xref: /aosp_15_r20/external/llvm/lib/CodeGen/LocalStackSlotAllocation.cpp (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker //===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===//
2*9880d681SAndroid Build Coastguard Worker //
3*9880d681SAndroid Build Coastguard Worker //                     The LLVM Compiler Infrastructure
4*9880d681SAndroid Build Coastguard Worker //
5*9880d681SAndroid Build Coastguard Worker // This file is distributed under the University of Illinois Open Source
6*9880d681SAndroid Build Coastguard Worker // License. See LICENSE.TXT for details.
7*9880d681SAndroid Build Coastguard Worker //
8*9880d681SAndroid Build Coastguard Worker //===----------------------------------------------------------------------===//
9*9880d681SAndroid Build Coastguard Worker //
10*9880d681SAndroid Build Coastguard Worker // This pass assigns local frame indices to stack slots relative to one another
11*9880d681SAndroid Build Coastguard Worker // and allocates additional base registers to access them when the target
12*9880d681SAndroid Build Coastguard Worker // estimates they are likely to be out of range of stack pointer and frame
13*9880d681SAndroid Build Coastguard Worker // pointer relative addressing.
14*9880d681SAndroid Build Coastguard Worker //
15*9880d681SAndroid Build Coastguard Worker //===----------------------------------------------------------------------===//
16*9880d681SAndroid Build Coastguard Worker 
17*9880d681SAndroid Build Coastguard Worker #include "llvm/CodeGen/Passes.h"
18*9880d681SAndroid Build Coastguard Worker #include "llvm/ADT/STLExtras.h"
19*9880d681SAndroid Build Coastguard Worker #include "llvm/ADT/SetVector.h"
20*9880d681SAndroid Build Coastguard Worker #include "llvm/ADT/SmallSet.h"
21*9880d681SAndroid Build Coastguard Worker #include "llvm/ADT/Statistic.h"
22*9880d681SAndroid Build Coastguard Worker #include "llvm/CodeGen/MachineFrameInfo.h"
23*9880d681SAndroid Build Coastguard Worker #include "llvm/CodeGen/MachineFunction.h"
24*9880d681SAndroid Build Coastguard Worker #include "llvm/CodeGen/MachineFunctionPass.h"
25*9880d681SAndroid Build Coastguard Worker #include "llvm/CodeGen/MachineRegisterInfo.h"
26*9880d681SAndroid Build Coastguard Worker #include "llvm/CodeGen/StackProtector.h"
27*9880d681SAndroid Build Coastguard Worker #include "llvm/IR/Constants.h"
28*9880d681SAndroid Build Coastguard Worker #include "llvm/IR/DerivedTypes.h"
29*9880d681SAndroid Build Coastguard Worker #include "llvm/IR/Instructions.h"
30*9880d681SAndroid Build Coastguard Worker #include "llvm/IR/Intrinsics.h"
31*9880d681SAndroid Build Coastguard Worker #include "llvm/IR/LLVMContext.h"
32*9880d681SAndroid Build Coastguard Worker #include "llvm/IR/Module.h"
33*9880d681SAndroid Build Coastguard Worker #include "llvm/Pass.h"
34*9880d681SAndroid Build Coastguard Worker #include "llvm/Support/Debug.h"
35*9880d681SAndroid Build Coastguard Worker #include "llvm/Support/ErrorHandling.h"
36*9880d681SAndroid Build Coastguard Worker #include "llvm/Support/raw_ostream.h"
37*9880d681SAndroid Build Coastguard Worker #include "llvm/Target/TargetFrameLowering.h"
38*9880d681SAndroid Build Coastguard Worker #include "llvm/Target/TargetRegisterInfo.h"
39*9880d681SAndroid Build Coastguard Worker #include "llvm/Target/TargetSubtargetInfo.h"
40*9880d681SAndroid Build Coastguard Worker 
41*9880d681SAndroid Build Coastguard Worker using namespace llvm;
42*9880d681SAndroid Build Coastguard Worker 
43*9880d681SAndroid Build Coastguard Worker #define DEBUG_TYPE "localstackalloc"
44*9880d681SAndroid Build Coastguard Worker 
45*9880d681SAndroid Build Coastguard Worker STATISTIC(NumAllocations, "Number of frame indices allocated into local block");
46*9880d681SAndroid Build Coastguard Worker STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated");
47*9880d681SAndroid Build Coastguard Worker STATISTIC(NumReplacements, "Number of frame indices references replaced");
48*9880d681SAndroid Build Coastguard Worker 
49*9880d681SAndroid Build Coastguard Worker namespace {
50*9880d681SAndroid Build Coastguard Worker   class FrameRef {
51*9880d681SAndroid Build Coastguard Worker     MachineBasicBlock::iterator MI; // Instr referencing the frame
52*9880d681SAndroid Build Coastguard Worker     int64_t LocalOffset;            // Local offset of the frame idx referenced
53*9880d681SAndroid Build Coastguard Worker     int FrameIdx;                   // The frame index
54*9880d681SAndroid Build Coastguard Worker   public:
FrameRef(MachineBasicBlock::iterator I,int64_t Offset,int Idx)55*9880d681SAndroid Build Coastguard Worker     FrameRef(MachineBasicBlock::iterator I, int64_t Offset, int Idx) :
56*9880d681SAndroid Build Coastguard Worker       MI(I), LocalOffset(Offset), FrameIdx(Idx) {}
operator <(const FrameRef & RHS) const57*9880d681SAndroid Build Coastguard Worker     bool operator<(const FrameRef &RHS) const {
58*9880d681SAndroid Build Coastguard Worker       return LocalOffset < RHS.LocalOffset;
59*9880d681SAndroid Build Coastguard Worker     }
getMachineInstr() const60*9880d681SAndroid Build Coastguard Worker     MachineBasicBlock::iterator getMachineInstr() const { return MI; }
getLocalOffset() const61*9880d681SAndroid Build Coastguard Worker     int64_t getLocalOffset() const { return LocalOffset; }
getFrameIndex() const62*9880d681SAndroid Build Coastguard Worker     int getFrameIndex() const { return FrameIdx; }
63*9880d681SAndroid Build Coastguard Worker   };
64*9880d681SAndroid Build Coastguard Worker 
65*9880d681SAndroid Build Coastguard Worker   class LocalStackSlotPass: public MachineFunctionPass {
66*9880d681SAndroid Build Coastguard Worker     SmallVector<int64_t,16> LocalOffsets;
67*9880d681SAndroid Build Coastguard Worker     /// StackObjSet - A set of stack object indexes
68*9880d681SAndroid Build Coastguard Worker     typedef SmallSetVector<int, 8> StackObjSet;
69*9880d681SAndroid Build Coastguard Worker 
70*9880d681SAndroid Build Coastguard Worker     void AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx, int64_t &Offset,
71*9880d681SAndroid Build Coastguard Worker                            bool StackGrowsDown, unsigned &MaxAlign);
72*9880d681SAndroid Build Coastguard Worker     void AssignProtectedObjSet(const StackObjSet &UnassignedObjs,
73*9880d681SAndroid Build Coastguard Worker                                SmallSet<int, 16> &ProtectedObjs,
74*9880d681SAndroid Build Coastguard Worker                                MachineFrameInfo *MFI, bool StackGrowsDown,
75*9880d681SAndroid Build Coastguard Worker                                int64_t &Offset, unsigned &MaxAlign);
76*9880d681SAndroid Build Coastguard Worker     void calculateFrameObjectOffsets(MachineFunction &Fn);
77*9880d681SAndroid Build Coastguard Worker     bool insertFrameReferenceRegisters(MachineFunction &Fn);
78*9880d681SAndroid Build Coastguard Worker   public:
79*9880d681SAndroid Build Coastguard Worker     static char ID; // Pass identification, replacement for typeid
LocalStackSlotPass()80*9880d681SAndroid Build Coastguard Worker     explicit LocalStackSlotPass() : MachineFunctionPass(ID) {
81*9880d681SAndroid Build Coastguard Worker       initializeLocalStackSlotPassPass(*PassRegistry::getPassRegistry());
82*9880d681SAndroid Build Coastguard Worker     }
83*9880d681SAndroid Build Coastguard Worker     bool runOnMachineFunction(MachineFunction &MF) override;
84*9880d681SAndroid Build Coastguard Worker 
getAnalysisUsage(AnalysisUsage & AU) const85*9880d681SAndroid Build Coastguard Worker     void getAnalysisUsage(AnalysisUsage &AU) const override {
86*9880d681SAndroid Build Coastguard Worker       AU.setPreservesCFG();
87*9880d681SAndroid Build Coastguard Worker       AU.addRequired<StackProtector>();
88*9880d681SAndroid Build Coastguard Worker       MachineFunctionPass::getAnalysisUsage(AU);
89*9880d681SAndroid Build Coastguard Worker     }
90*9880d681SAndroid Build Coastguard Worker 
91*9880d681SAndroid Build Coastguard Worker   private:
92*9880d681SAndroid Build Coastguard Worker   };
93*9880d681SAndroid Build Coastguard Worker } // end anonymous namespace
94*9880d681SAndroid Build Coastguard Worker 
95*9880d681SAndroid Build Coastguard Worker char LocalStackSlotPass::ID = 0;
96*9880d681SAndroid Build Coastguard Worker char &llvm::LocalStackSlotAllocationID = LocalStackSlotPass::ID;
97*9880d681SAndroid Build Coastguard Worker INITIALIZE_PASS_BEGIN(LocalStackSlotPass, "localstackalloc",
98*9880d681SAndroid Build Coastguard Worker                       "Local Stack Slot Allocation", false, false)
INITIALIZE_PASS_DEPENDENCY(StackProtector)99*9880d681SAndroid Build Coastguard Worker INITIALIZE_PASS_DEPENDENCY(StackProtector)
100*9880d681SAndroid Build Coastguard Worker INITIALIZE_PASS_END(LocalStackSlotPass, "localstackalloc",
101*9880d681SAndroid Build Coastguard Worker                     "Local Stack Slot Allocation", false, false)
102*9880d681SAndroid Build Coastguard Worker 
103*9880d681SAndroid Build Coastguard Worker 
104*9880d681SAndroid Build Coastguard Worker bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) {
105*9880d681SAndroid Build Coastguard Worker   MachineFrameInfo *MFI = MF.getFrameInfo();
106*9880d681SAndroid Build Coastguard Worker   const TargetRegisterInfo *TRI = MF.getSubtarget().getRegisterInfo();
107*9880d681SAndroid Build Coastguard Worker   unsigned LocalObjectCount = MFI->getObjectIndexEnd();
108*9880d681SAndroid Build Coastguard Worker 
109*9880d681SAndroid Build Coastguard Worker   // If the target doesn't want/need this pass, or if there are no locals
110*9880d681SAndroid Build Coastguard Worker   // to consider, early exit.
111*9880d681SAndroid Build Coastguard Worker   if (!TRI->requiresVirtualBaseRegisters(MF) || LocalObjectCount == 0)
112*9880d681SAndroid Build Coastguard Worker     return true;
113*9880d681SAndroid Build Coastguard Worker 
114*9880d681SAndroid Build Coastguard Worker   // Make sure we have enough space to store the local offsets.
115*9880d681SAndroid Build Coastguard Worker   LocalOffsets.resize(MFI->getObjectIndexEnd());
116*9880d681SAndroid Build Coastguard Worker 
117*9880d681SAndroid Build Coastguard Worker   // Lay out the local blob.
118*9880d681SAndroid Build Coastguard Worker   calculateFrameObjectOffsets(MF);
119*9880d681SAndroid Build Coastguard Worker 
120*9880d681SAndroid Build Coastguard Worker   // Insert virtual base registers to resolve frame index references.
121*9880d681SAndroid Build Coastguard Worker   bool UsedBaseRegs = insertFrameReferenceRegisters(MF);
122*9880d681SAndroid Build Coastguard Worker 
123*9880d681SAndroid Build Coastguard Worker   // Tell MFI whether any base registers were allocated. PEI will only
124*9880d681SAndroid Build Coastguard Worker   // want to use the local block allocations from this pass if there were any.
125*9880d681SAndroid Build Coastguard Worker   // Otherwise, PEI can do a bit better job of getting the alignment right
126*9880d681SAndroid Build Coastguard Worker   // without a hole at the start since it knows the alignment of the stack
127*9880d681SAndroid Build Coastguard Worker   // at the start of local allocation, and this pass doesn't.
128*9880d681SAndroid Build Coastguard Worker   MFI->setUseLocalStackAllocationBlock(UsedBaseRegs);
129*9880d681SAndroid Build Coastguard Worker 
130*9880d681SAndroid Build Coastguard Worker   return true;
131*9880d681SAndroid Build Coastguard Worker }
132*9880d681SAndroid Build Coastguard Worker 
133*9880d681SAndroid Build Coastguard Worker /// AdjustStackOffset - Helper function used to adjust the stack frame offset.
AdjustStackOffset(MachineFrameInfo * MFI,int FrameIdx,int64_t & Offset,bool StackGrowsDown,unsigned & MaxAlign)134*9880d681SAndroid Build Coastguard Worker void LocalStackSlotPass::AdjustStackOffset(MachineFrameInfo *MFI,
135*9880d681SAndroid Build Coastguard Worker                                            int FrameIdx, int64_t &Offset,
136*9880d681SAndroid Build Coastguard Worker                                            bool StackGrowsDown,
137*9880d681SAndroid Build Coastguard Worker                                            unsigned &MaxAlign) {
138*9880d681SAndroid Build Coastguard Worker   // If the stack grows down, add the object size to find the lowest address.
139*9880d681SAndroid Build Coastguard Worker   if (StackGrowsDown)
140*9880d681SAndroid Build Coastguard Worker     Offset += MFI->getObjectSize(FrameIdx);
141*9880d681SAndroid Build Coastguard Worker 
142*9880d681SAndroid Build Coastguard Worker   unsigned Align = MFI->getObjectAlignment(FrameIdx);
143*9880d681SAndroid Build Coastguard Worker 
144*9880d681SAndroid Build Coastguard Worker   // If the alignment of this object is greater than that of the stack, then
145*9880d681SAndroid Build Coastguard Worker   // increase the stack alignment to match.
146*9880d681SAndroid Build Coastguard Worker   MaxAlign = std::max(MaxAlign, Align);
147*9880d681SAndroid Build Coastguard Worker 
148*9880d681SAndroid Build Coastguard Worker   // Adjust to alignment boundary.
149*9880d681SAndroid Build Coastguard Worker   Offset = (Offset + Align - 1) / Align * Align;
150*9880d681SAndroid Build Coastguard Worker 
151*9880d681SAndroid Build Coastguard Worker   int64_t LocalOffset = StackGrowsDown ? -Offset : Offset;
152*9880d681SAndroid Build Coastguard Worker   DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset "
153*9880d681SAndroid Build Coastguard Worker         << LocalOffset << "\n");
154*9880d681SAndroid Build Coastguard Worker   // Keep the offset available for base register allocation
155*9880d681SAndroid Build Coastguard Worker   LocalOffsets[FrameIdx] = LocalOffset;
156*9880d681SAndroid Build Coastguard Worker   // And tell MFI about it for PEI to use later
157*9880d681SAndroid Build Coastguard Worker   MFI->mapLocalFrameObject(FrameIdx, LocalOffset);
158*9880d681SAndroid Build Coastguard Worker 
159*9880d681SAndroid Build Coastguard Worker   if (!StackGrowsDown)
160*9880d681SAndroid Build Coastguard Worker     Offset += MFI->getObjectSize(FrameIdx);
161*9880d681SAndroid Build Coastguard Worker 
162*9880d681SAndroid Build Coastguard Worker   ++NumAllocations;
163*9880d681SAndroid Build Coastguard Worker }
164*9880d681SAndroid Build Coastguard Worker 
165*9880d681SAndroid Build Coastguard Worker /// AssignProtectedObjSet - Helper function to assign large stack objects (i.e.,
166*9880d681SAndroid Build Coastguard Worker /// those required to be close to the Stack Protector) to stack offsets.
AssignProtectedObjSet(const StackObjSet & UnassignedObjs,SmallSet<int,16> & ProtectedObjs,MachineFrameInfo * MFI,bool StackGrowsDown,int64_t & Offset,unsigned & MaxAlign)167*9880d681SAndroid Build Coastguard Worker void LocalStackSlotPass::AssignProtectedObjSet(const StackObjSet &UnassignedObjs,
168*9880d681SAndroid Build Coastguard Worker                                            SmallSet<int, 16> &ProtectedObjs,
169*9880d681SAndroid Build Coastguard Worker                                            MachineFrameInfo *MFI,
170*9880d681SAndroid Build Coastguard Worker                                            bool StackGrowsDown, int64_t &Offset,
171*9880d681SAndroid Build Coastguard Worker                                            unsigned &MaxAlign) {
172*9880d681SAndroid Build Coastguard Worker 
173*9880d681SAndroid Build Coastguard Worker   for (StackObjSet::const_iterator I = UnassignedObjs.begin(),
174*9880d681SAndroid Build Coastguard Worker         E = UnassignedObjs.end(); I != E; ++I) {
175*9880d681SAndroid Build Coastguard Worker     int i = *I;
176*9880d681SAndroid Build Coastguard Worker     AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
177*9880d681SAndroid Build Coastguard Worker     ProtectedObjs.insert(i);
178*9880d681SAndroid Build Coastguard Worker   }
179*9880d681SAndroid Build Coastguard Worker }
180*9880d681SAndroid Build Coastguard Worker 
181*9880d681SAndroid Build Coastguard Worker /// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
182*9880d681SAndroid Build Coastguard Worker /// abstract stack objects.
183*9880d681SAndroid Build Coastguard Worker ///
calculateFrameObjectOffsets(MachineFunction & Fn)184*9880d681SAndroid Build Coastguard Worker void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
185*9880d681SAndroid Build Coastguard Worker   // Loop over all of the stack objects, assigning sequential addresses...
186*9880d681SAndroid Build Coastguard Worker   MachineFrameInfo *MFI = Fn.getFrameInfo();
187*9880d681SAndroid Build Coastguard Worker   const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering();
188*9880d681SAndroid Build Coastguard Worker   bool StackGrowsDown =
189*9880d681SAndroid Build Coastguard Worker     TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
190*9880d681SAndroid Build Coastguard Worker   int64_t Offset = 0;
191*9880d681SAndroid Build Coastguard Worker   unsigned MaxAlign = 0;
192*9880d681SAndroid Build Coastguard Worker   StackProtector *SP = &getAnalysis<StackProtector>();
193*9880d681SAndroid Build Coastguard Worker 
194*9880d681SAndroid Build Coastguard Worker   // Make sure that the stack protector comes before the local variables on the
195*9880d681SAndroid Build Coastguard Worker   // stack.
196*9880d681SAndroid Build Coastguard Worker   SmallSet<int, 16> ProtectedObjs;
197*9880d681SAndroid Build Coastguard Worker   if (MFI->getStackProtectorIndex() >= 0) {
198*9880d681SAndroid Build Coastguard Worker     StackObjSet LargeArrayObjs;
199*9880d681SAndroid Build Coastguard Worker     StackObjSet SmallArrayObjs;
200*9880d681SAndroid Build Coastguard Worker     StackObjSet AddrOfObjs;
201*9880d681SAndroid Build Coastguard Worker 
202*9880d681SAndroid Build Coastguard Worker     AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), Offset,
203*9880d681SAndroid Build Coastguard Worker                       StackGrowsDown, MaxAlign);
204*9880d681SAndroid Build Coastguard Worker 
205*9880d681SAndroid Build Coastguard Worker     // Assign large stack objects first.
206*9880d681SAndroid Build Coastguard Worker     for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
207*9880d681SAndroid Build Coastguard Worker       if (MFI->isDeadObjectIndex(i))
208*9880d681SAndroid Build Coastguard Worker         continue;
209*9880d681SAndroid Build Coastguard Worker       if (MFI->getStackProtectorIndex() == (int)i)
210*9880d681SAndroid Build Coastguard Worker         continue;
211*9880d681SAndroid Build Coastguard Worker 
212*9880d681SAndroid Build Coastguard Worker       switch (SP->getSSPLayout(MFI->getObjectAllocation(i))) {
213*9880d681SAndroid Build Coastguard Worker       case StackProtector::SSPLK_None:
214*9880d681SAndroid Build Coastguard Worker         continue;
215*9880d681SAndroid Build Coastguard Worker       case StackProtector::SSPLK_SmallArray:
216*9880d681SAndroid Build Coastguard Worker         SmallArrayObjs.insert(i);
217*9880d681SAndroid Build Coastguard Worker         continue;
218*9880d681SAndroid Build Coastguard Worker       case StackProtector::SSPLK_AddrOf:
219*9880d681SAndroid Build Coastguard Worker         AddrOfObjs.insert(i);
220*9880d681SAndroid Build Coastguard Worker         continue;
221*9880d681SAndroid Build Coastguard Worker       case StackProtector::SSPLK_LargeArray:
222*9880d681SAndroid Build Coastguard Worker         LargeArrayObjs.insert(i);
223*9880d681SAndroid Build Coastguard Worker         continue;
224*9880d681SAndroid Build Coastguard Worker       }
225*9880d681SAndroid Build Coastguard Worker       llvm_unreachable("Unexpected SSPLayoutKind.");
226*9880d681SAndroid Build Coastguard Worker     }
227*9880d681SAndroid Build Coastguard Worker 
228*9880d681SAndroid Build Coastguard Worker     AssignProtectedObjSet(LargeArrayObjs, ProtectedObjs, MFI, StackGrowsDown,
229*9880d681SAndroid Build Coastguard Worker                           Offset, MaxAlign);
230*9880d681SAndroid Build Coastguard Worker     AssignProtectedObjSet(SmallArrayObjs, ProtectedObjs, MFI, StackGrowsDown,
231*9880d681SAndroid Build Coastguard Worker                           Offset, MaxAlign);
232*9880d681SAndroid Build Coastguard Worker     AssignProtectedObjSet(AddrOfObjs, ProtectedObjs, MFI, StackGrowsDown,
233*9880d681SAndroid Build Coastguard Worker                           Offset, MaxAlign);
234*9880d681SAndroid Build Coastguard Worker   }
235*9880d681SAndroid Build Coastguard Worker 
236*9880d681SAndroid Build Coastguard Worker   // Then assign frame offsets to stack objects that are not used to spill
237*9880d681SAndroid Build Coastguard Worker   // callee saved registers.
238*9880d681SAndroid Build Coastguard Worker   for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
239*9880d681SAndroid Build Coastguard Worker     if (MFI->isDeadObjectIndex(i))
240*9880d681SAndroid Build Coastguard Worker       continue;
241*9880d681SAndroid Build Coastguard Worker     if (MFI->getStackProtectorIndex() == (int)i)
242*9880d681SAndroid Build Coastguard Worker       continue;
243*9880d681SAndroid Build Coastguard Worker     if (ProtectedObjs.count(i))
244*9880d681SAndroid Build Coastguard Worker       continue;
245*9880d681SAndroid Build Coastguard Worker 
246*9880d681SAndroid Build Coastguard Worker     AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
247*9880d681SAndroid Build Coastguard Worker   }
248*9880d681SAndroid Build Coastguard Worker 
249*9880d681SAndroid Build Coastguard Worker   // Remember how big this blob of stack space is
250*9880d681SAndroid Build Coastguard Worker   MFI->setLocalFrameSize(Offset);
251*9880d681SAndroid Build Coastguard Worker   MFI->setLocalFrameMaxAlign(MaxAlign);
252*9880d681SAndroid Build Coastguard Worker }
253*9880d681SAndroid Build Coastguard Worker 
254*9880d681SAndroid Build Coastguard Worker static inline bool
lookupCandidateBaseReg(unsigned BaseReg,int64_t BaseOffset,int64_t FrameSizeAdjust,int64_t LocalFrameOffset,const MachineInstr & MI,const TargetRegisterInfo * TRI)255*9880d681SAndroid Build Coastguard Worker lookupCandidateBaseReg(unsigned BaseReg,
256*9880d681SAndroid Build Coastguard Worker                        int64_t BaseOffset,
257*9880d681SAndroid Build Coastguard Worker                        int64_t FrameSizeAdjust,
258*9880d681SAndroid Build Coastguard Worker                        int64_t LocalFrameOffset,
259*9880d681SAndroid Build Coastguard Worker                        const MachineInstr &MI,
260*9880d681SAndroid Build Coastguard Worker                        const TargetRegisterInfo *TRI) {
261*9880d681SAndroid Build Coastguard Worker   // Check if the relative offset from the where the base register references
262*9880d681SAndroid Build Coastguard Worker   // to the target address is in range for the instruction.
263*9880d681SAndroid Build Coastguard Worker   int64_t Offset = FrameSizeAdjust + LocalFrameOffset - BaseOffset;
264*9880d681SAndroid Build Coastguard Worker   return TRI->isFrameOffsetLegal(&MI, BaseReg, Offset);
265*9880d681SAndroid Build Coastguard Worker }
266*9880d681SAndroid Build Coastguard Worker 
insertFrameReferenceRegisters(MachineFunction & Fn)267*9880d681SAndroid Build Coastguard Worker bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) {
268*9880d681SAndroid Build Coastguard Worker   // Scan the function's instructions looking for frame index references.
269*9880d681SAndroid Build Coastguard Worker   // For each, ask the target if it wants a virtual base register for it
270*9880d681SAndroid Build Coastguard Worker   // based on what we can tell it about where the local will end up in the
271*9880d681SAndroid Build Coastguard Worker   // stack frame. If it wants one, re-use a suitable one we've previously
272*9880d681SAndroid Build Coastguard Worker   // allocated, or if there isn't one that fits the bill, allocate a new one
273*9880d681SAndroid Build Coastguard Worker   // and ask the target to create a defining instruction for it.
274*9880d681SAndroid Build Coastguard Worker   bool UsedBaseReg = false;
275*9880d681SAndroid Build Coastguard Worker 
276*9880d681SAndroid Build Coastguard Worker   MachineFrameInfo *MFI = Fn.getFrameInfo();
277*9880d681SAndroid Build Coastguard Worker   const TargetRegisterInfo *TRI = Fn.getSubtarget().getRegisterInfo();
278*9880d681SAndroid Build Coastguard Worker   const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering();
279*9880d681SAndroid Build Coastguard Worker   bool StackGrowsDown =
280*9880d681SAndroid Build Coastguard Worker     TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
281*9880d681SAndroid Build Coastguard Worker 
282*9880d681SAndroid Build Coastguard Worker   // Collect all of the instructions in the block that reference
283*9880d681SAndroid Build Coastguard Worker   // a frame index. Also store the frame index referenced to ease later
284*9880d681SAndroid Build Coastguard Worker   // lookup. (For any insn that has more than one FI reference, we arbitrarily
285*9880d681SAndroid Build Coastguard Worker   // choose the first one).
286*9880d681SAndroid Build Coastguard Worker   SmallVector<FrameRef, 64> FrameReferenceInsns;
287*9880d681SAndroid Build Coastguard Worker 
288*9880d681SAndroid Build Coastguard Worker   for (MachineBasicBlock &BB : Fn) {
289*9880d681SAndroid Build Coastguard Worker     for (MachineInstr &MI : BB) {
290*9880d681SAndroid Build Coastguard Worker       // Debug value, stackmap and patchpoint instructions can't be out of
291*9880d681SAndroid Build Coastguard Worker       // range, so they don't need any updates.
292*9880d681SAndroid Build Coastguard Worker       if (MI.isDebugValue() || MI.getOpcode() == TargetOpcode::STATEPOINT ||
293*9880d681SAndroid Build Coastguard Worker           MI.getOpcode() == TargetOpcode::STACKMAP ||
294*9880d681SAndroid Build Coastguard Worker           MI.getOpcode() == TargetOpcode::PATCHPOINT)
295*9880d681SAndroid Build Coastguard Worker         continue;
296*9880d681SAndroid Build Coastguard Worker 
297*9880d681SAndroid Build Coastguard Worker       // For now, allocate the base register(s) within the basic block
298*9880d681SAndroid Build Coastguard Worker       // where they're used, and don't try to keep them around outside
299*9880d681SAndroid Build Coastguard Worker       // of that. It may be beneficial to try sharing them more broadly
300*9880d681SAndroid Build Coastguard Worker       // than that, but the increased register pressure makes that a
301*9880d681SAndroid Build Coastguard Worker       // tricky thing to balance. Investigate if re-materializing these
302*9880d681SAndroid Build Coastguard Worker       // becomes an issue.
303*9880d681SAndroid Build Coastguard Worker       for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
304*9880d681SAndroid Build Coastguard Worker         // Consider replacing all frame index operands that reference
305*9880d681SAndroid Build Coastguard Worker         // an object allocated in the local block.
306*9880d681SAndroid Build Coastguard Worker         if (MI.getOperand(i).isFI()) {
307*9880d681SAndroid Build Coastguard Worker           // Don't try this with values not in the local block.
308*9880d681SAndroid Build Coastguard Worker           if (!MFI->isObjectPreAllocated(MI.getOperand(i).getIndex()))
309*9880d681SAndroid Build Coastguard Worker             break;
310*9880d681SAndroid Build Coastguard Worker           int Idx = MI.getOperand(i).getIndex();
311*9880d681SAndroid Build Coastguard Worker           int64_t LocalOffset = LocalOffsets[Idx];
312*9880d681SAndroid Build Coastguard Worker           if (!TRI->needsFrameBaseReg(&MI, LocalOffset))
313*9880d681SAndroid Build Coastguard Worker             break;
314*9880d681SAndroid Build Coastguard Worker           FrameReferenceInsns.push_back(FrameRef(&MI, LocalOffset, Idx));
315*9880d681SAndroid Build Coastguard Worker           break;
316*9880d681SAndroid Build Coastguard Worker         }
317*9880d681SAndroid Build Coastguard Worker       }
318*9880d681SAndroid Build Coastguard Worker     }
319*9880d681SAndroid Build Coastguard Worker   }
320*9880d681SAndroid Build Coastguard Worker 
321*9880d681SAndroid Build Coastguard Worker   // Sort the frame references by local offset
322*9880d681SAndroid Build Coastguard Worker   array_pod_sort(FrameReferenceInsns.begin(), FrameReferenceInsns.end());
323*9880d681SAndroid Build Coastguard Worker 
324*9880d681SAndroid Build Coastguard Worker   MachineBasicBlock *Entry = &Fn.front();
325*9880d681SAndroid Build Coastguard Worker 
326*9880d681SAndroid Build Coastguard Worker   unsigned BaseReg = 0;
327*9880d681SAndroid Build Coastguard Worker   int64_t BaseOffset = 0;
328*9880d681SAndroid Build Coastguard Worker 
329*9880d681SAndroid Build Coastguard Worker   // Loop through the frame references and allocate for them as necessary.
330*9880d681SAndroid Build Coastguard Worker   for (int ref = 0, e = FrameReferenceInsns.size(); ref < e ; ++ref) {
331*9880d681SAndroid Build Coastguard Worker     FrameRef &FR = FrameReferenceInsns[ref];
332*9880d681SAndroid Build Coastguard Worker     MachineInstr &MI = *FR.getMachineInstr();
333*9880d681SAndroid Build Coastguard Worker     int64_t LocalOffset = FR.getLocalOffset();
334*9880d681SAndroid Build Coastguard Worker     int FrameIdx = FR.getFrameIndex();
335*9880d681SAndroid Build Coastguard Worker     assert(MFI->isObjectPreAllocated(FrameIdx) &&
336*9880d681SAndroid Build Coastguard Worker            "Only pre-allocated locals expected!");
337*9880d681SAndroid Build Coastguard Worker 
338*9880d681SAndroid Build Coastguard Worker     DEBUG(dbgs() << "Considering: " << MI);
339*9880d681SAndroid Build Coastguard Worker 
340*9880d681SAndroid Build Coastguard Worker     unsigned idx = 0;
341*9880d681SAndroid Build Coastguard Worker     for (unsigned f = MI.getNumOperands(); idx != f; ++idx) {
342*9880d681SAndroid Build Coastguard Worker       if (!MI.getOperand(idx).isFI())
343*9880d681SAndroid Build Coastguard Worker         continue;
344*9880d681SAndroid Build Coastguard Worker 
345*9880d681SAndroid Build Coastguard Worker       if (FrameIdx == MI.getOperand(idx).getIndex())
346*9880d681SAndroid Build Coastguard Worker         break;
347*9880d681SAndroid Build Coastguard Worker     }
348*9880d681SAndroid Build Coastguard Worker 
349*9880d681SAndroid Build Coastguard Worker     assert(idx < MI.getNumOperands() && "Cannot find FI operand");
350*9880d681SAndroid Build Coastguard Worker 
351*9880d681SAndroid Build Coastguard Worker     int64_t Offset = 0;
352*9880d681SAndroid Build Coastguard Worker     int64_t FrameSizeAdjust = StackGrowsDown ? MFI->getLocalFrameSize() : 0;
353*9880d681SAndroid Build Coastguard Worker 
354*9880d681SAndroid Build Coastguard Worker     DEBUG(dbgs() << "  Replacing FI in: " << MI);
355*9880d681SAndroid Build Coastguard Worker 
356*9880d681SAndroid Build Coastguard Worker     // If we have a suitable base register available, use it; otherwise
357*9880d681SAndroid Build Coastguard Worker     // create a new one. Note that any offset encoded in the
358*9880d681SAndroid Build Coastguard Worker     // instruction itself will be taken into account by the target,
359*9880d681SAndroid Build Coastguard Worker     // so we don't have to adjust for it here when reusing a base
360*9880d681SAndroid Build Coastguard Worker     // register.
361*9880d681SAndroid Build Coastguard Worker     if (UsedBaseReg &&
362*9880d681SAndroid Build Coastguard Worker         lookupCandidateBaseReg(BaseReg, BaseOffset, FrameSizeAdjust,
363*9880d681SAndroid Build Coastguard Worker                                LocalOffset, MI, TRI)) {
364*9880d681SAndroid Build Coastguard Worker       DEBUG(dbgs() << "  Reusing base register " << BaseReg << "\n");
365*9880d681SAndroid Build Coastguard Worker       // We found a register to reuse.
366*9880d681SAndroid Build Coastguard Worker       Offset = FrameSizeAdjust + LocalOffset - BaseOffset;
367*9880d681SAndroid Build Coastguard Worker     } else {
368*9880d681SAndroid Build Coastguard Worker       // No previously defined register was in range, so create a new one.
369*9880d681SAndroid Build Coastguard Worker       int64_t InstrOffset = TRI->getFrameIndexInstrOffset(&MI, idx);
370*9880d681SAndroid Build Coastguard Worker 
371*9880d681SAndroid Build Coastguard Worker       int64_t PrevBaseOffset = BaseOffset;
372*9880d681SAndroid Build Coastguard Worker       BaseOffset = FrameSizeAdjust + LocalOffset + InstrOffset;
373*9880d681SAndroid Build Coastguard Worker 
374*9880d681SAndroid Build Coastguard Worker       // We'd like to avoid creating single-use virtual base registers.
375*9880d681SAndroid Build Coastguard Worker       // Because the FrameRefs are in sorted order, and we've already
376*9880d681SAndroid Build Coastguard Worker       // processed all FrameRefs before this one, just check whether or not
377*9880d681SAndroid Build Coastguard Worker       // the next FrameRef will be able to reuse this new register. If not,
378*9880d681SAndroid Build Coastguard Worker       // then don't bother creating it.
379*9880d681SAndroid Build Coastguard Worker       if (ref + 1 >= e ||
380*9880d681SAndroid Build Coastguard Worker           !lookupCandidateBaseReg(
381*9880d681SAndroid Build Coastguard Worker               BaseReg, BaseOffset, FrameSizeAdjust,
382*9880d681SAndroid Build Coastguard Worker               FrameReferenceInsns[ref + 1].getLocalOffset(),
383*9880d681SAndroid Build Coastguard Worker               *FrameReferenceInsns[ref + 1].getMachineInstr(), TRI)) {
384*9880d681SAndroid Build Coastguard Worker         BaseOffset = PrevBaseOffset;
385*9880d681SAndroid Build Coastguard Worker         continue;
386*9880d681SAndroid Build Coastguard Worker       }
387*9880d681SAndroid Build Coastguard Worker 
388*9880d681SAndroid Build Coastguard Worker       const MachineFunction *MF = MI.getParent()->getParent();
389*9880d681SAndroid Build Coastguard Worker       const TargetRegisterClass *RC = TRI->getPointerRegClass(*MF);
390*9880d681SAndroid Build Coastguard Worker       BaseReg = Fn.getRegInfo().createVirtualRegister(RC);
391*9880d681SAndroid Build Coastguard Worker 
392*9880d681SAndroid Build Coastguard Worker       DEBUG(dbgs() << "  Materializing base register " << BaseReg <<
393*9880d681SAndroid Build Coastguard Worker             " at frame local offset " << LocalOffset + InstrOffset << "\n");
394*9880d681SAndroid Build Coastguard Worker 
395*9880d681SAndroid Build Coastguard Worker       // Tell the target to insert the instruction to initialize
396*9880d681SAndroid Build Coastguard Worker       // the base register.
397*9880d681SAndroid Build Coastguard Worker       //            MachineBasicBlock::iterator InsertionPt = Entry->begin();
398*9880d681SAndroid Build Coastguard Worker       TRI->materializeFrameBaseRegister(Entry, BaseReg, FrameIdx,
399*9880d681SAndroid Build Coastguard Worker                                         InstrOffset);
400*9880d681SAndroid Build Coastguard Worker 
401*9880d681SAndroid Build Coastguard Worker       // The base register already includes any offset specified
402*9880d681SAndroid Build Coastguard Worker       // by the instruction, so account for that so it doesn't get
403*9880d681SAndroid Build Coastguard Worker       // applied twice.
404*9880d681SAndroid Build Coastguard Worker       Offset = -InstrOffset;
405*9880d681SAndroid Build Coastguard Worker 
406*9880d681SAndroid Build Coastguard Worker       ++NumBaseRegisters;
407*9880d681SAndroid Build Coastguard Worker       UsedBaseReg = true;
408*9880d681SAndroid Build Coastguard Worker     }
409*9880d681SAndroid Build Coastguard Worker     assert(BaseReg != 0 && "Unable to allocate virtual base register!");
410*9880d681SAndroid Build Coastguard Worker 
411*9880d681SAndroid Build Coastguard Worker     // Modify the instruction to use the new base register rather
412*9880d681SAndroid Build Coastguard Worker     // than the frame index operand.
413*9880d681SAndroid Build Coastguard Worker     TRI->resolveFrameIndex(MI, BaseReg, Offset);
414*9880d681SAndroid Build Coastguard Worker     DEBUG(dbgs() << "Resolved: " << MI);
415*9880d681SAndroid Build Coastguard Worker 
416*9880d681SAndroid Build Coastguard Worker     ++NumReplacements;
417*9880d681SAndroid Build Coastguard Worker   }
418*9880d681SAndroid Build Coastguard Worker 
419*9880d681SAndroid Build Coastguard Worker   return UsedBaseReg;
420*9880d681SAndroid Build Coastguard Worker }
421