xref: /aosp_15_r20/external/llvm/lib/Target/PowerPC/PPCFrameLowering.h (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker //===-- PPCFrameLowering.h - Define frame lowering for PowerPC --*- C++ -*-===//
2*9880d681SAndroid Build Coastguard Worker //
3*9880d681SAndroid Build Coastguard Worker //                     The LLVM Compiler Infrastructure
4*9880d681SAndroid Build Coastguard Worker //
5*9880d681SAndroid Build Coastguard Worker // This file is distributed under the University of Illinois Open Source
6*9880d681SAndroid Build Coastguard Worker // License. See LICENSE.TXT for details.
7*9880d681SAndroid Build Coastguard Worker //
8*9880d681SAndroid Build Coastguard Worker //===----------------------------------------------------------------------===//
9*9880d681SAndroid Build Coastguard Worker //
10*9880d681SAndroid Build Coastguard Worker //
11*9880d681SAndroid Build Coastguard Worker //===----------------------------------------------------------------------===//
12*9880d681SAndroid Build Coastguard Worker 
13*9880d681SAndroid Build Coastguard Worker #ifndef LLVM_LIB_TARGET_POWERPC_PPCFRAMELOWERING_H
14*9880d681SAndroid Build Coastguard Worker #define LLVM_LIB_TARGET_POWERPC_PPCFRAMELOWERING_H
15*9880d681SAndroid Build Coastguard Worker 
16*9880d681SAndroid Build Coastguard Worker #include "PPC.h"
17*9880d681SAndroid Build Coastguard Worker #include "llvm/ADT/STLExtras.h"
18*9880d681SAndroid Build Coastguard Worker #include "llvm/Target/TargetFrameLowering.h"
19*9880d681SAndroid Build Coastguard Worker #include "llvm/Target/TargetMachine.h"
20*9880d681SAndroid Build Coastguard Worker 
21*9880d681SAndroid Build Coastguard Worker namespace llvm {
22*9880d681SAndroid Build Coastguard Worker class PPCSubtarget;
23*9880d681SAndroid Build Coastguard Worker 
24*9880d681SAndroid Build Coastguard Worker class PPCFrameLowering: public TargetFrameLowering {
25*9880d681SAndroid Build Coastguard Worker   const PPCSubtarget &Subtarget;
26*9880d681SAndroid Build Coastguard Worker   const unsigned ReturnSaveOffset;
27*9880d681SAndroid Build Coastguard Worker   const unsigned TOCSaveOffset;
28*9880d681SAndroid Build Coastguard Worker   const unsigned FramePointerSaveOffset;
29*9880d681SAndroid Build Coastguard Worker   const unsigned LinkageSize;
30*9880d681SAndroid Build Coastguard Worker   const unsigned BasePointerSaveOffset;
31*9880d681SAndroid Build Coastguard Worker 
32*9880d681SAndroid Build Coastguard Worker   /**
33*9880d681SAndroid Build Coastguard Worker    * \brief Find register[s] that can be used in function prologue and epilogue
34*9880d681SAndroid Build Coastguard Worker    *
35*9880d681SAndroid Build Coastguard Worker    * Find register[s] that can be use as scratch register[s] in function
36*9880d681SAndroid Build Coastguard Worker    * prologue and epilogue to save various registers (Link Register, Base
37*9880d681SAndroid Build Coastguard Worker    * Pointer, etc.). Prefer R0/R12, if available. Otherwise choose whatever
38*9880d681SAndroid Build Coastguard Worker    * register[s] are available.
39*9880d681SAndroid Build Coastguard Worker    *
40*9880d681SAndroid Build Coastguard Worker    * This method will return true if it is able to find enough unique scratch
41*9880d681SAndroid Build Coastguard Worker    * registers (1 or 2 depending on the requirement). If it is unable to find
42*9880d681SAndroid Build Coastguard Worker    * enough available registers in the block, it will return false and set
43*9880d681SAndroid Build Coastguard Worker    * any passed output parameter that corresponds to a required unique register
44*9880d681SAndroid Build Coastguard Worker    * to PPC::NoRegister.
45*9880d681SAndroid Build Coastguard Worker    *
46*9880d681SAndroid Build Coastguard Worker    * \param[in] MBB The machine basic block to find an available register for
47*9880d681SAndroid Build Coastguard Worker    * \param[in] UseAtEnd Specify whether the scratch register will be used at
48*9880d681SAndroid Build Coastguard Worker    *                     the end of the basic block (i.e., will the scratch
49*9880d681SAndroid Build Coastguard Worker    *                     register kill a register defined in the basic block)
50*9880d681SAndroid Build Coastguard Worker    * \param[in] TwoUniqueRegsRequired Specify whether this basic block will
51*9880d681SAndroid Build Coastguard Worker    *                                  require two unique scratch registers.
52*9880d681SAndroid Build Coastguard Worker    * \param[out] SR1 The scratch register to use
53*9880d681SAndroid Build Coastguard Worker    * \param[out] SR2 The second scratch register. If this pointer is not null
54*9880d681SAndroid Build Coastguard Worker    *                 the function will attempt to set it to an available
55*9880d681SAndroid Build Coastguard Worker    *                 register regardless of whether there is a hard requirement
56*9880d681SAndroid Build Coastguard Worker    *                 for two unique scratch registers.
57*9880d681SAndroid Build Coastguard Worker    * \return true if the required number of registers was found.
58*9880d681SAndroid Build Coastguard Worker    *         false if the required number of scratch register weren't available.
59*9880d681SAndroid Build Coastguard Worker    *         If either output parameter refers to a required scratch register
60*9880d681SAndroid Build Coastguard Worker    *         that isn't available, it will be set to an invalid value.
61*9880d681SAndroid Build Coastguard Worker    */
62*9880d681SAndroid Build Coastguard Worker   bool findScratchRegister(MachineBasicBlock *MBB,
63*9880d681SAndroid Build Coastguard Worker                            bool UseAtEnd,
64*9880d681SAndroid Build Coastguard Worker                            bool TwoUniqueRegsRequired = false,
65*9880d681SAndroid Build Coastguard Worker                            unsigned *SR1 = nullptr,
66*9880d681SAndroid Build Coastguard Worker                            unsigned *SR2 = nullptr) const;
67*9880d681SAndroid Build Coastguard Worker   bool twoUniqueScratchRegsRequired(MachineBasicBlock *MBB) const;
68*9880d681SAndroid Build Coastguard Worker 
69*9880d681SAndroid Build Coastguard Worker   /**
70*9880d681SAndroid Build Coastguard Worker    * \brief Create branch instruction for PPC::TCRETURN* (tail call return)
71*9880d681SAndroid Build Coastguard Worker    *
72*9880d681SAndroid Build Coastguard Worker    * \param[in] MBB that is terminated by PPC::TCRETURN*
73*9880d681SAndroid Build Coastguard Worker    */
74*9880d681SAndroid Build Coastguard Worker   void createTailCallBranchInstr(MachineBasicBlock &MBB) const;
75*9880d681SAndroid Build Coastguard Worker 
76*9880d681SAndroid Build Coastguard Worker public:
77*9880d681SAndroid Build Coastguard Worker   PPCFrameLowering(const PPCSubtarget &STI);
78*9880d681SAndroid Build Coastguard Worker 
79*9880d681SAndroid Build Coastguard Worker   unsigned determineFrameLayout(MachineFunction &MF,
80*9880d681SAndroid Build Coastguard Worker                                 bool UpdateMF = true,
81*9880d681SAndroid Build Coastguard Worker                                 bool UseEstimate = false) const;
82*9880d681SAndroid Build Coastguard Worker 
83*9880d681SAndroid Build Coastguard Worker   /// emitProlog/emitEpilog - These methods insert prolog and epilog code into
84*9880d681SAndroid Build Coastguard Worker   /// the function.
85*9880d681SAndroid Build Coastguard Worker   void emitPrologue(MachineFunction &MF, MachineBasicBlock &MBB) const override;
86*9880d681SAndroid Build Coastguard Worker   void emitEpilogue(MachineFunction &MF, MachineBasicBlock &MBB) const override;
87*9880d681SAndroid Build Coastguard Worker 
88*9880d681SAndroid Build Coastguard Worker   bool hasFP(const MachineFunction &MF) const override;
89*9880d681SAndroid Build Coastguard Worker   bool needsFP(const MachineFunction &MF) const;
90*9880d681SAndroid Build Coastguard Worker   void replaceFPWithRealFP(MachineFunction &MF) const;
91*9880d681SAndroid Build Coastguard Worker 
92*9880d681SAndroid Build Coastguard Worker   void determineCalleeSaves(MachineFunction &MF, BitVector &SavedRegs,
93*9880d681SAndroid Build Coastguard Worker                             RegScavenger *RS = nullptr) const override;
94*9880d681SAndroid Build Coastguard Worker   void processFunctionBeforeFrameFinalized(MachineFunction &MF,
95*9880d681SAndroid Build Coastguard Worker                                      RegScavenger *RS = nullptr) const override;
96*9880d681SAndroid Build Coastguard Worker   void addScavengingSpillSlot(MachineFunction &MF, RegScavenger *RS) const;
97*9880d681SAndroid Build Coastguard Worker 
98*9880d681SAndroid Build Coastguard Worker   bool spillCalleeSavedRegisters(MachineBasicBlock &MBB,
99*9880d681SAndroid Build Coastguard Worker                                  MachineBasicBlock::iterator MI,
100*9880d681SAndroid Build Coastguard Worker                                  const std::vector<CalleeSavedInfo> &CSI,
101*9880d681SAndroid Build Coastguard Worker                                  const TargetRegisterInfo *TRI) const override;
102*9880d681SAndroid Build Coastguard Worker 
103*9880d681SAndroid Build Coastguard Worker   MachineBasicBlock::iterator
104*9880d681SAndroid Build Coastguard Worker   eliminateCallFramePseudoInstr(MachineFunction &MF, MachineBasicBlock &MBB,
105*9880d681SAndroid Build Coastguard Worker                                 MachineBasicBlock::iterator I) const override;
106*9880d681SAndroid Build Coastguard Worker 
107*9880d681SAndroid Build Coastguard Worker   bool restoreCalleeSavedRegisters(MachineBasicBlock &MBB,
108*9880d681SAndroid Build Coastguard Worker                                   MachineBasicBlock::iterator MI,
109*9880d681SAndroid Build Coastguard Worker                                   const std::vector<CalleeSavedInfo> &CSI,
110*9880d681SAndroid Build Coastguard Worker                                   const TargetRegisterInfo *TRI) const override;
111*9880d681SAndroid Build Coastguard Worker 
112*9880d681SAndroid Build Coastguard Worker   /// targetHandlesStackFrameRounding - Returns true if the target is
113*9880d681SAndroid Build Coastguard Worker   /// responsible for rounding up the stack frame (probably at emitPrologue
114*9880d681SAndroid Build Coastguard Worker   /// time).
targetHandlesStackFrameRounding()115*9880d681SAndroid Build Coastguard Worker   bool targetHandlesStackFrameRounding() const override { return true; }
116*9880d681SAndroid Build Coastguard Worker 
117*9880d681SAndroid Build Coastguard Worker   /// getReturnSaveOffset - Return the previous frame offset to save the
118*9880d681SAndroid Build Coastguard Worker   /// return address.
getReturnSaveOffset()119*9880d681SAndroid Build Coastguard Worker   unsigned getReturnSaveOffset() const { return ReturnSaveOffset; }
120*9880d681SAndroid Build Coastguard Worker 
121*9880d681SAndroid Build Coastguard Worker   /// getTOCSaveOffset - Return the previous frame offset to save the
122*9880d681SAndroid Build Coastguard Worker   /// TOC register -- 64-bit SVR4 ABI only.
getTOCSaveOffset()123*9880d681SAndroid Build Coastguard Worker   unsigned getTOCSaveOffset() const { return TOCSaveOffset; }
124*9880d681SAndroid Build Coastguard Worker 
125*9880d681SAndroid Build Coastguard Worker   /// getFramePointerSaveOffset - Return the previous frame offset to save the
126*9880d681SAndroid Build Coastguard Worker   /// frame pointer.
getFramePointerSaveOffset()127*9880d681SAndroid Build Coastguard Worker   unsigned getFramePointerSaveOffset() const { return FramePointerSaveOffset; }
128*9880d681SAndroid Build Coastguard Worker 
129*9880d681SAndroid Build Coastguard Worker   /// getBasePointerSaveOffset - Return the previous frame offset to save the
130*9880d681SAndroid Build Coastguard Worker   /// base pointer.
getBasePointerSaveOffset()131*9880d681SAndroid Build Coastguard Worker   unsigned getBasePointerSaveOffset() const { return BasePointerSaveOffset; }
132*9880d681SAndroid Build Coastguard Worker 
133*9880d681SAndroid Build Coastguard Worker   /// getLinkageSize - Return the size of the PowerPC ABI linkage area.
134*9880d681SAndroid Build Coastguard Worker   ///
getLinkageSize()135*9880d681SAndroid Build Coastguard Worker   unsigned getLinkageSize() const { return LinkageSize; }
136*9880d681SAndroid Build Coastguard Worker 
137*9880d681SAndroid Build Coastguard Worker   const SpillSlot *
138*9880d681SAndroid Build Coastguard Worker   getCalleeSavedSpillSlots(unsigned &NumEntries) const override;
139*9880d681SAndroid Build Coastguard Worker 
140*9880d681SAndroid Build Coastguard Worker   bool enableShrinkWrapping(const MachineFunction &MF) const override;
141*9880d681SAndroid Build Coastguard Worker 
142*9880d681SAndroid Build Coastguard Worker   /// Methods used by shrink wrapping to determine if MBB can be used for the
143*9880d681SAndroid Build Coastguard Worker   /// function prologue/epilogue.
144*9880d681SAndroid Build Coastguard Worker   bool canUseAsPrologue(const MachineBasicBlock &MBB) const override;
145*9880d681SAndroid Build Coastguard Worker   bool canUseAsEpilogue(const MachineBasicBlock &MBB) const override;
146*9880d681SAndroid Build Coastguard Worker };
147*9880d681SAndroid Build Coastguard Worker } // End llvm namespace
148*9880d681SAndroid Build Coastguard Worker 
149*9880d681SAndroid Build Coastguard Worker #endif
150