1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2017 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker
7*8975f5c5SAndroid Build Coastguard Worker // FloatingPointSurfaceTest.cpp : Test functionality of the EGL_EXT_pixel_format_float extension.
8*8975f5c5SAndroid Build Coastguard Worker
9*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/ANGLETest.h"
10*8975f5c5SAndroid Build Coastguard Worker
11*8975f5c5SAndroid Build Coastguard Worker using namespace angle;
12*8975f5c5SAndroid Build Coastguard Worker
13*8975f5c5SAndroid Build Coastguard Worker class FloatingPointSurfaceTest : public ANGLETest<>
14*8975f5c5SAndroid Build Coastguard Worker {
15*8975f5c5SAndroid Build Coastguard Worker protected:
FloatingPointSurfaceTest()16*8975f5c5SAndroid Build Coastguard Worker FloatingPointSurfaceTest()
17*8975f5c5SAndroid Build Coastguard Worker {
18*8975f5c5SAndroid Build Coastguard Worker setWindowWidth(512);
19*8975f5c5SAndroid Build Coastguard Worker setWindowHeight(512);
20*8975f5c5SAndroid Build Coastguard Worker setConfigRedBits(16);
21*8975f5c5SAndroid Build Coastguard Worker setConfigGreenBits(16);
22*8975f5c5SAndroid Build Coastguard Worker setConfigBlueBits(16);
23*8975f5c5SAndroid Build Coastguard Worker setConfigAlphaBits(16);
24*8975f5c5SAndroid Build Coastguard Worker setConfigComponentType(EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT);
25*8975f5c5SAndroid Build Coastguard Worker }
26*8975f5c5SAndroid Build Coastguard Worker
testSetUp()27*8975f5c5SAndroid Build Coastguard Worker void testSetUp() override
28*8975f5c5SAndroid Build Coastguard Worker {
29*8975f5c5SAndroid Build Coastguard Worker constexpr char kFS[] =
30*8975f5c5SAndroid Build Coastguard Worker "precision highp float;\n"
31*8975f5c5SAndroid Build Coastguard Worker "void main()\n"
32*8975f5c5SAndroid Build Coastguard Worker "{\n"
33*8975f5c5SAndroid Build Coastguard Worker " gl_FragColor = vec4(1.0, 2.0, 3.0, 4.0);\n"
34*8975f5c5SAndroid Build Coastguard Worker "}\n";
35*8975f5c5SAndroid Build Coastguard Worker
36*8975f5c5SAndroid Build Coastguard Worker mProgram = CompileProgram(essl1_shaders::vs::Simple(), kFS);
37*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(0u, mProgram) << "shader compilation failed.";
38*8975f5c5SAndroid Build Coastguard Worker
39*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
40*8975f5c5SAndroid Build Coastguard Worker }
41*8975f5c5SAndroid Build Coastguard Worker
testTearDown()42*8975f5c5SAndroid Build Coastguard Worker void testTearDown() override { glDeleteProgram(mProgram); }
43*8975f5c5SAndroid Build Coastguard Worker
44*8975f5c5SAndroid Build Coastguard Worker GLuint mProgram;
45*8975f5c5SAndroid Build Coastguard Worker };
46*8975f5c5SAndroid Build Coastguard Worker
47*8975f5c5SAndroid Build Coastguard Worker // Test clearing and checking the color is correct
TEST_P(FloatingPointSurfaceTest,Clearing)48*8975f5c5SAndroid Build Coastguard Worker TEST_P(FloatingPointSurfaceTest, Clearing)
49*8975f5c5SAndroid Build Coastguard Worker {
50*8975f5c5SAndroid Build Coastguard Worker GLColor32F clearColor(0.0f, 1.0f, 2.0f, 3.0f);
51*8975f5c5SAndroid Build Coastguard Worker glClearColor(clearColor.R, clearColor.G, clearColor.B, clearColor.A);
52*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
53*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
54*8975f5c5SAndroid Build Coastguard Worker
55*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR32F_EQ(0, 0, clearColor);
56*8975f5c5SAndroid Build Coastguard Worker }
57*8975f5c5SAndroid Build Coastguard Worker
58*8975f5c5SAndroid Build Coastguard Worker // Test drawing and checking the color is correct
TEST_P(FloatingPointSurfaceTest,Drawing)59*8975f5c5SAndroid Build Coastguard Worker TEST_P(FloatingPointSurfaceTest, Drawing)
60*8975f5c5SAndroid Build Coastguard Worker {
61*8975f5c5SAndroid Build Coastguard Worker glUseProgram(mProgram);
62*8975f5c5SAndroid Build Coastguard Worker drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
63*8975f5c5SAndroid Build Coastguard Worker
64*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_32F_EQ(0, 0, 1.0f, 2.0f, 3.0f, 4.0f);
65*8975f5c5SAndroid Build Coastguard Worker }
66*8975f5c5SAndroid Build Coastguard Worker
67*8975f5c5SAndroid Build Coastguard Worker // Use this to select which configurations (e.g. which renderer, which GLES major version) these
68*8975f5c5SAndroid Build Coastguard Worker // tests should be run against.
69*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST(FloatingPointSurfaceTest,
70*8975f5c5SAndroid Build Coastguard Worker ES2_D3D11(),
71*8975f5c5SAndroid Build Coastguard Worker ES3_D3D11(),
72*8975f5c5SAndroid Build Coastguard Worker ES2_D3D11_PRESENT_PATH_FAST());
73*8975f5c5SAndroid Build Coastguard Worker
74*8975f5c5SAndroid Build Coastguard Worker // This test suite is not instantiated on some OSes.
75*8975f5c5SAndroid Build Coastguard Worker GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(FloatingPointSurfaceTest);
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