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Searched refs:shaderUniforms (Results 1 – 6 of 6) sorted by relevance

/aosp_15_r20/external/deqp/framework/randomshaders/
H A DrsgUtils.cpp38 const vector<ShaderInput *> &shaderUniforms = shader.getUniforms(); in addNewUniforms() local
39 …for (vector<ShaderInput *>::const_iterator i = shaderUniforms.begin(); i != shaderUniforms.end(); … in addNewUniforms()
/aosp_15_r20/external/angle/src/libANGLE/
H A DProgram.cpp1949 ShaderMap<std::vector<sh::ShaderVariable>> shaderUniforms; in linkUniforms() local
1954 shaderUniforms[shader->shaderType] = shader->uniforms; in linkUniforms()
1958 if (!mState.mExecutable->linkUniforms(caps, shaderUniforms, mState.mUniformLocationBindings, in linkUniforms()
H A DProgramLinkedResources.h119 const ShaderMap<std::vector<sh::ShaderVariable>> &shaderUniforms);
H A DProgramLinkedResources.cpp955 const ShaderMap<std::vector<sh::ShaderVariable>> &shaderUniforms) in UniformLinker() argument
956 : mActiveShaderStages(activeShaderStages), mShaderUniforms(shaderUniforms) in UniformLinker()
H A DProgramExecutable.h642 const ShaderMap<std::vector<sh::ShaderVariable>> &shaderUniforms,
H A DProgramExecutable.cpp1837 const ShaderMap<std::vector<sh::ShaderVariable>> &shaderUniforms, in linkUniforms() argument
1842 UniformLinker linker(mPod.linkedShaderStages, shaderUniforms); in linkUniforms()