1*9880d681SAndroid Build Coastguard Worker; RUN: llc -mcpu=pwr7 -O0 < %s | FileCheck %s 2*9880d681SAndroid Build Coastguard Worker 3*9880d681SAndroid Build Coastguard Workertarget datalayout = "E-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-f128:128:128-v128:128:128-n32:64" 4*9880d681SAndroid Build Coastguard Workertarget triple = "powerpc64-unknown-linux-gnu" 5*9880d681SAndroid Build Coastguard Worker 6*9880d681SAndroid Build Coastguard Worker%struct.Sf1 = type { float } 7*9880d681SAndroid Build Coastguard Worker 8*9880d681SAndroid Build Coastguard Workerdefine void @foo(float inreg %s.coerce) nounwind { 9*9880d681SAndroid Build Coastguard Workerentry: 10*9880d681SAndroid Build Coastguard Worker %s = alloca %struct.Sf1, align 4 11*9880d681SAndroid Build Coastguard Worker %coerce.dive = getelementptr %struct.Sf1, %struct.Sf1* %s, i32 0, i32 0 12*9880d681SAndroid Build Coastguard Worker store float %s.coerce, float* %coerce.dive, align 1 13*9880d681SAndroid Build Coastguard Worker %coerce.dive1 = getelementptr %struct.Sf1, %struct.Sf1* %s, i32 0, i32 0 14*9880d681SAndroid Build Coastguard Worker %0 = load float, float* %coerce.dive1, align 1 15*9880d681SAndroid Build Coastguard Worker call void (i32, ...) @testvaSf1(i32 1, float inreg %0) 16*9880d681SAndroid Build Coastguard Worker ret void 17*9880d681SAndroid Build Coastguard Worker} 18*9880d681SAndroid Build Coastguard Worker 19*9880d681SAndroid Build Coastguard Worker; CHECK: stfs {{[0-9]+}}, 116(1) 20*9880d681SAndroid Build Coastguard Worker; CHECK: lwz 4, 116(1) 21*9880d681SAndroid Build Coastguard Worker; CHECK: bl 22*9880d681SAndroid Build Coastguard Worker 23*9880d681SAndroid Build Coastguard Workerdeclare void @testvaSf1(i32, ...) 24