xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/null/ProgramExecutableNULL.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2023 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker // ProgramExecutableNULL.h: Implementation of ProgramExecutableImpl.
8*8975f5c5SAndroid Build Coastguard Worker 
9*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_NULL_PROGRAMEXECUTABLENULL_H_
10*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_NULL_PROGRAMEXECUTABLENULL_H_
11*8975f5c5SAndroid Build Coastguard Worker 
12*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/ProgramExecutable.h"
13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/ProgramExecutableImpl.h"
14*8975f5c5SAndroid Build Coastguard Worker 
15*8975f5c5SAndroid Build Coastguard Worker namespace rx
16*8975f5c5SAndroid Build Coastguard Worker {
17*8975f5c5SAndroid Build Coastguard Worker class ProgramExecutableNULL : public ProgramExecutableImpl
18*8975f5c5SAndroid Build Coastguard Worker {
19*8975f5c5SAndroid Build Coastguard Worker   public:
20*8975f5c5SAndroid Build Coastguard Worker     ProgramExecutableNULL(const gl::ProgramExecutable *executable);
21*8975f5c5SAndroid Build Coastguard Worker     ~ProgramExecutableNULL() override;
22*8975f5c5SAndroid Build Coastguard Worker 
23*8975f5c5SAndroid Build Coastguard Worker     void destroy(const gl::Context *context) override;
24*8975f5c5SAndroid Build Coastguard Worker 
25*8975f5c5SAndroid Build Coastguard Worker     void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override;
26*8975f5c5SAndroid Build Coastguard Worker     void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) override;
27*8975f5c5SAndroid Build Coastguard Worker     void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) override;
28*8975f5c5SAndroid Build Coastguard Worker     void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override;
29*8975f5c5SAndroid Build Coastguard Worker     void setUniform1iv(GLint location, GLsizei count, const GLint *v) override;
30*8975f5c5SAndroid Build Coastguard Worker     void setUniform2iv(GLint location, GLsizei count, const GLint *v) override;
31*8975f5c5SAndroid Build Coastguard Worker     void setUniform3iv(GLint location, GLsizei count, const GLint *v) override;
32*8975f5c5SAndroid Build Coastguard Worker     void setUniform4iv(GLint location, GLsizei count, const GLint *v) override;
33*8975f5c5SAndroid Build Coastguard Worker     void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) override;
34*8975f5c5SAndroid Build Coastguard Worker     void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) override;
35*8975f5c5SAndroid Build Coastguard Worker     void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) override;
36*8975f5c5SAndroid Build Coastguard Worker     void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) override;
37*8975f5c5SAndroid Build Coastguard Worker     void setUniformMatrix2fv(GLint location,
38*8975f5c5SAndroid Build Coastguard Worker                              GLsizei count,
39*8975f5c5SAndroid Build Coastguard Worker                              GLboolean transpose,
40*8975f5c5SAndroid Build Coastguard Worker                              const GLfloat *value) override;
41*8975f5c5SAndroid Build Coastguard Worker     void setUniformMatrix3fv(GLint location,
42*8975f5c5SAndroid Build Coastguard Worker                              GLsizei count,
43*8975f5c5SAndroid Build Coastguard Worker                              GLboolean transpose,
44*8975f5c5SAndroid Build Coastguard Worker                              const GLfloat *value) override;
45*8975f5c5SAndroid Build Coastguard Worker     void setUniformMatrix4fv(GLint location,
46*8975f5c5SAndroid Build Coastguard Worker                              GLsizei count,
47*8975f5c5SAndroid Build Coastguard Worker                              GLboolean transpose,
48*8975f5c5SAndroid Build Coastguard Worker                              const GLfloat *value) override;
49*8975f5c5SAndroid Build Coastguard Worker     void setUniformMatrix2x3fv(GLint location,
50*8975f5c5SAndroid Build Coastguard Worker                                GLsizei count,
51*8975f5c5SAndroid Build Coastguard Worker                                GLboolean transpose,
52*8975f5c5SAndroid Build Coastguard Worker                                const GLfloat *value) override;
53*8975f5c5SAndroid Build Coastguard Worker     void setUniformMatrix3x2fv(GLint location,
54*8975f5c5SAndroid Build Coastguard Worker                                GLsizei count,
55*8975f5c5SAndroid Build Coastguard Worker                                GLboolean transpose,
56*8975f5c5SAndroid Build Coastguard Worker                                const GLfloat *value) override;
57*8975f5c5SAndroid Build Coastguard Worker     void setUniformMatrix2x4fv(GLint location,
58*8975f5c5SAndroid Build Coastguard Worker                                GLsizei count,
59*8975f5c5SAndroid Build Coastguard Worker                                GLboolean transpose,
60*8975f5c5SAndroid Build Coastguard Worker                                const GLfloat *value) override;
61*8975f5c5SAndroid Build Coastguard Worker     void setUniformMatrix4x2fv(GLint location,
62*8975f5c5SAndroid Build Coastguard Worker                                GLsizei count,
63*8975f5c5SAndroid Build Coastguard Worker                                GLboolean transpose,
64*8975f5c5SAndroid Build Coastguard Worker                                const GLfloat *value) override;
65*8975f5c5SAndroid Build Coastguard Worker     void setUniformMatrix3x4fv(GLint location,
66*8975f5c5SAndroid Build Coastguard Worker                                GLsizei count,
67*8975f5c5SAndroid Build Coastguard Worker                                GLboolean transpose,
68*8975f5c5SAndroid Build Coastguard Worker                                const GLfloat *value) override;
69*8975f5c5SAndroid Build Coastguard Worker     void setUniformMatrix4x3fv(GLint location,
70*8975f5c5SAndroid Build Coastguard Worker                                GLsizei count,
71*8975f5c5SAndroid Build Coastguard Worker                                GLboolean transpose,
72*8975f5c5SAndroid Build Coastguard Worker                                const GLfloat *value) override;
73*8975f5c5SAndroid Build Coastguard Worker 
74*8975f5c5SAndroid Build Coastguard Worker     void getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const override;
75*8975f5c5SAndroid Build Coastguard Worker     void getUniformiv(const gl::Context *context, GLint location, GLint *params) const override;
76*8975f5c5SAndroid Build Coastguard Worker     void getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const override;
77*8975f5c5SAndroid Build Coastguard Worker };
78*8975f5c5SAndroid Build Coastguard Worker 
79*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
80*8975f5c5SAndroid Build Coastguard Worker 
81*8975f5c5SAndroid Build Coastguard Worker #endif  // LIBANGLE_RENDERER_NULL_PROGRAMEXECUTABLENULL_H_
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