Searched refs:setInitState (Results 1 – 12 of 12) sorted by relevance
/aosp_15_r20/external/angle/src/libANGLE/ |
H A D | FramebufferAttachment.cpp | 300 setInitState(InitState::Initialized); in initializeContents() 304 void FramebufferAttachment::setInitState(InitState initState) const in setInitState() function in gl::FramebufferAttachment 307 mResource->setInitState(mTarget.binding(), mTarget.textureIndex(), initState); in setInitState()
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H A D | Image.cpp | 125 mTargetOf->setInitState(initState); in setSourceEGLImageInitState() 262 void ExternalImageSibling::setInitState(GLenum binding, in setInitState() function in egl::ExternalImageSibling 600 void Image::setInitState(gl::InitState initState) in setInitState() function in egl::Image 607 return mState.source->setInitState(GL_NONE, mState.imageIndex, initState); in setInitState()
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H A D | Image.h | 120 void setInitState(GLenum binding, 206 void setInitState(gl::InitState initState);
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H A D | FramebufferAttachment.h | 155 void setInitState(InitState initState) const; 244 virtual void setInitState(GLenum binding,
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H A D | Texture.cpp | 1973 setInitState(GL_NONE, index, InitState::Initialized); in clearImage() 2493 void Texture::setInitState(GLenum binding, const ImageIndex &imageIndex, InitState initState) in setInitState() function in gl::Texture 2502 setInitState(binding, ImageIndex::MakeCubeMapFace(cubeFaceTarget, levelIndex), in setInitState() 2514 void Texture::setInitState(InitState initState) in setInitState() function in gl::Texture 2558 setInitState(GL_NONE, imageIndex, InitState::Initialized); in ensureSubImageInitialized() 2644 setInitState(InitState::Initialized); in onSubjectStateChange()
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H A D | Renderbuffer.h | 153 void setInitState(GLenum binding, const ImageIndex &imageIndex, InitState initState) override;
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H A D | Texture.h | 674 void setInitState(GLenum binding, const ImageIndex &imageIndex, InitState initState) override; 675 void setInitState(InitState initState);
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H A D | Renderbuffer.cpp | 377 void Renderbuffer::setInitState(GLenum /*binding*/, in setInitState() function in gl::Renderbuffer
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H A D | Surface.h | 186 void setInitState(GLenum binding,
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H A D | Framebuffer.cpp | 2673 colorAttachment.setInitState(InitState::Initialized); in markAttachmentsInitialized() 2679 mState.mDepthAttachment.setInitState(InitState::Initialized); in markAttachmentsInitialized() 2685 mState.mStencilAttachment.setInitState(InitState::Initialized); in markAttachmentsInitialized()
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H A D | Surface.cpp | 684 void Surface::setInitState(GLenum binding, in setInitState() function in egl::Surface
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H A D | queryutils.cpp | 502 texture->setInitState(ConvertToBool(params[0]) ? InitState::Initialized in SetTexParameterBase()
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