1*795d594fSAndroid Build Coastguard Worker /*
2*795d594fSAndroid Build Coastguard Worker * Copyright (C) 2015 The Android Open Source Project
3*795d594fSAndroid Build Coastguard Worker *
4*795d594fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*795d594fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*795d594fSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*795d594fSAndroid Build Coastguard Worker *
8*795d594fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*795d594fSAndroid Build Coastguard Worker *
10*795d594fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*795d594fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*795d594fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*795d594fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*795d594fSAndroid Build Coastguard Worker * limitations under the License.
15*795d594fSAndroid Build Coastguard Worker */
16*795d594fSAndroid Build Coastguard Worker
17*795d594fSAndroid Build Coastguard Worker #include "code_simulator_arm64.h"
18*795d594fSAndroid Build Coastguard Worker
19*795d594fSAndroid Build Coastguard Worker #include <android-base/logging.h>
20*795d594fSAndroid Build Coastguard Worker
21*795d594fSAndroid Build Coastguard Worker using namespace vixl::aarch64; // NOLINT(build/namespaces)
22*795d594fSAndroid Build Coastguard Worker
23*795d594fSAndroid Build Coastguard Worker namespace art {
24*795d594fSAndroid Build Coastguard Worker namespace arm64 {
25*795d594fSAndroid Build Coastguard Worker
26*795d594fSAndroid Build Coastguard Worker // VIXL has not been tested on 32bit architectures, so Simulator is not always
27*795d594fSAndroid Build Coastguard Worker // available. To avoid linker error on these architectures, we check if we can simulate
28*795d594fSAndroid Build Coastguard Worker // in the beginning of following methods, with compile time constant `kCanSimulate`.
29*795d594fSAndroid Build Coastguard Worker // TODO: when Simulator is always available, remove the these checks.
30*795d594fSAndroid Build Coastguard Worker
CreateCodeSimulatorArm64()31*795d594fSAndroid Build Coastguard Worker CodeSimulatorArm64* CodeSimulatorArm64::CreateCodeSimulatorArm64() {
32*795d594fSAndroid Build Coastguard Worker if (kCanSimulate) {
33*795d594fSAndroid Build Coastguard Worker return new CodeSimulatorArm64();
34*795d594fSAndroid Build Coastguard Worker } else {
35*795d594fSAndroid Build Coastguard Worker return nullptr;
36*795d594fSAndroid Build Coastguard Worker }
37*795d594fSAndroid Build Coastguard Worker }
38*795d594fSAndroid Build Coastguard Worker
CodeSimulatorArm64()39*795d594fSAndroid Build Coastguard Worker CodeSimulatorArm64::CodeSimulatorArm64()
40*795d594fSAndroid Build Coastguard Worker : CodeSimulator(), decoder_(nullptr), simulator_(nullptr) {
41*795d594fSAndroid Build Coastguard Worker DCHECK(kCanSimulate);
42*795d594fSAndroid Build Coastguard Worker decoder_ = new Decoder();
43*795d594fSAndroid Build Coastguard Worker
44*795d594fSAndroid Build Coastguard Worker SimStack stack_builder;
45*795d594fSAndroid Build Coastguard Worker stack_builder.SetLimitGuardSize(0x4000);
46*795d594fSAndroid Build Coastguard Worker stack_builder.SetUsableSize(0x4000);
47*795d594fSAndroid Build Coastguard Worker SimStack::Allocated stack = stack_builder.Allocate();
48*795d594fSAndroid Build Coastguard Worker
49*795d594fSAndroid Build Coastguard Worker simulator_ = new Simulator(decoder_, stdout, std::move(stack));
50*795d594fSAndroid Build Coastguard Worker simulator_->SetVectorLengthInBits(kArm64DefaultSVEVectorLength);
51*795d594fSAndroid Build Coastguard Worker }
52*795d594fSAndroid Build Coastguard Worker
~CodeSimulatorArm64()53*795d594fSAndroid Build Coastguard Worker CodeSimulatorArm64::~CodeSimulatorArm64() {
54*795d594fSAndroid Build Coastguard Worker DCHECK(kCanSimulate);
55*795d594fSAndroid Build Coastguard Worker delete simulator_;
56*795d594fSAndroid Build Coastguard Worker delete decoder_;
57*795d594fSAndroid Build Coastguard Worker }
58*795d594fSAndroid Build Coastguard Worker
RunFrom(intptr_t code_buffer)59*795d594fSAndroid Build Coastguard Worker void CodeSimulatorArm64::RunFrom(intptr_t code_buffer) {
60*795d594fSAndroid Build Coastguard Worker DCHECK(kCanSimulate);
61*795d594fSAndroid Build Coastguard Worker simulator_->RunFrom(reinterpret_cast<const Instruction*>(code_buffer));
62*795d594fSAndroid Build Coastguard Worker }
63*795d594fSAndroid Build Coastguard Worker
GetCReturnBool() const64*795d594fSAndroid Build Coastguard Worker bool CodeSimulatorArm64::GetCReturnBool() const {
65*795d594fSAndroid Build Coastguard Worker DCHECK(kCanSimulate);
66*795d594fSAndroid Build Coastguard Worker return simulator_->ReadWRegister(0);
67*795d594fSAndroid Build Coastguard Worker }
68*795d594fSAndroid Build Coastguard Worker
GetCReturnInt32() const69*795d594fSAndroid Build Coastguard Worker int32_t CodeSimulatorArm64::GetCReturnInt32() const {
70*795d594fSAndroid Build Coastguard Worker DCHECK(kCanSimulate);
71*795d594fSAndroid Build Coastguard Worker return simulator_->ReadWRegister(0);
72*795d594fSAndroid Build Coastguard Worker }
73*795d594fSAndroid Build Coastguard Worker
GetCReturnInt64() const74*795d594fSAndroid Build Coastguard Worker int64_t CodeSimulatorArm64::GetCReturnInt64() const {
75*795d594fSAndroid Build Coastguard Worker DCHECK(kCanSimulate);
76*795d594fSAndroid Build Coastguard Worker return simulator_->ReadXRegister(0);
77*795d594fSAndroid Build Coastguard Worker }
78*795d594fSAndroid Build Coastguard Worker
79*795d594fSAndroid Build Coastguard Worker } // namespace arm64
80*795d594fSAndroid Build Coastguard Worker } // namespace art
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