xref: /aosp_15_r20/external/llvm/lib/CodeGen/SafeStackLayout.cpp (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker //===-- SafeStackLayout.cpp - SafeStack frame layout -----------*- C++ -*--===//
2*9880d681SAndroid Build Coastguard Worker //
3*9880d681SAndroid Build Coastguard Worker //                     The LLVM Compiler Infrastructure
4*9880d681SAndroid Build Coastguard Worker //
5*9880d681SAndroid Build Coastguard Worker // This file is distributed under the University of Illinois Open Source
6*9880d681SAndroid Build Coastguard Worker // License. See LICENSE.TXT for details.
7*9880d681SAndroid Build Coastguard Worker //
8*9880d681SAndroid Build Coastguard Worker //===----------------------------------------------------------------------===//
9*9880d681SAndroid Build Coastguard Worker 
10*9880d681SAndroid Build Coastguard Worker #include "SafeStackLayout.h"
11*9880d681SAndroid Build Coastguard Worker 
12*9880d681SAndroid Build Coastguard Worker #include "llvm/IR/Instructions.h"
13*9880d681SAndroid Build Coastguard Worker #include "llvm/Support/Debug.h"
14*9880d681SAndroid Build Coastguard Worker 
15*9880d681SAndroid Build Coastguard Worker using namespace llvm;
16*9880d681SAndroid Build Coastguard Worker using namespace llvm::safestack;
17*9880d681SAndroid Build Coastguard Worker 
18*9880d681SAndroid Build Coastguard Worker #define DEBUG_TYPE "safestacklayout"
19*9880d681SAndroid Build Coastguard Worker 
20*9880d681SAndroid Build Coastguard Worker static cl::opt<bool> ClLayout("safe-stack-layout",
21*9880d681SAndroid Build Coastguard Worker                               cl::desc("enable safe stack layout"), cl::Hidden,
22*9880d681SAndroid Build Coastguard Worker                               cl::init(true));
23*9880d681SAndroid Build Coastguard Worker 
print(raw_ostream & OS)24*9880d681SAndroid Build Coastguard Worker LLVM_DUMP_METHOD void StackLayout::print(raw_ostream &OS) {
25*9880d681SAndroid Build Coastguard Worker   OS << "Stack regions:\n";
26*9880d681SAndroid Build Coastguard Worker   for (unsigned i = 0; i < Regions.size(); ++i) {
27*9880d681SAndroid Build Coastguard Worker     OS << "  " << i << ": [" << Regions[i].Start << ", " << Regions[i].End
28*9880d681SAndroid Build Coastguard Worker        << "), range " << Regions[i].Range << "\n";
29*9880d681SAndroid Build Coastguard Worker   }
30*9880d681SAndroid Build Coastguard Worker   OS << "Stack objects:\n";
31*9880d681SAndroid Build Coastguard Worker   for (auto &IT : ObjectOffsets) {
32*9880d681SAndroid Build Coastguard Worker     OS << "  at " << IT.getSecond() << ": " << *IT.getFirst() << "\n";
33*9880d681SAndroid Build Coastguard Worker   }
34*9880d681SAndroid Build Coastguard Worker }
35*9880d681SAndroid Build Coastguard Worker 
addObject(const Value * V,unsigned Size,unsigned Alignment,const StackColoring::LiveRange & Range)36*9880d681SAndroid Build Coastguard Worker void StackLayout::addObject(const Value *V, unsigned Size, unsigned Alignment,
37*9880d681SAndroid Build Coastguard Worker                             const StackColoring::LiveRange &Range) {
38*9880d681SAndroid Build Coastguard Worker   StackObjects.push_back({V, Size, Alignment, Range});
39*9880d681SAndroid Build Coastguard Worker   MaxAlignment = std::max(MaxAlignment, Alignment);
40*9880d681SAndroid Build Coastguard Worker }
41*9880d681SAndroid Build Coastguard Worker 
AdjustStackOffset(unsigned Offset,unsigned Size,unsigned Alignment)42*9880d681SAndroid Build Coastguard Worker static unsigned AdjustStackOffset(unsigned Offset, unsigned Size,
43*9880d681SAndroid Build Coastguard Worker                                   unsigned Alignment) {
44*9880d681SAndroid Build Coastguard Worker   return alignTo(Offset + Size, Alignment) - Size;
45*9880d681SAndroid Build Coastguard Worker }
46*9880d681SAndroid Build Coastguard Worker 
layoutObject(StackObject & Obj)47*9880d681SAndroid Build Coastguard Worker void StackLayout::layoutObject(StackObject &Obj) {
48*9880d681SAndroid Build Coastguard Worker   if (!ClLayout) {
49*9880d681SAndroid Build Coastguard Worker     // If layout is disabled, just grab the next aligned address.
50*9880d681SAndroid Build Coastguard Worker     // This effectively disables stack coloring as well.
51*9880d681SAndroid Build Coastguard Worker     unsigned LastRegionEnd = Regions.empty() ? 0 : Regions.back().End;
52*9880d681SAndroid Build Coastguard Worker     unsigned Start = AdjustStackOffset(LastRegionEnd, Obj.Size, Obj.Alignment);
53*9880d681SAndroid Build Coastguard Worker     unsigned End = Start + Obj.Size;
54*9880d681SAndroid Build Coastguard Worker     Regions.emplace_back(Start, End, Obj.Range);
55*9880d681SAndroid Build Coastguard Worker     ObjectOffsets[Obj.Handle] = End;
56*9880d681SAndroid Build Coastguard Worker     return;
57*9880d681SAndroid Build Coastguard Worker   }
58*9880d681SAndroid Build Coastguard Worker 
59*9880d681SAndroid Build Coastguard Worker   DEBUG(dbgs() << "Layout: size " << Obj.Size << ", align " << Obj.Alignment
60*9880d681SAndroid Build Coastguard Worker                << ", range " << Obj.Range << "\n");
61*9880d681SAndroid Build Coastguard Worker   assert(Obj.Alignment <= MaxAlignment);
62*9880d681SAndroid Build Coastguard Worker   unsigned Start = AdjustStackOffset(0, Obj.Size, Obj.Alignment);
63*9880d681SAndroid Build Coastguard Worker   unsigned End = Start + Obj.Size;
64*9880d681SAndroid Build Coastguard Worker   DEBUG(dbgs() << "  First candidate: " << Start << " .. " << End << "\n");
65*9880d681SAndroid Build Coastguard Worker   for (const StackRegion &R : Regions) {
66*9880d681SAndroid Build Coastguard Worker     DEBUG(dbgs() << "  Examining region: " << R.Start << " .. " << R.End
67*9880d681SAndroid Build Coastguard Worker                  << ", range " << R.Range << "\n");
68*9880d681SAndroid Build Coastguard Worker     assert(End >= R.Start);
69*9880d681SAndroid Build Coastguard Worker     if (Start >= R.End) {
70*9880d681SAndroid Build Coastguard Worker       DEBUG(dbgs() << "  Does not intersect, skip.\n");
71*9880d681SAndroid Build Coastguard Worker       continue;
72*9880d681SAndroid Build Coastguard Worker     }
73*9880d681SAndroid Build Coastguard Worker     if (Obj.Range.Overlaps(R.Range)) {
74*9880d681SAndroid Build Coastguard Worker       // Find the next appropriate location.
75*9880d681SAndroid Build Coastguard Worker       Start = AdjustStackOffset(R.End, Obj.Size, Obj.Alignment);
76*9880d681SAndroid Build Coastguard Worker       End = Start + Obj.Size;
77*9880d681SAndroid Build Coastguard Worker       DEBUG(dbgs() << "  Overlaps. Next candidate: " << Start << " .. " << End
78*9880d681SAndroid Build Coastguard Worker                    << "\n");
79*9880d681SAndroid Build Coastguard Worker       continue;
80*9880d681SAndroid Build Coastguard Worker     }
81*9880d681SAndroid Build Coastguard Worker     if (End <= R.End) {
82*9880d681SAndroid Build Coastguard Worker       DEBUG(dbgs() << "  Reusing region(s).\n");
83*9880d681SAndroid Build Coastguard Worker       break;
84*9880d681SAndroid Build Coastguard Worker     }
85*9880d681SAndroid Build Coastguard Worker   }
86*9880d681SAndroid Build Coastguard Worker 
87*9880d681SAndroid Build Coastguard Worker   unsigned LastRegionEnd = Regions.empty() ? 0 : Regions.back().End;
88*9880d681SAndroid Build Coastguard Worker   if (End > LastRegionEnd) {
89*9880d681SAndroid Build Coastguard Worker     // Insert a new region at the end. Maybe two.
90*9880d681SAndroid Build Coastguard Worker     if (Start > LastRegionEnd) {
91*9880d681SAndroid Build Coastguard Worker       DEBUG(dbgs() << "  Creating gap region: " << LastRegionEnd << " .. "
92*9880d681SAndroid Build Coastguard Worker                    << Start << "\n");
93*9880d681SAndroid Build Coastguard Worker       Regions.emplace_back(LastRegionEnd, Start, StackColoring::LiveRange());
94*9880d681SAndroid Build Coastguard Worker       LastRegionEnd = Start;
95*9880d681SAndroid Build Coastguard Worker     }
96*9880d681SAndroid Build Coastguard Worker     DEBUG(dbgs() << "  Creating new region: " << LastRegionEnd << " .. " << End
97*9880d681SAndroid Build Coastguard Worker                  << ", range " << Obj.Range << "\n");
98*9880d681SAndroid Build Coastguard Worker     Regions.emplace_back(LastRegionEnd, End, Obj.Range);
99*9880d681SAndroid Build Coastguard Worker     LastRegionEnd = End;
100*9880d681SAndroid Build Coastguard Worker   }
101*9880d681SAndroid Build Coastguard Worker 
102*9880d681SAndroid Build Coastguard Worker   // Split starting and ending regions if necessary.
103*9880d681SAndroid Build Coastguard Worker   for (unsigned i = 0; i < Regions.size(); ++i) {
104*9880d681SAndroid Build Coastguard Worker     StackRegion &R = Regions[i];
105*9880d681SAndroid Build Coastguard Worker     if (Start > R.Start && Start < R.End) {
106*9880d681SAndroid Build Coastguard Worker       StackRegion R0 = R;
107*9880d681SAndroid Build Coastguard Worker       R.Start = R0.End = Start;
108*9880d681SAndroid Build Coastguard Worker       Regions.insert(&R, R0);
109*9880d681SAndroid Build Coastguard Worker       continue;
110*9880d681SAndroid Build Coastguard Worker     }
111*9880d681SAndroid Build Coastguard Worker     if (End > R.Start && End < R.End) {
112*9880d681SAndroid Build Coastguard Worker       StackRegion R0 = R;
113*9880d681SAndroid Build Coastguard Worker       R0.End = R.Start = End;
114*9880d681SAndroid Build Coastguard Worker       Regions.insert(&R, R0);
115*9880d681SAndroid Build Coastguard Worker       break;
116*9880d681SAndroid Build Coastguard Worker     }
117*9880d681SAndroid Build Coastguard Worker   }
118*9880d681SAndroid Build Coastguard Worker 
119*9880d681SAndroid Build Coastguard Worker   // Update live ranges for all affected regions.
120*9880d681SAndroid Build Coastguard Worker   for (StackRegion &R : Regions) {
121*9880d681SAndroid Build Coastguard Worker     if (Start < R.End && End > R.Start)
122*9880d681SAndroid Build Coastguard Worker       R.Range.Join(Obj.Range);
123*9880d681SAndroid Build Coastguard Worker     if (End <= R.End)
124*9880d681SAndroid Build Coastguard Worker       break;
125*9880d681SAndroid Build Coastguard Worker   }
126*9880d681SAndroid Build Coastguard Worker 
127*9880d681SAndroid Build Coastguard Worker   ObjectOffsets[Obj.Handle] = End;
128*9880d681SAndroid Build Coastguard Worker }
129*9880d681SAndroid Build Coastguard Worker 
computeLayout()130*9880d681SAndroid Build Coastguard Worker void StackLayout::computeLayout() {
131*9880d681SAndroid Build Coastguard Worker   // Simple greedy algorithm.
132*9880d681SAndroid Build Coastguard Worker   // If this is replaced with something smarter, it must preserve the property
133*9880d681SAndroid Build Coastguard Worker   // that the first object is always at the offset 0 in the stack frame (for
134*9880d681SAndroid Build Coastguard Worker   // StackProtectorSlot), or handle stack protector in some other way.
135*9880d681SAndroid Build Coastguard Worker   for (auto &Obj : StackObjects)
136*9880d681SAndroid Build Coastguard Worker     layoutObject(Obj);
137*9880d681SAndroid Build Coastguard Worker 
138*9880d681SAndroid Build Coastguard Worker   DEBUG(print(dbgs()));
139*9880d681SAndroid Build Coastguard Worker }
140