xref: /aosp_15_r20/external/eigen/demos/opengl/gpuhelper.h (revision bf2c37156dfe67e5dfebd6d394bad8b2ab5804d4)
1*bf2c3715SXin Li // This file is part of Eigen, a lightweight C++ template library
2*bf2c3715SXin Li // for linear algebra.
3*bf2c3715SXin Li //
4*bf2c3715SXin Li // Copyright (C) 2008 Gael Guennebaud <[email protected]>
5*bf2c3715SXin Li //
6*bf2c3715SXin Li // This Source Code Form is subject to the terms of the Mozilla
7*bf2c3715SXin Li // Public License v. 2.0. If a copy of the MPL was not distributed
8*bf2c3715SXin Li // with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
9*bf2c3715SXin Li 
10*bf2c3715SXin Li #ifndef EIGEN_GPUHELPER_H
11*bf2c3715SXin Li #define EIGEN_GPUHELPER_H
12*bf2c3715SXin Li 
13*bf2c3715SXin Li #include <Eigen/Geometry>
14*bf2c3715SXin Li #include <GL/gl.h>
15*bf2c3715SXin Li #include <vector>
16*bf2c3715SXin Li 
17*bf2c3715SXin Li using namespace Eigen;
18*bf2c3715SXin Li 
19*bf2c3715SXin Li typedef Vector4f Color;
20*bf2c3715SXin Li 
21*bf2c3715SXin Li class GpuHelper
22*bf2c3715SXin Li {
23*bf2c3715SXin Li   public:
24*bf2c3715SXin Li 
25*bf2c3715SXin Li     GpuHelper();
26*bf2c3715SXin Li 
27*bf2c3715SXin Li     ~GpuHelper();
28*bf2c3715SXin Li 
29*bf2c3715SXin Li     enum ProjectionMode2D { PM_Normalized = 1, PM_Viewport = 2 };
30*bf2c3715SXin Li     void pushProjectionMode2D(ProjectionMode2D pm);
31*bf2c3715SXin Li     void popProjectionMode2D();
32*bf2c3715SXin Li 
33*bf2c3715SXin Li     /** Multiply the OpenGL matrix \a matrixTarget by the matrix \a mat.
34*bf2c3715SXin Li         Essentially, this helper function automatically calls glMatrixMode(matrixTarget) if required
35*bf2c3715SXin Li         and does a proper call to the right glMultMatrix*() function according to the scalar type
36*bf2c3715SXin Li         and storage order.
37*bf2c3715SXin Li         \warning glMatrixMode() must never be called directly. If your're unsure, use forceMatrixMode().
38*bf2c3715SXin Li         \sa Matrix, loadMatrix(), forceMatrixMode()
39*bf2c3715SXin Li     */
40*bf2c3715SXin Li     template<typename Scalar, int _Flags>
41*bf2c3715SXin Li     void multMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget);
42*bf2c3715SXin Li 
43*bf2c3715SXin Li     /** Load the matrix \a mat to the OpenGL matrix \a matrixTarget.
44*bf2c3715SXin Li         Essentially, this helper function automatically calls glMatrixMode(matrixTarget) if required
45*bf2c3715SXin Li         and does a proper call to the right glLoadMatrix*() or glLoadIdentity() function according to the scalar type
46*bf2c3715SXin Li         and storage order.
47*bf2c3715SXin Li         \warning glMatrixMode() must never be called directly. If your're unsure, use forceMatrixMode().
48*bf2c3715SXin Li         \sa Matrix, multMatrix(), forceMatrixMode()
49*bf2c3715SXin Li     */
50*bf2c3715SXin Li     template<typename Scalar, int _Flags>
51*bf2c3715SXin Li     void loadMatrix(const Eigen::Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget);
52*bf2c3715SXin Li 
53*bf2c3715SXin Li     template<typename Scalar, typename Derived>
54*bf2c3715SXin Li     void loadMatrix(
55*bf2c3715SXin Li         const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>,Derived>&,
56*bf2c3715SXin Li         GLenum matrixTarget);
57*bf2c3715SXin Li 
58*bf2c3715SXin Li     /** Make the matrix \a matrixTarget the current OpenGL matrix target.
59*bf2c3715SXin Li         Call this function before loadMatrix() or multMatrix() if you cannot guarantee that glMatrixMode()
60*bf2c3715SXin Li         has never been called after the last loadMatrix() or multMatrix() calls.
61*bf2c3715SXin Li         \todo provides a debug mode checking the sanity of the cached matrix mode.
62*bf2c3715SXin Li     */
forceMatrixTarget(GLenum matrixTarget)63*bf2c3715SXin Li     inline void forceMatrixTarget(GLenum matrixTarget) {glMatrixMode(mCurrentMatrixTarget=matrixTarget);}
64*bf2c3715SXin Li 
65*bf2c3715SXin Li     inline void setMatrixTarget(GLenum matrixTarget);
66*bf2c3715SXin Li 
67*bf2c3715SXin Li     /** Push the OpenGL matrix \a matrixTarget and load \a mat.
68*bf2c3715SXin Li     */
69*bf2c3715SXin Li     template<typename Scalar, int _Flags>
70*bf2c3715SXin Li     inline void pushMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget);
71*bf2c3715SXin Li 
72*bf2c3715SXin Li     template<typename Scalar, typename Derived>
73*bf2c3715SXin Li     void pushMatrix(
74*bf2c3715SXin Li         const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>,Derived>&,
75*bf2c3715SXin Li         GLenum matrixTarget);
76*bf2c3715SXin Li 
77*bf2c3715SXin Li     /** Push and clone the OpenGL matrix \a matrixTarget
78*bf2c3715SXin Li     */
79*bf2c3715SXin Li     inline void pushMatrix(GLenum matrixTarget);
80*bf2c3715SXin Li 
81*bf2c3715SXin Li     /** Pop the OpenGL matrix \a matrixTarget
82*bf2c3715SXin Li     */
83*bf2c3715SXin Li     inline void popMatrix(GLenum matrixTarget);
84*bf2c3715SXin Li 
85*bf2c3715SXin Li     void drawVector(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect = 50.);
86*bf2c3715SXin Li     void drawVectorBox(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect = 50.);
87*bf2c3715SXin Li     void drawUnitCube(void);
88*bf2c3715SXin Li     void drawUnitSphere(int level=0);
89*bf2c3715SXin Li 
90*bf2c3715SXin Li     /// draw the \a nofElement first elements
91*bf2c3715SXin Li     inline void draw(GLenum mode, uint nofElement);
92*bf2c3715SXin Li 
93*bf2c3715SXin Li     /// draw a range of elements
94*bf2c3715SXin Li     inline void draw(GLenum mode, uint start, uint end);
95*bf2c3715SXin Li 
96*bf2c3715SXin Li     /// draw an indexed subset
97*bf2c3715SXin Li     inline void draw(GLenum mode, const std::vector<uint>* pIndexes);
98*bf2c3715SXin Li 
99*bf2c3715SXin Li protected:
100*bf2c3715SXin Li 
101*bf2c3715SXin Li     void update(void);
102*bf2c3715SXin Li 
103*bf2c3715SXin Li     GLuint mColorBufferId;
104*bf2c3715SXin Li     int mVpWidth, mVpHeight;
105*bf2c3715SXin Li     GLenum mCurrentMatrixTarget;
106*bf2c3715SXin Li     bool mInitialized;
107*bf2c3715SXin Li };
108*bf2c3715SXin Li 
109*bf2c3715SXin Li /** Singleton shortcut
110*bf2c3715SXin Li */
111*bf2c3715SXin Li extern GpuHelper gpu;
112*bf2c3715SXin Li 
113*bf2c3715SXin Li 
114*bf2c3715SXin Li /** \internal
115*bf2c3715SXin Li */
116*bf2c3715SXin Li template<bool RowMajor, int _Flags> struct GlMatrixHelper;
117*bf2c3715SXin Li 
118*bf2c3715SXin Li template<int _Flags> struct GlMatrixHelper<false,_Flags>
119*bf2c3715SXin Li {
120*bf2c3715SXin Li     static void loadMatrix(const Matrix<float, 4,4, _Flags, 4,4>&  mat) { glLoadMatrixf(mat.data()); }
121*bf2c3715SXin Li     static void loadMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glLoadMatrixd(mat.data()); }
122*bf2c3715SXin Li     static void multMatrix(const Matrix<float, 4,4, _Flags, 4,4>&  mat) { glMultMatrixf(mat.data()); }
123*bf2c3715SXin Li     static void multMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glMultMatrixd(mat.data()); }
124*bf2c3715SXin Li };
125*bf2c3715SXin Li 
126*bf2c3715SXin Li template<int _Flags> struct GlMatrixHelper<true,_Flags>
127*bf2c3715SXin Li {
128*bf2c3715SXin Li     static void loadMatrix(const Matrix<float, 4,4, _Flags, 4,4>&  mat) { glLoadMatrixf(mat.transpose().eval().data()); }
129*bf2c3715SXin Li     static void loadMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glLoadMatrixd(mat.transpose().eval().data()); }
130*bf2c3715SXin Li     static void multMatrix(const Matrix<float, 4,4, _Flags, 4,4>&  mat) { glMultMatrixf(mat.transpose().eval().data()); }
131*bf2c3715SXin Li     static void multMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glMultMatrixd(mat.transpose().eval().data()); }
132*bf2c3715SXin Li };
133*bf2c3715SXin Li 
134*bf2c3715SXin Li inline void GpuHelper::setMatrixTarget(GLenum matrixTarget)
135*bf2c3715SXin Li {
136*bf2c3715SXin Li     if (matrixTarget != mCurrentMatrixTarget)
137*bf2c3715SXin Li         glMatrixMode(mCurrentMatrixTarget=matrixTarget);
138*bf2c3715SXin Li }
139*bf2c3715SXin Li 
140*bf2c3715SXin Li template<typename Scalar, int _Flags>
141*bf2c3715SXin Li void GpuHelper::multMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget)
142*bf2c3715SXin Li {
143*bf2c3715SXin Li     setMatrixTarget(matrixTarget);
144*bf2c3715SXin Li     GlMatrixHelper<_Flags&Eigen::RowMajorBit, _Flags>::multMatrix(mat);
145*bf2c3715SXin Li }
146*bf2c3715SXin Li 
147*bf2c3715SXin Li template<typename Scalar, typename Derived>
148*bf2c3715SXin Li void GpuHelper::loadMatrix(
149*bf2c3715SXin Li     const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>,Derived>&,
150*bf2c3715SXin Li     GLenum matrixTarget)
151*bf2c3715SXin Li {
152*bf2c3715SXin Li     setMatrixTarget(matrixTarget);
153*bf2c3715SXin Li     glLoadIdentity();
154*bf2c3715SXin Li }
155*bf2c3715SXin Li 
156*bf2c3715SXin Li template<typename Scalar, int _Flags>
157*bf2c3715SXin Li void GpuHelper::loadMatrix(const Eigen::Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget)
158*bf2c3715SXin Li {
159*bf2c3715SXin Li     setMatrixTarget(matrixTarget);
160*bf2c3715SXin Li     GlMatrixHelper<(_Flags&Eigen::RowMajorBit)!=0, _Flags>::loadMatrix(mat);
161*bf2c3715SXin Li }
162*bf2c3715SXin Li 
163*bf2c3715SXin Li inline void GpuHelper::pushMatrix(GLenum matrixTarget)
164*bf2c3715SXin Li {
165*bf2c3715SXin Li     setMatrixTarget(matrixTarget);
166*bf2c3715SXin Li     glPushMatrix();
167*bf2c3715SXin Li }
168*bf2c3715SXin Li 
169*bf2c3715SXin Li template<typename Scalar, int _Flags>
170*bf2c3715SXin Li inline void GpuHelper::pushMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget)
171*bf2c3715SXin Li {
172*bf2c3715SXin Li     pushMatrix(matrixTarget);
173*bf2c3715SXin Li     GlMatrixHelper<_Flags&Eigen::RowMajorBit,_Flags>::loadMatrix(mat);
174*bf2c3715SXin Li }
175*bf2c3715SXin Li 
176*bf2c3715SXin Li template<typename Scalar, typename Derived>
177*bf2c3715SXin Li void GpuHelper::pushMatrix(
178*bf2c3715SXin Li     const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>,Derived>&,
179*bf2c3715SXin Li     GLenum matrixTarget)
180*bf2c3715SXin Li {
181*bf2c3715SXin Li     pushMatrix(matrixTarget);
182*bf2c3715SXin Li     glLoadIdentity();
183*bf2c3715SXin Li }
184*bf2c3715SXin Li 
185*bf2c3715SXin Li inline void GpuHelper::popMatrix(GLenum matrixTarget)
186*bf2c3715SXin Li {
187*bf2c3715SXin Li     setMatrixTarget(matrixTarget);
188*bf2c3715SXin Li     glPopMatrix();
189*bf2c3715SXin Li }
190*bf2c3715SXin Li 
191*bf2c3715SXin Li inline void GpuHelper::draw(GLenum mode, uint nofElement)
192*bf2c3715SXin Li {
193*bf2c3715SXin Li     glDrawArrays(mode, 0, nofElement);
194*bf2c3715SXin Li }
195*bf2c3715SXin Li 
196*bf2c3715SXin Li 
197*bf2c3715SXin Li inline void GpuHelper::draw(GLenum mode, const std::vector<uint>* pIndexes)
198*bf2c3715SXin Li {
199*bf2c3715SXin Li     glDrawElements(mode, pIndexes->size(), GL_UNSIGNED_INT, &(pIndexes->front()));
200*bf2c3715SXin Li }
201*bf2c3715SXin Li 
202*bf2c3715SXin Li inline void GpuHelper::draw(GLenum mode, uint start, uint end)
203*bf2c3715SXin Li {
204*bf2c3715SXin Li     glDrawArrays(mode, start, end-start);
205*bf2c3715SXin Li }
206*bf2c3715SXin Li 
207*bf2c3715SXin Li #endif // EIGEN_GPUHELPER_H
208