1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2022 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // ProgramPipelineObjectPerfTest:
7*8975f5c5SAndroid Build Coastguard Worker // Performance tests switching program stages of a pipeline.
8*8975f5c5SAndroid Build Coastguard Worker //
9*8975f5c5SAndroid Build Coastguard Worker
10*8975f5c5SAndroid Build Coastguard Worker #include "ANGLEPerfTest.h"
11*8975f5c5SAndroid Build Coastguard Worker
12*8975f5c5SAndroid Build Coastguard Worker #include <array>
13*8975f5c5SAndroid Build Coastguard Worker
14*8975f5c5SAndroid Build Coastguard Worker #include "common/vector_utils.h"
15*8975f5c5SAndroid Build Coastguard Worker #include "util/shader_utils.h"
16*8975f5c5SAndroid Build Coastguard Worker
17*8975f5c5SAndroid Build Coastguard Worker using namespace angle;
18*8975f5c5SAndroid Build Coastguard Worker
19*8975f5c5SAndroid Build Coastguard Worker namespace
20*8975f5c5SAndroid Build Coastguard Worker {
21*8975f5c5SAndroid Build Coastguard Worker
22*8975f5c5SAndroid Build Coastguard Worker constexpr unsigned int kIterationsPerStep = 1024;
23*8975f5c5SAndroid Build Coastguard Worker
24*8975f5c5SAndroid Build Coastguard Worker struct ProgramPipelineObjectParams final : public RenderTestParams
25*8975f5c5SAndroid Build Coastguard Worker {
ProgramPipelineObjectParams__anon1bcf8de70111::ProgramPipelineObjectParams26*8975f5c5SAndroid Build Coastguard Worker ProgramPipelineObjectParams()
27*8975f5c5SAndroid Build Coastguard Worker {
28*8975f5c5SAndroid Build Coastguard Worker iterationsPerStep = kIterationsPerStep;
29*8975f5c5SAndroid Build Coastguard Worker
30*8975f5c5SAndroid Build Coastguard Worker majorVersion = 3;
31*8975f5c5SAndroid Build Coastguard Worker minorVersion = 1;
32*8975f5c5SAndroid Build Coastguard Worker windowWidth = 256;
33*8975f5c5SAndroid Build Coastguard Worker windowHeight = 256;
34*8975f5c5SAndroid Build Coastguard Worker }
35*8975f5c5SAndroid Build Coastguard Worker
story__anon1bcf8de70111::ProgramPipelineObjectParams36*8975f5c5SAndroid Build Coastguard Worker std::string story() const override
37*8975f5c5SAndroid Build Coastguard Worker {
38*8975f5c5SAndroid Build Coastguard Worker std::stringstream strstr;
39*8975f5c5SAndroid Build Coastguard Worker strstr << RenderTestParams::story();
40*8975f5c5SAndroid Build Coastguard Worker
41*8975f5c5SAndroid Build Coastguard Worker if (eglParameters.deviceType == EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE)
42*8975f5c5SAndroid Build Coastguard Worker {
43*8975f5c5SAndroid Build Coastguard Worker strstr << "_null";
44*8975f5c5SAndroid Build Coastguard Worker }
45*8975f5c5SAndroid Build Coastguard Worker
46*8975f5c5SAndroid Build Coastguard Worker return strstr.str();
47*8975f5c5SAndroid Build Coastguard Worker }
48*8975f5c5SAndroid Build Coastguard Worker };
49*8975f5c5SAndroid Build Coastguard Worker
operator <<(std::ostream & os,const ProgramPipelineObjectParams & params)50*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &os, const ProgramPipelineObjectParams ¶ms)
51*8975f5c5SAndroid Build Coastguard Worker {
52*8975f5c5SAndroid Build Coastguard Worker os << params.backendAndStory().substr(1);
53*8975f5c5SAndroid Build Coastguard Worker return os;
54*8975f5c5SAndroid Build Coastguard Worker }
55*8975f5c5SAndroid Build Coastguard Worker
56*8975f5c5SAndroid Build Coastguard Worker class ProgramPipelineObjectBenchmark
57*8975f5c5SAndroid Build Coastguard Worker : public ANGLERenderTest,
58*8975f5c5SAndroid Build Coastguard Worker public ::testing::WithParamInterface<ProgramPipelineObjectParams>
59*8975f5c5SAndroid Build Coastguard Worker {
60*8975f5c5SAndroid Build Coastguard Worker public:
61*8975f5c5SAndroid Build Coastguard Worker ProgramPipelineObjectBenchmark();
62*8975f5c5SAndroid Build Coastguard Worker
63*8975f5c5SAndroid Build Coastguard Worker void initializeBenchmark() override;
64*8975f5c5SAndroid Build Coastguard Worker void destroyBenchmark() override;
65*8975f5c5SAndroid Build Coastguard Worker void drawBenchmark() override;
66*8975f5c5SAndroid Build Coastguard Worker
67*8975f5c5SAndroid Build Coastguard Worker protected:
68*8975f5c5SAndroid Build Coastguard Worker GLuint mVertProg1 = 0;
69*8975f5c5SAndroid Build Coastguard Worker GLuint mVertProg2 = 0;
70*8975f5c5SAndroid Build Coastguard Worker GLuint mFragProg1 = 0;
71*8975f5c5SAndroid Build Coastguard Worker GLuint mFragProg2 = 0;
72*8975f5c5SAndroid Build Coastguard Worker GLuint mPpo = 0;
73*8975f5c5SAndroid Build Coastguard Worker };
74*8975f5c5SAndroid Build Coastguard Worker
ProgramPipelineObjectBenchmark()75*8975f5c5SAndroid Build Coastguard Worker ProgramPipelineObjectBenchmark::ProgramPipelineObjectBenchmark()
76*8975f5c5SAndroid Build Coastguard Worker : ANGLERenderTest("ProgramPipelineObject", GetParam())
77*8975f5c5SAndroid Build Coastguard Worker {}
78*8975f5c5SAndroid Build Coastguard Worker
initializeBenchmark()79*8975f5c5SAndroid Build Coastguard Worker void ProgramPipelineObjectBenchmark::initializeBenchmark()
80*8975f5c5SAndroid Build Coastguard Worker {
81*8975f5c5SAndroid Build Coastguard Worker glGenProgramPipelines(1, &mPpo);
82*8975f5c5SAndroid Build Coastguard Worker glBindProgramPipeline(mPpo);
83*8975f5c5SAndroid Build Coastguard Worker
84*8975f5c5SAndroid Build Coastguard Worker // Create 2 separable vertex and fragment program objects from the same source.
85*8975f5c5SAndroid Build Coastguard Worker const GLchar *vertString = essl31_shaders::vs::Simple();
86*8975f5c5SAndroid Build Coastguard Worker const GLchar *fragString = R"(#version 310 es
87*8975f5c5SAndroid Build Coastguard Worker precision highp float;
88*8975f5c5SAndroid Build Coastguard Worker uniform float redColorIn;
89*8975f5c5SAndroid Build Coastguard Worker uniform float greenColorIn;
90*8975f5c5SAndroid Build Coastguard Worker out vec4 my_FragColor;
91*8975f5c5SAndroid Build Coastguard Worker void main()
92*8975f5c5SAndroid Build Coastguard Worker {
93*8975f5c5SAndroid Build Coastguard Worker my_FragColor = vec4(redColorIn, greenColorIn, 0.0, 1.0);
94*8975f5c5SAndroid Build Coastguard Worker })";
95*8975f5c5SAndroid Build Coastguard Worker
96*8975f5c5SAndroid Build Coastguard Worker mVertProg1 = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &vertString);
97*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(mVertProg1, 0u);
98*8975f5c5SAndroid Build Coastguard Worker mVertProg2 = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &vertString);
99*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(mVertProg2, 0u);
100*8975f5c5SAndroid Build Coastguard Worker mFragProg1 = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fragString);
101*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(mFragProg1, 0u);
102*8975f5c5SAndroid Build Coastguard Worker mFragProg2 = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fragString);
103*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(mFragProg2, 0u);
104*8975f5c5SAndroid Build Coastguard Worker }
105*8975f5c5SAndroid Build Coastguard Worker
destroyBenchmark()106*8975f5c5SAndroid Build Coastguard Worker void ProgramPipelineObjectBenchmark::destroyBenchmark()
107*8975f5c5SAndroid Build Coastguard Worker {
108*8975f5c5SAndroid Build Coastguard Worker
109*8975f5c5SAndroid Build Coastguard Worker glDeleteProgramPipelines(1, &mPpo);
110*8975f5c5SAndroid Build Coastguard Worker glDeleteProgram(mVertProg1);
111*8975f5c5SAndroid Build Coastguard Worker glDeleteProgram(mVertProg2);
112*8975f5c5SAndroid Build Coastguard Worker glDeleteProgram(mFragProg1);
113*8975f5c5SAndroid Build Coastguard Worker glDeleteProgram(mFragProg2);
114*8975f5c5SAndroid Build Coastguard Worker }
115*8975f5c5SAndroid Build Coastguard Worker
drawBenchmark()116*8975f5c5SAndroid Build Coastguard Worker void ProgramPipelineObjectBenchmark::drawBenchmark()
117*8975f5c5SAndroid Build Coastguard Worker {
118*8975f5c5SAndroid Build Coastguard Worker glUseProgramStages(mPpo, GL_VERTEX_SHADER_BIT, mVertProg1);
119*8975f5c5SAndroid Build Coastguard Worker glUseProgramStages(mPpo, GL_FRAGMENT_SHADER_BIT, mFragProg1);
120*8975f5c5SAndroid Build Coastguard Worker
121*8975f5c5SAndroid Build Coastguard Worker // Set the output color to red
122*8975f5c5SAndroid Build Coastguard Worker GLint location = glGetUniformLocation(mFragProg1, "redColorIn");
123*8975f5c5SAndroid Build Coastguard Worker glActiveShaderProgram(mPpo, mFragProg1);
124*8975f5c5SAndroid Build Coastguard Worker glUniform1f(location, 1.0);
125*8975f5c5SAndroid Build Coastguard Worker location = glGetUniformLocation(mFragProg1, "greenColorIn");
126*8975f5c5SAndroid Build Coastguard Worker glActiveShaderProgram(mPpo, mFragProg1);
127*8975f5c5SAndroid Build Coastguard Worker glUniform1f(location, 0.0);
128*8975f5c5SAndroid Build Coastguard Worker
129*8975f5c5SAndroid Build Coastguard Worker // Change vertex and fragment programs of the pipeline before the draw.
130*8975f5c5SAndroid Build Coastguard Worker glUseProgramStages(mPpo, GL_VERTEX_SHADER_BIT, mVertProg2);
131*8975f5c5SAndroid Build Coastguard Worker glUseProgramStages(mPpo, GL_FRAGMENT_SHADER_BIT, mFragProg2);
132*8975f5c5SAndroid Build Coastguard Worker
133*8975f5c5SAndroid Build Coastguard Worker // Set the output color to green
134*8975f5c5SAndroid Build Coastguard Worker location = glGetUniformLocation(mFragProg2, "redColorIn");
135*8975f5c5SAndroid Build Coastguard Worker glActiveShaderProgram(mPpo, mFragProg2);
136*8975f5c5SAndroid Build Coastguard Worker glUniform1f(location, 0.0);
137*8975f5c5SAndroid Build Coastguard Worker location = glGetUniformLocation(mFragProg2, "greenColorIn");
138*8975f5c5SAndroid Build Coastguard Worker glActiveShaderProgram(mPpo, mFragProg2);
139*8975f5c5SAndroid Build Coastguard Worker glUniform1f(location, 1.0);
140*8975f5c5SAndroid Build Coastguard Worker
141*8975f5c5SAndroid Build Coastguard Worker // Draw
142*8975f5c5SAndroid Build Coastguard Worker const std::array<Vector3, 6> kQuadVertices = {{
143*8975f5c5SAndroid Build Coastguard Worker Vector3(-1.0f, 1.0f, 0.5f),
144*8975f5c5SAndroid Build Coastguard Worker Vector3(-1.0f, -1.0f, 0.5f),
145*8975f5c5SAndroid Build Coastguard Worker Vector3(1.0f, -1.0f, 0.5f),
146*8975f5c5SAndroid Build Coastguard Worker Vector3(-1.0f, 1.0f, 0.5f),
147*8975f5c5SAndroid Build Coastguard Worker }};
148*8975f5c5SAndroid Build Coastguard Worker
149*8975f5c5SAndroid Build Coastguard Worker GLint positionLocation = glGetAttribLocation(mVertProg2, "a_position");
150*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ARRAY_BUFFER, 0);
151*8975f5c5SAndroid Build Coastguard Worker glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, kQuadVertices.data());
152*8975f5c5SAndroid Build Coastguard Worker glEnableVertexAttribArray(positionLocation);
153*8975f5c5SAndroid Build Coastguard Worker
154*8975f5c5SAndroid Build Coastguard Worker glDrawArrays(GL_TRIANGLES, 0, 6);
155*8975f5c5SAndroid Build Coastguard Worker
156*8975f5c5SAndroid Build Coastguard Worker glDisableVertexAttribArray(positionLocation);
157*8975f5c5SAndroid Build Coastguard Worker glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr);
158*8975f5c5SAndroid Build Coastguard Worker }
159*8975f5c5SAndroid Build Coastguard Worker
160*8975f5c5SAndroid Build Coastguard Worker using namespace egl_platform;
161*8975f5c5SAndroid Build Coastguard Worker
ProgramPipelineObjectVulkanParams()162*8975f5c5SAndroid Build Coastguard Worker ProgramPipelineObjectParams ProgramPipelineObjectVulkanParams()
163*8975f5c5SAndroid Build Coastguard Worker {
164*8975f5c5SAndroid Build Coastguard Worker ProgramPipelineObjectParams params;
165*8975f5c5SAndroid Build Coastguard Worker params.eglParameters = VULKAN();
166*8975f5c5SAndroid Build Coastguard Worker return params;
167*8975f5c5SAndroid Build Coastguard Worker }
168*8975f5c5SAndroid Build Coastguard Worker
ProgramPipelineObjectVulkanNullParams()169*8975f5c5SAndroid Build Coastguard Worker ProgramPipelineObjectParams ProgramPipelineObjectVulkanNullParams()
170*8975f5c5SAndroid Build Coastguard Worker {
171*8975f5c5SAndroid Build Coastguard Worker ProgramPipelineObjectParams params;
172*8975f5c5SAndroid Build Coastguard Worker params.eglParameters = VULKAN_NULL();
173*8975f5c5SAndroid Build Coastguard Worker return params;
174*8975f5c5SAndroid Build Coastguard Worker }
175*8975f5c5SAndroid Build Coastguard Worker
176*8975f5c5SAndroid Build Coastguard Worker // Test performance of switching programs before a draw.
TEST_P(ProgramPipelineObjectBenchmark,Run)177*8975f5c5SAndroid Build Coastguard Worker TEST_P(ProgramPipelineObjectBenchmark, Run)
178*8975f5c5SAndroid Build Coastguard Worker {
179*8975f5c5SAndroid Build Coastguard Worker run();
180*8975f5c5SAndroid Build Coastguard Worker }
181*8975f5c5SAndroid Build Coastguard Worker
182*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST(ProgramPipelineObjectBenchmark,
183*8975f5c5SAndroid Build Coastguard Worker ProgramPipelineObjectVulkanParams(),
184*8975f5c5SAndroid Build Coastguard Worker ProgramPipelineObjectVulkanNullParams());
185*8975f5c5SAndroid Build Coastguard Worker
186*8975f5c5SAndroid Build Coastguard Worker } // anonymous namespace
187