1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=x86-64 -mcpu=corei7 -mattr=+sse4.1 | FileCheck %s 2*9880d681SAndroid Build Coastguard Worker 3*9880d681SAndroid Build Coastguard Worker; rdar://12721174 4*9880d681SAndroid Build Coastguard Worker; We should not fold movss into pshufd since pshufd expects m128 while movss 5*9880d681SAndroid Build Coastguard Worker; loads from m32. 6*9880d681SAndroid Build Coastguard Workerdefine void @sample_test(<4 x float>* %source, <2 x float>* %dest) nounwind { 7*9880d681SAndroid Build Coastguard Worker; CHECK: sample_test 8*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: movaps 9*9880d681SAndroid Build Coastguard Worker; CHECK: insertps 10*9880d681SAndroid Build Coastguard Workerentry: 11*9880d681SAndroid Build Coastguard Worker %source.addr = alloca <4 x float>*, align 8 12*9880d681SAndroid Build Coastguard Worker %dest.addr = alloca <2 x float>*, align 8 13*9880d681SAndroid Build Coastguard Worker %tmp = alloca <2 x float>, align 8 14*9880d681SAndroid Build Coastguard Worker store <4 x float>* %source, <4 x float>** %source.addr, align 8 15*9880d681SAndroid Build Coastguard Worker store <2 x float>* %dest, <2 x float>** %dest.addr, align 8 16*9880d681SAndroid Build Coastguard Worker store <2 x float> zeroinitializer, <2 x float>* %tmp, align 8 17*9880d681SAndroid Build Coastguard Worker %0 = load <4 x float>*, <4 x float>** %source.addr, align 8 18*9880d681SAndroid Build Coastguard Worker %arrayidx = getelementptr inbounds <4 x float>, <4 x float>* %0, i64 0 19*9880d681SAndroid Build Coastguard Worker %1 = load <4 x float>, <4 x float>* %arrayidx, align 16 20*9880d681SAndroid Build Coastguard Worker %2 = extractelement <4 x float> %1, i32 0 21*9880d681SAndroid Build Coastguard Worker %3 = load <2 x float>, <2 x float>* %tmp, align 8 22*9880d681SAndroid Build Coastguard Worker %4 = insertelement <2 x float> %3, float %2, i32 1 23*9880d681SAndroid Build Coastguard Worker store <2 x float> %4, <2 x float>* %tmp, align 8 24*9880d681SAndroid Build Coastguard Worker %5 = load <2 x float>, <2 x float>* %tmp, align 8 25*9880d681SAndroid Build Coastguard Worker %6 = load <2 x float>*, <2 x float>** %dest.addr, align 8 26*9880d681SAndroid Build Coastguard Worker %arrayidx1 = getelementptr inbounds <2 x float>, <2 x float>* %6, i64 0 27*9880d681SAndroid Build Coastguard Worker store <2 x float> %5, <2 x float>* %arrayidx1, align 8 28*9880d681SAndroid Build Coastguard Worker %7 = load <2 x float>*, <2 x float>** %dest.addr, align 8 29*9880d681SAndroid Build Coastguard Worker %arrayidx2 = getelementptr inbounds <2 x float>, <2 x float>* %7, i64 0 30*9880d681SAndroid Build Coastguard Worker %8 = load <2 x float>, <2 x float>* %arrayidx2, align 8 31*9880d681SAndroid Build Coastguard Worker %vecext = extractelement <2 x float> %8, i32 0 32*9880d681SAndroid Build Coastguard Worker %9 = load <2 x float>*, <2 x float>** %dest.addr, align 8 33*9880d681SAndroid Build Coastguard Worker %arrayidx3 = getelementptr inbounds <2 x float>, <2 x float>* %9, i64 0 34*9880d681SAndroid Build Coastguard Worker %10 = load <2 x float>, <2 x float>* %arrayidx3, align 8 35*9880d681SAndroid Build Coastguard Worker %vecext4 = extractelement <2 x float> %10, i32 1 36*9880d681SAndroid Build Coastguard Worker call void @ext(float %vecext, float %vecext4) 37*9880d681SAndroid Build Coastguard Worker ret void 38*9880d681SAndroid Build Coastguard Worker} 39*9880d681SAndroid Build Coastguard Workerdeclare void @ext(float, float) 40