xref: /aosp_15_r20/development/apps/OBJViewer/com/android/objviewer/OBJViewer.java (revision 90c8c64db3049935a07c6143d7fd006e26f8ecca)
1*90c8c64dSAndroid Build Coastguard Worker /*
2*90c8c64dSAndroid Build Coastguard Worker  * Copyright (C) 2007 The Android Open Source Project
3*90c8c64dSAndroid Build Coastguard Worker  *
4*90c8c64dSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*90c8c64dSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*90c8c64dSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*90c8c64dSAndroid Build Coastguard Worker  *
8*90c8c64dSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*90c8c64dSAndroid Build Coastguard Worker  *
10*90c8c64dSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*90c8c64dSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*90c8c64dSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*90c8c64dSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*90c8c64dSAndroid Build Coastguard Worker  * limitations under the License.
15*90c8c64dSAndroid Build Coastguard Worker  */
16*90c8c64dSAndroid Build Coastguard Worker 
17*90c8c64dSAndroid Build Coastguard Worker package com.android.objviewer;
18*90c8c64dSAndroid Build Coastguard Worker 
19*90c8c64dSAndroid Build Coastguard Worker import android.app.Activity;
20*90c8c64dSAndroid Build Coastguard Worker import android.content.AssetManager;
21*90c8c64dSAndroid Build Coastguard Worker import android.content.Context;
22*90c8c64dSAndroid Build Coastguard Worker import android.graphics.Canvas;
23*90c8c64dSAndroid Build Coastguard Worker import android.graphics.OpenGLContext;
24*90c8c64dSAndroid Build Coastguard Worker import android.graphics.Paint;
25*90c8c64dSAndroid Build Coastguard Worker import android.graphics.glutils.GLView;
26*90c8c64dSAndroid Build Coastguard Worker import android.graphics.glutils.Object3D;
27*90c8c64dSAndroid Build Coastguard Worker import android.os.Bundle;
28*90c8c64dSAndroid Build Coastguard Worker import android.os.Handler;
29*90c8c64dSAndroid Build Coastguard Worker import android.os.Message;
30*90c8c64dSAndroid Build Coastguard Worker import android.os.SystemClock;
31*90c8c64dSAndroid Build Coastguard Worker import android.view.KeyEvent;
32*90c8c64dSAndroid Build Coastguard Worker import android.view.View;
33*90c8c64dSAndroid Build Coastguard Worker import android.view.Window;
34*90c8c64dSAndroid Build Coastguard Worker 
35*90c8c64dSAndroid Build Coastguard Worker import java.io.IOException;
36*90c8c64dSAndroid Build Coastguard Worker import java.io.InputStream;
37*90c8c64dSAndroid Build Coastguard Worker import java.util.ArrayList;
38*90c8c64dSAndroid Build Coastguard Worker import java.util.List;
39*90c8c64dSAndroid Build Coastguard Worker 
40*90c8c64dSAndroid Build Coastguard Worker import javax.microedition.khronos.opengles.GL10;
41*90c8c64dSAndroid Build Coastguard Worker 
42*90c8c64dSAndroid Build Coastguard Worker class OBJView extends View {
43*90c8c64dSAndroid Build Coastguard Worker 
44*90c8c64dSAndroid Build Coastguard Worker     // Mathematical constants
45*90c8c64dSAndroid Build Coastguard Worker     private static final float PI = (float)Math.PI;
46*90c8c64dSAndroid Build Coastguard Worker     private static final float TWO_PI = (float)(2.0*Math.PI);
47*90c8c64dSAndroid Build Coastguard Worker     private static final float PI_OVER_TWO = (float)(Math.PI/2.0);
48*90c8c64dSAndroid Build Coastguard Worker 
49*90c8c64dSAndroid Build Coastguard Worker     // Ambient light to apply
50*90c8c64dSAndroid Build Coastguard Worker     // private float[] lightModelAmbient = { 0.0f, 0.0f, 0.0f, 1.0f };
51*90c8c64dSAndroid Build Coastguard Worker     private float[] lightModelAmbient = { 0.2f, 0.2f, 0.2f, 1.0f };
52*90c8c64dSAndroid Build Coastguard Worker 
53*90c8c64dSAndroid Build Coastguard Worker     // Paint object for drawing the FPS display
54*90c8c64dSAndroid Build Coastguard Worker     private Paint paint = new Paint();
55*90c8c64dSAndroid Build Coastguard Worker 
56*90c8c64dSAndroid Build Coastguard Worker     // GLView object to manage drawing
57*90c8c64dSAndroid Build Coastguard Worker     private GLView glView = new GLView();
58*90c8c64dSAndroid Build Coastguard Worker 
59*90c8c64dSAndroid Build Coastguard Worker     private boolean         initialized = false;
60*90c8c64dSAndroid Build Coastguard Worker 
61*90c8c64dSAndroid Build Coastguard Worker     private OpenGLContext   mGLContext;
62*90c8c64dSAndroid Build Coastguard Worker 
63*90c8c64dSAndroid Build Coastguard Worker     // Next time to draw
64*90c8c64dSAndroid Build Coastguard Worker     private long            mNextTime;
65*90c8c64dSAndroid Build Coastguard Worker 
66*90c8c64dSAndroid Build Coastguard Worker     // View transformation controlled by UI
67*90c8c64dSAndroid Build Coastguard Worker     private float           mRotAngle = 0.0f;
68*90c8c64dSAndroid Build Coastguard Worker     private float           mRotVelocity = 1.0f;
69*90c8c64dSAndroid Build Coastguard Worker     private float           mTiltAngle = 0.0f;
70*90c8c64dSAndroid Build Coastguard Worker 
71*90c8c64dSAndroid Build Coastguard Worker     // Object bounds
72*90c8c64dSAndroid Build Coastguard Worker     private float           mCenterX = 0.0f;
73*90c8c64dSAndroid Build Coastguard Worker     private float           mCenterY = 0.0f;
74*90c8c64dSAndroid Build Coastguard Worker     private float           mCenterZ = 0.0f;
75*90c8c64dSAndroid Build Coastguard Worker     private float           mScale   = 1.0f;
76*90c8c64dSAndroid Build Coastguard Worker 
77*90c8c64dSAndroid Build Coastguard Worker     // Light direction
78*90c8c64dSAndroid Build Coastguard Worker     private float[] mLightDir = { 0.0f, 0.0f, 1.0f, 0.0f };
79*90c8c64dSAndroid Build Coastguard Worker 
OBJView(Context context)80*90c8c64dSAndroid Build Coastguard Worker     public OBJView(Context context) {
81*90c8c64dSAndroid Build Coastguard Worker         super(context);
82*90c8c64dSAndroid Build Coastguard Worker 
83*90c8c64dSAndroid Build Coastguard Worker         mGLContext = new OpenGLContext(OpenGLContext.DEPTH_BUFFER);
84*90c8c64dSAndroid Build Coastguard Worker 
85*90c8c64dSAndroid Build Coastguard Worker         Message msg = mHandler.obtainMessage(INVALIDATE);
86*90c8c64dSAndroid Build Coastguard Worker         mNextTime = SystemClock.uptimeMillis() + 100;
87*90c8c64dSAndroid Build Coastguard Worker         mHandler.sendMessageAtTime(msg, mNextTime);
88*90c8c64dSAndroid Build Coastguard Worker 
89*90c8c64dSAndroid Build Coastguard Worker         requestFocus();
90*90c8c64dSAndroid Build Coastguard Worker     }
91*90c8c64dSAndroid Build Coastguard Worker 
reset()92*90c8c64dSAndroid Build Coastguard Worker     public void reset() {
93*90c8c64dSAndroid Build Coastguard Worker         initialized = false;
94*90c8c64dSAndroid Build Coastguard Worker 
95*90c8c64dSAndroid Build Coastguard Worker         mRotAngle = 0.0f;
96*90c8c64dSAndroid Build Coastguard Worker         mRotVelocity = 1.0f;
97*90c8c64dSAndroid Build Coastguard Worker         mTiltAngle = 0.0f;
98*90c8c64dSAndroid Build Coastguard Worker 
99*90c8c64dSAndroid Build Coastguard Worker         mCenterX = 0.0f;
100*90c8c64dSAndroid Build Coastguard Worker         mCenterY = 0.0f;
101*90c8c64dSAndroid Build Coastguard Worker         mCenterZ = 0.0f;
102*90c8c64dSAndroid Build Coastguard Worker         mScale   = 1.0f;
103*90c8c64dSAndroid Build Coastguard Worker     }
104*90c8c64dSAndroid Build Coastguard Worker 
onKeyDown(int keyCode, KeyEvent event)105*90c8c64dSAndroid Build Coastguard Worker     public boolean onKeyDown(int keyCode, KeyEvent event) {
106*90c8c64dSAndroid Build Coastguard Worker         // Hand the key to the GLView object first
107*90c8c64dSAndroid Build Coastguard Worker         if (glView.processKey(keyCode)) {
108*90c8c64dSAndroid Build Coastguard Worker             return true;
109*90c8c64dSAndroid Build Coastguard Worker         }
110*90c8c64dSAndroid Build Coastguard Worker 
111*90c8c64dSAndroid Build Coastguard Worker         switch (keyCode) {
112*90c8c64dSAndroid Build Coastguard Worker             case KeyEvent.KEYCODE_DPAD_LEFT:
113*90c8c64dSAndroid Build Coastguard Worker                 mRotVelocity -= 1.0f;
114*90c8c64dSAndroid Build Coastguard Worker                 break;
115*90c8c64dSAndroid Build Coastguard Worker 
116*90c8c64dSAndroid Build Coastguard Worker             case KeyEvent.KEYCODE_DPAD_RIGHT:
117*90c8c64dSAndroid Build Coastguard Worker                 mRotVelocity += 1.0f;
118*90c8c64dSAndroid Build Coastguard Worker                 break;
119*90c8c64dSAndroid Build Coastguard Worker 
120*90c8c64dSAndroid Build Coastguard Worker             case KeyEvent.KEYCODE_DPAD_CENTER:
121*90c8c64dSAndroid Build Coastguard Worker                 mRotVelocity = 0.0f;
122*90c8c64dSAndroid Build Coastguard Worker                 break;
123*90c8c64dSAndroid Build Coastguard Worker 
124*90c8c64dSAndroid Build Coastguard Worker             case KeyEvent.KEYCODE_DPAD_UP:
125*90c8c64dSAndroid Build Coastguard Worker                 mTiltAngle -= 360.0f/24.0f;
126*90c8c64dSAndroid Build Coastguard Worker                 break;
127*90c8c64dSAndroid Build Coastguard Worker 
128*90c8c64dSAndroid Build Coastguard Worker             case KeyEvent.KEYCODE_DPAD_DOWN:
129*90c8c64dSAndroid Build Coastguard Worker                 mTiltAngle += 360.0f/24.0f;
130*90c8c64dSAndroid Build Coastguard Worker                 break;
131*90c8c64dSAndroid Build Coastguard Worker 
132*90c8c64dSAndroid Build Coastguard Worker             case KeyEvent.KEYCODE_U:
133*90c8c64dSAndroid Build Coastguard Worker                 OBJViewer.nextObject();
134*90c8c64dSAndroid Build Coastguard Worker                 reset();
135*90c8c64dSAndroid Build Coastguard Worker                 break;
136*90c8c64dSAndroid Build Coastguard Worker 
137*90c8c64dSAndroid Build Coastguard Worker             default:
138*90c8c64dSAndroid Build Coastguard Worker                 return super.onKeyDown(keyCode, event);
139*90c8c64dSAndroid Build Coastguard Worker         }
140*90c8c64dSAndroid Build Coastguard Worker 
141*90c8c64dSAndroid Build Coastguard Worker         return true;
142*90c8c64dSAndroid Build Coastguard Worker     }
143*90c8c64dSAndroid Build Coastguard Worker 
init(GL10 gl)144*90c8c64dSAndroid Build Coastguard Worker     private void init(GL10 gl) {
145*90c8c64dSAndroid Build Coastguard Worker         glView.reset();
146*90c8c64dSAndroid Build Coastguard Worker 
147*90c8c64dSAndroid Build Coastguard Worker         paint.setColor(0xffffffff);
148*90c8c64dSAndroid Build Coastguard Worker 
149*90c8c64dSAndroid Build Coastguard Worker         gl.glEnable(gl.GL_DEPTH_TEST);
150*90c8c64dSAndroid Build Coastguard Worker 
151*90c8c64dSAndroid Build Coastguard Worker         gl.glDisable(gl.GL_SCISSOR_TEST);
152*90c8c64dSAndroid Build Coastguard Worker 
153*90c8c64dSAndroid Build Coastguard Worker         // Some quality settings...
154*90c8c64dSAndroid Build Coastguard Worker         gl.glEnable(gl.GL_DITHER);
155*90c8c64dSAndroid Build Coastguard Worker 
156*90c8c64dSAndroid Build Coastguard Worker         gl.glShadeModel(gl.GL_SMOOTH);
157*90c8c64dSAndroid Build Coastguard Worker 
158*90c8c64dSAndroid Build Coastguard Worker         gl.glEnable(gl.GL_CULL_FACE);
159*90c8c64dSAndroid Build Coastguard Worker         gl.glFrontFace(gl.GL_CCW);
160*90c8c64dSAndroid Build Coastguard Worker 
161*90c8c64dSAndroid Build Coastguard Worker         gl.glClearColor(0, 0, 0, 1);
162*90c8c64dSAndroid Build Coastguard Worker 
163*90c8c64dSAndroid Build Coastguard Worker         gl.glLightModelf(gl.GL_LIGHT_MODEL_TWO_SIDE, 0);
164*90c8c64dSAndroid Build Coastguard Worker         gl.glLightModelfv(gl.GL_LIGHT_MODEL_AMBIENT, lightModelAmbient, 0);
165*90c8c64dSAndroid Build Coastguard Worker     }
166*90c8c64dSAndroid Build Coastguard Worker 
167*90c8c64dSAndroid Build Coastguard Worker     @Override
onDraw(Canvas canvas)168*90c8c64dSAndroid Build Coastguard Worker     protected void onDraw(Canvas canvas) {
169*90c8c64dSAndroid Build Coastguard Worker         GL10 gl = (GL10)mGLContext.getGL();
170*90c8c64dSAndroid Build Coastguard Worker         mGLContext.makeCurrent(this);
171*90c8c64dSAndroid Build Coastguard Worker 
172*90c8c64dSAndroid Build Coastguard Worker         if (!initialized) {
173*90c8c64dSAndroid Build Coastguard Worker             init(gl);
174*90c8c64dSAndroid Build Coastguard Worker             initialized = true;
175*90c8c64dSAndroid Build Coastguard Worker 
176*90c8c64dSAndroid Build Coastguard Worker             // Load the object
177*90c8c64dSAndroid Build Coastguard Worker             Object3D obj = OBJViewer.getObject();
178*90c8c64dSAndroid Build Coastguard Worker 
179*90c8c64dSAndroid Build Coastguard Worker             // Compute a scale factor and translation to bring it
180*90c8c64dSAndroid Build Coastguard Worker             // into view
181*90c8c64dSAndroid Build Coastguard Worker             mCenterX = (obj.getBoundsMinX() + obj.getBoundsMaxX())/2.0f;
182*90c8c64dSAndroid Build Coastguard Worker             mCenterY = (obj.getBoundsMinY() + obj.getBoundsMaxY())/2.0f;
183*90c8c64dSAndroid Build Coastguard Worker             mCenterZ = (obj.getBoundsMinZ() + obj.getBoundsMaxZ())/2.0f;
184*90c8c64dSAndroid Build Coastguard Worker             float spanX = obj.getBoundsMaxX() - obj.getBoundsMinX();
185*90c8c64dSAndroid Build Coastguard Worker             float spanY = obj.getBoundsMaxY() - obj.getBoundsMinY();
186*90c8c64dSAndroid Build Coastguard Worker             float spanZ = obj.getBoundsMaxZ() - obj.getBoundsMinZ();
187*90c8c64dSAndroid Build Coastguard Worker             float maxSpan = Math.max(spanX, spanY);
188*90c8c64dSAndroid Build Coastguard Worker             maxSpan = Math.max(maxSpan, spanZ);
189*90c8c64dSAndroid Build Coastguard Worker             mScale = 2.0f/maxSpan;
190*90c8c64dSAndroid Build Coastguard Worker         }
191*90c8c64dSAndroid Build Coastguard Worker 
192*90c8c64dSAndroid Build Coastguard Worker         int w = getWidth();
193*90c8c64dSAndroid Build Coastguard Worker         int h = getHeight();
194*90c8c64dSAndroid Build Coastguard Worker         gl.glViewport(0, 0, w, h);
195*90c8c64dSAndroid Build Coastguard Worker 
196*90c8c64dSAndroid Build Coastguard Worker         float ratio = (float)w/h;
197*90c8c64dSAndroid Build Coastguard Worker         glView.setAspectRatio(ratio);
198*90c8c64dSAndroid Build Coastguard Worker 
199*90c8c64dSAndroid Build Coastguard Worker         // Clear buffers
200*90c8c64dSAndroid Build Coastguard Worker         gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT);
201*90c8c64dSAndroid Build Coastguard Worker 
202*90c8c64dSAndroid Build Coastguard Worker         // Set up the projection and view
203*90c8c64dSAndroid Build Coastguard Worker         glView.setProjection(gl);
204*90c8c64dSAndroid Build Coastguard Worker         glView.setView(gl);
205*90c8c64dSAndroid Build Coastguard Worker 
206*90c8c64dSAndroid Build Coastguard Worker         // Set up lighting
207*90c8c64dSAndroid Build Coastguard Worker         gl.glMatrixMode(gl.GL_MODELVIEW);
208*90c8c64dSAndroid Build Coastguard Worker         gl.glEnable(gl.GL_LIGHTING);
209*90c8c64dSAndroid Build Coastguard Worker         gl.glEnable(gl.GL_LIGHT0);
210*90c8c64dSAndroid Build Coastguard Worker         gl.glLightfv(gl.GL_LIGHT0, gl.GL_POSITION, mLightDir, 0);
211*90c8c64dSAndroid Build Coastguard Worker         glView.setLights(gl, gl.GL_LIGHT0);
212*90c8c64dSAndroid Build Coastguard Worker 
213*90c8c64dSAndroid Build Coastguard Worker         // Rotate the viewpoint around the model
214*90c8c64dSAndroid Build Coastguard Worker         gl.glRotatef(mTiltAngle, 1, 0, 0);
215*90c8c64dSAndroid Build Coastguard Worker         gl.glRotatef(mRotAngle, 0, 1, 0);
216*90c8c64dSAndroid Build Coastguard Worker 
217*90c8c64dSAndroid Build Coastguard Worker         // Scale object to fit in [-1, 1]
218*90c8c64dSAndroid Build Coastguard Worker         gl.glScalef(mScale, mScale, mScale);
219*90c8c64dSAndroid Build Coastguard Worker 
220*90c8c64dSAndroid Build Coastguard Worker         // Center the object at the origin
221*90c8c64dSAndroid Build Coastguard Worker         gl.glTranslatef(-mCenterX, -mCenterY, -mCenterZ);
222*90c8c64dSAndroid Build Coastguard Worker 
223*90c8c64dSAndroid Build Coastguard Worker         // Increment the rotation angle
224*90c8c64dSAndroid Build Coastguard Worker         mRotAngle += mRotVelocity;
225*90c8c64dSAndroid Build Coastguard Worker         if (mRotAngle < 0.0f) {
226*90c8c64dSAndroid Build Coastguard Worker             mRotAngle += 360.0f;
227*90c8c64dSAndroid Build Coastguard Worker         }
228*90c8c64dSAndroid Build Coastguard Worker         if (mRotAngle > 360.0f) {
229*90c8c64dSAndroid Build Coastguard Worker             mRotAngle -= 360.0f;
230*90c8c64dSAndroid Build Coastguard Worker         }
231*90c8c64dSAndroid Build Coastguard Worker 
232*90c8c64dSAndroid Build Coastguard Worker         // Draw the object
233*90c8c64dSAndroid Build Coastguard Worker         Object3D object = OBJViewer.getObject();
234*90c8c64dSAndroid Build Coastguard Worker         object.draw(gl);
235*90c8c64dSAndroid Build Coastguard Worker 
236*90c8c64dSAndroid Build Coastguard Worker         // Allow GL to complete
237*90c8c64dSAndroid Build Coastguard Worker         mGLContext.post();
238*90c8c64dSAndroid Build Coastguard Worker 
239*90c8c64dSAndroid Build Coastguard Worker         // Draw GLView messages and/or FPS
240*90c8c64dSAndroid Build Coastguard Worker         glView.showMessages(canvas);
241*90c8c64dSAndroid Build Coastguard Worker         glView.setNumTriangles(object.getNumTriangles());
242*90c8c64dSAndroid Build Coastguard Worker         glView.showStatistics(canvas, w);
243*90c8c64dSAndroid Build Coastguard Worker     }
244*90c8c64dSAndroid Build Coastguard Worker 
245*90c8c64dSAndroid Build Coastguard Worker     private static final int INVALIDATE = 1;
246*90c8c64dSAndroid Build Coastguard Worker 
247*90c8c64dSAndroid Build Coastguard Worker     private final Handler mHandler = new Handler() {
248*90c8c64dSAndroid Build Coastguard Worker         public void handleMessage(Message msg) {
249*90c8c64dSAndroid Build Coastguard Worker             if (msg.what == INVALIDATE) {
250*90c8c64dSAndroid Build Coastguard Worker                 invalidate();
251*90c8c64dSAndroid Build Coastguard Worker                 msg = obtainMessage(INVALIDATE);
252*90c8c64dSAndroid Build Coastguard Worker                 long current = SystemClock.uptimeMillis();
253*90c8c64dSAndroid Build Coastguard Worker                 if (mNextTime < current) {
254*90c8c64dSAndroid Build Coastguard Worker                     mNextTime = current + 20;
255*90c8c64dSAndroid Build Coastguard Worker                 }
256*90c8c64dSAndroid Build Coastguard Worker                 sendMessageAtTime(msg, mNextTime);
257*90c8c64dSAndroid Build Coastguard Worker                 mNextTime += 20;
258*90c8c64dSAndroid Build Coastguard Worker             }
259*90c8c64dSAndroid Build Coastguard Worker         }
260*90c8c64dSAndroid Build Coastguard Worker     };
261*90c8c64dSAndroid Build Coastguard Worker }
262*90c8c64dSAndroid Build Coastguard Worker 
263*90c8c64dSAndroid Build Coastguard Worker 
264*90c8c64dSAndroid Build Coastguard Worker public class OBJViewer extends Activity {
265*90c8c64dSAndroid Build Coastguard Worker 
266*90c8c64dSAndroid Build Coastguard Worker     private static Object3D object = null;
267*90c8c64dSAndroid Build Coastguard Worker 
268*90c8c64dSAndroid Build Coastguard Worker     private static List<String> objectFiles = new ArrayList<String>();
269*90c8c64dSAndroid Build Coastguard Worker     private static int objectIndex = 0;
270*90c8c64dSAndroid Build Coastguard Worker 
271*90c8c64dSAndroid Build Coastguard Worker     static {
272*90c8c64dSAndroid Build Coastguard Worker         objectFiles.add("world.gles");
273*90c8c64dSAndroid Build Coastguard Worker         objectFiles.add("al.gles");
274*90c8c64dSAndroid Build Coastguard Worker         objectFiles.add("apple.gles");
275*90c8c64dSAndroid Build Coastguard Worker         objectFiles.add("dolphins.gles");
276*90c8c64dSAndroid Build Coastguard Worker         objectFiles.add("f16.gles");
277*90c8c64dSAndroid Build Coastguard Worker         objectFiles.add("flowers.gles");
278*90c8c64dSAndroid Build Coastguard Worker         objectFiles.add("porsche.gles");
279*90c8c64dSAndroid Build Coastguard Worker         objectFiles.add("rosevase.gles");
280*90c8c64dSAndroid Build Coastguard Worker         objectFiles.add("shuttle.gles");
281*90c8c64dSAndroid Build Coastguard Worker         objectFiles.add("soccerball.gles");
282*90c8c64dSAndroid Build Coastguard Worker     }
283*90c8c64dSAndroid Build Coastguard Worker 
readInt16(InputStream is)284*90c8c64dSAndroid Build Coastguard Worker     private int readInt16(InputStream is) throws Exception {
285*90c8c64dSAndroid Build Coastguard Worker         return is.read() | (is.read() << 8);
286*90c8c64dSAndroid Build Coastguard Worker     }
287*90c8c64dSAndroid Build Coastguard Worker 
getObject()288*90c8c64dSAndroid Build Coastguard Worker     public static Object3D getObject() {
289*90c8c64dSAndroid Build Coastguard Worker         return object;
290*90c8c64dSAndroid Build Coastguard Worker     }
291*90c8c64dSAndroid Build Coastguard Worker 
nextObject()292*90c8c64dSAndroid Build Coastguard Worker     public static void nextObject() {
293*90c8c64dSAndroid Build Coastguard Worker         try {
294*90c8c64dSAndroid Build Coastguard Worker             objectIndex = (objectIndex + 1) % objectFiles.size();
295*90c8c64dSAndroid Build Coastguard Worker             object.load(objectFiles.get(objectIndex));
296*90c8c64dSAndroid Build Coastguard Worker         } catch (IOException e) {
297*90c8c64dSAndroid Build Coastguard Worker             throw new RuntimeException(e);
298*90c8c64dSAndroid Build Coastguard Worker         }
299*90c8c64dSAndroid Build Coastguard Worker     }
300*90c8c64dSAndroid Build Coastguard Worker 
onCreate(Bundle icicle)301*90c8c64dSAndroid Build Coastguard Worker     @Override protected void onCreate(Bundle icicle) {
302*90c8c64dSAndroid Build Coastguard Worker         super.onCreate(icicle);
303*90c8c64dSAndroid Build Coastguard Worker 
304*90c8c64dSAndroid Build Coastguard Worker         // Get rid of the title
305*90c8c64dSAndroid Build Coastguard Worker         requestWindowFeature(Window.FEATURE_NO_TITLE);
306*90c8c64dSAndroid Build Coastguard Worker         // Make sure we're not drawing a background
307*90c8c64dSAndroid Build Coastguard Worker         setTheme(R.style.Theme);
308*90c8c64dSAndroid Build Coastguard Worker         setContentView(new OBJView((Context)getApplication()));
309*90c8c64dSAndroid Build Coastguard Worker 
310*90c8c64dSAndroid Build Coastguard Worker         if (object == null) {
311*90c8c64dSAndroid Build Coastguard Worker             try {
312*90c8c64dSAndroid Build Coastguard Worker                 final AssetManager am = getAssets();
313*90c8c64dSAndroid Build Coastguard Worker                 this.object = new Object3D() {
314*90c8c64dSAndroid Build Coastguard Worker                     public InputStream readFile(String filename)
315*90c8c64dSAndroid Build Coastguard Worker                     throws IOException {
316*90c8c64dSAndroid Build Coastguard Worker                         return am.open(filename);
317*90c8c64dSAndroid Build Coastguard Worker 
318*90c8c64dSAndroid Build Coastguard Worker                     }
319*90c8c64dSAndroid Build Coastguard Worker                 };
320*90c8c64dSAndroid Build Coastguard Worker                 object.load(objectFiles.get(0));
321*90c8c64dSAndroid Build Coastguard Worker             } catch (Exception e) {
322*90c8c64dSAndroid Build Coastguard Worker                 throw new RuntimeException(e);
323*90c8c64dSAndroid Build Coastguard Worker             }
324*90c8c64dSAndroid Build Coastguard Worker         }
325*90c8c64dSAndroid Build Coastguard Worker     }
326*90c8c64dSAndroid Build Coastguard Worker 
onResume()327*90c8c64dSAndroid Build Coastguard Worker     @Override protected void onResume() {
328*90c8c64dSAndroid Build Coastguard Worker         super.onResume();
329*90c8c64dSAndroid Build Coastguard Worker     }
330*90c8c64dSAndroid Build Coastguard Worker 
onStop()331*90c8c64dSAndroid Build Coastguard Worker     @Override protected void onStop() {
332*90c8c64dSAndroid Build Coastguard Worker         super.onStop();
333*90c8c64dSAndroid Build Coastguard Worker     }
334*90c8c64dSAndroid Build Coastguard Worker }
335