee2aaSAndroid Build Coastguard Worker }
18*c8dee2aaSAndroid Build Coastguard Worker }
19*c8dee2aaSAndroid Build Coastguard Worker } // END FIDDLE
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