1*bf2c3715SXin Li Vector3f boxMin(Vector3f::Zero()), boxMax(Vector3f::Ones()); 2*bf2c3715SXin Li Vector3f p0 = Vector3f::Random(), p1 = Vector3f::Random().cwiseAbs(); 3*bf2c3715SXin Li // let's check if p0 and p1 are inside the axis aligned box defined by the corners boxMin,boxMax: 4*bf2c3715SXin Li cout << "Is (" << p0.transpose() << ") inside the box: " 5*bf2c3715SXin Li << ((boxMin.array()<p0.array()).all() && (boxMax.array()>p0.array()).all()) << endl; 6*bf2c3715SXin Li cout << "Is (" << p1.transpose() << ") inside the box: " 7*bf2c3715SXin Li << ((boxMin.array()<p1.array()).all() && (boxMax.array()>p1.array()).all()) << endl; 8