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Searched refs:reverse_depth_range (Results 1 – 3 of 3) sorted by relevance

/aosp_15_r20/external/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_context.h269 uint16_t reverse_depth_range; member
H A Dd3d12_context_graphics.cpp1326 bool reverse_depth_range = near_depth > far_depth; in d3d12_set_viewport_states() local
1327 if (reverse_depth_range) { in d3d12_set_viewport_states()
1331 ctx->reverse_depth_range |= (1 << (start_slot + i)); in d3d12_set_viewport_states()
1333 ctx->reverse_depth_range &= ~(1 << (start_slot + i)); in d3d12_set_viewport_states()
H A Dd3d12_compiler.cpp917 key->invert_depth = sel_ctx->ctx->reverse_depth_range; in d3d12_fill_shader_key()