Searched refs:reverse_depth_range (Results 1 – 3 of 3) sorted by relevance
269 uint16_t reverse_depth_range; member
1326 bool reverse_depth_range = near_depth > far_depth; in d3d12_set_viewport_states() local1327 if (reverse_depth_range) { in d3d12_set_viewport_states()1331 ctx->reverse_depth_range |= (1 << (start_slot + i)); in d3d12_set_viewport_states()1333 ctx->reverse_depth_range &= ~(1 << (start_slot + i)); in d3d12_set_viewport_states()
917 key->invert_depth = sel_ctx->ctx->reverse_depth_range; in d3d12_fill_shader_key()