1*795d594fSAndroid Build Coastguard Worker /*
2*795d594fSAndroid Build Coastguard Worker * Copyright (C) 2017 The Android Open Source Project
3*795d594fSAndroid Build Coastguard Worker *
4*795d594fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*795d594fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*795d594fSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*795d594fSAndroid Build Coastguard Worker *
8*795d594fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*795d594fSAndroid Build Coastguard Worker *
10*795d594fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*795d594fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*795d594fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*795d594fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*795d594fSAndroid Build Coastguard Worker * limitations under the License.
15*795d594fSAndroid Build Coastguard Worker */
16*795d594fSAndroid Build Coastguard Worker
17*795d594fSAndroid Build Coastguard Worker #ifndef ART_LIBDEXFILE_DEX_DEX_FILE_LAYOUT_H_
18*795d594fSAndroid Build Coastguard Worker #define ART_LIBDEXFILE_DEX_DEX_FILE_LAYOUT_H_
19*795d594fSAndroid Build Coastguard Worker
20*795d594fSAndroid Build Coastguard Worker #include <algorithm>
21*795d594fSAndroid Build Coastguard Worker #include <cstdint>
22*795d594fSAndroid Build Coastguard Worker #include <iosfwd>
23*795d594fSAndroid Build Coastguard Worker
24*795d594fSAndroid Build Coastguard Worker #include <android-base/logging.h>
25*795d594fSAndroid Build Coastguard Worker
26*795d594fSAndroid Build Coastguard Worker namespace art {
27*795d594fSAndroid Build Coastguard Worker
28*795d594fSAndroid Build Coastguard Worker class DexFile;
29*795d594fSAndroid Build Coastguard Worker
30*795d594fSAndroid Build Coastguard Worker enum class LayoutType : uint8_t {
31*795d594fSAndroid Build Coastguard Worker // Layout of things that are hot (commonly accessed), these should be pinned or madvised will
32*795d594fSAndroid Build Coastguard Worker // need.
33*795d594fSAndroid Build Coastguard Worker kLayoutTypeHot,
34*795d594fSAndroid Build Coastguard Worker // Layout of things that are randomly used. These should be advised to random access.
35*795d594fSAndroid Build Coastguard Worker // Without layout, this is the default mode when loading a dex file.
36*795d594fSAndroid Build Coastguard Worker kLayoutTypeSometimesUsed,
37*795d594fSAndroid Build Coastguard Worker // Layout of things that are only used during startup, these can be madvised after launch.
38*795d594fSAndroid Build Coastguard Worker kLayoutTypeStartupOnly,
39*795d594fSAndroid Build Coastguard Worker // Layout of things that are needed probably only once (class initializers). These can be
40*795d594fSAndroid Build Coastguard Worker // madvised during trim events.
41*795d594fSAndroid Build Coastguard Worker kLayoutTypeUsedOnce,
42*795d594fSAndroid Build Coastguard Worker // Layout of things that are thought to be unused. These things should be advised to random
43*795d594fSAndroid Build Coastguard Worker // access.
44*795d594fSAndroid Build Coastguard Worker kLayoutTypeUnused,
45*795d594fSAndroid Build Coastguard Worker // Unused value, just the number of elements in the enum.
46*795d594fSAndroid Build Coastguard Worker kLayoutTypeCount,
47*795d594fSAndroid Build Coastguard Worker };
48*795d594fSAndroid Build Coastguard Worker std::ostream& operator<<(std::ostream& os, LayoutType collector_type);
49*795d594fSAndroid Build Coastguard Worker
50*795d594fSAndroid Build Coastguard Worker // Return the "best" layout option if the same item has multiple different layouts.
MergeLayoutType(LayoutType a,LayoutType b)51*795d594fSAndroid Build Coastguard Worker static inline LayoutType MergeLayoutType(LayoutType a, LayoutType b) {
52*795d594fSAndroid Build Coastguard Worker return std::min(a, b);
53*795d594fSAndroid Build Coastguard Worker }
54*795d594fSAndroid Build Coastguard Worker
55*795d594fSAndroid Build Coastguard Worker // A dex layout section such as code items or strings. Each section is composed of subsections
56*795d594fSAndroid Build Coastguard Worker // that are laid out adjacently to each other such as (hot, unused, startup, etc...).
57*795d594fSAndroid Build Coastguard Worker class DexLayoutSection {
58*795d594fSAndroid Build Coastguard Worker public:
59*795d594fSAndroid Build Coastguard Worker // A subsection is a a continuous range of dex file that is all part of the same layout hint.
60*795d594fSAndroid Build Coastguard Worker class Subsection {
61*795d594fSAndroid Build Coastguard Worker public:
62*795d594fSAndroid Build Coastguard Worker // Use uint32_t to handle 32/64 bit cross compilation.
63*795d594fSAndroid Build Coastguard Worker uint32_t start_offset_ = 0u;
64*795d594fSAndroid Build Coastguard Worker uint32_t end_offset_ = 0u;
65*795d594fSAndroid Build Coastguard Worker
Contains(uint32_t offset)66*795d594fSAndroid Build Coastguard Worker bool Contains(uint32_t offset) const {
67*795d594fSAndroid Build Coastguard Worker return start_offset_ <= offset && offset < end_offset_;
68*795d594fSAndroid Build Coastguard Worker }
69*795d594fSAndroid Build Coastguard Worker
Size()70*795d594fSAndroid Build Coastguard Worker bool Size() const {
71*795d594fSAndroid Build Coastguard Worker DCHECK_LE(start_offset_, end_offset_);
72*795d594fSAndroid Build Coastguard Worker return end_offset_ - start_offset_;
73*795d594fSAndroid Build Coastguard Worker }
74*795d594fSAndroid Build Coastguard Worker
CombineSection(uint32_t start_offset,uint32_t end_offset)75*795d594fSAndroid Build Coastguard Worker void CombineSection(uint32_t start_offset, uint32_t end_offset) {
76*795d594fSAndroid Build Coastguard Worker DCHECK_LE(start_offset, end_offset);
77*795d594fSAndroid Build Coastguard Worker if (start_offset_ == end_offset_) {
78*795d594fSAndroid Build Coastguard Worker start_offset_ = start_offset;
79*795d594fSAndroid Build Coastguard Worker end_offset_ = end_offset;
80*795d594fSAndroid Build Coastguard Worker } else {
81*795d594fSAndroid Build Coastguard Worker start_offset_ = std::min(start_offset_, start_offset);
82*795d594fSAndroid Build Coastguard Worker end_offset_ = std::max(end_offset_, end_offset);
83*795d594fSAndroid Build Coastguard Worker }
84*795d594fSAndroid Build Coastguard Worker }
85*795d594fSAndroid Build Coastguard Worker };
86*795d594fSAndroid Build Coastguard Worker
87*795d594fSAndroid Build Coastguard Worker Subsection parts_[static_cast<size_t>(LayoutType::kLayoutTypeCount)];
88*795d594fSAndroid Build Coastguard Worker };
89*795d594fSAndroid Build Coastguard Worker
90*795d594fSAndroid Build Coastguard Worker // A set of dex layout sections, currently there is only one section for code and one for strings.
91*795d594fSAndroid Build Coastguard Worker class DexLayoutSections {
92*795d594fSAndroid Build Coastguard Worker public:
93*795d594fSAndroid Build Coastguard Worker enum class SectionType : uint8_t {
94*795d594fSAndroid Build Coastguard Worker kSectionTypeCode,
95*795d594fSAndroid Build Coastguard Worker kSectionTypeStrings,
96*795d594fSAndroid Build Coastguard Worker kSectionCount,
97*795d594fSAndroid Build Coastguard Worker };
98*795d594fSAndroid Build Coastguard Worker
99*795d594fSAndroid Build Coastguard Worker DexLayoutSection sections_[static_cast<size_t>(SectionType::kSectionCount)];
100*795d594fSAndroid Build Coastguard Worker };
101*795d594fSAndroid Build Coastguard Worker
102*795d594fSAndroid Build Coastguard Worker std::ostream& operator<<(std::ostream& os, DexLayoutSections::SectionType collector_type);
103*795d594fSAndroid Build Coastguard Worker std::ostream& operator<<(std::ostream& os, const DexLayoutSection& section);
104*795d594fSAndroid Build Coastguard Worker std::ostream& operator<<(std::ostream& os, const DexLayoutSections& sections);
105*795d594fSAndroid Build Coastguard Worker
106*795d594fSAndroid Build Coastguard Worker } // namespace art
107*795d594fSAndroid Build Coastguard Worker
108*795d594fSAndroid Build Coastguard Worker #endif // ART_LIBDEXFILE_DEX_DEX_FILE_LAYOUT_H_
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