1*1b3f573fSAndroid Build Coastguard Worker #region Copyright notice and license 2*1b3f573fSAndroid Build Coastguard Worker // Protocol Buffers - Google's data interchange format 3*1b3f573fSAndroid Build Coastguard Worker // Copyright 2008 Google Inc. All rights reserved. 4*1b3f573fSAndroid Build Coastguard Worker // https://developers.google.com/protocol-buffers/ 5*1b3f573fSAndroid Build Coastguard Worker // 6*1b3f573fSAndroid Build Coastguard Worker // Redistribution and use in source and binary forms, with or without 7*1b3f573fSAndroid Build Coastguard Worker // modification, are permitted provided that the following conditions are 8*1b3f573fSAndroid Build Coastguard Worker // met: 9*1b3f573fSAndroid Build Coastguard Worker // 10*1b3f573fSAndroid Build Coastguard Worker // * Redistributions of source code must retain the above copyright 11*1b3f573fSAndroid Build Coastguard Worker // notice, this list of conditions and the following disclaimer. 12*1b3f573fSAndroid Build Coastguard Worker // * Redistributions in binary form must reproduce the above 13*1b3f573fSAndroid Build Coastguard Worker // copyright notice, this list of conditions and the following disclaimer 14*1b3f573fSAndroid Build Coastguard Worker // in the documentation and/or other materials provided with the 15*1b3f573fSAndroid Build Coastguard Worker // distribution. 16*1b3f573fSAndroid Build Coastguard Worker // * Neither the name of Google Inc. nor the names of its 17*1b3f573fSAndroid Build Coastguard Worker // contributors may be used to endorse or promote products derived from 18*1b3f573fSAndroid Build Coastguard Worker // this software without specific prior written permission. 19*1b3f573fSAndroid Build Coastguard Worker // 20*1b3f573fSAndroid Build Coastguard Worker // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21*1b3f573fSAndroid Build Coastguard Worker // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 22*1b3f573fSAndroid Build Coastguard Worker // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 23*1b3f573fSAndroid Build Coastguard Worker // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 24*1b3f573fSAndroid Build Coastguard Worker // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 25*1b3f573fSAndroid Build Coastguard Worker // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 26*1b3f573fSAndroid Build Coastguard Worker // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 27*1b3f573fSAndroid Build Coastguard Worker // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 28*1b3f573fSAndroid Build Coastguard Worker // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 29*1b3f573fSAndroid Build Coastguard Worker // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 30*1b3f573fSAndroid Build Coastguard Worker // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31*1b3f573fSAndroid Build Coastguard Worker #endregion 32*1b3f573fSAndroid Build Coastguard Worker 33*1b3f573fSAndroid Build Coastguard Worker using System; 34*1b3f573fSAndroid Build Coastguard Worker using System.Buffers; 35*1b3f573fSAndroid Build Coastguard Worker using System.IO; 36*1b3f573fSAndroid Build Coastguard Worker using System.Runtime.CompilerServices; 37*1b3f573fSAndroid Build Coastguard Worker using System.Security; 38*1b3f573fSAndroid Build Coastguard Worker 39*1b3f573fSAndroid Build Coastguard Worker namespace Google.Protobuf 40*1b3f573fSAndroid Build Coastguard Worker { 41*1b3f573fSAndroid Build Coastguard Worker /// <summary> 42*1b3f573fSAndroid Build Coastguard Worker /// Abstraction for reading from a stream / read only sequence. 43*1b3f573fSAndroid Build Coastguard Worker /// Parsing from the buffer is a loop of reading from current buffer / refreshing the buffer once done. 44*1b3f573fSAndroid Build Coastguard Worker /// </summary> 45*1b3f573fSAndroid Build Coastguard Worker [SecuritySafeCritical] 46*1b3f573fSAndroid Build Coastguard Worker internal struct SegmentedBufferHelper 47*1b3f573fSAndroid Build Coastguard Worker { 48*1b3f573fSAndroid Build Coastguard Worker private int? totalLength; 49*1b3f573fSAndroid Build Coastguard Worker private ReadOnlySequence<byte>.Enumerator readOnlySequenceEnumerator; 50*1b3f573fSAndroid Build Coastguard Worker private CodedInputStream codedInputStream; 51*1b3f573fSAndroid Build Coastguard Worker 52*1b3f573fSAndroid Build Coastguard Worker /// <summary> 53*1b3f573fSAndroid Build Coastguard Worker /// Initialize an instance with a coded input stream. 54*1b3f573fSAndroid Build Coastguard Worker /// This approach is faster than using a constructor because the instance to initialize is passed by reference 55*1b3f573fSAndroid Build Coastguard Worker /// and we can write directly into it without copying. 56*1b3f573fSAndroid Build Coastguard Worker /// </summary> 57*1b3f573fSAndroid Build Coastguard Worker [MethodImpl(MethodImplOptions.AggressiveInlining)] InitializeGoogle.Protobuf.SegmentedBufferHelper58*1b3f573fSAndroid Build Coastguard Worker public static void Initialize(CodedInputStream codedInputStream, out SegmentedBufferHelper instance) 59*1b3f573fSAndroid Build Coastguard Worker { 60*1b3f573fSAndroid Build Coastguard Worker instance.totalLength = codedInputStream.InternalInputStream == null ? (int?)codedInputStream.InternalBuffer.Length : null; 61*1b3f573fSAndroid Build Coastguard Worker instance.readOnlySequenceEnumerator = default; 62*1b3f573fSAndroid Build Coastguard Worker instance.codedInputStream = codedInputStream; 63*1b3f573fSAndroid Build Coastguard Worker } 64*1b3f573fSAndroid Build Coastguard Worker 65*1b3f573fSAndroid Build Coastguard Worker /// <summary> 66*1b3f573fSAndroid Build Coastguard Worker /// Initialize an instance with a read only sequence. 67*1b3f573fSAndroid Build Coastguard Worker /// This approach is faster than using a constructor because the instance to initialize is passed by reference 68*1b3f573fSAndroid Build Coastguard Worker /// and we can write directly into it without copying. 69*1b3f573fSAndroid Build Coastguard Worker /// </summary> 70*1b3f573fSAndroid Build Coastguard Worker [MethodImpl(MethodImplOptions.AggressiveInlining)] InitializeGoogle.Protobuf.SegmentedBufferHelper71*1b3f573fSAndroid Build Coastguard Worker public static void Initialize(ReadOnlySequence<byte> sequence, out SegmentedBufferHelper instance, out ReadOnlySpan<byte> firstSpan) 72*1b3f573fSAndroid Build Coastguard Worker { 73*1b3f573fSAndroid Build Coastguard Worker instance.codedInputStream = null; 74*1b3f573fSAndroid Build Coastguard Worker if (sequence.IsSingleSegment) 75*1b3f573fSAndroid Build Coastguard Worker { 76*1b3f573fSAndroid Build Coastguard Worker firstSpan = sequence.First.Span; 77*1b3f573fSAndroid Build Coastguard Worker instance.totalLength = firstSpan.Length; 78*1b3f573fSAndroid Build Coastguard Worker instance.readOnlySequenceEnumerator = default; 79*1b3f573fSAndroid Build Coastguard Worker } 80*1b3f573fSAndroid Build Coastguard Worker else 81*1b3f573fSAndroid Build Coastguard Worker { 82*1b3f573fSAndroid Build Coastguard Worker instance.readOnlySequenceEnumerator = sequence.GetEnumerator(); 83*1b3f573fSAndroid Build Coastguard Worker instance.totalLength = (int) sequence.Length; 84*1b3f573fSAndroid Build Coastguard Worker 85*1b3f573fSAndroid Build Coastguard Worker // set firstSpan to the first segment 86*1b3f573fSAndroid Build Coastguard Worker instance.readOnlySequenceEnumerator.MoveNext(); 87*1b3f573fSAndroid Build Coastguard Worker firstSpan = instance.readOnlySequenceEnumerator.Current.Span; 88*1b3f573fSAndroid Build Coastguard Worker } 89*1b3f573fSAndroid Build Coastguard Worker } 90*1b3f573fSAndroid Build Coastguard Worker RefillBufferGoogle.Protobuf.SegmentedBufferHelper91*1b3f573fSAndroid Build Coastguard Worker public bool RefillBuffer(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state, bool mustSucceed) 92*1b3f573fSAndroid Build Coastguard Worker { 93*1b3f573fSAndroid Build Coastguard Worker if (codedInputStream != null) 94*1b3f573fSAndroid Build Coastguard Worker { 95*1b3f573fSAndroid Build Coastguard Worker return RefillFromCodedInputStream(ref buffer, ref state, mustSucceed); 96*1b3f573fSAndroid Build Coastguard Worker } 97*1b3f573fSAndroid Build Coastguard Worker else 98*1b3f573fSAndroid Build Coastguard Worker { 99*1b3f573fSAndroid Build Coastguard Worker return RefillFromReadOnlySequence(ref buffer, ref state, mustSucceed); 100*1b3f573fSAndroid Build Coastguard Worker } 101*1b3f573fSAndroid Build Coastguard Worker } 102*1b3f573fSAndroid Build Coastguard Worker 103*1b3f573fSAndroid Build Coastguard Worker public int? TotalLength => totalLength; 104*1b3f573fSAndroid Build Coastguard Worker 105*1b3f573fSAndroid Build Coastguard Worker public CodedInputStream CodedInputStream => codedInputStream; 106*1b3f573fSAndroid Build Coastguard Worker 107*1b3f573fSAndroid Build Coastguard Worker /// <summary> 108*1b3f573fSAndroid Build Coastguard Worker /// Sets currentLimit to (current position) + byteLimit. This is called 109*1b3f573fSAndroid Build Coastguard Worker /// when descending into a length-delimited embedded message. The previous 110*1b3f573fSAndroid Build Coastguard Worker /// limit is returned. 111*1b3f573fSAndroid Build Coastguard Worker /// </summary> 112*1b3f573fSAndroid Build Coastguard Worker /// <returns>The old limit.</returns> PushLimitGoogle.Protobuf.SegmentedBufferHelper113*1b3f573fSAndroid Build Coastguard Worker public static int PushLimit(ref ParserInternalState state, int byteLimit) 114*1b3f573fSAndroid Build Coastguard Worker { 115*1b3f573fSAndroid Build Coastguard Worker if (byteLimit < 0) 116*1b3f573fSAndroid Build Coastguard Worker { 117*1b3f573fSAndroid Build Coastguard Worker throw InvalidProtocolBufferException.NegativeSize(); 118*1b3f573fSAndroid Build Coastguard Worker } 119*1b3f573fSAndroid Build Coastguard Worker byteLimit += state.totalBytesRetired + state.bufferPos; 120*1b3f573fSAndroid Build Coastguard Worker int oldLimit = state.currentLimit; 121*1b3f573fSAndroid Build Coastguard Worker if (byteLimit > oldLimit) 122*1b3f573fSAndroid Build Coastguard Worker { 123*1b3f573fSAndroid Build Coastguard Worker throw InvalidProtocolBufferException.TruncatedMessage(); 124*1b3f573fSAndroid Build Coastguard Worker } 125*1b3f573fSAndroid Build Coastguard Worker state.currentLimit = byteLimit; 126*1b3f573fSAndroid Build Coastguard Worker 127*1b3f573fSAndroid Build Coastguard Worker RecomputeBufferSizeAfterLimit(ref state); 128*1b3f573fSAndroid Build Coastguard Worker 129*1b3f573fSAndroid Build Coastguard Worker return oldLimit; 130*1b3f573fSAndroid Build Coastguard Worker } 131*1b3f573fSAndroid Build Coastguard Worker 132*1b3f573fSAndroid Build Coastguard Worker /// <summary> 133*1b3f573fSAndroid Build Coastguard Worker /// Discards the current limit, returning the previous limit. 134*1b3f573fSAndroid Build Coastguard Worker /// </summary> PopLimitGoogle.Protobuf.SegmentedBufferHelper135*1b3f573fSAndroid Build Coastguard Worker public static void PopLimit(ref ParserInternalState state, int oldLimit) 136*1b3f573fSAndroid Build Coastguard Worker { 137*1b3f573fSAndroid Build Coastguard Worker state.currentLimit = oldLimit; 138*1b3f573fSAndroid Build Coastguard Worker RecomputeBufferSizeAfterLimit(ref state); 139*1b3f573fSAndroid Build Coastguard Worker } 140*1b3f573fSAndroid Build Coastguard Worker 141*1b3f573fSAndroid Build Coastguard Worker /// <summary> 142*1b3f573fSAndroid Build Coastguard Worker /// Returns whether or not all the data before the limit has been read. 143*1b3f573fSAndroid Build Coastguard Worker /// </summary> 144*1b3f573fSAndroid Build Coastguard Worker /// <returns></returns> IsReachedLimitGoogle.Protobuf.SegmentedBufferHelper145*1b3f573fSAndroid Build Coastguard Worker public static bool IsReachedLimit(ref ParserInternalState state) 146*1b3f573fSAndroid Build Coastguard Worker { 147*1b3f573fSAndroid Build Coastguard Worker if (state.currentLimit == int.MaxValue) 148*1b3f573fSAndroid Build Coastguard Worker { 149*1b3f573fSAndroid Build Coastguard Worker return false; 150*1b3f573fSAndroid Build Coastguard Worker } 151*1b3f573fSAndroid Build Coastguard Worker int currentAbsolutePosition = state.totalBytesRetired + state.bufferPos; 152*1b3f573fSAndroid Build Coastguard Worker return currentAbsolutePosition >= state.currentLimit; 153*1b3f573fSAndroid Build Coastguard Worker } 154*1b3f573fSAndroid Build Coastguard Worker 155*1b3f573fSAndroid Build Coastguard Worker /// <summary> 156*1b3f573fSAndroid Build Coastguard Worker /// Returns true if the stream has reached the end of the input. This is the 157*1b3f573fSAndroid Build Coastguard Worker /// case if either the end of the underlying input source has been reached or 158*1b3f573fSAndroid Build Coastguard Worker /// the stream has reached a limit created using PushLimit. 159*1b3f573fSAndroid Build Coastguard Worker /// </summary> 160*1b3f573fSAndroid Build Coastguard Worker [MethodImpl(MethodImplOptions.AggressiveInlining)] IsAtEndGoogle.Protobuf.SegmentedBufferHelper161*1b3f573fSAndroid Build Coastguard Worker public static bool IsAtEnd(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state) 162*1b3f573fSAndroid Build Coastguard Worker { 163*1b3f573fSAndroid Build Coastguard Worker return state.bufferPos == state.bufferSize && !state.segmentedBufferHelper.RefillBuffer(ref buffer, ref state, false); 164*1b3f573fSAndroid Build Coastguard Worker } 165*1b3f573fSAndroid Build Coastguard Worker RefillFromReadOnlySequenceGoogle.Protobuf.SegmentedBufferHelper166*1b3f573fSAndroid Build Coastguard Worker private bool RefillFromReadOnlySequence(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state, bool mustSucceed) 167*1b3f573fSAndroid Build Coastguard Worker { 168*1b3f573fSAndroid Build Coastguard Worker CheckCurrentBufferIsEmpty(ref state); 169*1b3f573fSAndroid Build Coastguard Worker 170*1b3f573fSAndroid Build Coastguard Worker if (state.totalBytesRetired + state.bufferSize == state.currentLimit) 171*1b3f573fSAndroid Build Coastguard Worker { 172*1b3f573fSAndroid Build Coastguard Worker // Oops, we hit a limit. 173*1b3f573fSAndroid Build Coastguard Worker if (mustSucceed) 174*1b3f573fSAndroid Build Coastguard Worker { 175*1b3f573fSAndroid Build Coastguard Worker throw InvalidProtocolBufferException.TruncatedMessage(); 176*1b3f573fSAndroid Build Coastguard Worker } 177*1b3f573fSAndroid Build Coastguard Worker else 178*1b3f573fSAndroid Build Coastguard Worker { 179*1b3f573fSAndroid Build Coastguard Worker return false; 180*1b3f573fSAndroid Build Coastguard Worker } 181*1b3f573fSAndroid Build Coastguard Worker } 182*1b3f573fSAndroid Build Coastguard Worker 183*1b3f573fSAndroid Build Coastguard Worker state.totalBytesRetired += state.bufferSize; 184*1b3f573fSAndroid Build Coastguard Worker 185*1b3f573fSAndroid Build Coastguard Worker state.bufferPos = 0; 186*1b3f573fSAndroid Build Coastguard Worker state.bufferSize = 0; 187*1b3f573fSAndroid Build Coastguard Worker while (readOnlySequenceEnumerator.MoveNext()) 188*1b3f573fSAndroid Build Coastguard Worker { 189*1b3f573fSAndroid Build Coastguard Worker buffer = readOnlySequenceEnumerator.Current.Span; 190*1b3f573fSAndroid Build Coastguard Worker state.bufferSize = buffer.Length; 191*1b3f573fSAndroid Build Coastguard Worker if (buffer.Length != 0) 192*1b3f573fSAndroid Build Coastguard Worker { 193*1b3f573fSAndroid Build Coastguard Worker break; 194*1b3f573fSAndroid Build Coastguard Worker } 195*1b3f573fSAndroid Build Coastguard Worker } 196*1b3f573fSAndroid Build Coastguard Worker 197*1b3f573fSAndroid Build Coastguard Worker if (state.bufferSize == 0) 198*1b3f573fSAndroid Build Coastguard Worker { 199*1b3f573fSAndroid Build Coastguard Worker if (mustSucceed) 200*1b3f573fSAndroid Build Coastguard Worker { 201*1b3f573fSAndroid Build Coastguard Worker throw InvalidProtocolBufferException.TruncatedMessage(); 202*1b3f573fSAndroid Build Coastguard Worker } 203*1b3f573fSAndroid Build Coastguard Worker else 204*1b3f573fSAndroid Build Coastguard Worker { 205*1b3f573fSAndroid Build Coastguard Worker return false; 206*1b3f573fSAndroid Build Coastguard Worker } 207*1b3f573fSAndroid Build Coastguard Worker } 208*1b3f573fSAndroid Build Coastguard Worker else 209*1b3f573fSAndroid Build Coastguard Worker { 210*1b3f573fSAndroid Build Coastguard Worker RecomputeBufferSizeAfterLimit(ref state); 211*1b3f573fSAndroid Build Coastguard Worker int totalBytesRead = 212*1b3f573fSAndroid Build Coastguard Worker state.totalBytesRetired + state.bufferSize + state.bufferSizeAfterLimit; 213*1b3f573fSAndroid Build Coastguard Worker if (totalBytesRead < 0 || totalBytesRead > state.sizeLimit) 214*1b3f573fSAndroid Build Coastguard Worker { 215*1b3f573fSAndroid Build Coastguard Worker throw InvalidProtocolBufferException.SizeLimitExceeded(); 216*1b3f573fSAndroid Build Coastguard Worker } 217*1b3f573fSAndroid Build Coastguard Worker return true; 218*1b3f573fSAndroid Build Coastguard Worker } 219*1b3f573fSAndroid Build Coastguard Worker } 220*1b3f573fSAndroid Build Coastguard Worker RefillFromCodedInputStreamGoogle.Protobuf.SegmentedBufferHelper221*1b3f573fSAndroid Build Coastguard Worker private bool RefillFromCodedInputStream(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state, bool mustSucceed) 222*1b3f573fSAndroid Build Coastguard Worker { 223*1b3f573fSAndroid Build Coastguard Worker CheckCurrentBufferIsEmpty(ref state); 224*1b3f573fSAndroid Build Coastguard Worker 225*1b3f573fSAndroid Build Coastguard Worker if (state.totalBytesRetired + state.bufferSize == state.currentLimit) 226*1b3f573fSAndroid Build Coastguard Worker { 227*1b3f573fSAndroid Build Coastguard Worker // Oops, we hit a limit. 228*1b3f573fSAndroid Build Coastguard Worker if (mustSucceed) 229*1b3f573fSAndroid Build Coastguard Worker { 230*1b3f573fSAndroid Build Coastguard Worker throw InvalidProtocolBufferException.TruncatedMessage(); 231*1b3f573fSAndroid Build Coastguard Worker } 232*1b3f573fSAndroid Build Coastguard Worker else 233*1b3f573fSAndroid Build Coastguard Worker { 234*1b3f573fSAndroid Build Coastguard Worker return false; 235*1b3f573fSAndroid Build Coastguard Worker } 236*1b3f573fSAndroid Build Coastguard Worker } 237*1b3f573fSAndroid Build Coastguard Worker 238*1b3f573fSAndroid Build Coastguard Worker Stream input = codedInputStream.InternalInputStream; 239*1b3f573fSAndroid Build Coastguard Worker 240*1b3f573fSAndroid Build Coastguard Worker state.totalBytesRetired += state.bufferSize; 241*1b3f573fSAndroid Build Coastguard Worker 242*1b3f573fSAndroid Build Coastguard Worker state.bufferPos = 0; 243*1b3f573fSAndroid Build Coastguard Worker state.bufferSize = (input == null) ? 0 : input.Read(codedInputStream.InternalBuffer, 0, buffer.Length); 244*1b3f573fSAndroid Build Coastguard Worker if (state.bufferSize < 0) 245*1b3f573fSAndroid Build Coastguard Worker { 246*1b3f573fSAndroid Build Coastguard Worker throw new InvalidOperationException("Stream.Read returned a negative count"); 247*1b3f573fSAndroid Build Coastguard Worker } 248*1b3f573fSAndroid Build Coastguard Worker if (state.bufferSize == 0) 249*1b3f573fSAndroid Build Coastguard Worker { 250*1b3f573fSAndroid Build Coastguard Worker if (mustSucceed) 251*1b3f573fSAndroid Build Coastguard Worker { 252*1b3f573fSAndroid Build Coastguard Worker throw InvalidProtocolBufferException.TruncatedMessage(); 253*1b3f573fSAndroid Build Coastguard Worker } 254*1b3f573fSAndroid Build Coastguard Worker else 255*1b3f573fSAndroid Build Coastguard Worker { 256*1b3f573fSAndroid Build Coastguard Worker return false; 257*1b3f573fSAndroid Build Coastguard Worker } 258*1b3f573fSAndroid Build Coastguard Worker } 259*1b3f573fSAndroid Build Coastguard Worker else 260*1b3f573fSAndroid Build Coastguard Worker { 261*1b3f573fSAndroid Build Coastguard Worker RecomputeBufferSizeAfterLimit(ref state); 262*1b3f573fSAndroid Build Coastguard Worker int totalBytesRead = 263*1b3f573fSAndroid Build Coastguard Worker state.totalBytesRetired + state.bufferSize + state.bufferSizeAfterLimit; 264*1b3f573fSAndroid Build Coastguard Worker if (totalBytesRead < 0 || totalBytesRead > state.sizeLimit) 265*1b3f573fSAndroid Build Coastguard Worker { 266*1b3f573fSAndroid Build Coastguard Worker throw InvalidProtocolBufferException.SizeLimitExceeded(); 267*1b3f573fSAndroid Build Coastguard Worker } 268*1b3f573fSAndroid Build Coastguard Worker return true; 269*1b3f573fSAndroid Build Coastguard Worker } 270*1b3f573fSAndroid Build Coastguard Worker } 271*1b3f573fSAndroid Build Coastguard Worker RecomputeBufferSizeAfterLimitGoogle.Protobuf.SegmentedBufferHelper272*1b3f573fSAndroid Build Coastguard Worker private static void RecomputeBufferSizeAfterLimit(ref ParserInternalState state) 273*1b3f573fSAndroid Build Coastguard Worker { 274*1b3f573fSAndroid Build Coastguard Worker state.bufferSize += state.bufferSizeAfterLimit; 275*1b3f573fSAndroid Build Coastguard Worker int bufferEnd = state.totalBytesRetired + state.bufferSize; 276*1b3f573fSAndroid Build Coastguard Worker if (bufferEnd > state.currentLimit) 277*1b3f573fSAndroid Build Coastguard Worker { 278*1b3f573fSAndroid Build Coastguard Worker // Limit is in current buffer. 279*1b3f573fSAndroid Build Coastguard Worker state.bufferSizeAfterLimit = bufferEnd - state.currentLimit; 280*1b3f573fSAndroid Build Coastguard Worker state.bufferSize -= state.bufferSizeAfterLimit; 281*1b3f573fSAndroid Build Coastguard Worker } 282*1b3f573fSAndroid Build Coastguard Worker else 283*1b3f573fSAndroid Build Coastguard Worker { 284*1b3f573fSAndroid Build Coastguard Worker state.bufferSizeAfterLimit = 0; 285*1b3f573fSAndroid Build Coastguard Worker } 286*1b3f573fSAndroid Build Coastguard Worker } 287*1b3f573fSAndroid Build Coastguard Worker CheckCurrentBufferIsEmptyGoogle.Protobuf.SegmentedBufferHelper288*1b3f573fSAndroid Build Coastguard Worker private static void CheckCurrentBufferIsEmpty(ref ParserInternalState state) 289*1b3f573fSAndroid Build Coastguard Worker { 290*1b3f573fSAndroid Build Coastguard Worker if (state.bufferPos < state.bufferSize) 291*1b3f573fSAndroid Build Coastguard Worker { 292*1b3f573fSAndroid Build Coastguard Worker throw new InvalidOperationException("RefillBuffer() called when buffer wasn't empty."); 293*1b3f573fSAndroid Build Coastguard Worker } 294*1b3f573fSAndroid Build Coastguard Worker } 295*1b3f573fSAndroid Build Coastguard Worker } 296*1b3f573fSAndroid Build Coastguard Worker }