Searched refs:use_eye (Results 1 – 2 of 2) sorted by relevance
48 bool use_eye = false; in st_update_clip() local55 use_eye = true; in st_update_clip()61 use_eye ? ctx->Transform.EyeUserPlane in st_update_clip()
674 bool use_eye = st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] != NULL; in lower_ucp() local678 if (use_eye) { in lower_ucp()