xref: /aosp_15_r20/external/llvm/test/CodeGen/PowerPC/vec_splat.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; Test that vectors are scalarized/lowered correctly.
2*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=ppc32 -mcpu=g3 | \
3*9880d681SAndroid Build Coastguard Worker; RUN:    grep stfs | count 4
4*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=ppc32 -mcpu=g5 -o %t
5*9880d681SAndroid Build Coastguard Worker; RUN: grep vspltw %t | count 2
6*9880d681SAndroid Build Coastguard Worker; RUN: grep vsplti %t | count 3
7*9880d681SAndroid Build Coastguard Worker; RUN: grep vsplth %t | count 1
8*9880d681SAndroid Build Coastguard Worker
9*9880d681SAndroid Build Coastguard Worker        %f4 = type <4 x float>
10*9880d681SAndroid Build Coastguard Worker        %i4 = type <4 x i32>
11*9880d681SAndroid Build Coastguard Worker
12*9880d681SAndroid Build Coastguard Workerdefine void @splat(%f4* %P, %f4* %Q, float %X) nounwind {
13*9880d681SAndroid Build Coastguard Worker        %tmp = insertelement %f4 undef, float %X, i32 0         ; <%f4> [#uses=1]
14*9880d681SAndroid Build Coastguard Worker        %tmp2 = insertelement %f4 %tmp, float %X, i32 1         ; <%f4> [#uses=1]
15*9880d681SAndroid Build Coastguard Worker        %tmp4 = insertelement %f4 %tmp2, float %X, i32 2                ; <%f4> [#uses=1]
16*9880d681SAndroid Build Coastguard Worker        %tmp6 = insertelement %f4 %tmp4, float %X, i32 3                ; <%f4> [#uses=1]
17*9880d681SAndroid Build Coastguard Worker        %q = load %f4, %f4* %Q               ; <%f4> [#uses=1]
18*9880d681SAndroid Build Coastguard Worker        %R = fadd %f4 %q, %tmp6          ; <%f4> [#uses=1]
19*9880d681SAndroid Build Coastguard Worker        store %f4 %R, %f4* %P
20*9880d681SAndroid Build Coastguard Worker        ret void
21*9880d681SAndroid Build Coastguard Worker}
22*9880d681SAndroid Build Coastguard Worker
23*9880d681SAndroid Build Coastguard Workerdefine void @splat_i4(%i4* %P, %i4* %Q, i32 %X) nounwind {
24*9880d681SAndroid Build Coastguard Worker        %tmp = insertelement %i4 undef, i32 %X, i32 0           ; <%i4> [#uses=1]
25*9880d681SAndroid Build Coastguard Worker        %tmp2 = insertelement %i4 %tmp, i32 %X, i32 1           ; <%i4> [#uses=1]
26*9880d681SAndroid Build Coastguard Worker        %tmp4 = insertelement %i4 %tmp2, i32 %X, i32 2          ; <%i4> [#uses=1]
27*9880d681SAndroid Build Coastguard Worker        %tmp6 = insertelement %i4 %tmp4, i32 %X, i32 3          ; <%i4> [#uses=1]
28*9880d681SAndroid Build Coastguard Worker        %q = load %i4, %i4* %Q               ; <%i4> [#uses=1]
29*9880d681SAndroid Build Coastguard Worker        %R = add %i4 %q, %tmp6          ; <%i4> [#uses=1]
30*9880d681SAndroid Build Coastguard Worker        store %i4 %R, %i4* %P
31*9880d681SAndroid Build Coastguard Worker        ret void
32*9880d681SAndroid Build Coastguard Worker}
33*9880d681SAndroid Build Coastguard Worker
34*9880d681SAndroid Build Coastguard Workerdefine void @splat_imm_i32(%i4* %P, %i4* %Q, i32 %X) nounwind {
35*9880d681SAndroid Build Coastguard Worker        %q = load %i4, %i4* %Q               ; <%i4> [#uses=1]
36*9880d681SAndroid Build Coastguard Worker        %R = add %i4 %q, < i32 -1, i32 -1, i32 -1, i32 -1 >             ; <%i4> [#uses=1]
37*9880d681SAndroid Build Coastguard Worker        store %i4 %R, %i4* %P
38*9880d681SAndroid Build Coastguard Worker        ret void
39*9880d681SAndroid Build Coastguard Worker}
40*9880d681SAndroid Build Coastguard Worker
41*9880d681SAndroid Build Coastguard Workerdefine void @splat_imm_i16(%i4* %P, %i4* %Q, i32 %X) nounwind {
42*9880d681SAndroid Build Coastguard Worker        %q = load %i4, %i4* %Q               ; <%i4> [#uses=1]
43*9880d681SAndroid Build Coastguard Worker        %R = add %i4 %q, < i32 65537, i32 65537, i32 65537, i32 65537 >         ; <%i4> [#uses=1]
44*9880d681SAndroid Build Coastguard Worker        store %i4 %R, %i4* %P
45*9880d681SAndroid Build Coastguard Worker        ret void
46*9880d681SAndroid Build Coastguard Worker}
47*9880d681SAndroid Build Coastguard Worker
48*9880d681SAndroid Build Coastguard Workerdefine void @splat_h(i16 %tmp, <16 x i8>* %dst) nounwind {
49*9880d681SAndroid Build Coastguard Worker        %tmp.upgrd.1 = insertelement <8 x i16> undef, i16 %tmp, i32 0
50*9880d681SAndroid Build Coastguard Worker        %tmp72 = insertelement <8 x i16> %tmp.upgrd.1, i16 %tmp, i32 1
51*9880d681SAndroid Build Coastguard Worker        %tmp73 = insertelement <8 x i16> %tmp72, i16 %tmp, i32 2
52*9880d681SAndroid Build Coastguard Worker        %tmp74 = insertelement <8 x i16> %tmp73, i16 %tmp, i32 3
53*9880d681SAndroid Build Coastguard Worker        %tmp75 = insertelement <8 x i16> %tmp74, i16 %tmp, i32 4
54*9880d681SAndroid Build Coastguard Worker        %tmp76 = insertelement <8 x i16> %tmp75, i16 %tmp, i32 5
55*9880d681SAndroid Build Coastguard Worker        %tmp77 = insertelement <8 x i16> %tmp76, i16 %tmp, i32 6
56*9880d681SAndroid Build Coastguard Worker        %tmp78 = insertelement <8 x i16> %tmp77, i16 %tmp, i32 7
57*9880d681SAndroid Build Coastguard Worker        %tmp78.upgrd.2 = bitcast <8 x i16> %tmp78 to <16 x i8>
58*9880d681SAndroid Build Coastguard Worker        store <16 x i8> %tmp78.upgrd.2, <16 x i8>* %dst
59*9880d681SAndroid Build Coastguard Worker        ret void
60*9880d681SAndroid Build Coastguard Worker}
61*9880d681SAndroid Build Coastguard Worker
62*9880d681SAndroid Build Coastguard Workerdefine void @spltish(<16 x i8>* %A, <16 x i8>* %B) nounwind {
63*9880d681SAndroid Build Coastguard Worker        %tmp = load <16 x i8>, <16 x i8>* %B               ; <<16 x i8>> [#uses=1]
64*9880d681SAndroid Build Coastguard Worker        %tmp.s = bitcast <16 x i8> %tmp to <16 x i8>            ; <<16 x i8>> [#uses=1]
65*9880d681SAndroid Build Coastguard Worker        %tmp4 = sub <16 x i8> %tmp.s, bitcast (<8 x i16> < i16 15, i16 15, i16 15, i16 15, i16 15, i16
66*9880d681SAndroid Build Coastguard Worker 15, i16 15, i16 15 > to <16 x i8>)             ; <<16 x i8>> [#uses=1]
67*9880d681SAndroid Build Coastguard Worker        %tmp4.u = bitcast <16 x i8> %tmp4 to <16 x i8>          ; <<16 x i8>> [#uses=1]
68*9880d681SAndroid Build Coastguard Worker        store <16 x i8> %tmp4.u, <16 x i8>* %A
69*9880d681SAndroid Build Coastguard Worker        ret void
70*9880d681SAndroid Build Coastguard Worker}
71*9880d681SAndroid Build Coastguard Worker
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