xref: /aosp_15_r20/external/angle/src/tests/gl_tests/FloatingPointSurfaceTest.cpp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2017 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker // FloatingPointSurfaceTest.cpp : Test functionality of the EGL_EXT_pixel_format_float extension.
8*8975f5c5SAndroid Build Coastguard Worker 
9*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/ANGLETest.h"
10*8975f5c5SAndroid Build Coastguard Worker 
11*8975f5c5SAndroid Build Coastguard Worker using namespace angle;
12*8975f5c5SAndroid Build Coastguard Worker 
13*8975f5c5SAndroid Build Coastguard Worker class FloatingPointSurfaceTest : public ANGLETest<>
14*8975f5c5SAndroid Build Coastguard Worker {
15*8975f5c5SAndroid Build Coastguard Worker   protected:
FloatingPointSurfaceTest()16*8975f5c5SAndroid Build Coastguard Worker     FloatingPointSurfaceTest()
17*8975f5c5SAndroid Build Coastguard Worker     {
18*8975f5c5SAndroid Build Coastguard Worker         setWindowWidth(512);
19*8975f5c5SAndroid Build Coastguard Worker         setWindowHeight(512);
20*8975f5c5SAndroid Build Coastguard Worker         setConfigRedBits(16);
21*8975f5c5SAndroid Build Coastguard Worker         setConfigGreenBits(16);
22*8975f5c5SAndroid Build Coastguard Worker         setConfigBlueBits(16);
23*8975f5c5SAndroid Build Coastguard Worker         setConfigAlphaBits(16);
24*8975f5c5SAndroid Build Coastguard Worker         setConfigComponentType(EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT);
25*8975f5c5SAndroid Build Coastguard Worker     }
26*8975f5c5SAndroid Build Coastguard Worker 
testSetUp()27*8975f5c5SAndroid Build Coastguard Worker     void testSetUp() override
28*8975f5c5SAndroid Build Coastguard Worker     {
29*8975f5c5SAndroid Build Coastguard Worker         constexpr char kFS[] =
30*8975f5c5SAndroid Build Coastguard Worker             "precision highp float;\n"
31*8975f5c5SAndroid Build Coastguard Worker             "void main()\n"
32*8975f5c5SAndroid Build Coastguard Worker             "{\n"
33*8975f5c5SAndroid Build Coastguard Worker             "   gl_FragColor = vec4(1.0, 2.0, 3.0, 4.0);\n"
34*8975f5c5SAndroid Build Coastguard Worker             "}\n";
35*8975f5c5SAndroid Build Coastguard Worker 
36*8975f5c5SAndroid Build Coastguard Worker         mProgram = CompileProgram(essl1_shaders::vs::Simple(), kFS);
37*8975f5c5SAndroid Build Coastguard Worker         ASSERT_NE(0u, mProgram) << "shader compilation failed.";
38*8975f5c5SAndroid Build Coastguard Worker 
39*8975f5c5SAndroid Build Coastguard Worker         ASSERT_GL_NO_ERROR();
40*8975f5c5SAndroid Build Coastguard Worker     }
41*8975f5c5SAndroid Build Coastguard Worker 
testTearDown()42*8975f5c5SAndroid Build Coastguard Worker     void testTearDown() override { glDeleteProgram(mProgram); }
43*8975f5c5SAndroid Build Coastguard Worker 
44*8975f5c5SAndroid Build Coastguard Worker     GLuint mProgram;
45*8975f5c5SAndroid Build Coastguard Worker };
46*8975f5c5SAndroid Build Coastguard Worker 
47*8975f5c5SAndroid Build Coastguard Worker // Test clearing and checking the color is correct
TEST_P(FloatingPointSurfaceTest,Clearing)48*8975f5c5SAndroid Build Coastguard Worker TEST_P(FloatingPointSurfaceTest, Clearing)
49*8975f5c5SAndroid Build Coastguard Worker {
50*8975f5c5SAndroid Build Coastguard Worker     GLColor32F clearColor(0.0f, 1.0f, 2.0f, 3.0f);
51*8975f5c5SAndroid Build Coastguard Worker     glClearColor(clearColor.R, clearColor.G, clearColor.B, clearColor.A);
52*8975f5c5SAndroid Build Coastguard Worker     glClear(GL_COLOR_BUFFER_BIT);
53*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
54*8975f5c5SAndroid Build Coastguard Worker 
55*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR32F_EQ(0, 0, clearColor);
56*8975f5c5SAndroid Build Coastguard Worker }
57*8975f5c5SAndroid Build Coastguard Worker 
58*8975f5c5SAndroid Build Coastguard Worker // Test drawing and checking the color is correct
TEST_P(FloatingPointSurfaceTest,Drawing)59*8975f5c5SAndroid Build Coastguard Worker TEST_P(FloatingPointSurfaceTest, Drawing)
60*8975f5c5SAndroid Build Coastguard Worker {
61*8975f5c5SAndroid Build Coastguard Worker     glUseProgram(mProgram);
62*8975f5c5SAndroid Build Coastguard Worker     drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
63*8975f5c5SAndroid Build Coastguard Worker 
64*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_32F_EQ(0, 0, 1.0f, 2.0f, 3.0f, 4.0f);
65*8975f5c5SAndroid Build Coastguard Worker }
66*8975f5c5SAndroid Build Coastguard Worker 
67*8975f5c5SAndroid Build Coastguard Worker // Use this to select which configurations (e.g. which renderer, which GLES major version) these
68*8975f5c5SAndroid Build Coastguard Worker // tests should be run against.
69*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST(FloatingPointSurfaceTest,
70*8975f5c5SAndroid Build Coastguard Worker                        ES2_D3D11(),
71*8975f5c5SAndroid Build Coastguard Worker                        ES3_D3D11(),
72*8975f5c5SAndroid Build Coastguard Worker                        ES2_D3D11_PRESENT_PATH_FAST());
73*8975f5c5SAndroid Build Coastguard Worker 
74*8975f5c5SAndroid Build Coastguard Worker // This test suite is not instantiated on some OSes.
75*8975f5c5SAndroid Build Coastguard Worker GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(FloatingPointSurfaceTest);
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