xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/null/FramebufferNULL.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // FramebufferNULL.h:
7*8975f5c5SAndroid Build Coastguard Worker //    Defines the class interface for FramebufferNULL, implementing FramebufferImpl.
8*8975f5c5SAndroid Build Coastguard Worker //
9*8975f5c5SAndroid Build Coastguard Worker 
10*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_NULL_FRAMEBUFFERNULL_H_
11*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_NULL_FRAMEBUFFERNULL_H_
12*8975f5c5SAndroid Build Coastguard Worker 
13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/FramebufferImpl.h"
14*8975f5c5SAndroid Build Coastguard Worker 
15*8975f5c5SAndroid Build Coastguard Worker namespace rx
16*8975f5c5SAndroid Build Coastguard Worker {
17*8975f5c5SAndroid Build Coastguard Worker 
18*8975f5c5SAndroid Build Coastguard Worker class FramebufferNULL : public FramebufferImpl
19*8975f5c5SAndroid Build Coastguard Worker {
20*8975f5c5SAndroid Build Coastguard Worker   public:
21*8975f5c5SAndroid Build Coastguard Worker     FramebufferNULL(const gl::FramebufferState &state);
22*8975f5c5SAndroid Build Coastguard Worker     ~FramebufferNULL() override;
23*8975f5c5SAndroid Build Coastguard Worker 
24*8975f5c5SAndroid Build Coastguard Worker     angle::Result discard(const gl::Context *context,
25*8975f5c5SAndroid Build Coastguard Worker                           size_t count,
26*8975f5c5SAndroid Build Coastguard Worker                           const GLenum *attachments) override;
27*8975f5c5SAndroid Build Coastguard Worker     angle::Result invalidate(const gl::Context *context,
28*8975f5c5SAndroid Build Coastguard Worker                              size_t count,
29*8975f5c5SAndroid Build Coastguard Worker                              const GLenum *attachments) override;
30*8975f5c5SAndroid Build Coastguard Worker     angle::Result invalidateSub(const gl::Context *context,
31*8975f5c5SAndroid Build Coastguard Worker                                 size_t count,
32*8975f5c5SAndroid Build Coastguard Worker                                 const GLenum *attachments,
33*8975f5c5SAndroid Build Coastguard Worker                                 const gl::Rectangle &area) override;
34*8975f5c5SAndroid Build Coastguard Worker 
35*8975f5c5SAndroid Build Coastguard Worker     angle::Result clear(const gl::Context *context, GLbitfield mask) override;
36*8975f5c5SAndroid Build Coastguard Worker     angle::Result clearBufferfv(const gl::Context *context,
37*8975f5c5SAndroid Build Coastguard Worker                                 GLenum buffer,
38*8975f5c5SAndroid Build Coastguard Worker                                 GLint drawbuffer,
39*8975f5c5SAndroid Build Coastguard Worker                                 const GLfloat *values) override;
40*8975f5c5SAndroid Build Coastguard Worker     angle::Result clearBufferuiv(const gl::Context *context,
41*8975f5c5SAndroid Build Coastguard Worker                                  GLenum buffer,
42*8975f5c5SAndroid Build Coastguard Worker                                  GLint drawbuffer,
43*8975f5c5SAndroid Build Coastguard Worker                                  const GLuint *values) override;
44*8975f5c5SAndroid Build Coastguard Worker     angle::Result clearBufferiv(const gl::Context *context,
45*8975f5c5SAndroid Build Coastguard Worker                                 GLenum buffer,
46*8975f5c5SAndroid Build Coastguard Worker                                 GLint drawbuffer,
47*8975f5c5SAndroid Build Coastguard Worker                                 const GLint *values) override;
48*8975f5c5SAndroid Build Coastguard Worker     angle::Result clearBufferfi(const gl::Context *context,
49*8975f5c5SAndroid Build Coastguard Worker                                 GLenum buffer,
50*8975f5c5SAndroid Build Coastguard Worker                                 GLint drawbuffer,
51*8975f5c5SAndroid Build Coastguard Worker                                 GLfloat depth,
52*8975f5c5SAndroid Build Coastguard Worker                                 GLint stencil) override;
53*8975f5c5SAndroid Build Coastguard Worker 
54*8975f5c5SAndroid Build Coastguard Worker     angle::Result readPixels(const gl::Context *context,
55*8975f5c5SAndroid Build Coastguard Worker                              const gl::Rectangle &area,
56*8975f5c5SAndroid Build Coastguard Worker                              GLenum format,
57*8975f5c5SAndroid Build Coastguard Worker                              GLenum type,
58*8975f5c5SAndroid Build Coastguard Worker                              const gl::PixelPackState &pack,
59*8975f5c5SAndroid Build Coastguard Worker                              gl::Buffer *packBuffer,
60*8975f5c5SAndroid Build Coastguard Worker                              void *pixels) override;
61*8975f5c5SAndroid Build Coastguard Worker 
62*8975f5c5SAndroid Build Coastguard Worker     angle::Result blit(const gl::Context *context,
63*8975f5c5SAndroid Build Coastguard Worker                        const gl::Rectangle &sourceArea,
64*8975f5c5SAndroid Build Coastguard Worker                        const gl::Rectangle &destArea,
65*8975f5c5SAndroid Build Coastguard Worker                        GLbitfield mask,
66*8975f5c5SAndroid Build Coastguard Worker                        GLenum filter) override;
67*8975f5c5SAndroid Build Coastguard Worker 
68*8975f5c5SAndroid Build Coastguard Worker     gl::FramebufferStatus checkStatus(const gl::Context *context) const override;
69*8975f5c5SAndroid Build Coastguard Worker 
70*8975f5c5SAndroid Build Coastguard Worker     angle::Result syncState(const gl::Context *context,
71*8975f5c5SAndroid Build Coastguard Worker                             GLenum binding,
72*8975f5c5SAndroid Build Coastguard Worker                             const gl::Framebuffer::DirtyBits &dirtyBits,
73*8975f5c5SAndroid Build Coastguard Worker                             gl::Command command) override;
74*8975f5c5SAndroid Build Coastguard Worker 
75*8975f5c5SAndroid Build Coastguard Worker     angle::Result getSamplePosition(const gl::Context *context,
76*8975f5c5SAndroid Build Coastguard Worker                                     size_t index,
77*8975f5c5SAndroid Build Coastguard Worker                                     GLfloat *xy) const override;
78*8975f5c5SAndroid Build Coastguard Worker };
79*8975f5c5SAndroid Build Coastguard Worker 
80*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
81*8975f5c5SAndroid Build Coastguard Worker 
82*8975f5c5SAndroid Build Coastguard Worker #endif  // LIBANGLE_RENDERER_NULL_FRAMEBUFFERNULL_H_
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