1*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program Reference Renderer
3*35238bceSAndroid Build Coastguard Worker * -----------------------------------------------
4*35238bceSAndroid Build Coastguard Worker *
5*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker *
7*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker *
11*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker *
13*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
14*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
15*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
17*35238bceSAndroid Build Coastguard Worker * limitations under the License.
18*35238bceSAndroid Build Coastguard Worker *
19*35238bceSAndroid Build Coastguard Worker *//*!
20*35238bceSAndroid Build Coastguard Worker * \file
21*35238bceSAndroid Build Coastguard Worker * \brief Shading context
22*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/
23*35238bceSAndroid Build Coastguard Worker
24*35238bceSAndroid Build Coastguard Worker #include "rrShadingContext.hpp"
25*35238bceSAndroid Build Coastguard Worker
26*35238bceSAndroid Build Coastguard Worker namespace rr
27*35238bceSAndroid Build Coastguard Worker {
28*35238bceSAndroid Build Coastguard Worker
FragmentShadingContext(const GenericVec4 * varying0,const GenericVec4 * varying1,const GenericVec4 * varying2,GenericVec4 * outputArray_,GenericVec4 * outputArraySrc1_,float * fragmentDepths_,int primitiveID_,int numFragmentOutputs_,int numSamples_,FaceType visibleFace_)29*35238bceSAndroid Build Coastguard Worker FragmentShadingContext::FragmentShadingContext(const GenericVec4 *varying0, const GenericVec4 *varying1,
30*35238bceSAndroid Build Coastguard Worker const GenericVec4 *varying2, GenericVec4 *outputArray_,
31*35238bceSAndroid Build Coastguard Worker GenericVec4 *outputArraySrc1_, float *fragmentDepths_, int primitiveID_,
32*35238bceSAndroid Build Coastguard Worker int numFragmentOutputs_, int numSamples_, FaceType visibleFace_)
33*35238bceSAndroid Build Coastguard Worker : outputArray(outputArray_)
34*35238bceSAndroid Build Coastguard Worker , outputArraySrc1(outputArraySrc1_)
35*35238bceSAndroid Build Coastguard Worker , primitiveID(primitiveID_)
36*35238bceSAndroid Build Coastguard Worker , numFragmentOutputs(numFragmentOutputs_)
37*35238bceSAndroid Build Coastguard Worker , numSamples(numSamples_)
38*35238bceSAndroid Build Coastguard Worker , fragmentDepths(fragmentDepths_)
39*35238bceSAndroid Build Coastguard Worker , visibleFace(visibleFace_)
40*35238bceSAndroid Build Coastguard Worker {
41*35238bceSAndroid Build Coastguard Worker varyings[0] = varying0;
42*35238bceSAndroid Build Coastguard Worker varyings[1] = varying1;
43*35238bceSAndroid Build Coastguard Worker varyings[2] = varying2;
44*35238bceSAndroid Build Coastguard Worker }
45*35238bceSAndroid Build Coastguard Worker
46*35238bceSAndroid Build Coastguard Worker } // namespace rr
47