Searched refs:validateGraphicsUniformsPerShader (Results 1 – 2 of 2) sorted by relevance
134 bool validateGraphicsUniformsPerShader(ShaderType shaderToLink,
1038 if (!validateGraphicsUniformsPerShader(shaderType, !isLastShader, &linkedUniforms, in validateGraphicsUniforms()1049 bool UniformLinker::validateGraphicsUniformsPerShader( in validateGraphicsUniformsPerShader() function in gl::UniformLinker