Searched refs:vs_bin (Results 1 – 8 of 8) sorted by relevance
/aosp_15_r20/external/mesa3d/src/intel/vulkan/ |
H A D | genX_pipeline.c | 1214 const struct anv_shader_bin *vs_bin = in emit_3dstate_vs() local 1223 vs.KernelStartPointer = vs_bin->kernel.offset; in emit_3dstate_vs() 1239 vs.SamplerCount = GFX_VER == 11 ? 0 : get_sampler_count(vs_bin); in emit_3dstate_vs() 1240 vs.BindingTableEntryCount = vs_bin->bind_map.surface_count; in emit_3dstate_vs() 1279 vs.PerThreadScratchSpace = get_scratch_space(vs_bin); in emit_3dstate_vs() 1281 get_scratch_address(&pipeline->base.base, MESA_SHADER_VERTEX, vs_bin); in emit_3dstate_vs() 1289 vs_bin, false); in emit_3dstate_vs() 1298 vs_bin, true); in emit_3dstate_vs()
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/aosp_15_r20/external/mesa3d/src/intel/vulkan_hasvk/ |
H A D | genX_pipeline.c | 1327 const struct anv_shader_bin *vs_bin = in emit_3dstate_vs() local 1335 vs.KernelStartPointer = vs_bin->kernel.offset; in emit_3dstate_vs() 1344 vs.SamplerCount = get_sampler_count(vs_bin); in emit_3dstate_vs() 1345 vs.BindingTableEntryCount = vs_bin->bind_map.surface_count; in emit_3dstate_vs() 1363 vs.PerThreadScratchSpace = get_scratch_space(vs_bin); in emit_3dstate_vs() 1365 get_scratch_address(&pipeline->base, MESA_SHADER_VERTEX, vs_bin); in emit_3dstate_vs()
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/aosp_15_r20/external/mesa3d/src/broadcom/compiler/ |
H A D | vir.c | 2495 struct v3d_vs_prog_data *vs_bin, in v3d_compute_vpm_config() argument 2502 assert(vs && vs_bin); in v3d_compute_vpm_config() 2508 vpm_cfg_bin->Vc = vs_bin->vcm_cache_size; in v3d_compute_vpm_config() 2514 if (!compute_vpm_config_gs(devinfo, vs_bin, gs_bin, vpm_cfg_bin)) in v3d_compute_vpm_config()
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H A D | v3d_compiler.h | 1097 struct v3d_vs_prog_data *vs_bin,
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/aosp_15_r20/external/mesa3d/src/broadcom/vulkan/ |
H A D | v3dv_cmd_buffer.c | 2499 cmd_buffer->state.uniforms.vs_bin = in update_gfx_uniform_state() 2922 struct v3dv_shader_variant *vs_bin = in job_update_double_buffer_score() local 2924 assert(vs_bin); in job_update_double_buffer_score() 2925 uint32_t geom_score = vertex_count * compute_prog_score(vs_bin); in job_update_double_buffer_score()
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H A D | v3dvx_cmd_buffer.c | 2518 shader.coordinate_shader_uniforms_address = cmd_buffer->state.uniforms.vs_bin; in v3dX() 2548 shader.coordinate_shader_uniforms_address = cmd_buffer->state.uniforms.vs_bin; in v3dX()
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H A D | v3dv_private.h | 1504 struct v3dv_cl_reloc vs_bin; member
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H A D | v3dv_pipeline.c | 2633 struct v3d_vs_prog_data *vs_bin =vs_bin_variant->prog_data.vs; in compute_vpm_config() local 2647 vs_bin, vs, gs_bin, gs, in compute_vpm_config()
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