1*bf2c3715SXin Li Vector3d v = Vector3d::Random(), w; 2*bf2c3715SXin Li Projective3d P(Matrix4d::Random()); 3*bf2c3715SXin Li cout << "v = [" << v.transpose() << "]^T" << endl; 4*bf2c3715SXin Li cout << "h.homogeneous() = [" << v.homogeneous().transpose() << "]^T" << endl; 5*bf2c3715SXin Li cout << "(P * v.homogeneous()) = [" << (P * v.homogeneous()).transpose() << "]^T" << endl; 6*bf2c3715SXin Li cout << "(P * v.homogeneous()).hnormalized() = [" << (P * v.homogeneous()).eval().hnormalized().transpose() << "]^T" << endl; 7