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Searched refs:validateGraphicsUniformsPerShader (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/
H A DProgramLinkedResources.h134 bool validateGraphicsUniformsPerShader(ShaderType shaderToLink,
H A DProgramLinkedResources.cpp1038 if (!validateGraphicsUniformsPerShader(shaderType, !isLastShader, &linkedUniforms, in validateGraphicsUniforms()
1049 bool UniformLinker::validateGraphicsUniformsPerShader( in validateGraphicsUniformsPerShader() function in gl::UniformLinker