Searched refs:sh_next (Results 1 – 1 of 1) sorted by relevance
/aosp_15_r20/external/mesa3d/src/compiler/glsl/ |
H A D | gl_nir_link_varyings.c | 4470 struct gl_linked_shader *const sh_next = prog->_LinkedShaders[next]; in link_varyings() local 4472 gl_nir_opt_dead_builtin_varyings(consts, api, prog, sh_i, sh_next, in link_varyings() 4479 reserved_varying_slot(sh_next, nir_var_shader_in); in link_varyings() 4482 sh_next, next == MESA_SHADER_FRAGMENT ? num_xfb_decls : 0, in link_varyings() 4494 if (!check_against_input_limit(consts, api, prog, sh_next, slots_used)) in link_varyings()
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