Searched refs:srvDesc (Results 1 – 3 of 3) sorted by relevance
187 D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; in createRenderTarget() local188 srvDesc.Format = formatInfo.srvFormat; in createRenderTarget()193 srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; in createRenderTarget()194 srvDesc.Texture2DArray.MostDetailedMip = 0; in createRenderTarget()195 srvDesc.Texture2DArray.MipLevels = 1; in createRenderTarget()196 srvDesc.Texture2DArray.FirstArraySlice = mArraySlice; in createRenderTarget()197 srvDesc.Texture2DArray.ArraySize = 1; in createRenderTarget()201 srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY; in createRenderTarget()202 srvDesc.Texture2DArray.FirstArraySlice = mArraySlice; in createRenderTarget()203 srvDesc.Texture2DArray.ArraySize = 1; in createRenderTarget()[all …]
680 D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; in updateSubresourceLevel() local681 srvDesc.Format = srcTexture.getFormatSet().srvFormat; in updateSubresourceLevel()682 srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; in updateSubresourceLevel()683 srvDesc.Texture2D.MostDetailedMip = 0; in updateSubresourceLevel()684 srvDesc.Texture2D.MipLevels = 1; in updateSubresourceLevel()687 mRenderer->allocateResource(context11, srvDesc, intermediateTextureHelper.get(), &srv)); in updateSubresourceLevel()1596 D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; in createSRVForSampler() local1597 srvDesc.Format = format; in createSRVForSampler()1598 srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; in createSRVForSampler()1599 srvDesc.Texture2D.MostDetailedMip = mTopLevel + baseLevel; in createSRVForSampler()[all …]
2906 D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; in createRenderTarget() local2907 srvDesc.Format = formatInfo.srvFormat; in createRenderTarget()2908 srvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_SRV_DIMENSION_TEXTURE2D in createRenderTarget()2910 srvDesc.Texture2D.MostDetailedMip = 0; in createRenderTarget()2911 srvDesc.Texture2D.MipLevels = 1; in createRenderTarget()2913 ANGLE_TRY(allocateResource(context11, srvDesc, texture.get(), &srv)); in createRenderTarget()3524 D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; in readFromAttachment() local3525 srvDesc.Format = textureHelper.getFormatSet().srvFormat; in readFromAttachment()3526 srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; in readFromAttachment()3527 srvDesc.Texture2D.MostDetailedMip = 0; in readFromAttachment()[all …]