1*9880d681SAndroid Build Coastguard Worker; RUN: llc -O3 -mcpu=pwr7 -enable-unsafe-fp-math < %s | FileCheck %s -check-prefix=CHECK -check-prefix=CHECK-PWR 2*9880d681SAndroid Build Coastguard Worker; RUN: llc -O3 -mcpu=a2q -enable-unsafe-fp-math < %s | FileCheck %s -check-prefix=CHECK -check-prefix=CHECK-QPX 3*9880d681SAndroid Build Coastguard Workertarget datalayout = "E-m:e-i64:64-n32:64" 4*9880d681SAndroid Build Coastguard Workertarget triple = "powerpc64-unknown-linux-gnu" 5*9880d681SAndroid Build Coastguard Worker 6*9880d681SAndroid Build Coastguard Worker; Verify that the first two adds are independent regardless of how the inputs are 7*9880d681SAndroid Build Coastguard Worker; commuted. The destination registers are used as source registers for the third add. 8*9880d681SAndroid Build Coastguard Worker 9*9880d681SAndroid Build Coastguard Workerdefine float @reassociate_adds1(float %x0, float %x1, float %x2, float %x3) { 10*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: reassociate_adds1: 11*9880d681SAndroid Build Coastguard Worker; CHECK: # BB#0: 12*9880d681SAndroid Build Coastguard Worker; CHECK: fadds [[REG0:[0-9]+]], 1, 2 13*9880d681SAndroid Build Coastguard Worker; CHECK: fadds [[REG1:[0-9]+]], 3, 4 14*9880d681SAndroid Build Coastguard Worker; CHECK: fadds 1, [[REG0]], [[REG1]] 15*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: blr 16*9880d681SAndroid Build Coastguard Worker 17*9880d681SAndroid Build Coastguard Worker %t0 = fadd float %x0, %x1 18*9880d681SAndroid Build Coastguard Worker %t1 = fadd float %t0, %x2 19*9880d681SAndroid Build Coastguard Worker %t2 = fadd float %t1, %x3 20*9880d681SAndroid Build Coastguard Worker ret float %t2 21*9880d681SAndroid Build Coastguard Worker} 22*9880d681SAndroid Build Coastguard Worker 23*9880d681SAndroid Build Coastguard Workerdefine float @reassociate_adds2(float %x0, float %x1, float %x2, float %x3) { 24*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: reassociate_adds2: 25*9880d681SAndroid Build Coastguard Worker; CHECK: # BB#0: 26*9880d681SAndroid Build Coastguard Worker; CHECK: fadds [[REG0:[0-9]+]], 1, 2 27*9880d681SAndroid Build Coastguard Worker; CHECK: fadds [[REG1:[0-9]+]], 3, 4 28*9880d681SAndroid Build Coastguard Worker; CHECK: fadds 1, [[REG0]], [[REG1]] 29*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: blr 30*9880d681SAndroid Build Coastguard Worker 31*9880d681SAndroid Build Coastguard Worker %t0 = fadd float %x0, %x1 32*9880d681SAndroid Build Coastguard Worker %t1 = fadd float %x2, %t0 33*9880d681SAndroid Build Coastguard Worker %t2 = fadd float %t1, %x3 34*9880d681SAndroid Build Coastguard Worker ret float %t2 35*9880d681SAndroid Build Coastguard Worker} 36*9880d681SAndroid Build Coastguard Worker 37*9880d681SAndroid Build Coastguard Workerdefine float @reassociate_adds3(float %x0, float %x1, float %x2, float %x3) { 38*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: reassociate_adds3: 39*9880d681SAndroid Build Coastguard Worker; CHECK: # BB#0: 40*9880d681SAndroid Build Coastguard Worker; CHECK: fadds [[REG0:[0-9]+]], 1, 2 41*9880d681SAndroid Build Coastguard Worker; CHECK: fadds [[REG1:[0-9]+]], 3, 4 42*9880d681SAndroid Build Coastguard Worker; CHECK: fadds 1, [[REG0]], [[REG1]] 43*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: blr 44*9880d681SAndroid Build Coastguard Worker 45*9880d681SAndroid Build Coastguard Worker %t0 = fadd float %x0, %x1 46*9880d681SAndroid Build Coastguard Worker %t1 = fadd float %t0, %x2 47*9880d681SAndroid Build Coastguard Worker %t2 = fadd float %x3, %t1 48*9880d681SAndroid Build Coastguard Worker ret float %t2 49*9880d681SAndroid Build Coastguard Worker} 50*9880d681SAndroid Build Coastguard Worker 51*9880d681SAndroid Build Coastguard Workerdefine float @reassociate_adds4(float %x0, float %x1, float %x2, float %x3) { 52*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: reassociate_adds4: 53*9880d681SAndroid Build Coastguard Worker; CHECK: # BB#0: 54*9880d681SAndroid Build Coastguard Worker; CHECK: fadds [[REG0:[0-9]+]], 1, 2 55*9880d681SAndroid Build Coastguard Worker; CHECK: fadds [[REG1:[0-9]+]], 3, 4 56*9880d681SAndroid Build Coastguard Worker; CHECK: fadds 1, [[REG0]], [[REG1]] 57*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: blr 58*9880d681SAndroid Build Coastguard Worker 59*9880d681SAndroid Build Coastguard Worker %t0 = fadd float %x0, %x1 60*9880d681SAndroid Build Coastguard Worker %t1 = fadd float %x2, %t0 61*9880d681SAndroid Build Coastguard Worker %t2 = fadd float %x3, %t1 62*9880d681SAndroid Build Coastguard Worker ret float %t2 63*9880d681SAndroid Build Coastguard Worker} 64*9880d681SAndroid Build Coastguard Worker 65*9880d681SAndroid Build Coastguard Worker; Verify that we reassociate some of these ops. The optimal balanced tree of adds is not 66*9880d681SAndroid Build Coastguard Worker; produced because that would cost more compile time. 67*9880d681SAndroid Build Coastguard Worker 68*9880d681SAndroid Build Coastguard Workerdefine float @reassociate_adds5(float %x0, float %x1, float %x2, float %x3, float %x4, float %x5, float %x6, float %x7) { 69*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: reassociate_adds5: 70*9880d681SAndroid Build Coastguard Worker; CHECK: # BB#0: 71*9880d681SAndroid Build Coastguard Worker; CHECK: fadds [[REG12:[0-9]+]], 5, 6 72*9880d681SAndroid Build Coastguard Worker; CHECK: fadds [[REG0:[0-9]+]], 1, 2 73*9880d681SAndroid Build Coastguard Worker; CHECK: fadds [[REG11:[0-9]+]], 3, 4 74*9880d681SAndroid Build Coastguard Worker; CHECK: fadds [[REG13:[0-9]+]], [[REG12]], 7 75*9880d681SAndroid Build Coastguard Worker; CHECK: fadds [[REG1:[0-9]+]], [[REG0]], [[REG11]] 76*9880d681SAndroid Build Coastguard Worker; CHECK: fadds [[REG2:[0-9]+]], [[REG1]], [[REG13]] 77*9880d681SAndroid Build Coastguard Worker; CHECK: fadds 1, [[REG2]], 8 78*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: blr 79*9880d681SAndroid Build Coastguard Worker 80*9880d681SAndroid Build Coastguard Worker %t0 = fadd float %x0, %x1 81*9880d681SAndroid Build Coastguard Worker %t1 = fadd float %t0, %x2 82*9880d681SAndroid Build Coastguard Worker %t2 = fadd float %t1, %x3 83*9880d681SAndroid Build Coastguard Worker %t3 = fadd float %t2, %x4 84*9880d681SAndroid Build Coastguard Worker %t4 = fadd float %t3, %x5 85*9880d681SAndroid Build Coastguard Worker %t5 = fadd float %t4, %x6 86*9880d681SAndroid Build Coastguard Worker %t6 = fadd float %t5, %x7 87*9880d681SAndroid Build Coastguard Worker ret float %t6 88*9880d681SAndroid Build Coastguard Worker} 89*9880d681SAndroid Build Coastguard Worker 90*9880d681SAndroid Build Coastguard Worker; Verify that we reassociate vector instructions too. 91*9880d681SAndroid Build Coastguard Worker 92*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @vector_reassociate_adds1(<4 x float> %x0, <4 x float> %x1, <4 x float> %x2, <4 x float> %x3) { 93*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: vector_reassociate_adds1: 94*9880d681SAndroid Build Coastguard Worker; CHECK: # BB#0: 95*9880d681SAndroid Build Coastguard Worker; CHECK-QPX: qvfadds [[REG0:[0-9]+]], 1, 2 96*9880d681SAndroid Build Coastguard Worker; CHECK-QPX: qvfadds [[REG1:[0-9]+]], 3, 4 97*9880d681SAndroid Build Coastguard Worker; CHECK-QPX: qvfadds 1, [[REG0]], [[REG1]] 98*9880d681SAndroid Build Coastguard Worker; CHECK-PWR: xvaddsp [[REG0:[0-9]+]], 34, 35 99*9880d681SAndroid Build Coastguard Worker; CHECK-PWR: xvaddsp [[REG1:[0-9]+]], 36, 37 100*9880d681SAndroid Build Coastguard Worker; CHECK-PWR: xvaddsp 34, [[REG0]], [[REG1]] 101*9880d681SAndroid Build Coastguard Worker; CHECK-PWR: # kill 102*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: blr 103*9880d681SAndroid Build Coastguard Worker 104*9880d681SAndroid Build Coastguard Worker %t0 = fadd <4 x float> %x0, %x1 105*9880d681SAndroid Build Coastguard Worker %t1 = fadd <4 x float> %t0, %x2 106*9880d681SAndroid Build Coastguard Worker %t2 = fadd <4 x float> %t1, %x3 107*9880d681SAndroid Build Coastguard Worker ret <4 x float> %t2 108*9880d681SAndroid Build Coastguard Worker} 109*9880d681SAndroid Build Coastguard Worker 110*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @vector_reassociate_adds2(<4 x float> %x0, <4 x float> %x1, <4 x float> %x2, <4 x float> %x3) { 111*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: vector_reassociate_adds2: 112*9880d681SAndroid Build Coastguard Worker; CHECK: # BB#0: 113*9880d681SAndroid Build Coastguard Worker; CHECK-QPX: qvfadds [[REG0:[0-9]+]], 1, 2 114*9880d681SAndroid Build Coastguard Worker; CHECK-QPX: qvfadds [[REG1:[0-9]+]], 3, 4 115*9880d681SAndroid Build Coastguard Worker; CHECK-QPX: qvfadds 1, [[REG0]], [[REG1]] 116*9880d681SAndroid Build Coastguard Worker; CHECK-PWR: xvaddsp [[REG0:[0-9]+]], 34, 35 117*9880d681SAndroid Build Coastguard Worker; CHECK-PWR: xvaddsp [[REG1:[0-9]+]], 36, 37 118*9880d681SAndroid Build Coastguard Worker; CHECK-PWR: xvaddsp 34, [[REG0]], [[REG1]] 119*9880d681SAndroid Build Coastguard Worker; CHECK-PWR: # kill 120*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: blr 121*9880d681SAndroid Build Coastguard Worker 122*9880d681SAndroid Build Coastguard Worker %t0 = fadd <4 x float> %x0, %x1 123*9880d681SAndroid Build Coastguard Worker %t1 = fadd <4 x float> %x2, %t0 124*9880d681SAndroid Build Coastguard Worker %t2 = fadd <4 x float> %t1, %x3 125*9880d681SAndroid Build Coastguard Worker ret <4 x float> %t2 126*9880d681SAndroid Build Coastguard Worker} 127*9880d681SAndroid Build Coastguard Worker 128*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @vector_reassociate_adds3(<4 x float> %x0, <4 x float> %x1, <4 x float> %x2, <4 x float> %x3) { 129*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: vector_reassociate_adds3: 130*9880d681SAndroid Build Coastguard Worker; CHECK: # BB#0: 131*9880d681SAndroid Build Coastguard Worker; CHECK-QPX: qvfadds [[REG0:[0-9]+]], 1, 2 132*9880d681SAndroid Build Coastguard Worker; CHECK-QPX: qvfadds [[REG1:[0-9]+]], 3, 4 133*9880d681SAndroid Build Coastguard Worker; CHECK-QPX: qvfadds 1, [[REG0]], [[REG1]] 134*9880d681SAndroid Build Coastguard Worker; CHECK-PWR: xvaddsp [[REG0:[0-9]+]], 34, 35 135*9880d681SAndroid Build Coastguard Worker; CHECK-PWR: xvaddsp [[REG1:[0-9]+]], 36, 37 136*9880d681SAndroid Build Coastguard Worker; CHECK-PWR: xvaddsp 34, [[REG0]], [[REG1]] 137*9880d681SAndroid Build Coastguard Worker; CHECK-PWR: # kill 138*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: blr 139*9880d681SAndroid Build Coastguard Worker 140*9880d681SAndroid Build Coastguard Worker %t0 = fadd <4 x float> %x0, %x1 141*9880d681SAndroid Build Coastguard Worker %t1 = fadd <4 x float> %t0, %x2 142*9880d681SAndroid Build Coastguard Worker %t2 = fadd <4 x float> %x3, %t1 143*9880d681SAndroid Build Coastguard Worker ret <4 x float> %t2 144*9880d681SAndroid Build Coastguard Worker} 145*9880d681SAndroid Build Coastguard Worker 146*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @vector_reassociate_adds4(<4 x float> %x0, <4 x float> %x1, <4 x float> %x2, <4 x float> %x3) { 147*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: vector_reassociate_adds4: 148*9880d681SAndroid Build Coastguard Worker; CHECK: # BB#0: 149*9880d681SAndroid Build Coastguard Worker; CHECK-QPX: qvfadds [[REG0:[0-9]+]], 1, 2 150*9880d681SAndroid Build Coastguard Worker; CHECK-QPX: qvfadds [[REG1:[0-9]+]], 3, 4 151*9880d681SAndroid Build Coastguard Worker; CHECK-QPX: qvfadds 1, [[REG0]], [[REG1]] 152*9880d681SAndroid Build Coastguard Worker; CHECK-PWR: xvaddsp [[REG0:[0-9]+]], 34, 35 153*9880d681SAndroid Build Coastguard Worker; CHECK-PWR: xvaddsp [[REG1:[0-9]+]], 36, 37 154*9880d681SAndroid Build Coastguard Worker; CHECK-PWR: xvaddsp 34, [[REG0]], [[REG1]] 155*9880d681SAndroid Build Coastguard Worker; CHECK-PWR: # kill 156*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: blr 157*9880d681SAndroid Build Coastguard Worker 158*9880d681SAndroid Build Coastguard Worker %t0 = fadd <4 x float> %x0, %x1 159*9880d681SAndroid Build Coastguard Worker %t1 = fadd <4 x float> %x2, %t0 160*9880d681SAndroid Build Coastguard Worker %t2 = fadd <4 x float> %x3, %t1 161*9880d681SAndroid Build Coastguard Worker ret <4 x float> %t2 162*9880d681SAndroid Build Coastguard Worker} 163*9880d681SAndroid Build Coastguard Worker 164*9880d681SAndroid Build Coastguard Workerdefine float @reassociate_adds6(float %x0, float %x1, float %x2, float %x3) { 165*9880d681SAndroid Build Coastguard Worker %t0 = fdiv float %x0, %x1 166*9880d681SAndroid Build Coastguard Worker %t1 = fadd float %x2, %t0 167*9880d681SAndroid Build Coastguard Worker %t2 = fadd float %x3, %t1 168*9880d681SAndroid Build Coastguard Worker ret float %t2 169*9880d681SAndroid Build Coastguard Worker} 170*9880d681SAndroid Build Coastguard Worker 171*9880d681SAndroid Build Coastguard Workerdefine float @reassociate_muls1(float %x0, float %x1, float %x2, float %x3) { 172*9880d681SAndroid Build Coastguard Worker %t0 = fdiv float %x0, %x1 173*9880d681SAndroid Build Coastguard Worker %t1 = fmul float %x2, %t0 174*9880d681SAndroid Build Coastguard Worker %t2 = fmul float %x3, %t1 175*9880d681SAndroid Build Coastguard Worker ret float %t2 176*9880d681SAndroid Build Coastguard Worker} 177*9880d681SAndroid Build Coastguard Worker 178*9880d681SAndroid Build Coastguard Workerdefine double @reassociate_adds_double(double %x0, double %x1, double %x2, double %x3) { 179*9880d681SAndroid Build Coastguard Worker %t0 = fdiv double %x0, %x1 180*9880d681SAndroid Build Coastguard Worker %t1 = fadd double %x2, %t0 181*9880d681SAndroid Build Coastguard Worker %t2 = fadd double %x3, %t1 182*9880d681SAndroid Build Coastguard Worker ret double %t2 183*9880d681SAndroid Build Coastguard Worker} 184*9880d681SAndroid Build Coastguard Worker 185*9880d681SAndroid Build Coastguard Workerdefine double @reassociate_muls_double(double %x0, double %x1, double %x2, double %x3) { 186*9880d681SAndroid Build Coastguard Worker %t0 = fdiv double %x0, %x1 187*9880d681SAndroid Build Coastguard Worker %t1 = fmul double %x2, %t0 188*9880d681SAndroid Build Coastguard Worker %t2 = fmul double %x3, %t1 189*9880d681SAndroid Build Coastguard Worker ret double %t2 190*9880d681SAndroid Build Coastguard Worker} 191*9880d681SAndroid Build Coastguard Worker 192*9880d681SAndroid Build Coastguard Worker 193