Searched refs:shaderUniforms (Results 1 – 6 of 6) sorted by relevance
38 const vector<ShaderInput *> &shaderUniforms = shader.getUniforms(); in addNewUniforms() local39 …for (vector<ShaderInput *>::const_iterator i = shaderUniforms.begin(); i != shaderUniforms.end(); … in addNewUniforms()
1949 ShaderMap<std::vector<sh::ShaderVariable>> shaderUniforms; in linkUniforms() local1954 shaderUniforms[shader->shaderType] = shader->uniforms; in linkUniforms()1958 if (!mState.mExecutable->linkUniforms(caps, shaderUniforms, mState.mUniformLocationBindings, in linkUniforms()
119 const ShaderMap<std::vector<sh::ShaderVariable>> &shaderUniforms);
955 const ShaderMap<std::vector<sh::ShaderVariable>> &shaderUniforms) in UniformLinker() argument956 : mActiveShaderStages(activeShaderStages), mShaderUniforms(shaderUniforms) in UniformLinker()
642 const ShaderMap<std::vector<sh::ShaderVariable>> &shaderUniforms,
1837 const ShaderMap<std::vector<sh::ShaderVariable>> &shaderUniforms, in linkUniforms() argument1842 UniformLinker linker(mPod.linkedShaderStages, shaderUniforms); in linkUniforms()