1*9880d681SAndroid Build Coastguard Worker; RUN: llc -mtriple=i686-unknown-unknown -mattr=+sse4.1 < %s | FileCheck %s -check-prefix=X32 2*9880d681SAndroid Build Coastguard Worker; RUN: llc -mtriple=x86_64-unknown-unknown -mattr=+sse4.1 < %s | FileCheck %s -check-prefix=X64 3*9880d681SAndroid Build Coastguard Worker 4*9880d681SAndroid Build Coastguard Worker; Test for case where insertps was folding the load of the insertion element, but a later optimization 5*9880d681SAndroid Build Coastguard Worker; was then manipulating the load. 6*9880d681SAndroid Build Coastguard Worker 7*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @insertps_unfold(<4 x float>* %v0, <4 x float>* %v1) { 8*9880d681SAndroid Build Coastguard Worker; X32-LABEL: insertps_unfold: 9*9880d681SAndroid Build Coastguard Worker; X32: # BB#0: 10*9880d681SAndroid Build Coastguard Worker; X32-NEXT: movl {{[0-9]+}}(%esp), %eax 11*9880d681SAndroid Build Coastguard Worker; X32-NEXT: movl {{[0-9]+}}(%esp), %ecx 12*9880d681SAndroid Build Coastguard Worker; X32-NEXT: movss {{.*#+}} xmm1 = mem[0],zero,zero,zero 13*9880d681SAndroid Build Coastguard Worker; X32-NEXT: movaps (%eax), %xmm0 14*9880d681SAndroid Build Coastguard Worker; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],mem[0] 15*9880d681SAndroid Build Coastguard Worker; X32-NEXT: addps %xmm1, %xmm0 16*9880d681SAndroid Build Coastguard Worker; X32-NEXT: retl 17*9880d681SAndroid Build Coastguard Worker; 18*9880d681SAndroid Build Coastguard Worker; X64-LABEL: insertps_unfold: 19*9880d681SAndroid Build Coastguard Worker; X64: # BB#0: 20*9880d681SAndroid Build Coastguard Worker; X64-NEXT: movss {{.*#+}} xmm1 = mem[0],zero,zero,zero 21*9880d681SAndroid Build Coastguard Worker; X64-NEXT: movaps (%rdi), %xmm0 22*9880d681SAndroid Build Coastguard Worker; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],mem[0] 23*9880d681SAndroid Build Coastguard Worker; X64-NEXT: addps %xmm1, %xmm0 24*9880d681SAndroid Build Coastguard Worker; X64-NEXT: retq 25*9880d681SAndroid Build Coastguard Worker %a = getelementptr inbounds <4 x float>, <4 x float>* %v1, i64 0, i64 1 26*9880d681SAndroid Build Coastguard Worker %b = load float, float* %a, align 4 27*9880d681SAndroid Build Coastguard Worker %c = insertelement <4 x float> undef, float %b, i32 0 28*9880d681SAndroid Build Coastguard Worker %d = load <4 x float>, <4 x float>* %v1, align 16 29*9880d681SAndroid Build Coastguard Worker %e = load <4 x float>, <4 x float>* %v0, align 16 30*9880d681SAndroid Build Coastguard Worker %f = shufflevector <4 x float> %e, <4 x float> %d, <4 x i32> <i32 0, i32 1, i32 2, i32 5> 31*9880d681SAndroid Build Coastguard Worker %g = fadd <4 x float> %c, %f 32*9880d681SAndroid Build Coastguard Worker ret <4 x float> %g 33*9880d681SAndroid Build Coastguard Worker} 34