xref: /aosp_15_r20/external/skia/docs/examples/Bitmap_allocN32Pixels.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker // Copyright 2019 Google LLC.
2*c8dee2aaSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fiddle/examples.h"
4*c8dee2aaSAndroid Build Coastguard Worker 
5*c8dee2aaSAndroid Build Coastguard Worker #include <climits>
6*c8dee2aaSAndroid Build Coastguard Worker #include <random>
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker REG_FIDDLE(Bitmap_allocN32Pixels, 256, 256, false, 0) {
draw(SkCanvas * canvas)9*c8dee2aaSAndroid Build Coastguard Worker void draw(SkCanvas* canvas) {
10*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap bitmap;
11*c8dee2aaSAndroid Build Coastguard Worker     bitmap.allocN32Pixels(64, 64);
12*c8dee2aaSAndroid Build Coastguard Worker     bitmap.eraseColor(SK_ColorTRANSPARENT);
13*c8dee2aaSAndroid Build Coastguard Worker     std::default_random_engine rng;
14*c8dee2aaSAndroid Build Coastguard Worker     const auto randUint = [&rng](uint32_t min, uint32_t max) -> uint32_t {
15*c8dee2aaSAndroid Build Coastguard Worker         return std::uniform_int_distribution<uint32_t>(min, max)(rng);
16*c8dee2aaSAndroid Build Coastguard Worker     };
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker     for (int y = 0; y < 256; y += 64) {
19*c8dee2aaSAndroid Build Coastguard Worker         for (int x = 0; x < 256; x += 64) {
20*c8dee2aaSAndroid Build Coastguard Worker             SkColor color = randUint(0, UINT_MAX);
21*c8dee2aaSAndroid Build Coastguard Worker             uint32_t w = randUint(4, 32);
22*c8dee2aaSAndroid Build Coastguard Worker             uint32_t cx = randUint(0, 64 - w);
23*c8dee2aaSAndroid Build Coastguard Worker             uint32_t h = randUint(4, 32);
24*c8dee2aaSAndroid Build Coastguard Worker             uint32_t cy = randUint(0, 64 - h);
25*c8dee2aaSAndroid Build Coastguard Worker             bitmap.erase(color, SkIRect::MakeXYWH(cx, cy, w, h));
26*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawImage(bitmap.asImage(), x, y);
27*c8dee2aaSAndroid Build Coastguard Worker         }
28*c8dee2aaSAndroid Build Coastguard Worker     }
29*c8dee2aaSAndroid Build Coastguard Worker }
30*c8dee2aaSAndroid Build Coastguard Worker }  // END FIDDLE
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