1*0d6140beSAndroid Build Coastguard Worker /*
2*0d6140beSAndroid Build Coastguard Worker * This file is part of the flashrom project.
3*0d6140beSAndroid Build Coastguard Worker *
4*0d6140beSAndroid Build Coastguard Worker * Copyright (C) 2000 Silicon Integrated System Corporation
5*0d6140beSAndroid Build Coastguard Worker * Copyright (C) 2009,2010 Carl-Daniel Hailfinger
6*0d6140beSAndroid Build Coastguard Worker * Copyright (C) 2024 Google LLC
7*0d6140beSAndroid Build Coastguard Worker *
8*0d6140beSAndroid Build Coastguard Worker * This program is free software; you can redistribute it and/or modify
9*0d6140beSAndroid Build Coastguard Worker * it under the terms of the GNU General Public License as published by
10*0d6140beSAndroid Build Coastguard Worker * the Free Software Foundation; either version 2 of the License, or
11*0d6140beSAndroid Build Coastguard Worker * (at your option) any later version.
12*0d6140beSAndroid Build Coastguard Worker *
13*0d6140beSAndroid Build Coastguard Worker * This program is distributed in the hope that it will be useful,
14*0d6140beSAndroid Build Coastguard Worker * but WITHOUT ANY WARRANTY; without even the implied warranty of
15*0d6140beSAndroid Build Coastguard Worker * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16*0d6140beSAndroid Build Coastguard Worker * GNU General Public License for more details.
17*0d6140beSAndroid Build Coastguard Worker */
18*0d6140beSAndroid Build Coastguard Worker
19*0d6140beSAndroid Build Coastguard Worker #ifndef __LIBPAYLOAD__
20*0d6140beSAndroid Build Coastguard Worker
21*0d6140beSAndroid Build Coastguard Worker #include <stdbool.h>
22*0d6140beSAndroid Build Coastguard Worker #include <unistd.h>
23*0d6140beSAndroid Build Coastguard Worker #include <errno.h>
24*0d6140beSAndroid Build Coastguard Worker #include <time.h>
25*0d6140beSAndroid Build Coastguard Worker #include <sys/time.h>
26*0d6140beSAndroid Build Coastguard Worker #include <stdlib.h>
27*0d6140beSAndroid Build Coastguard Worker #include <limits.h>
28*0d6140beSAndroid Build Coastguard Worker #include "flash.h"
29*0d6140beSAndroid Build Coastguard Worker #include "programmer.h"
30*0d6140beSAndroid Build Coastguard Worker
31*0d6140beSAndroid Build Coastguard Worker #if HAVE_CLOCK_GETTIME == 1
32*0d6140beSAndroid Build Coastguard Worker
clock_usec_delay(int usecs)33*0d6140beSAndroid Build Coastguard Worker static void clock_usec_delay(int usecs)
34*0d6140beSAndroid Build Coastguard Worker {
35*0d6140beSAndroid Build Coastguard Worker static clockid_t clock_id =
36*0d6140beSAndroid Build Coastguard Worker #ifdef _POSIX_MONOTONIC_CLOCK
37*0d6140beSAndroid Build Coastguard Worker CLOCK_MONOTONIC;
38*0d6140beSAndroid Build Coastguard Worker #else
39*0d6140beSAndroid Build Coastguard Worker CLOCK_REALTIME;
40*0d6140beSAndroid Build Coastguard Worker #endif
41*0d6140beSAndroid Build Coastguard Worker
42*0d6140beSAndroid Build Coastguard Worker struct timespec now;
43*0d6140beSAndroid Build Coastguard Worker if (clock_gettime(clock_id, &now)) {
44*0d6140beSAndroid Build Coastguard Worker /* Fall back to realtime clock if monotonic doesn't work */
45*0d6140beSAndroid Build Coastguard Worker if (clock_id != CLOCK_REALTIME && errno == EINVAL) {
46*0d6140beSAndroid Build Coastguard Worker clock_id = CLOCK_REALTIME;
47*0d6140beSAndroid Build Coastguard Worker clock_gettime(clock_id, &now);
48*0d6140beSAndroid Build Coastguard Worker }
49*0d6140beSAndroid Build Coastguard Worker }
50*0d6140beSAndroid Build Coastguard Worker
51*0d6140beSAndroid Build Coastguard Worker const long end_nsec = now.tv_nsec + usecs * 1000L;
52*0d6140beSAndroid Build Coastguard Worker const struct timespec end = {
53*0d6140beSAndroid Build Coastguard Worker end_nsec / (1000 * 1000 * 1000) + now.tv_sec,
54*0d6140beSAndroid Build Coastguard Worker end_nsec % (1000 * 1000 * 1000)
55*0d6140beSAndroid Build Coastguard Worker };
56*0d6140beSAndroid Build Coastguard Worker do {
57*0d6140beSAndroid Build Coastguard Worker clock_gettime(clock_id, &now);
58*0d6140beSAndroid Build Coastguard Worker } while (now.tv_sec < end.tv_sec || (now.tv_sec == end.tv_sec && now.tv_nsec < end.tv_nsec));
59*0d6140beSAndroid Build Coastguard Worker }
60*0d6140beSAndroid Build Coastguard Worker
61*0d6140beSAndroid Build Coastguard Worker #else
62*0d6140beSAndroid Build Coastguard Worker
clock_usec_delay(unsigned int usecs)63*0d6140beSAndroid Build Coastguard Worker static void clock_usec_delay(unsigned int usecs) {
64*0d6140beSAndroid Build Coastguard Worker struct timeval start, end;
65*0d6140beSAndroid Build Coastguard Worker unsigned long elapsed = 0;
66*0d6140beSAndroid Build Coastguard Worker
67*0d6140beSAndroid Build Coastguard Worker gettimeofday(&start, NULL);
68*0d6140beSAndroid Build Coastguard Worker
69*0d6140beSAndroid Build Coastguard Worker while (elapsed < usecs) {
70*0d6140beSAndroid Build Coastguard Worker gettimeofday(&end, NULL);
71*0d6140beSAndroid Build Coastguard Worker elapsed = 1000000 * (end.tv_sec - start.tv_sec) +
72*0d6140beSAndroid Build Coastguard Worker (end.tv_usec - start.tv_usec);
73*0d6140beSAndroid Build Coastguard Worker /* Protect against time going forward too much. */
74*0d6140beSAndroid Build Coastguard Worker if ((end.tv_sec > start.tv_sec) &&
75*0d6140beSAndroid Build Coastguard Worker ((end.tv_sec - start.tv_sec) >= LONG_MAX / 1000000 - 1))
76*0d6140beSAndroid Build Coastguard Worker elapsed = 0;
77*0d6140beSAndroid Build Coastguard Worker /* Protect against time going backwards during leap seconds. */
78*0d6140beSAndroid Build Coastguard Worker if ((end.tv_sec < start.tv_sec) || (elapsed > LONG_MAX))
79*0d6140beSAndroid Build Coastguard Worker elapsed = 0;
80*0d6140beSAndroid Build Coastguard Worker }
81*0d6140beSAndroid Build Coastguard Worker }
82*0d6140beSAndroid Build Coastguard Worker
83*0d6140beSAndroid Build Coastguard Worker #endif /* HAVE_CLOCK_GETTIME == 1 */
84*0d6140beSAndroid Build Coastguard Worker
85*0d6140beSAndroid Build Coastguard Worker /* Not very precise sleep. */
internal_sleep(unsigned int usecs)86*0d6140beSAndroid Build Coastguard Worker void internal_sleep(unsigned int usecs)
87*0d6140beSAndroid Build Coastguard Worker {
88*0d6140beSAndroid Build Coastguard Worker #if IS_WINDOWS
89*0d6140beSAndroid Build Coastguard Worker Sleep((usecs + 999) / 1000);
90*0d6140beSAndroid Build Coastguard Worker #else
91*0d6140beSAndroid Build Coastguard Worker nanosleep(&(struct timespec){usecs / 1000000, (usecs * 1000) % 1000000000UL}, NULL);
92*0d6140beSAndroid Build Coastguard Worker #endif
93*0d6140beSAndroid Build Coastguard Worker }
94*0d6140beSAndroid Build Coastguard Worker
95*0d6140beSAndroid Build Coastguard Worker static const unsigned min_sleep = CONFIG_DELAY_MINIMUM_SLEEP_US;
96*0d6140beSAndroid Build Coastguard Worker
97*0d6140beSAndroid Build Coastguard Worker /* Precise delay. */
default_delay(unsigned int usecs)98*0d6140beSAndroid Build Coastguard Worker void default_delay(unsigned int usecs)
99*0d6140beSAndroid Build Coastguard Worker {
100*0d6140beSAndroid Build Coastguard Worker if (usecs < min_sleep) {
101*0d6140beSAndroid Build Coastguard Worker clock_usec_delay(usecs);
102*0d6140beSAndroid Build Coastguard Worker } else {
103*0d6140beSAndroid Build Coastguard Worker internal_sleep(usecs);
104*0d6140beSAndroid Build Coastguard Worker }
105*0d6140beSAndroid Build Coastguard Worker }
106*0d6140beSAndroid Build Coastguard Worker
107*0d6140beSAndroid Build Coastguard Worker #else
108*0d6140beSAndroid Build Coastguard Worker #include <libpayload.h>
109*0d6140beSAndroid Build Coastguard Worker
default_delay(unsigned int usecs)110*0d6140beSAndroid Build Coastguard Worker void default_delay(unsigned int usecs)
111*0d6140beSAndroid Build Coastguard Worker {
112*0d6140beSAndroid Build Coastguard Worker udelay(usecs);
113*0d6140beSAndroid Build Coastguard Worker }
114*0d6140beSAndroid Build Coastguard Worker #endif
115