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Searched refs:use_eye (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/mesa3d/src/mesa/state_tracker/
H A Dst_atom_clip.c48 bool use_eye = false; in st_update_clip() local
55 use_eye = true; in st_update_clip()
61 use_eye ? ctx->Transform.EyeUserPlane in st_update_clip()
H A Dst_program.c674 bool use_eye = st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] != NULL; in lower_ucp() local
678 if (use_eye) { in lower_ucp()