xref: /aosp_15_r20/external/skia/docs/examples/Image_MakeBackendTextureFromImage.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker // Copyright 2019 Google LLC.
2*c8dee2aaSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fiddle/examples.h"
4*c8dee2aaSAndroid Build Coastguard Worker REG_FIDDLE(Image_MakeBackendTextureFromImage, 256, 64, false, 0) {
create_gpu_image(GrRecordingContext * rContext)5*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<SkImage> create_gpu_image(GrRecordingContext * rContext) {
6*c8dee2aaSAndroid Build Coastguard Worker         const SkImageInfo info = SkImageInfo::MakeN32(20, 20, kOpaque_SkAlphaType);
7*c8dee2aaSAndroid Build Coastguard Worker         auto surface(SkSurfaces::RenderTarget(rContext, skgpu::Budgeted::kNo, info));
8*c8dee2aaSAndroid Build Coastguard Worker         SkCanvas* canvas = surface->getCanvas();
9*c8dee2aaSAndroid Build Coastguard Worker         canvas->clear(SK_ColorWHITE);
10*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
11*c8dee2aaSAndroid Build Coastguard Worker         paint.setColor(SK_ColorBLACK);
12*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRect(SkRect::MakeXYWH(5, 5, 10, 10), paint);
13*c8dee2aaSAndroid Build Coastguard Worker         return surface->makeImageSnapshot();
14*c8dee2aaSAndroid Build Coastguard Worker     }
15*c8dee2aaSAndroid Build Coastguard Worker 
draw(SkCanvas * canvas)16*c8dee2aaSAndroid Build Coastguard Worker     void draw(SkCanvas * canvas) {
17*c8dee2aaSAndroid Build Coastguard Worker         auto dContext = GrAsDirectContext(canvas->recordingContext());
18*c8dee2aaSAndroid Build Coastguard Worker         if (!dContext) {
19*c8dee2aaSAndroid Build Coastguard Worker             return;
20*c8dee2aaSAndroid Build Coastguard Worker         }
21*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkImage> backEndImage = create_gpu_image(dContext);
22*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawImage(backEndImage, 0, 0);
23*c8dee2aaSAndroid Build Coastguard Worker         GrBackendTexture texture;
24*c8dee2aaSAndroid Build Coastguard Worker         SkImages::BackendTextureReleaseProc proc;
25*c8dee2aaSAndroid Build Coastguard Worker         if (!SkImages::MakeBackendTextureFromImage(
26*c8dee2aaSAndroid Build Coastguard Worker                     dContext, std::move(backEndImage), &texture, &proc)) {
27*c8dee2aaSAndroid Build Coastguard Worker             return;
28*c8dee2aaSAndroid Build Coastguard Worker         }
29*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkImage> i2 = SkImages::BorrowTextureFrom(dContext,
30*c8dee2aaSAndroid Build Coastguard Worker                                                         texture,
31*c8dee2aaSAndroid Build Coastguard Worker                                                         kTopLeft_GrSurfaceOrigin,
32*c8dee2aaSAndroid Build Coastguard Worker                                                         kN32_SkColorType,
33*c8dee2aaSAndroid Build Coastguard Worker                                                         kOpaque_SkAlphaType,
34*c8dee2aaSAndroid Build Coastguard Worker                                                         nullptr);
35*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawImage(i2, 30, 30);
36*c8dee2aaSAndroid Build Coastguard Worker     }
37*c8dee2aaSAndroid Build Coastguard Worker }  // END FIDDLE
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