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Searched refs:setInitState (Results 1 – 12 of 12) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/
H A DFramebufferAttachment.cpp300 setInitState(InitState::Initialized); in initializeContents()
304 void FramebufferAttachment::setInitState(InitState initState) const in setInitState() function in gl::FramebufferAttachment
307 mResource->setInitState(mTarget.binding(), mTarget.textureIndex(), initState); in setInitState()
H A DImage.cpp125 mTargetOf->setInitState(initState); in setSourceEGLImageInitState()
262 void ExternalImageSibling::setInitState(GLenum binding, in setInitState() function in egl::ExternalImageSibling
600 void Image::setInitState(gl::InitState initState) in setInitState() function in egl::Image
607 return mState.source->setInitState(GL_NONE, mState.imageIndex, initState); in setInitState()
H A DImage.h120 void setInitState(GLenum binding,
206 void setInitState(gl::InitState initState);
H A DFramebufferAttachment.h155 void setInitState(InitState initState) const;
244 virtual void setInitState(GLenum binding,
H A DTexture.cpp1973 setInitState(GL_NONE, index, InitState::Initialized); in clearImage()
2493 void Texture::setInitState(GLenum binding, const ImageIndex &imageIndex, InitState initState) in setInitState() function in gl::Texture
2502 setInitState(binding, ImageIndex::MakeCubeMapFace(cubeFaceTarget, levelIndex), in setInitState()
2514 void Texture::setInitState(InitState initState) in setInitState() function in gl::Texture
2558 setInitState(GL_NONE, imageIndex, InitState::Initialized); in ensureSubImageInitialized()
2644 setInitState(InitState::Initialized); in onSubjectStateChange()
H A DRenderbuffer.h153 void setInitState(GLenum binding, const ImageIndex &imageIndex, InitState initState) override;
H A DTexture.h674 void setInitState(GLenum binding, const ImageIndex &imageIndex, InitState initState) override;
675 void setInitState(InitState initState);
H A DRenderbuffer.cpp377 void Renderbuffer::setInitState(GLenum /*binding*/, in setInitState() function in gl::Renderbuffer
H A DSurface.h186 void setInitState(GLenum binding,
H A DFramebuffer.cpp2673 colorAttachment.setInitState(InitState::Initialized); in markAttachmentsInitialized()
2679 mState.mDepthAttachment.setInitState(InitState::Initialized); in markAttachmentsInitialized()
2685 mState.mStencilAttachment.setInitState(InitState::Initialized); in markAttachmentsInitialized()
H A DSurface.cpp684 void Surface::setInitState(GLenum binding, in setInitState() function in egl::Surface
H A Dqueryutils.cpp502 texture->setInitState(ConvertToBool(params[0]) ? InitState::Initialized in SetTexParameterBase()