xref: /aosp_15_r20/external/eigen/doc/snippets/MatrixBase_homogeneous.cpp (revision bf2c37156dfe67e5dfebd6d394bad8b2ab5804d4)
1*bf2c3715SXin Li Vector3d v = Vector3d::Random(), w;
2*bf2c3715SXin Li Projective3d P(Matrix4d::Random());
3*bf2c3715SXin Li cout << "v                                   = [" << v.transpose() << "]^T" << endl;
4*bf2c3715SXin Li cout << "h.homogeneous()                     = [" << v.homogeneous().transpose() << "]^T" << endl;
5*bf2c3715SXin Li cout << "(P * v.homogeneous())               = [" << (P * v.homogeneous()).transpose() << "]^T" << endl;
6*bf2c3715SXin Li cout << "(P * v.homogeneous()).hnormalized() = [" << (P * v.homogeneous()).eval().hnormalized().transpose() << "]^T" << endl;
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