1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2023 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker 7*8975f5c5SAndroid Build Coastguard Worker // ProgramExecutableNULL.h: Implementation of ProgramExecutableImpl. 8*8975f5c5SAndroid Build Coastguard Worker 9*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_NULL_PROGRAMEXECUTABLENULL_H_ 10*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_NULL_PROGRAMEXECUTABLENULL_H_ 11*8975f5c5SAndroid Build Coastguard Worker 12*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/ProgramExecutable.h" 13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/ProgramExecutableImpl.h" 14*8975f5c5SAndroid Build Coastguard Worker 15*8975f5c5SAndroid Build Coastguard Worker namespace rx 16*8975f5c5SAndroid Build Coastguard Worker { 17*8975f5c5SAndroid Build Coastguard Worker class ProgramExecutableNULL : public ProgramExecutableImpl 18*8975f5c5SAndroid Build Coastguard Worker { 19*8975f5c5SAndroid Build Coastguard Worker public: 20*8975f5c5SAndroid Build Coastguard Worker ProgramExecutableNULL(const gl::ProgramExecutable *executable); 21*8975f5c5SAndroid Build Coastguard Worker ~ProgramExecutableNULL() override; 22*8975f5c5SAndroid Build Coastguard Worker 23*8975f5c5SAndroid Build Coastguard Worker void destroy(const gl::Context *context) override; 24*8975f5c5SAndroid Build Coastguard Worker 25*8975f5c5SAndroid Build Coastguard Worker void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override; 26*8975f5c5SAndroid Build Coastguard Worker void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) override; 27*8975f5c5SAndroid Build Coastguard Worker void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) override; 28*8975f5c5SAndroid Build Coastguard Worker void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override; 29*8975f5c5SAndroid Build Coastguard Worker void setUniform1iv(GLint location, GLsizei count, const GLint *v) override; 30*8975f5c5SAndroid Build Coastguard Worker void setUniform2iv(GLint location, GLsizei count, const GLint *v) override; 31*8975f5c5SAndroid Build Coastguard Worker void setUniform3iv(GLint location, GLsizei count, const GLint *v) override; 32*8975f5c5SAndroid Build Coastguard Worker void setUniform4iv(GLint location, GLsizei count, const GLint *v) override; 33*8975f5c5SAndroid Build Coastguard Worker void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) override; 34*8975f5c5SAndroid Build Coastguard Worker void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) override; 35*8975f5c5SAndroid Build Coastguard Worker void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) override; 36*8975f5c5SAndroid Build Coastguard Worker void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) override; 37*8975f5c5SAndroid Build Coastguard Worker void setUniformMatrix2fv(GLint location, 38*8975f5c5SAndroid Build Coastguard Worker GLsizei count, 39*8975f5c5SAndroid Build Coastguard Worker GLboolean transpose, 40*8975f5c5SAndroid Build Coastguard Worker const GLfloat *value) override; 41*8975f5c5SAndroid Build Coastguard Worker void setUniformMatrix3fv(GLint location, 42*8975f5c5SAndroid Build Coastguard Worker GLsizei count, 43*8975f5c5SAndroid Build Coastguard Worker GLboolean transpose, 44*8975f5c5SAndroid Build Coastguard Worker const GLfloat *value) override; 45*8975f5c5SAndroid Build Coastguard Worker void setUniformMatrix4fv(GLint location, 46*8975f5c5SAndroid Build Coastguard Worker GLsizei count, 47*8975f5c5SAndroid Build Coastguard Worker GLboolean transpose, 48*8975f5c5SAndroid Build Coastguard Worker const GLfloat *value) override; 49*8975f5c5SAndroid Build Coastguard Worker void setUniformMatrix2x3fv(GLint location, 50*8975f5c5SAndroid Build Coastguard Worker GLsizei count, 51*8975f5c5SAndroid Build Coastguard Worker GLboolean transpose, 52*8975f5c5SAndroid Build Coastguard Worker const GLfloat *value) override; 53*8975f5c5SAndroid Build Coastguard Worker void setUniformMatrix3x2fv(GLint location, 54*8975f5c5SAndroid Build Coastguard Worker GLsizei count, 55*8975f5c5SAndroid Build Coastguard Worker GLboolean transpose, 56*8975f5c5SAndroid Build Coastguard Worker const GLfloat *value) override; 57*8975f5c5SAndroid Build Coastguard Worker void setUniformMatrix2x4fv(GLint location, 58*8975f5c5SAndroid Build Coastguard Worker GLsizei count, 59*8975f5c5SAndroid Build Coastguard Worker GLboolean transpose, 60*8975f5c5SAndroid Build Coastguard Worker const GLfloat *value) override; 61*8975f5c5SAndroid Build Coastguard Worker void setUniformMatrix4x2fv(GLint location, 62*8975f5c5SAndroid Build Coastguard Worker GLsizei count, 63*8975f5c5SAndroid Build Coastguard Worker GLboolean transpose, 64*8975f5c5SAndroid Build Coastguard Worker const GLfloat *value) override; 65*8975f5c5SAndroid Build Coastguard Worker void setUniformMatrix3x4fv(GLint location, 66*8975f5c5SAndroid Build Coastguard Worker GLsizei count, 67*8975f5c5SAndroid Build Coastguard Worker GLboolean transpose, 68*8975f5c5SAndroid Build Coastguard Worker const GLfloat *value) override; 69*8975f5c5SAndroid Build Coastguard Worker void setUniformMatrix4x3fv(GLint location, 70*8975f5c5SAndroid Build Coastguard Worker GLsizei count, 71*8975f5c5SAndroid Build Coastguard Worker GLboolean transpose, 72*8975f5c5SAndroid Build Coastguard Worker const GLfloat *value) override; 73*8975f5c5SAndroid Build Coastguard Worker 74*8975f5c5SAndroid Build Coastguard Worker void getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const override; 75*8975f5c5SAndroid Build Coastguard Worker void getUniformiv(const gl::Context *context, GLint location, GLint *params) const override; 76*8975f5c5SAndroid Build Coastguard Worker void getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const override; 77*8975f5c5SAndroid Build Coastguard Worker }; 78*8975f5c5SAndroid Build Coastguard Worker 79*8975f5c5SAndroid Build Coastguard Worker } // namespace rx 80*8975f5c5SAndroid Build Coastguard Worker 81*8975f5c5SAndroid Build Coastguard Worker #endif // LIBANGLE_RENDERER_NULL_PROGRAMEXECUTABLENULL_H_ 82