xref: /aosp_15_r20/external/angle/src/tests/perf_tests/ProgramPipelineObjectPerfTest.cpp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2022 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // ProgramPipelineObjectPerfTest:
7*8975f5c5SAndroid Build Coastguard Worker //   Performance tests switching program stages of a pipeline.
8*8975f5c5SAndroid Build Coastguard Worker //
9*8975f5c5SAndroid Build Coastguard Worker 
10*8975f5c5SAndroid Build Coastguard Worker #include "ANGLEPerfTest.h"
11*8975f5c5SAndroid Build Coastguard Worker 
12*8975f5c5SAndroid Build Coastguard Worker #include <array>
13*8975f5c5SAndroid Build Coastguard Worker 
14*8975f5c5SAndroid Build Coastguard Worker #include "common/vector_utils.h"
15*8975f5c5SAndroid Build Coastguard Worker #include "util/shader_utils.h"
16*8975f5c5SAndroid Build Coastguard Worker 
17*8975f5c5SAndroid Build Coastguard Worker using namespace angle;
18*8975f5c5SAndroid Build Coastguard Worker 
19*8975f5c5SAndroid Build Coastguard Worker namespace
20*8975f5c5SAndroid Build Coastguard Worker {
21*8975f5c5SAndroid Build Coastguard Worker 
22*8975f5c5SAndroid Build Coastguard Worker constexpr unsigned int kIterationsPerStep = 1024;
23*8975f5c5SAndroid Build Coastguard Worker 
24*8975f5c5SAndroid Build Coastguard Worker struct ProgramPipelineObjectParams final : public RenderTestParams
25*8975f5c5SAndroid Build Coastguard Worker {
ProgramPipelineObjectParams__anon1bcf8de70111::ProgramPipelineObjectParams26*8975f5c5SAndroid Build Coastguard Worker     ProgramPipelineObjectParams()
27*8975f5c5SAndroid Build Coastguard Worker     {
28*8975f5c5SAndroid Build Coastguard Worker         iterationsPerStep = kIterationsPerStep;
29*8975f5c5SAndroid Build Coastguard Worker 
30*8975f5c5SAndroid Build Coastguard Worker         majorVersion = 3;
31*8975f5c5SAndroid Build Coastguard Worker         minorVersion = 1;
32*8975f5c5SAndroid Build Coastguard Worker         windowWidth  = 256;
33*8975f5c5SAndroid Build Coastguard Worker         windowHeight = 256;
34*8975f5c5SAndroid Build Coastguard Worker     }
35*8975f5c5SAndroid Build Coastguard Worker 
story__anon1bcf8de70111::ProgramPipelineObjectParams36*8975f5c5SAndroid Build Coastguard Worker     std::string story() const override
37*8975f5c5SAndroid Build Coastguard Worker     {
38*8975f5c5SAndroid Build Coastguard Worker         std::stringstream strstr;
39*8975f5c5SAndroid Build Coastguard Worker         strstr << RenderTestParams::story();
40*8975f5c5SAndroid Build Coastguard Worker 
41*8975f5c5SAndroid Build Coastguard Worker         if (eglParameters.deviceType == EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE)
42*8975f5c5SAndroid Build Coastguard Worker         {
43*8975f5c5SAndroid Build Coastguard Worker             strstr << "_null";
44*8975f5c5SAndroid Build Coastguard Worker         }
45*8975f5c5SAndroid Build Coastguard Worker 
46*8975f5c5SAndroid Build Coastguard Worker         return strstr.str();
47*8975f5c5SAndroid Build Coastguard Worker     }
48*8975f5c5SAndroid Build Coastguard Worker };
49*8975f5c5SAndroid Build Coastguard Worker 
operator <<(std::ostream & os,const ProgramPipelineObjectParams & params)50*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &os, const ProgramPipelineObjectParams &params)
51*8975f5c5SAndroid Build Coastguard Worker {
52*8975f5c5SAndroid Build Coastguard Worker     os << params.backendAndStory().substr(1);
53*8975f5c5SAndroid Build Coastguard Worker     return os;
54*8975f5c5SAndroid Build Coastguard Worker }
55*8975f5c5SAndroid Build Coastguard Worker 
56*8975f5c5SAndroid Build Coastguard Worker class ProgramPipelineObjectBenchmark
57*8975f5c5SAndroid Build Coastguard Worker     : public ANGLERenderTest,
58*8975f5c5SAndroid Build Coastguard Worker       public ::testing::WithParamInterface<ProgramPipelineObjectParams>
59*8975f5c5SAndroid Build Coastguard Worker {
60*8975f5c5SAndroid Build Coastguard Worker   public:
61*8975f5c5SAndroid Build Coastguard Worker     ProgramPipelineObjectBenchmark();
62*8975f5c5SAndroid Build Coastguard Worker 
63*8975f5c5SAndroid Build Coastguard Worker     void initializeBenchmark() override;
64*8975f5c5SAndroid Build Coastguard Worker     void destroyBenchmark() override;
65*8975f5c5SAndroid Build Coastguard Worker     void drawBenchmark() override;
66*8975f5c5SAndroid Build Coastguard Worker 
67*8975f5c5SAndroid Build Coastguard Worker   protected:
68*8975f5c5SAndroid Build Coastguard Worker     GLuint mVertProg1 = 0;
69*8975f5c5SAndroid Build Coastguard Worker     GLuint mVertProg2 = 0;
70*8975f5c5SAndroid Build Coastguard Worker     GLuint mFragProg1 = 0;
71*8975f5c5SAndroid Build Coastguard Worker     GLuint mFragProg2 = 0;
72*8975f5c5SAndroid Build Coastguard Worker     GLuint mPpo       = 0;
73*8975f5c5SAndroid Build Coastguard Worker };
74*8975f5c5SAndroid Build Coastguard Worker 
ProgramPipelineObjectBenchmark()75*8975f5c5SAndroid Build Coastguard Worker ProgramPipelineObjectBenchmark::ProgramPipelineObjectBenchmark()
76*8975f5c5SAndroid Build Coastguard Worker     : ANGLERenderTest("ProgramPipelineObject", GetParam())
77*8975f5c5SAndroid Build Coastguard Worker {}
78*8975f5c5SAndroid Build Coastguard Worker 
initializeBenchmark()79*8975f5c5SAndroid Build Coastguard Worker void ProgramPipelineObjectBenchmark::initializeBenchmark()
80*8975f5c5SAndroid Build Coastguard Worker {
81*8975f5c5SAndroid Build Coastguard Worker     glGenProgramPipelines(1, &mPpo);
82*8975f5c5SAndroid Build Coastguard Worker     glBindProgramPipeline(mPpo);
83*8975f5c5SAndroid Build Coastguard Worker 
84*8975f5c5SAndroid Build Coastguard Worker     // Create 2 separable vertex and fragment program objects from the same source.
85*8975f5c5SAndroid Build Coastguard Worker     const GLchar *vertString = essl31_shaders::vs::Simple();
86*8975f5c5SAndroid Build Coastguard Worker     const GLchar *fragString = R"(#version 310 es
87*8975f5c5SAndroid Build Coastguard Worker precision highp float;
88*8975f5c5SAndroid Build Coastguard Worker uniform float redColorIn;
89*8975f5c5SAndroid Build Coastguard Worker uniform float greenColorIn;
90*8975f5c5SAndroid Build Coastguard Worker out vec4 my_FragColor;
91*8975f5c5SAndroid Build Coastguard Worker void main()
92*8975f5c5SAndroid Build Coastguard Worker {
93*8975f5c5SAndroid Build Coastguard Worker     my_FragColor = vec4(redColorIn, greenColorIn, 0.0, 1.0);
94*8975f5c5SAndroid Build Coastguard Worker })";
95*8975f5c5SAndroid Build Coastguard Worker 
96*8975f5c5SAndroid Build Coastguard Worker     mVertProg1 = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &vertString);
97*8975f5c5SAndroid Build Coastguard Worker     ASSERT_NE(mVertProg1, 0u);
98*8975f5c5SAndroid Build Coastguard Worker     mVertProg2 = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &vertString);
99*8975f5c5SAndroid Build Coastguard Worker     ASSERT_NE(mVertProg2, 0u);
100*8975f5c5SAndroid Build Coastguard Worker     mFragProg1 = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fragString);
101*8975f5c5SAndroid Build Coastguard Worker     ASSERT_NE(mFragProg1, 0u);
102*8975f5c5SAndroid Build Coastguard Worker     mFragProg2 = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fragString);
103*8975f5c5SAndroid Build Coastguard Worker     ASSERT_NE(mFragProg2, 0u);
104*8975f5c5SAndroid Build Coastguard Worker }
105*8975f5c5SAndroid Build Coastguard Worker 
destroyBenchmark()106*8975f5c5SAndroid Build Coastguard Worker void ProgramPipelineObjectBenchmark::destroyBenchmark()
107*8975f5c5SAndroid Build Coastguard Worker {
108*8975f5c5SAndroid Build Coastguard Worker 
109*8975f5c5SAndroid Build Coastguard Worker     glDeleteProgramPipelines(1, &mPpo);
110*8975f5c5SAndroid Build Coastguard Worker     glDeleteProgram(mVertProg1);
111*8975f5c5SAndroid Build Coastguard Worker     glDeleteProgram(mVertProg2);
112*8975f5c5SAndroid Build Coastguard Worker     glDeleteProgram(mFragProg1);
113*8975f5c5SAndroid Build Coastguard Worker     glDeleteProgram(mFragProg2);
114*8975f5c5SAndroid Build Coastguard Worker }
115*8975f5c5SAndroid Build Coastguard Worker 
drawBenchmark()116*8975f5c5SAndroid Build Coastguard Worker void ProgramPipelineObjectBenchmark::drawBenchmark()
117*8975f5c5SAndroid Build Coastguard Worker {
118*8975f5c5SAndroid Build Coastguard Worker     glUseProgramStages(mPpo, GL_VERTEX_SHADER_BIT, mVertProg1);
119*8975f5c5SAndroid Build Coastguard Worker     glUseProgramStages(mPpo, GL_FRAGMENT_SHADER_BIT, mFragProg1);
120*8975f5c5SAndroid Build Coastguard Worker 
121*8975f5c5SAndroid Build Coastguard Worker     // Set the output color to red
122*8975f5c5SAndroid Build Coastguard Worker     GLint location = glGetUniformLocation(mFragProg1, "redColorIn");
123*8975f5c5SAndroid Build Coastguard Worker     glActiveShaderProgram(mPpo, mFragProg1);
124*8975f5c5SAndroid Build Coastguard Worker     glUniform1f(location, 1.0);
125*8975f5c5SAndroid Build Coastguard Worker     location = glGetUniformLocation(mFragProg1, "greenColorIn");
126*8975f5c5SAndroid Build Coastguard Worker     glActiveShaderProgram(mPpo, mFragProg1);
127*8975f5c5SAndroid Build Coastguard Worker     glUniform1f(location, 0.0);
128*8975f5c5SAndroid Build Coastguard Worker 
129*8975f5c5SAndroid Build Coastguard Worker     // Change vertex and fragment programs of the pipeline before the draw.
130*8975f5c5SAndroid Build Coastguard Worker     glUseProgramStages(mPpo, GL_VERTEX_SHADER_BIT, mVertProg2);
131*8975f5c5SAndroid Build Coastguard Worker     glUseProgramStages(mPpo, GL_FRAGMENT_SHADER_BIT, mFragProg2);
132*8975f5c5SAndroid Build Coastguard Worker 
133*8975f5c5SAndroid Build Coastguard Worker     // Set the output color to green
134*8975f5c5SAndroid Build Coastguard Worker     location = glGetUniformLocation(mFragProg2, "redColorIn");
135*8975f5c5SAndroid Build Coastguard Worker     glActiveShaderProgram(mPpo, mFragProg2);
136*8975f5c5SAndroid Build Coastguard Worker     glUniform1f(location, 0.0);
137*8975f5c5SAndroid Build Coastguard Worker     location = glGetUniformLocation(mFragProg2, "greenColorIn");
138*8975f5c5SAndroid Build Coastguard Worker     glActiveShaderProgram(mPpo, mFragProg2);
139*8975f5c5SAndroid Build Coastguard Worker     glUniform1f(location, 1.0);
140*8975f5c5SAndroid Build Coastguard Worker 
141*8975f5c5SAndroid Build Coastguard Worker     // Draw
142*8975f5c5SAndroid Build Coastguard Worker     const std::array<Vector3, 6> kQuadVertices = {{
143*8975f5c5SAndroid Build Coastguard Worker         Vector3(-1.0f, 1.0f, 0.5f),
144*8975f5c5SAndroid Build Coastguard Worker         Vector3(-1.0f, -1.0f, 0.5f),
145*8975f5c5SAndroid Build Coastguard Worker         Vector3(1.0f, -1.0f, 0.5f),
146*8975f5c5SAndroid Build Coastguard Worker         Vector3(-1.0f, 1.0f, 0.5f),
147*8975f5c5SAndroid Build Coastguard Worker     }};
148*8975f5c5SAndroid Build Coastguard Worker 
149*8975f5c5SAndroid Build Coastguard Worker     GLint positionLocation = glGetAttribLocation(mVertProg2, "a_position");
150*8975f5c5SAndroid Build Coastguard Worker     glBindBuffer(GL_ARRAY_BUFFER, 0);
151*8975f5c5SAndroid Build Coastguard Worker     glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, kQuadVertices.data());
152*8975f5c5SAndroid Build Coastguard Worker     glEnableVertexAttribArray(positionLocation);
153*8975f5c5SAndroid Build Coastguard Worker 
154*8975f5c5SAndroid Build Coastguard Worker     glDrawArrays(GL_TRIANGLES, 0, 6);
155*8975f5c5SAndroid Build Coastguard Worker 
156*8975f5c5SAndroid Build Coastguard Worker     glDisableVertexAttribArray(positionLocation);
157*8975f5c5SAndroid Build Coastguard Worker     glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr);
158*8975f5c5SAndroid Build Coastguard Worker }
159*8975f5c5SAndroid Build Coastguard Worker 
160*8975f5c5SAndroid Build Coastguard Worker using namespace egl_platform;
161*8975f5c5SAndroid Build Coastguard Worker 
ProgramPipelineObjectVulkanParams()162*8975f5c5SAndroid Build Coastguard Worker ProgramPipelineObjectParams ProgramPipelineObjectVulkanParams()
163*8975f5c5SAndroid Build Coastguard Worker {
164*8975f5c5SAndroid Build Coastguard Worker     ProgramPipelineObjectParams params;
165*8975f5c5SAndroid Build Coastguard Worker     params.eglParameters = VULKAN();
166*8975f5c5SAndroid Build Coastguard Worker     return params;
167*8975f5c5SAndroid Build Coastguard Worker }
168*8975f5c5SAndroid Build Coastguard Worker 
ProgramPipelineObjectVulkanNullParams()169*8975f5c5SAndroid Build Coastguard Worker ProgramPipelineObjectParams ProgramPipelineObjectVulkanNullParams()
170*8975f5c5SAndroid Build Coastguard Worker {
171*8975f5c5SAndroid Build Coastguard Worker     ProgramPipelineObjectParams params;
172*8975f5c5SAndroid Build Coastguard Worker     params.eglParameters = VULKAN_NULL();
173*8975f5c5SAndroid Build Coastguard Worker     return params;
174*8975f5c5SAndroid Build Coastguard Worker }
175*8975f5c5SAndroid Build Coastguard Worker 
176*8975f5c5SAndroid Build Coastguard Worker // Test performance of switching programs before a draw.
TEST_P(ProgramPipelineObjectBenchmark,Run)177*8975f5c5SAndroid Build Coastguard Worker TEST_P(ProgramPipelineObjectBenchmark, Run)
178*8975f5c5SAndroid Build Coastguard Worker {
179*8975f5c5SAndroid Build Coastguard Worker     run();
180*8975f5c5SAndroid Build Coastguard Worker }
181*8975f5c5SAndroid Build Coastguard Worker 
182*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST(ProgramPipelineObjectBenchmark,
183*8975f5c5SAndroid Build Coastguard Worker                        ProgramPipelineObjectVulkanParams(),
184*8975f5c5SAndroid Build Coastguard Worker                        ProgramPipelineObjectVulkanNullParams());
185*8975f5c5SAndroid Build Coastguard Worker 
186*8975f5c5SAndroid Build Coastguard Worker }  // anonymous namespace
187