1*61046927SAndroid Build Coastguard Worker /**************************************************************************
2*61046927SAndroid Build Coastguard Worker *
3*61046927SAndroid Build Coastguard Worker * Copyright 2012-2021 VMware, Inc.
4*61046927SAndroid Build Coastguard Worker * All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker *
6*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
7*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the
8*61046927SAndroid Build Coastguard Worker * "Software"), to deal in the Software without restriction, including
9*61046927SAndroid Build Coastguard Worker * without limitation the rights to use, copy, modify, merge, publish,
10*61046927SAndroid Build Coastguard Worker * distribute, sub license, and/or sell copies of the Software, and to
11*61046927SAndroid Build Coastguard Worker * permit persons to whom the Software is furnished to do so, subject to
12*61046927SAndroid Build Coastguard Worker * the following conditions:
13*61046927SAndroid Build Coastguard Worker *
14*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
17*61046927SAndroid Build Coastguard Worker * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
18*61046927SAndroid Build Coastguard Worker * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
19*61046927SAndroid Build Coastguard Worker * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
20*61046927SAndroid Build Coastguard Worker * USE OR OTHER DEALINGS IN THE SOFTWARE.
21*61046927SAndroid Build Coastguard Worker *
22*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the
23*61046927SAndroid Build Coastguard Worker * next paragraph) shall be included in all copies or substantial portions
24*61046927SAndroid Build Coastguard Worker * of the Software.
25*61046927SAndroid Build Coastguard Worker *
26*61046927SAndroid Build Coastguard Worker **************************************************************************/
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard Worker /*
29*61046927SAndroid Build Coastguard Worker * InputAssembly.cpp --
30*61046927SAndroid Build Coastguard Worker * Functions that manipulate the input assembly stage.
31*61046927SAndroid Build Coastguard Worker */
32*61046927SAndroid Build Coastguard Worker
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker #include <stdio.h>
35*61046927SAndroid Build Coastguard Worker
36*61046927SAndroid Build Coastguard Worker #include "InputAssembly.h"
37*61046927SAndroid Build Coastguard Worker #include "State.h"
38*61046927SAndroid Build Coastguard Worker
39*61046927SAndroid Build Coastguard Worker #include "Debug.h"
40*61046927SAndroid Build Coastguard Worker #include "Format.h"
41*61046927SAndroid Build Coastguard Worker
42*61046927SAndroid Build Coastguard Worker
43*61046927SAndroid Build Coastguard Worker /*
44*61046927SAndroid Build Coastguard Worker * ----------------------------------------------------------------------
45*61046927SAndroid Build Coastguard Worker *
46*61046927SAndroid Build Coastguard Worker * IaSetTopology --
47*61046927SAndroid Build Coastguard Worker *
48*61046927SAndroid Build Coastguard Worker * The IaSetTopology function sets the primitive topology to
49*61046927SAndroid Build Coastguard Worker * enable drawing for the input assember.
50*61046927SAndroid Build Coastguard Worker *
51*61046927SAndroid Build Coastguard Worker * ----------------------------------------------------------------------
52*61046927SAndroid Build Coastguard Worker */
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard Worker void APIENTRY
IaSetTopology(D3D10DDI_HDEVICE hDevice,D3D10_DDI_PRIMITIVE_TOPOLOGY PrimitiveTopology)55*61046927SAndroid Build Coastguard Worker IaSetTopology(D3D10DDI_HDEVICE hDevice, // IN
56*61046927SAndroid Build Coastguard Worker D3D10_DDI_PRIMITIVE_TOPOLOGY PrimitiveTopology) // IN
57*61046927SAndroid Build Coastguard Worker {
58*61046927SAndroid Build Coastguard Worker LOG_ENTRYPOINT();
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard Worker Device *pDevice = CastDevice(hDevice);
61*61046927SAndroid Build Coastguard Worker
62*61046927SAndroid Build Coastguard Worker enum mesa_prim primitive;
63*61046927SAndroid Build Coastguard Worker switch (PrimitiveTopology) {
64*61046927SAndroid Build Coastguard Worker case D3D10_DDI_PRIMITIVE_TOPOLOGY_UNDEFINED:
65*61046927SAndroid Build Coastguard Worker /* Apps might set topology to UNDEFINED when cleaning up on exit. */
66*61046927SAndroid Build Coastguard Worker primitive = MESA_PRIM_COUNT;
67*61046927SAndroid Build Coastguard Worker break;
68*61046927SAndroid Build Coastguard Worker case D3D10_DDI_PRIMITIVE_TOPOLOGY_POINTLIST:
69*61046927SAndroid Build Coastguard Worker primitive = MESA_PRIM_POINTS;
70*61046927SAndroid Build Coastguard Worker break;
71*61046927SAndroid Build Coastguard Worker case D3D10_DDI_PRIMITIVE_TOPOLOGY_LINELIST:
72*61046927SAndroid Build Coastguard Worker primitive = MESA_PRIM_LINES;
73*61046927SAndroid Build Coastguard Worker break;
74*61046927SAndroid Build Coastguard Worker case D3D10_DDI_PRIMITIVE_TOPOLOGY_LINESTRIP:
75*61046927SAndroid Build Coastguard Worker primitive = MESA_PRIM_LINE_STRIP;
76*61046927SAndroid Build Coastguard Worker break;
77*61046927SAndroid Build Coastguard Worker case D3D10_DDI_PRIMITIVE_TOPOLOGY_TRIANGLELIST:
78*61046927SAndroid Build Coastguard Worker primitive = MESA_PRIM_TRIANGLES;
79*61046927SAndroid Build Coastguard Worker break;
80*61046927SAndroid Build Coastguard Worker case D3D10_DDI_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP:
81*61046927SAndroid Build Coastguard Worker primitive = MESA_PRIM_TRIANGLE_STRIP;
82*61046927SAndroid Build Coastguard Worker break;
83*61046927SAndroid Build Coastguard Worker case D3D10_DDI_PRIMITIVE_TOPOLOGY_LINELIST_ADJ:
84*61046927SAndroid Build Coastguard Worker primitive = MESA_PRIM_LINES_ADJACENCY;
85*61046927SAndroid Build Coastguard Worker break;
86*61046927SAndroid Build Coastguard Worker case D3D10_DDI_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ:
87*61046927SAndroid Build Coastguard Worker primitive = MESA_PRIM_LINE_STRIP_ADJACENCY;
88*61046927SAndroid Build Coastguard Worker break;
89*61046927SAndroid Build Coastguard Worker case D3D10_DDI_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ:
90*61046927SAndroid Build Coastguard Worker primitive = MESA_PRIM_TRIANGLES_ADJACENCY;
91*61046927SAndroid Build Coastguard Worker break;
92*61046927SAndroid Build Coastguard Worker case D3D10_DDI_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ:
93*61046927SAndroid Build Coastguard Worker primitive = MESA_PRIM_TRIANGLE_STRIP_ADJACENCY;
94*61046927SAndroid Build Coastguard Worker break;
95*61046927SAndroid Build Coastguard Worker default:
96*61046927SAndroid Build Coastguard Worker assert(0);
97*61046927SAndroid Build Coastguard Worker primitive = MESA_PRIM_COUNT;
98*61046927SAndroid Build Coastguard Worker break;
99*61046927SAndroid Build Coastguard Worker }
100*61046927SAndroid Build Coastguard Worker
101*61046927SAndroid Build Coastguard Worker pDevice->primitive = primitive;
102*61046927SAndroid Build Coastguard Worker }
103*61046927SAndroid Build Coastguard Worker
104*61046927SAndroid Build Coastguard Worker
105*61046927SAndroid Build Coastguard Worker /*
106*61046927SAndroid Build Coastguard Worker * ----------------------------------------------------------------------
107*61046927SAndroid Build Coastguard Worker *
108*61046927SAndroid Build Coastguard Worker * IaSetVertexBuffers --
109*61046927SAndroid Build Coastguard Worker *
110*61046927SAndroid Build Coastguard Worker * The IaSetVertexBuffers function sets vertex buffers
111*61046927SAndroid Build Coastguard Worker * for an input assembler.
112*61046927SAndroid Build Coastguard Worker *
113*61046927SAndroid Build Coastguard Worker * ----------------------------------------------------------------------
114*61046927SAndroid Build Coastguard Worker */
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard Worker void APIENTRY
IaSetVertexBuffers(D3D10DDI_HDEVICE hDevice,UINT StartBuffer,UINT NumBuffers,__in_ecount (NumBuffers)const D3D10DDI_HRESOURCE * phBuffers,__in_ecount (NumBuffers)const UINT * pStrides,__in_ecount (NumBuffers)const UINT * pOffsets)117*61046927SAndroid Build Coastguard Worker IaSetVertexBuffers(D3D10DDI_HDEVICE hDevice, // IN
118*61046927SAndroid Build Coastguard Worker UINT StartBuffer, // IN
119*61046927SAndroid Build Coastguard Worker UINT NumBuffers, // IN
120*61046927SAndroid Build Coastguard Worker __in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers, // IN
121*61046927SAndroid Build Coastguard Worker __in_ecount (NumBuffers) const UINT *pStrides, // IN
122*61046927SAndroid Build Coastguard Worker __in_ecount (NumBuffers) const UINT *pOffsets) // IN
123*61046927SAndroid Build Coastguard Worker {
124*61046927SAndroid Build Coastguard Worker static const float dummy[4] = {0.0f, 0.0f, 0.0f, 0.0f};
125*61046927SAndroid Build Coastguard Worker
126*61046927SAndroid Build Coastguard Worker LOG_ENTRYPOINT();
127*61046927SAndroid Build Coastguard Worker
128*61046927SAndroid Build Coastguard Worker Device *pDevice = CastDevice(hDevice);
129*61046927SAndroid Build Coastguard Worker unsigned i;
130*61046927SAndroid Build Coastguard Worker
131*61046927SAndroid Build Coastguard Worker for (i = 0; i < NumBuffers; i++) {
132*61046927SAndroid Build Coastguard Worker struct pipe_vertex_buffer *vb = &pDevice->vertex_buffers[StartBuffer + i];
133*61046927SAndroid Build Coastguard Worker struct pipe_resource *resource = CastPipeResource(phBuffers[i]);
134*61046927SAndroid Build Coastguard Worker Resource *res = CastResource(phBuffers[i]);
135*61046927SAndroid Build Coastguard Worker struct pipe_stream_output_target *so_target =
136*61046927SAndroid Build Coastguard Worker res ? res->so_target : NULL;
137*61046927SAndroid Build Coastguard Worker
138*61046927SAndroid Build Coastguard Worker if (so_target && pDevice->draw_so_target != so_target) {
139*61046927SAndroid Build Coastguard Worker if (pDevice->draw_so_target) {
140*61046927SAndroid Build Coastguard Worker pipe_so_target_reference(&pDevice->draw_so_target, NULL);
141*61046927SAndroid Build Coastguard Worker }
142*61046927SAndroid Build Coastguard Worker pipe_so_target_reference(&pDevice->draw_so_target,
143*61046927SAndroid Build Coastguard Worker so_target);
144*61046927SAndroid Build Coastguard Worker }
145*61046927SAndroid Build Coastguard Worker
146*61046927SAndroid Build Coastguard Worker if (resource) {
147*61046927SAndroid Build Coastguard Worker pDevice->vertex_strides[StartBuffer + i] = pStrides[i];
148*61046927SAndroid Build Coastguard Worker vb->buffer_offset = pOffsets[i];
149*61046927SAndroid Build Coastguard Worker if (vb->is_user_buffer) {
150*61046927SAndroid Build Coastguard Worker vb->buffer.resource = NULL;
151*61046927SAndroid Build Coastguard Worker vb->is_user_buffer = false;
152*61046927SAndroid Build Coastguard Worker }
153*61046927SAndroid Build Coastguard Worker pipe_resource_reference(&vb->buffer.resource, resource);
154*61046927SAndroid Build Coastguard Worker }
155*61046927SAndroid Build Coastguard Worker else {
156*61046927SAndroid Build Coastguard Worker pDevice->vertex_strides[StartBuffer + i] = 0;
157*61046927SAndroid Build Coastguard Worker vb->buffer_offset = 0;
158*61046927SAndroid Build Coastguard Worker if (!vb->is_user_buffer) {
159*61046927SAndroid Build Coastguard Worker pipe_resource_reference(&vb->buffer.resource, NULL);
160*61046927SAndroid Build Coastguard Worker vb->is_user_buffer = true;
161*61046927SAndroid Build Coastguard Worker }
162*61046927SAndroid Build Coastguard Worker vb->buffer.user = dummy;
163*61046927SAndroid Build Coastguard Worker }
164*61046927SAndroid Build Coastguard Worker }
165*61046927SAndroid Build Coastguard Worker
166*61046927SAndroid Build Coastguard Worker for (i = 0; i < PIPE_MAX_ATTRIBS; ++i) {
167*61046927SAndroid Build Coastguard Worker struct pipe_vertex_buffer *vb = &pDevice->vertex_buffers[i];
168*61046927SAndroid Build Coastguard Worker
169*61046927SAndroid Build Coastguard Worker /* XXX this is odd... */
170*61046927SAndroid Build Coastguard Worker if (!vb->is_user_buffer && !vb->buffer.resource) {
171*61046927SAndroid Build Coastguard Worker pDevice->vertex_strides[i] = 0;
172*61046927SAndroid Build Coastguard Worker vb->buffer_offset = 0;
173*61046927SAndroid Build Coastguard Worker vb->is_user_buffer = true;
174*61046927SAndroid Build Coastguard Worker vb->buffer.user = dummy;
175*61046927SAndroid Build Coastguard Worker }
176*61046927SAndroid Build Coastguard Worker }
177*61046927SAndroid Build Coastguard Worker
178*61046927SAndroid Build Coastguard Worker /* Resubmit old and new vertex buffers.
179*61046927SAndroid Build Coastguard Worker */
180*61046927SAndroid Build Coastguard Worker pDevice->velems_changed = true;
181*61046927SAndroid Build Coastguard Worker pDevice->vbuffers_changed = true;
182*61046927SAndroid Build Coastguard Worker }
183*61046927SAndroid Build Coastguard Worker
184*61046927SAndroid Build Coastguard Worker
185*61046927SAndroid Build Coastguard Worker /*
186*61046927SAndroid Build Coastguard Worker * ----------------------------------------------------------------------
187*61046927SAndroid Build Coastguard Worker *
188*61046927SAndroid Build Coastguard Worker * IaSetIndexBuffer --
189*61046927SAndroid Build Coastguard Worker *
190*61046927SAndroid Build Coastguard Worker * The IaSetIndexBuffer function sets an index buffer for
191*61046927SAndroid Build Coastguard Worker * an input assembler.
192*61046927SAndroid Build Coastguard Worker *
193*61046927SAndroid Build Coastguard Worker * ----------------------------------------------------------------------
194*61046927SAndroid Build Coastguard Worker */
195*61046927SAndroid Build Coastguard Worker
196*61046927SAndroid Build Coastguard Worker void APIENTRY
IaSetIndexBuffer(D3D10DDI_HDEVICE hDevice,D3D10DDI_HRESOURCE hBuffer,DXGI_FORMAT Format,UINT Offset)197*61046927SAndroid Build Coastguard Worker IaSetIndexBuffer(D3D10DDI_HDEVICE hDevice, // IN
198*61046927SAndroid Build Coastguard Worker D3D10DDI_HRESOURCE hBuffer, // IN
199*61046927SAndroid Build Coastguard Worker DXGI_FORMAT Format, // IN
200*61046927SAndroid Build Coastguard Worker UINT Offset) // IN
201*61046927SAndroid Build Coastguard Worker {
202*61046927SAndroid Build Coastguard Worker LOG_ENTRYPOINT();
203*61046927SAndroid Build Coastguard Worker
204*61046927SAndroid Build Coastguard Worker Device *pDevice = CastDevice(hDevice);
205*61046927SAndroid Build Coastguard Worker struct pipe_resource *resource = CastPipeResource(hBuffer);
206*61046927SAndroid Build Coastguard Worker
207*61046927SAndroid Build Coastguard Worker if (resource) {
208*61046927SAndroid Build Coastguard Worker pDevice->ib_offset = Offset;
209*61046927SAndroid Build Coastguard Worker
210*61046927SAndroid Build Coastguard Worker switch (Format) {
211*61046927SAndroid Build Coastguard Worker case DXGI_FORMAT_R16_UINT:
212*61046927SAndroid Build Coastguard Worker pDevice->index_size = 2;
213*61046927SAndroid Build Coastguard Worker pDevice->restart_index = 0xffff;
214*61046927SAndroid Build Coastguard Worker break;
215*61046927SAndroid Build Coastguard Worker case DXGI_FORMAT_R32_UINT:
216*61046927SAndroid Build Coastguard Worker pDevice->restart_index = 0xffffffff;
217*61046927SAndroid Build Coastguard Worker pDevice->index_size = 4;
218*61046927SAndroid Build Coastguard Worker break;
219*61046927SAndroid Build Coastguard Worker default:
220*61046927SAndroid Build Coastguard Worker assert(0); /* should not happen */
221*61046927SAndroid Build Coastguard Worker pDevice->index_size = 2;
222*61046927SAndroid Build Coastguard Worker break;
223*61046927SAndroid Build Coastguard Worker }
224*61046927SAndroid Build Coastguard Worker pipe_resource_reference(&pDevice->index_buffer, resource);
225*61046927SAndroid Build Coastguard Worker } else {
226*61046927SAndroid Build Coastguard Worker pipe_resource_reference(&pDevice->index_buffer, NULL);
227*61046927SAndroid Build Coastguard Worker }
228*61046927SAndroid Build Coastguard Worker }
229*61046927SAndroid Build Coastguard Worker
230*61046927SAndroid Build Coastguard Worker
231*61046927SAndroid Build Coastguard Worker /*
232*61046927SAndroid Build Coastguard Worker * ----------------------------------------------------------------------
233*61046927SAndroid Build Coastguard Worker *
234*61046927SAndroid Build Coastguard Worker * CalcPrivateElementLayoutSize --
235*61046927SAndroid Build Coastguard Worker *
236*61046927SAndroid Build Coastguard Worker * The CalcPrivateElementLayoutSize function determines the size
237*61046927SAndroid Build Coastguard Worker * of the user-mode display driver's private region of memory
238*61046927SAndroid Build Coastguard Worker * (that is, the size of internal driver structures, not the size
239*61046927SAndroid Build Coastguard Worker * of the resource video memory) for an element layout.
240*61046927SAndroid Build Coastguard Worker *
241*61046927SAndroid Build Coastguard Worker * ----------------------------------------------------------------------
242*61046927SAndroid Build Coastguard Worker */
243*61046927SAndroid Build Coastguard Worker
244*61046927SAndroid Build Coastguard Worker SIZE_T APIENTRY
CalcPrivateElementLayoutSize(D3D10DDI_HDEVICE hDevice,__in const D3D10DDIARG_CREATEELEMENTLAYOUT * pCreateElementLayout)245*61046927SAndroid Build Coastguard Worker CalcPrivateElementLayoutSize(
246*61046927SAndroid Build Coastguard Worker D3D10DDI_HDEVICE hDevice, // IN
247*61046927SAndroid Build Coastguard Worker __in const D3D10DDIARG_CREATEELEMENTLAYOUT *pCreateElementLayout) // IN
248*61046927SAndroid Build Coastguard Worker {
249*61046927SAndroid Build Coastguard Worker return sizeof(ElementLayout);
250*61046927SAndroid Build Coastguard Worker }
251*61046927SAndroid Build Coastguard Worker
252*61046927SAndroid Build Coastguard Worker
253*61046927SAndroid Build Coastguard Worker /*
254*61046927SAndroid Build Coastguard Worker * ----------------------------------------------------------------------
255*61046927SAndroid Build Coastguard Worker *
256*61046927SAndroid Build Coastguard Worker * CreateElementLayout --
257*61046927SAndroid Build Coastguard Worker *
258*61046927SAndroid Build Coastguard Worker * The CreateElementLayout function creates an element layout.
259*61046927SAndroid Build Coastguard Worker *
260*61046927SAndroid Build Coastguard Worker * ----------------------------------------------------------------------
261*61046927SAndroid Build Coastguard Worker */
262*61046927SAndroid Build Coastguard Worker
263*61046927SAndroid Build Coastguard Worker void APIENTRY
CreateElementLayout(D3D10DDI_HDEVICE hDevice,__in const D3D10DDIARG_CREATEELEMENTLAYOUT * pCreateElementLayout,D3D10DDI_HELEMENTLAYOUT hElementLayout,D3D10DDI_HRTELEMENTLAYOUT hRTElementLayout)264*61046927SAndroid Build Coastguard Worker CreateElementLayout(
265*61046927SAndroid Build Coastguard Worker D3D10DDI_HDEVICE hDevice, // IN
266*61046927SAndroid Build Coastguard Worker __in const D3D10DDIARG_CREATEELEMENTLAYOUT *pCreateElementLayout, // IN
267*61046927SAndroid Build Coastguard Worker D3D10DDI_HELEMENTLAYOUT hElementLayout, // IN
268*61046927SAndroid Build Coastguard Worker D3D10DDI_HRTELEMENTLAYOUT hRTElementLayout) // IN
269*61046927SAndroid Build Coastguard Worker {
270*61046927SAndroid Build Coastguard Worker LOG_ENTRYPOINT();
271*61046927SAndroid Build Coastguard Worker
272*61046927SAndroid Build Coastguard Worker ElementLayout *pElementLayout = CastElementLayout(hElementLayout);
273*61046927SAndroid Build Coastguard Worker memset(pElementLayout, 0, sizeof *pElementLayout);
274*61046927SAndroid Build Coastguard Worker
275*61046927SAndroid Build Coastguard Worker unsigned num_elements = pCreateElementLayout->NumElements;
276*61046927SAndroid Build Coastguard Worker unsigned max_elements = 0;
277*61046927SAndroid Build Coastguard Worker for (unsigned i = 0; i < num_elements; i++) {
278*61046927SAndroid Build Coastguard Worker const D3D10DDIARG_INPUT_ELEMENT_DESC* pVertexElement =
279*61046927SAndroid Build Coastguard Worker &pCreateElementLayout->pVertexElements[i];
280*61046927SAndroid Build Coastguard Worker struct pipe_vertex_element *ve =
281*61046927SAndroid Build Coastguard Worker &pElementLayout->state.velems[pVertexElement->InputRegister];
282*61046927SAndroid Build Coastguard Worker
283*61046927SAndroid Build Coastguard Worker ve->src_offset = pVertexElement->AlignedByteOffset;
284*61046927SAndroid Build Coastguard Worker ve->vertex_buffer_index = pVertexElement->InputSlot;
285*61046927SAndroid Build Coastguard Worker ve->src_format = FormatTranslate(pVertexElement->Format, false);
286*61046927SAndroid Build Coastguard Worker
287*61046927SAndroid Build Coastguard Worker switch (pVertexElement->InputSlotClass) {
288*61046927SAndroid Build Coastguard Worker case D3D10_DDI_INPUT_PER_VERTEX_DATA:
289*61046927SAndroid Build Coastguard Worker ve->instance_divisor = 0;
290*61046927SAndroid Build Coastguard Worker break;
291*61046927SAndroid Build Coastguard Worker case D3D10_DDI_INPUT_PER_INSTANCE_DATA:
292*61046927SAndroid Build Coastguard Worker if (!pVertexElement->InstanceDataStepRate) {
293*61046927SAndroid Build Coastguard Worker LOG_UNSUPPORTED(!pVertexElement->InstanceDataStepRate);
294*61046927SAndroid Build Coastguard Worker ve->instance_divisor = ~0;
295*61046927SAndroid Build Coastguard Worker } else {
296*61046927SAndroid Build Coastguard Worker ve->instance_divisor = pVertexElement->InstanceDataStepRate;
297*61046927SAndroid Build Coastguard Worker }
298*61046927SAndroid Build Coastguard Worker break;
299*61046927SAndroid Build Coastguard Worker default:
300*61046927SAndroid Build Coastguard Worker assert(0);
301*61046927SAndroid Build Coastguard Worker break;
302*61046927SAndroid Build Coastguard Worker }
303*61046927SAndroid Build Coastguard Worker
304*61046927SAndroid Build Coastguard Worker max_elements = MAX2(max_elements, pVertexElement->InputRegister + 1);
305*61046927SAndroid Build Coastguard Worker }
306*61046927SAndroid Build Coastguard Worker
307*61046927SAndroid Build Coastguard Worker /* XXX: What do we do when there's a gap? */
308*61046927SAndroid Build Coastguard Worker if (max_elements != num_elements) {
309*61046927SAndroid Build Coastguard Worker DebugPrintf("%s: gap\n", __func__);
310*61046927SAndroid Build Coastguard Worker }
311*61046927SAndroid Build Coastguard Worker
312*61046927SAndroid Build Coastguard Worker pElementLayout->state.count = max_elements;
313*61046927SAndroid Build Coastguard Worker }
314*61046927SAndroid Build Coastguard Worker
315*61046927SAndroid Build Coastguard Worker
316*61046927SAndroid Build Coastguard Worker /*
317*61046927SAndroid Build Coastguard Worker * ----------------------------------------------------------------------
318*61046927SAndroid Build Coastguard Worker *
319*61046927SAndroid Build Coastguard Worker * DestroyElementLayout --
320*61046927SAndroid Build Coastguard Worker *
321*61046927SAndroid Build Coastguard Worker * The DestroyElementLayout function destroys the specified
322*61046927SAndroid Build Coastguard Worker * element layout object. The element layout object can be
323*61046927SAndroid Build Coastguard Worker * destoyed only if it is not currently bound to a display device.
324*61046927SAndroid Build Coastguard Worker *
325*61046927SAndroid Build Coastguard Worker * ----------------------------------------------------------------------
326*61046927SAndroid Build Coastguard Worker */
327*61046927SAndroid Build Coastguard Worker
328*61046927SAndroid Build Coastguard Worker void APIENTRY
DestroyElementLayout(D3D10DDI_HDEVICE hDevice,D3D10DDI_HELEMENTLAYOUT hElementLayout)329*61046927SAndroid Build Coastguard Worker DestroyElementLayout(D3D10DDI_HDEVICE hDevice, // IN
330*61046927SAndroid Build Coastguard Worker D3D10DDI_HELEMENTLAYOUT hElementLayout) // IN
331*61046927SAndroid Build Coastguard Worker {
332*61046927SAndroid Build Coastguard Worker LOG_ENTRYPOINT();
333*61046927SAndroid Build Coastguard Worker
334*61046927SAndroid Build Coastguard Worker }
335*61046927SAndroid Build Coastguard Worker
336*61046927SAndroid Build Coastguard Worker
337*61046927SAndroid Build Coastguard Worker /*
338*61046927SAndroid Build Coastguard Worker * ----------------------------------------------------------------------
339*61046927SAndroid Build Coastguard Worker *
340*61046927SAndroid Build Coastguard Worker * IaSetInputLayout --
341*61046927SAndroid Build Coastguard Worker *
342*61046927SAndroid Build Coastguard Worker * The IaSetInputLayout function sets an input layout for
343*61046927SAndroid Build Coastguard Worker * the input assembler.
344*61046927SAndroid Build Coastguard Worker *
345*61046927SAndroid Build Coastguard Worker * ----------------------------------------------------------------------
346*61046927SAndroid Build Coastguard Worker */
347*61046927SAndroid Build Coastguard Worker
348*61046927SAndroid Build Coastguard Worker void APIENTRY
IaSetInputLayout(D3D10DDI_HDEVICE hDevice,D3D10DDI_HELEMENTLAYOUT hInputLayout)349*61046927SAndroid Build Coastguard Worker IaSetInputLayout(D3D10DDI_HDEVICE hDevice, // IN
350*61046927SAndroid Build Coastguard Worker D3D10DDI_HELEMENTLAYOUT hInputLayout) // IN
351*61046927SAndroid Build Coastguard Worker {
352*61046927SAndroid Build Coastguard Worker LOG_ENTRYPOINT();
353*61046927SAndroid Build Coastguard Worker
354*61046927SAndroid Build Coastguard Worker Device *pDevice = CastDevice(hDevice);
355*61046927SAndroid Build Coastguard Worker pDevice->element_layout = CastElementLayout(hInputLayout);
356*61046927SAndroid Build Coastguard Worker pDevice->velems_changed = true;
357*61046927SAndroid Build Coastguard Worker
358*61046927SAndroid Build Coastguard Worker }
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